Main.cpp 5.6 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 3)
  23. {
  24. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua", argv[0]);
  25. return Error::USER_DATA;
  26. }
  27. // Config
  28. ConfigSet config = DefaultConfigSet::get();
  29. ANKI_CHECK(config.loadFromFile(argv[1]));
  30. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  31. // ANKI_CHECK(config.saveToFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. MainRenderer& renderer = getMainRenderer();
  36. ResourceManager& resources = getResourceManager();
  37. renderer.getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  38. renderer.getOffscreenRenderer().getVolumetricFog().setParticleDensity(1.0f);
  39. if(getenv("PROFILE"))
  40. {
  41. m_profile = true;
  42. setTimerTick(0.0);
  43. TracerSingleton::get().setEnabled(true);
  44. }
  45. // Input
  46. #if MOUSE
  47. getInput().lockCursor(true);
  48. getInput().hideCursor(true);
  49. getInput().moveCursor(Vec2(0.0));
  50. #endif
  51. // Load scene
  52. ScriptResourcePtr script;
  53. ANKI_CHECK(resources.loadResource(argv[2], script));
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. // ANKI_CHECK(renderer.getOffscreenRenderer().getFinalComposite().loadColorGradingTexture(
  56. // "textures/color_gradient_luts/forge_lut.ankitex"));
  57. #if PLAYER
  58. SceneGraph& scene = getSceneGraph();
  59. SceneNode& cam = scene.getActiveCameraNode();
  60. PlayerNode* pnode;
  61. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  62. "player", pnode, cam.getComponent<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  63. cam.getComponent<MoveComponent>().setLocalTransform(
  64. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  65. pnode->addChild(&cam);
  66. #endif
  67. return Error::NONE;
  68. }
  69. Error MyApp::userMainLoop(Bool& quit)
  70. {
  71. F32 dist = 0.1f;
  72. F32 ang = toRad(2.5f);
  73. F32 scale = 0.01f;
  74. F32 mouseSensivity = 9.0f;
  75. quit = false;
  76. SceneGraph& scene = getSceneGraph();
  77. Input& in = getInput();
  78. MainRenderer& renderer = getMainRenderer();
  79. if(in.getKey(KeyCode::ESCAPE))
  80. {
  81. quit = true;
  82. return Error::NONE;
  83. }
  84. // move the camera
  85. static MoveComponent* mover = &scene.getActiveCameraNode().getComponent<MoveComponent>();
  86. if(in.getKey(KeyCode::_1))
  87. {
  88. mover = scene.getActiveCameraNode().tryGetComponent<MoveComponent>();
  89. }
  90. if(in.getKey(KeyCode::_2))
  91. {
  92. mover = &scene.findSceneNode("Spot_004").getComponent<MoveComponent>();
  93. }
  94. if(in.getKey(KeyCode::L) == 1)
  95. {
  96. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  97. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  98. mover->setLocalOrigin(Vec4(81.169312f, -2.309618f, 17.088392f, 0.0f));
  99. // mover->setLocalRotation(Mat3x4::getIdentity());
  100. }
  101. if(in.getKey(KeyCode::F1) == 1)
  102. {
  103. static U mode = 0;
  104. mode = (mode + 1) % 3;
  105. if(mode == 0)
  106. {
  107. renderer.getDbg().setEnabled(false);
  108. }
  109. else if(mode == 1)
  110. {
  111. renderer.getDbg().setEnabled(true);
  112. renderer.getDbg().setDepthTestEnabled(true);
  113. renderer.getDbg().setDitheredDepthTestEnabled(false);
  114. }
  115. else
  116. {
  117. renderer.getDbg().setEnabled(true);
  118. renderer.getDbg().setDepthTestEnabled(false);
  119. renderer.getDbg().setDitheredDepthTestEnabled(true);
  120. }
  121. }
  122. if(in.getKey(KeyCode::F2) == 1)
  123. {
  124. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  125. }
  126. if(in.getKey(KeyCode::F3) == 1)
  127. {
  128. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  129. }
  130. if(in.getKey(KeyCode::F4) == 1)
  131. {
  132. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  133. }
  134. if(in.getKey(KeyCode::F6) == 1)
  135. {
  136. renderer.getDbg().switchDepthTestEnabled();
  137. }
  138. if(in.getKey(KeyCode::F12) == 1)
  139. {
  140. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  141. }
  142. #if !PLAYER
  143. if(in.getKey(KeyCode::UP))
  144. mover->rotateLocalX(ang);
  145. if(in.getKey(KeyCode::DOWN))
  146. mover->rotateLocalX(-ang);
  147. if(in.getKey(KeyCode::LEFT))
  148. mover->rotateLocalY(ang);
  149. if(in.getKey(KeyCode::RIGHT))
  150. mover->rotateLocalY(-ang);
  151. if(in.getKey(KeyCode::A))
  152. {
  153. mover->moveLocalX(-dist);
  154. }
  155. if(in.getKey(KeyCode::D))
  156. mover->moveLocalX(dist);
  157. if(in.getKey(KeyCode::SPACE))
  158. mover->moveLocalY(dist);
  159. if(in.getKey(KeyCode::C))
  160. mover->moveLocalY(-dist);
  161. if(in.getKey(KeyCode::W))
  162. mover->moveLocalZ(-dist);
  163. if(in.getKey(KeyCode::S))
  164. mover->moveLocalZ(dist);
  165. if(in.getKey(KeyCode::Q))
  166. mover->rotateLocalZ(ang);
  167. if(in.getKey(KeyCode::E))
  168. mover->rotateLocalZ(-ang);
  169. if(in.getKey(KeyCode::PAGEUP))
  170. {
  171. mover->scale(scale);
  172. }
  173. if(in.getKey(KeyCode::PAGEDOWN))
  174. {
  175. mover->scale(-scale);
  176. }
  177. #endif
  178. #if !PLAYER && MOUSE
  179. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  180. {
  181. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  182. mover->rotateLocalY(angY);
  183. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  184. }
  185. #endif
  186. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  187. {
  188. quit = true;
  189. }
  190. if(m_profile && getGlobalTimestamp() == 1000)
  191. {
  192. quit = true;
  193. return Error::NONE;
  194. }
  195. return Error::NONE;
  196. }
  197. int main(int argc, char* argv[])
  198. {
  199. Error err = Error::NONE;
  200. app = new MyApp;
  201. err = app->init(argc, argv);
  202. if(!err)
  203. {
  204. err = app->mainLoop();
  205. }
  206. if(err)
  207. {
  208. ANKI_LOGE("Error reported. See previous messages");
  209. }
  210. else
  211. {
  212. delete app;
  213. ANKI_LOGI("Bye!!");
  214. }
  215. return 0;
  216. }