GaussianBlurCompute.glslp 418 B

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma anki input const UVec2 WORKGROUP_SIZE
  6. #pragma anki start comp
  7. #if ORIENTATION == 0
  8. # define VERTICAL 1
  9. #elif ORIENTATION == 1
  10. # define HORIZONTAL 1
  11. #else
  12. # define BOX 1
  13. #endif
  14. #include <shaders/GaussianBlur.glsl>
  15. #pragma anki end