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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Physics/PhysicsBody.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- namespace anki {
- PhysicsBody::MyGroupFilter PhysicsBody::m_groupFilter;
- Bool PhysicsBody::MyGroupFilter::CanCollide(const JPH::CollisionGroup& inGroup1, const JPH::CollisionGroup& inGroup2) const
- {
- const U64 address1 = (U64(inGroup1.GetGroupID()) << 32_U64) | U64(inGroup1.GetSubGroupID());
- const U64 address2 = (U64(inGroup2.GetGroupID()) << 32_U64) | U64(inGroup2.GetSubGroupID());
- ANKI_ASSERT(address1 && address2);
- const PhysicsBody& body1 = *numberToPtr<const PhysicsBody*>(address1);
- const PhysicsBody& body2 = *numberToPtr<const PhysicsBody*>(address2);
- if(body1.m_collisionFilterCallback == body2.m_collisionFilterCallback && body1.m_collisionFilterCallback)
- {
- // Both have the same filter callback and it's not nullptr, use it
- return body1.m_collisionFilterCallback->collidesWith(body1, body2);
- }
- else
- {
- return true;
- }
- }
- PhysicsBody::PhysicsBody()
- : PhysicsObjectBase(PhysicsObjectType::kBody)
- {
- }
- PhysicsBody::~PhysicsBody()
- {
- }
- void PhysicsBody::init(const PhysicsBodyInitInfo& init)
- {
- if(init.m_layer == PhysicsLayer::kStatic || init.m_layer == PhysicsLayer::kTrigger)
- {
- ANKI_ASSERT(init.m_mass == 0.0f);
- }
- else
- {
- ANKI_ASSERT(init.m_mass > 0.0f);
- }
- PhysicsWorld& world = PhysicsWorld::getSingleton();
- const Vec3 pos = init.m_transform.getOrigin().xyz();
- const Quat rot = Quat(init.m_transform.getRotation());
- // Create a scale shape
- const Bool hasScale = (init.m_transform.getScale().xyz() - 1.0).lengthSquared() > kEpsilonf * 10.0;
- PhysicsCollisionShapePtr scaledShape;
- if(hasScale)
- {
- scaledShape = world.newScaleCollisionObject(init.m_transform.getScale().xyz(), init.m_shape);
- }
- // Create JPH body
- JPH::EMotionType motionType;
- if(init.m_isTrigger)
- {
- motionType = JPH::EMotionType::Kinematic;
- }
- else if(init.m_mass == 0.0f)
- {
- motionType = JPH::EMotionType::Static;
- }
- else
- {
- motionType = JPH::EMotionType::Dynamic;
- }
- JPH::BodyCreationSettings settings((scaledShape) ? &scaledShape->m_scaled : &init.m_shape->m_shapeBase, toJPH(pos), toJPH(rot), motionType,
- JPH::ObjectLayer(init.m_layer));
- if(init.m_mass > 0.0f)
- {
- ANKI_ASSERT(!init.m_isTrigger && "Triggers can't have mass");
- settings.mOverrideMassProperties = JPH::EOverrideMassProperties::CalculateInertia;
- settings.mMassPropertiesOverride.mMass = init.m_mass;
- }
- settings.mFriction = init.m_friction;
- settings.mUserData = ptrToNumber(static_cast<PhysicsObjectBase*>(this));
- settings.mIsSensor = init.m_isTrigger;
- // Call the thread-safe version because many threads may try to create bodies
- JPH::Body* jphBody = world.m_jphPhysicsSystem->GetBodyInterface().CreateBody(settings);
- world.m_jphPhysicsSystem->GetBodyInterface().AddBody(jphBody->GetID(), JPH::EActivation::Activate);
- // Misc
- m_jphBody = jphBody;
- m_primaryShape.reset(init.m_shape);
- m_scaledShape = scaledShape;
- m_worldTrf = init.m_transform;
- m_isTrigger = init.m_isTrigger;
- m_mass = init.m_mass;
- setUserData(init.m_userData);
- }
- void PhysicsBody::setPositionAndRotation(Vec3 position, const Mat3& rotation)
- {
- const JPH::RVec3 pos = toJPH(position);
- const JPH::Quat rot = toJPH(Quat(rotation));
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().SetPositionAndRotation(m_jphBody->GetID(), pos, rot,
- JPH::EActivation::Activate);
- m_worldTrf.setOrigin(position.xyz0());
- m_worldTrf.setRotation(rotation);
- ++m_worldTrfVersion;
- }
- void PhysicsBody::applyForce(const Vec3& force, const Vec3& relPos)
- {
- const Vec3 worldForcePos = m_worldTrf.transform(relPos);
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().AddForce(m_jphBody->GetID(), toJPH(force), toJPH(worldForcePos));
- }
- void PhysicsBody::applyForce(const Vec3& force)
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().AddForce(m_jphBody->GetID(), toJPH(force));
- }
- void PhysicsBody::activate(Bool activate)
- {
- if(activate)
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().ActivateBody(m_jphBody->GetID());
- }
- else
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().DeactivateBody(m_jphBody->GetID());
- }
- }
- void PhysicsBody::setGravityFactor(F32 factor)
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().SetGravityFactor(m_jphBody->GetID(), factor);
- }
- void PhysicsBody::setLinearVelocity(Vec3 v)
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().SetLinearVelocity(m_jphBody->GetID(), toJPH(v));
- }
- void PhysicsBody::setAngularVelocity(Vec3 v)
- {
- PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().SetAngularVelocity(m_jphBody->GetID(), toJPH(v));
- }
- void PhysicsBody::clearForcesAndTorque()
- {
- m_jphBody->ResetMotion();
- }
- void PhysicsBody::postPhysicsUpdate()
- {
- if(m_activated)
- {
- const Transform newTrf =
- toAnKi(PhysicsWorld::getSingleton().m_jphPhysicsSystem->GetBodyInterfaceNoLock().GetWorldTransform(m_jphBody->GetID()));
- if(newTrf != m_worldTrf)
- {
- m_worldTrf = Transform(newTrf.getOrigin(), newTrf.getRotation(), m_worldTrf.getScale());
- ++m_worldTrfVersion;
- }
- }
- }
- void PhysicsBody::setCollisionFilterCallback(PhysicsCollisionFilterCallback* callback)
- {
- m_collisionFilterCallback = callback;
- JPH::CollisionGroup collisionGroup;
- if(m_collisionFilterCallback)
- {
- const U64 callbackAddress = ptrToNumber(callback);
- collisionGroup = JPH::CollisionGroup(&m_groupFilter, U32(callbackAddress >> 32_U64), U32(callbackAddress));
- }
- m_jphBody->SetCollisionGroup(collisionGroup);
- }
- } // namespace anki
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