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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Resource/MaterialResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Core/App.h>
- #include <AnKi/Util/Xml.h>
- namespace anki {
- inline constexpr Array<CString, U32(BuiltinMutatorId::kCount)> kBuiltinMutatorNames = {{"NONE", "ANKI_BONES", "ANKI_VELOCITY"}};
- // This is some trickery to select calling between XmlElement::getAttributeNumber and XmlElement::getAttributeNumbers
- namespace {
- template<typename T>
- class IsShaderVarDataTypeAnArray
- {
- public:
- static constexpr Bool kValue = false;
- };
- #define ANKI_SVDT_MACRO(type, baseType, rowCount, columnCount, isIntagralType) \
- template<> \
- class IsShaderVarDataTypeAnArray<type> \
- { \
- public: \
- static constexpr Bool kValue = rowCount * columnCount > 1; \
- };
- #include <AnKi/Gr/ShaderVariableDataType.def.h>
- #undef ANKI_SVDT_MACRO
- template<typename T, Bool isArray = IsShaderVarDataTypeAnArray<T>::kValue>
- class GetAttribute
- {
- public:
- Error operator()(const XmlElement& el, T& out)
- {
- return el.getAttributeNumbers("value", out);
- }
- };
- template<typename T>
- class GetAttribute<T, false>
- {
- public:
- Error operator()(const XmlElement& el, T& out)
- {
- return el.getAttributeNumber("value", out);
- }
- };
- } // namespace
- static Bool mutatorValueExists(const ShaderBinaryMutator& m, MutatorValue val)
- {
- for(MutatorValue v : m.m_values)
- {
- if(v == val)
- {
- return true;
- }
- }
- return false;
- }
- MaterialVariable::MaterialVariable()
- {
- m_Mat4 = Mat4::getZero();
- }
- MaterialVariable::~MaterialVariable()
- {
- }
- MaterialResource::MaterialResource()
- {
- }
- MaterialResource::~MaterialResource()
- {
- ResourceMemoryPool::getSingleton().free(m_prefilledLocalConstants);
- }
- const MaterialVariable* MaterialResource::tryFindVariableInternal(CString name) const
- {
- for(const MaterialVariable& v : m_vars)
- {
- if(v.m_name == name)
- {
- return &v;
- }
- }
- return nullptr;
- }
- Error MaterialResource::load(const ResourceFilename& filename, Bool async)
- {
- ResourceXmlDocument doc;
- XmlElement el;
- ANKI_CHECK(openFileParseXml(filename, doc));
- // <material>
- XmlElement rootEl;
- ANKI_CHECK(doc.getChildElement("material", rootEl));
- // <shaderPrograms>
- XmlElement shaderProgramEl;
- ANKI_CHECK(rootEl.getChildElement("shaderProgram", shaderProgramEl));
- ANKI_CHECK(parseShaderProgram(shaderProgramEl, async));
- ANKI_ASSERT(!!m_techniquesMask);
- // <inputs>
- BitSet<128> varsSet(false);
- ANKI_CHECK(rootEl.getChildElementOptional("inputs", el));
- if(el)
- {
- XmlElement inputEl;
- ANKI_CHECK(el.getChildElement("input", inputEl));
- do
- {
- ANKI_CHECK(parseInput(inputEl, async, varsSet));
- ANKI_CHECK(inputEl.getNextSiblingElement("input", inputEl));
- } while(inputEl);
- }
- if(varsSet.getSetBitCount() != m_vars.getSize())
- {
- ANKI_RESOURCE_LOGV("Material doesn't contain default value for %u input variables", U32(m_vars.getSize() - varsSet.getSetBitCount()));
- // Remove unreferenced variables
- ResourceDynamicArray<MaterialVariable> newVars;
- for(U32 i = 0; i < m_vars.getSize(); ++i)
- {
- if(varsSet.get(i))
- {
- newVars.emplaceBack(std::move(m_vars[i]));
- }
- }
- m_vars = std::move(newVars);
- }
- prefillLocalConstants();
- return Error::kNone;
- }
- Error MaterialResource::parseShaderProgram(XmlElement shaderProgramEl, Bool async)
- {
- // name
- CString shaderName;
- ANKI_CHECK(shaderProgramEl.getAttributeText("name", shaderName));
- ResourceString fname;
- fname.sprintf("ShaderBinaries/%s.ankiprogbin", shaderName.cstr());
- ANKI_CHECK(ResourceManager::getSingleton().loadResource(fname, m_prog, async));
- // Find present techniques
- for(const ShaderBinaryTechnique& t : m_prog->getBinary().m_techniques)
- {
- if(t.m_name.getBegin() == CString("GBufferLegacy"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kGBuffer;
- m_shaderTechniques |= ShaderTechniqueBit::kLegacy;
- }
- else if(t.m_name.getBegin() == CString("GBufferMeshShaders"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kGBuffer;
- m_shaderTechniques |= ShaderTechniqueBit::kMeshSaders;
- }
- else if(t.m_name.getBegin() == CString("GBufferSwMeshletRendering"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kGBuffer;
- m_shaderTechniques |= ShaderTechniqueBit::kSwMeshletRendering;
- }
- else if(t.m_name.getBegin() == CString("ShadowsLegacy"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kDepth;
- m_shaderTechniques |= ShaderTechniqueBit::kLegacy;
- }
- else if(t.m_name.getBegin() == CString("ShadowsMeshShaders"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kDepth;
- m_shaderTechniques |= ShaderTechniqueBit::kMeshSaders;
- }
- else if(t.m_name.getBegin() == CString("ShadowsSwMeshletRendering"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kDepth;
- m_shaderTechniques |= ShaderTechniqueBit::kSwMeshletRendering;
- }
- else if(t.m_name.getBegin() == CString("RtShadows"))
- {
- if(GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled)
- {
- m_techniquesMask |= RenderingTechniqueBit::kRtShadow;
- }
- }
- else if(t.m_name.getBegin() == CString("ForwardSwMeshletRendering"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kForward;
- m_shaderTechniques |= ShaderTechniqueBit::kSwMeshletRendering;
- }
- else if(t.m_name.getBegin() == CString("ForwardMeshShaders"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kForward;
- m_shaderTechniques |= ShaderTechniqueBit::kMeshSaders;
- }
- else if(t.m_name.getBegin() == CString("ForwardLegacy"))
- {
- m_techniquesMask |= RenderingTechniqueBit::kForward;
- m_shaderTechniques |= ShaderTechniqueBit::kLegacy;
- }
- else if(t.m_name.getBegin() == CString("RtMaterialFetch"))
- {
- if(GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled)
- {
- m_techniquesMask |= RenderingTechniqueBit::kRtMaterialFetch;
- }
- }
- else
- {
- ANKI_RESOURCE_LOGE("Found unneeded technique in the shader: %s", t.m_name.getBegin());
- return Error::kUserData;
- }
- }
- // <mutation>
- XmlElement mutatorsEl;
- ANKI_CHECK(shaderProgramEl.getChildElementOptional("mutation", mutatorsEl));
- if(mutatorsEl)
- {
- ANKI_CHECK(parseMutators(mutatorsEl));
- }
- // And find the builtin mutators
- ANKI_CHECK(findBuiltinMutators());
- // Create the vars
- ANKI_CHECK(createVars());
- return Error::kNone;
- }
- Error MaterialResource::parseMutators(XmlElement mutatorsEl)
- {
- XmlElement mutatorEl;
- ANKI_CHECK(mutatorsEl.getChildElement("mutator", mutatorEl));
- U32 mutatorCount = 0;
- ANKI_CHECK(mutatorEl.getSiblingElementsCount(mutatorCount));
- ++mutatorCount;
- ANKI_ASSERT(mutatorCount > 0);
- m_partialMutation.resize(mutatorCount);
- mutatorCount = 0;
- do
- {
- PartialMutation& pmutation = m_partialMutation[mutatorCount];
- // name
- CString mutatorName;
- ANKI_CHECK(mutatorEl.getAttributeText("name", mutatorName));
- if(mutatorName.isEmpty())
- {
- ANKI_RESOURCE_LOGE("Mutator name is empty");
- return Error::kUserData;
- }
- for(BuiltinMutatorId id : EnumIterable<BuiltinMutatorId>())
- {
- if(id == BuiltinMutatorId::kNone)
- {
- continue;
- }
- if(mutatorName == kBuiltinMutatorNames[id])
- {
- ANKI_RESOURCE_LOGE("Materials shouldn't list builtin mutators: %s", mutatorName.cstr());
- return Error::kUserData;
- }
- }
- if(mutatorName.find("ANKI_") == 0)
- {
- ANKI_RESOURCE_LOGE("Mutators can't start with ANKI_: %s", mutatorName.cstr());
- return Error::kUserData;
- }
- // value
- ANKI_CHECK(mutatorEl.getAttributeNumber("value", pmutation.m_value));
- // Find mutator
- pmutation.m_mutator = m_prog->tryFindMutator(mutatorName);
- if(!pmutation.m_mutator)
- {
- ANKI_RESOURCE_LOGE("Mutator not found in program %s", &mutatorName[0]);
- return Error::kUserData;
- }
- if(!mutatorValueExists(*pmutation.m_mutator, pmutation.m_value))
- {
- ANKI_RESOURCE_LOGE("Value %d is not part of the mutator %s", pmutation.m_value, mutatorName.cstr());
- return Error::kUserData;
- }
- // Advance
- ++mutatorCount;
- ANKI_CHECK(mutatorEl.getNextSiblingElement("mutator", mutatorEl));
- } while(mutatorEl);
- ANKI_ASSERT(mutatorCount == m_partialMutation.getSize());
- return Error::kNone;
- }
- Error MaterialResource::findBuiltinMutators()
- {
- U builtinMutatorCount = 0;
- // ANKI_BONES
- CString bonesMutatorName = kBuiltinMutatorNames[BuiltinMutatorId::kBones];
- const ShaderBinaryMutator* bonesMutator = m_prog->tryFindMutator(bonesMutatorName);
- if(bonesMutator)
- {
- if(bonesMutator->m_values.getSize() != 2)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have 2 values in the program", bonesMutatorName.cstr());
- return Error::kUserData;
- }
- for(U32 i = 0; i < bonesMutator->m_values.getSize(); ++i)
- {
- if(bonesMutator->m_values[i] != MutatorValue(i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected", bonesMutatorName.cstr());
- return Error::kUserData;
- }
- }
- ++builtinMutatorCount;
- m_supportsSkinning = true;
- m_presentBuildinMutatorMask |= U32(1 << BuiltinMutatorId::kBones);
- }
- // VELOCITY
- CString velocityMutatorName = kBuiltinMutatorNames[BuiltinMutatorId::kVelocity];
- const ShaderBinaryMutator* velocityMutator = m_prog->tryFindMutator(velocityMutatorName);
- if(velocityMutator)
- {
- if(velocityMutator->m_values.getSize() != 2)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have 2 values in the program", velocityMutatorName.cstr());
- return Error::kUserData;
- }
- for(U32 i = 0; i < velocityMutator->m_values.getSize(); ++i)
- {
- if(velocityMutator->m_values[i] != MutatorValue(i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected", velocityMutatorName.cstr());
- return Error::kUserData;
- }
- }
- ++builtinMutatorCount;
- m_presentBuildinMutatorMask |= U32(1 << BuiltinMutatorId::kVelocity);
- }
- if(m_partialMutation.getSize() + builtinMutatorCount != m_prog->getBinary().m_mutators.getSize())
- {
- ANKI_RESOURCE_LOGE("Some mutatators are unacounted for");
- return Error::kUserData;
- }
- return Error::kNone;
- }
- Error MaterialResource::createVars()
- {
- const ShaderBinary& binary = m_prog->getBinary();
- // Find struct
- const ShaderBinaryStruct* localConstantsStruct = nullptr;
- for(const ShaderBinaryStruct& strct : binary.m_structs)
- {
- if(CString(strct.m_name.getBegin()) == "AnKiLocalConstants")
- {
- localConstantsStruct = &strct;
- break;
- }
- }
- // Create vars
- for(U32 i = 0; localConstantsStruct && i < localConstantsStruct->m_members.getSize(); ++i)
- {
- const ShaderBinaryStructMember& member = localConstantsStruct->m_members[i];
- const CString memberName = member.m_name.getBegin();
- MaterialVariable& var = *m_vars.emplaceBack();
- zeroMemory(var);
- var.m_name = memberName;
- var.m_dataType = member.m_type;
- var.m_offsetInLocalConstants = member.m_offset;
- }
- m_localConstantsSize = (localConstantsStruct) ? localConstantsStruct->m_size : 0;
- return Error::kNone;
- }
- Error MaterialResource::parseInput(XmlElement inputEl, Bool async, BitSet<128>& varsSet)
- {
- // Get var name
- CString varName;
- ANKI_CHECK(inputEl.getAttributeText("name", varName));
- // Try find var
- MaterialVariable* foundVar = tryFindVariable(varName);
- if(!foundVar)
- {
- ANKI_RESOURCE_LOGE("Input name is wrong, variable not found: %s", varName.cstr());
- return Error::kUserData;
- }
- // Set check
- const U32 idx = U32(foundVar - m_vars.getBegin());
- if(varsSet.get(idx))
- {
- ANKI_RESOURCE_LOGE("Input already has a value: %s", varName.cstr());
- return Error::kUserData;
- }
- varsSet.set(idx);
- // Set the value
- if(foundVar->m_dataType == ShaderVariableDataType::kU32)
- {
- // U32 is a bit special. It might be a number or a bindless texture
- CString value;
- ANKI_CHECK(inputEl.getAttributeText("value", value));
- // Check if the value has letters
- Bool containsAlpharithmetic = false;
- for(Char c : value)
- {
- if((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'a'))
- {
- containsAlpharithmetic = true;
- break;
- }
- }
- // If it has letters it's a texture
- if(containsAlpharithmetic)
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource(value, foundVar->m_image, async));
- foundVar->m_U32 = foundVar->m_image->getTexture().getOrCreateBindlessTextureIndex(TextureSubresourceDesc::all());
- }
- else
- {
- ANKI_CHECK(GetAttribute<U32>()(inputEl, foundVar->m_U32));
- }
- }
- else
- {
- switch(foundVar->m_dataType)
- {
- #define ANKI_SVDT_MACRO(type, baseType, rowCount, columnCount, isIntagralType) \
- case ShaderVariableDataType::k##type: \
- ANKI_CHECK(GetAttribute<type>()(inputEl, foundVar->ANKI_CONCATENATE(m_, type))); \
- break;
- #include <AnKi/Gr/ShaderVariableDataType.def.h>
- #undef ANKI_SVDT_MACRO
- default:
- ANKI_ASSERT(0);
- break;
- }
- }
- return Error::kNone;
- }
- void MaterialResource::prefillLocalConstants()
- {
- if(m_localConstantsSize == 0)
- {
- return;
- }
- m_prefilledLocalConstants = ResourceMemoryPool::getSingleton().allocate(m_localConstantsSize, 1);
- memset(m_prefilledLocalConstants, 0, m_localConstantsSize);
- for(const MaterialVariable& var : m_vars)
- {
- switch(var.m_dataType)
- {
- #define ANKI_SVDT_MACRO(type, baseType, rowCount, columnCount, isIntagralType) \
- case ShaderVariableDataType::k##type: \
- ANKI_ASSERT(var.m_offsetInLocalConstants + sizeof(type) <= m_localConstantsSize); \
- memcpy(static_cast<U8*>(m_prefilledLocalConstants) + var.m_offsetInLocalConstants, &var.m_##type, sizeof(type)); \
- break;
- #include <AnKi/Gr/ShaderVariableDataType.def.h>
- #undef ANKI_SVDT_MACRO
- default:
- ANKI_ASSERT(0);
- break;
- }
- }
- }
- const MaterialVariant& MaterialResource::getOrCreateVariant(const RenderingKey& key_) const
- {
- RenderingKey key = key_;
- // Sanitize the key
- if(!(m_presentBuildinMutatorMask & U32(BuiltinMutatorId::kVelocity)) && key.getVelocity())
- {
- // Particles set their own velocity
- key.setVelocity(false);
- }
- if(key.getRenderingTechnique() != RenderingTechnique::kGBuffer && key.getVelocity())
- {
- // Only GBuffer technique can write to velocity buffers
- key.setVelocity(false);
- }
- const Bool meshShadersSupported = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
- ANKI_ASSERT(!(key.getMeshletRendering() && (!meshShadersSupported && !g_meshletRenderingCVar))
- && "Can't be asking for meshlet rendering if mesh shaders or SW meshlet rendering are not supported/enabled");
- if(key.getMeshletRendering() && !(m_shaderTechniques & (ShaderTechniqueBit::kMeshSaders | ShaderTechniqueBit::kSwMeshletRendering)))
- {
- key.setMeshletRendering(false);
- }
- ANKI_ASSERT(!key.getSkinned() || !!(m_presentBuildinMutatorMask & U32(1 << BuiltinMutatorId::kBones)));
- ANKI_ASSERT(!key.getVelocity() || !!(m_presentBuildinMutatorMask & U32(1 << BuiltinMutatorId::kVelocity)));
- MaterialVariant& variant = m_variantMatrix[key.getRenderingTechnique()][key.getSkinned()][key.getVelocity()][key.getMeshletRendering()];
- // Check if it's initialized
- {
- RLockGuard<RWMutex> lock(m_variantMatrixMtx);
- if(variant.m_prog.isCreated()) [[likely]]
- {
- return variant;
- }
- }
- // Not initialized, init it
- WLockGuard<RWMutex> lock(m_variantMatrixMtx);
- // Check again
- if(variant.m_prog.isCreated())
- {
- return variant;
- }
- ShaderProgramResourceVariantInitInfo initInfo(m_prog);
- for(const PartialMutation& m : m_partialMutation)
- {
- initInfo.addMutation(m.m_mutator->m_name.getBegin(), m.m_value);
- }
- if(!!(m_presentBuildinMutatorMask & U32(1 << BuiltinMutatorId::kBones)))
- {
- initInfo.addMutation(kBuiltinMutatorNames[BuiltinMutatorId::kBones], MutatorValue(key.getSkinned()));
- }
- if(!!(m_presentBuildinMutatorMask & U32(1 << BuiltinMutatorId::kVelocity)))
- {
- initInfo.addMutation(kBuiltinMutatorNames[BuiltinMutatorId::kVelocity], MutatorValue(key.getVelocity()));
- }
- switch(key.getRenderingTechnique())
- {
- case RenderingTechnique::kGBuffer:
- if(key.getMeshletRendering() && meshShadersSupported)
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kMesh | ShaderTypeBit::kPixel, "GBufferMeshShaders");
- }
- else if(key.getMeshletRendering())
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "GBufferSwMeshletRendering");
- }
- else
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "GBufferLegacy");
- }
- break;
- case RenderingTechnique::kDepth:
- if(key.getMeshletRendering() && meshShadersSupported)
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kMesh | ShaderTypeBit::kPixel, "ShadowsMeshShaders");
- }
- else if(key.getMeshletRendering())
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "ShadowsSwMeshletRendering");
- }
- else
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "ShadowsLegacy");
- }
- break;
- case RenderingTechnique::kForward:
- if(key.getMeshletRendering() && meshShadersSupported)
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kMesh | ShaderTypeBit::kPixel, "ForwardMeshShaders");
- }
- else if(key.getMeshletRendering())
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "ForwardSwMeshletRendering");
- }
- else
- {
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kVertex | ShaderTypeBit::kPixel, "ForwardLegacy");
- }
- break;
- case RenderingTechnique::kRtShadow:
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kAllHit, "RtShadows");
- break;
- case RenderingTechnique::kRtMaterialFetch:
- initInfo.requestTechniqueAndTypes(ShaderTypeBit::kAllHit, "RtMaterialFetch");
- break;
- default:
- ANKI_ASSERT(0);
- }
- const ShaderProgramResourceVariant* progVariant = nullptr;
- m_prog->getOrCreateVariant(initInfo, progVariant);
- if(!progVariant)
- {
- ANKI_RESOURCE_LOGF("Fetched skipped mutation on program %s", getFilename().cstr());
- }
- variant.m_prog.reset(&progVariant->getProgram());
- if(!!(RenderingTechniqueBit(1 << key.getRenderingTechnique()) & RenderingTechniqueBit::kAllRt))
- {
- variant.m_rtShaderGroupHandleIndex = progVariant->getShaderGroupHandleIndex();
- }
- return variant;
- }
- } // end namespace anki
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