CompoundShape.cpp 2.1 KB

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/collision/CompoundShape.h>
  6. #include <anki/collision/Aabb.h>
  7. #include <cstring>
  8. namespace anki
  9. {
  10. CompoundShape::CompoundShape()
  11. : CollisionShape(CollisionShapeType::COMPOUND)
  12. {
  13. memset(&m_dflt, 0, sizeof(m_dflt));
  14. }
  15. F32 CompoundShape::testPlane(const Plane& p) const
  16. {
  17. F32 minv = MAX_F32;
  18. F32 maxv = MIN_F32;
  19. Error err = iterateShapes([&](const CollisionShape& cs) -> Error {
  20. F32 a = cs.testPlane(p);
  21. minv = min(minv, a);
  22. maxv = max(maxv, a);
  23. return Error::NONE;
  24. });
  25. (void)err;
  26. if(minv > 0.0 && maxv > 0.0)
  27. {
  28. return minv;
  29. }
  30. else if(minv < 0.0 && maxv < 0.0)
  31. {
  32. return maxv;
  33. }
  34. return 0.0;
  35. }
  36. void CompoundShape::accept(MutableVisitor& v)
  37. {
  38. Error err = iterateShapes([&](CollisionShape& cs) -> Error {
  39. cs.accept(v);
  40. return Error::NONE;
  41. });
  42. (void)err;
  43. }
  44. void CompoundShape::accept(ConstVisitor& v) const
  45. {
  46. Error err = iterateShapes([&](const CollisionShape& cs) -> Error {
  47. cs.accept(v);
  48. return Error::NONE;
  49. });
  50. (void)err;
  51. }
  52. void CompoundShape::transform(const Transform& trf)
  53. {
  54. Error err = iterateShapes([&](CollisionShape& cs) -> Error {
  55. cs.transform(trf);
  56. return Error::NONE;
  57. });
  58. (void)err;
  59. }
  60. void CompoundShape::computeAabb(Aabb& out) const
  61. {
  62. Vec4 minv(Vec3(MAX_F32), 0.0), maxv(Vec3(MIN_F32), 0.0);
  63. Error err = iterateShapes([&](const CollisionShape& cs) -> Error {
  64. Aabb aabb;
  65. cs.computeAabb(aabb);
  66. for(U i = 0; i < 3; i++)
  67. {
  68. minv[i] = min(minv[i], aabb.getMin()[i]);
  69. maxv[i] = max(maxv[i], aabb.getMax()[i]);
  70. }
  71. return Error::NONE;
  72. });
  73. (void)err;
  74. out.setMin(minv);
  75. out.setMax(maxv);
  76. }
  77. void CompoundShape::addShape(CollisionShape* shape)
  78. {
  79. Chunk* chunk = &m_dflt;
  80. do
  81. {
  82. U idx = SHAPES_PER_CHUNK_COUNT;
  83. while(idx-- != 0)
  84. {
  85. if(chunk->m_shapes[idx] == nullptr)
  86. {
  87. chunk->m_shapes[idx] = shape;
  88. return;
  89. }
  90. }
  91. chunk = chunk->m_next;
  92. } while(chunk);
  93. ANKI_ASSERT(0 && "TODO: Add code for adding new chunks");
  94. }
  95. } // end namespace anki