| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491 |
- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include <Samples/Common/SampleApp.h>
- using namespace anki;
- static Error createDestructionEvent(SceneNode* node)
- {
- CString script = R"(
- function update(event, prevTime, crntTime)
- -- Do nothing
- return 1
- end
- function onKilled(event, prevTime, crntTime)
- logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
- event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
- return 1
- end
- )";
- ScriptEvent* event;
- ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
- event->addAssociatedSceneNode(node);
- return Error::kNone;
- }
- static Error createFogVolumeFadeEvent(SceneNode* node)
- {
- CString script = R"(
- density = 15
- radius = 3.5
- function update(event, prevTime, crntTime)
- node = event:getAssociatedSceneNodes():getAt(0)
- -- logi(string.format("Will fade fog for %s", node:getName()))
- fogComponent = node:getFirstFogDensityComponent()
- dt = crntTime - prevTime
- density = density - 4.0 * dt
- radius = radius + 0.5 * dt
- pos = node:getLocalOrigin()
- pos:setY(pos:getY() - 1.1 * dt)
- node:setLocalOrigin(pos)
- if density <= 0.0 or radius <= 0.0 then
- event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
- else
- fogComponent:setSphereVolumeRadius(radius)
- fogComponent:setDensity(density)
- end
- return 1
- end
- function onKilled(event, prevTime, crntTime)
- return 1
- end
- )";
- ScriptEvent* event;
- ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
- event->addAssociatedSceneNode(node);
- return Error::kNone;
- }
- class MyApp : public SampleApp
- {
- public:
- Error sampleExtraInit() override;
- Error userMainLoop(Bool& quit, Second elapsedTime) override;
- };
- Error MyApp::sampleExtraInit()
- {
- ScriptResourcePtr script;
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
- ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
- // Create the player
- if(1)
- {
- SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
- cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
- SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
- arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
- arm.setParent(&cam);
- SceneNode* player;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("player", player));
- PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
- playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
- player->addChild(&cam);
- }
- // Create a body component with hinge joint
- if(1)
- {
- SceneNode* base;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hingeBase", base));
- BodyComponent* bodyc = base->newComponent<BodyComponent>();
- bodyc->setBoxExtend(Vec3(0.1f));
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
- bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
- SceneNode* joint;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hinge", joint));
- JointComponent* jointc = joint->newComponent<JointComponent>();
- jointc->setType(JointType::kHinge);
- joint->setLocalOrigin(Vec4(-0.0f, 4.8f, -3.0f, 0.0f));
- base->addChild(joint);
- SceneNode* monkey;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("monkey_p2p", monkey));
- ModelComponent* modelc = monkey->newComponent<ModelComponent>();
- modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
- const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
- const F32 height = aabb.getMax().y() - aabb.getMin().y();
- bodyc = monkey->newComponent<BodyComponent>();
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
- bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
- bodyc->setMass(2.0f);
- joint->addChild(monkey);
- }
- // Create a chain
- if(1)
- {
- const U linkCount = 5;
- Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
- SceneNode* base;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("p2pBase", base));
- BodyComponent* bodyc = base->newComponent<BodyComponent>();
- bodyc->setBoxExtend(Vec3(0.1f));
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
- bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
- SceneNode* prevNode = base;
- for(U32 i = 0; i < linkCount; ++i)
- {
- SceneNode* joint;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("joint_chain%u", i), joint));
- JointComponent* jointc = joint->newComponent<JointComponent>();
- jointc->setType(JointType::kPoint);
- joint->setLocalOrigin(trf.getOrigin());
- joint->setParent(prevNode);
- SceneNode* monkey;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("monkey_chain%u", i).toCString(), monkey));
- ModelComponent* modelc = monkey->newComponent<ModelComponent>();
- modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
- const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
- const F32 height = aabb.getMax().y() - aabb.getMin().y();
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
- BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
- bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
- bodyc->setMass(1.0f);
- joint->addChild(monkey);
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
- prevNode = monkey;
- }
- }
- // Trigger
- if(1)
- {
- SceneNode* node;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("trigger", node));
- TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
- triggerc->setType(TriggerComponentShapeType::kSphere);
- node->setLocalScale(Vec4(1.8f, 1.8f, 1.8f, 0.0f));
- node->setLocalOrigin(Vec4(4.0f, 0.5f, 0.0f, 0.0f));
- }
- Input::getSingleton().lockCursor(true);
- Input::getSingleton().hideCursor(true);
- Input::getSingleton().moveCursor(Vec2(0.0f));
- return Error::kNone;
- }
- Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
- {
- // ANKI_CHECK(SampleApp::userMainLoop(quit));
- Renderer& renderer = Renderer::getSingleton();
- if(Input::getSingleton().getKey(KeyCode::kEscape))
- {
- quit = true;
- }
- if(Input::getSingleton().getKey(KeyCode::kH) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? "" : "RtShadows");
- }
- if(Input::getSingleton().getKey(KeyCode::kP) == 1)
- {
- static U32 idx = 3;
- ++idx;
- idx %= 4;
- if(idx == 0)
- {
- renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
- }
- else if(idx == 1)
- {
- renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
- }
- else if(idx == 2)
- {
- renderer.setCurrentDebugRenderTarget("VrsSri");
- }
- else
- {
- renderer.setCurrentDebugRenderTarget("");
- }
- }
- if(Input::getSingleton().getKey(KeyCode::kL) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
- }
- if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
- {
- g_vrsCVar = !g_vrsCVar;
- }
- if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- g_dbgSceneCVar = false;
- }
- else if(mode == 1)
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(false);
- renderer.getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
- {
- g_dbgPhysicsCVar = !g_dbgPhysicsCVar;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- // Move player
- {
- SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
- PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
- if(Input::getSingleton().getKey(KeyCode::kR))
- {
- player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
- }
- constexpr F32 ang = toRad(7.0f);
- F32 y = Input::getSingleton().getMousePosition().y();
- F32 x = Input::getSingleton().getMousePosition().x();
- if(y != 0.0 || x != 0.0)
- {
- // Set rotation
- Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
- rot = player.getLocalRotation().combineTransformations(rot);
- Vec3 newz = rot.getColumn(2).normalize();
- Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
- Vec3 newy = newz.cross(newx);
- rot.setColumns(newx, newy, newz, Vec3(0.0));
- rot = rot.reorthogonalize();
- // Update move
- player.setLocalRotation(rot);
- }
- const F32 speed = 8.5;
- Vec3 moveVec(0.0);
- if(Input::getSingleton().getKey(KeyCode::kW))
- {
- moveVec.z() += 1.0f;
- }
- if(Input::getSingleton().getKey(KeyCode::kA))
- {
- moveVec.x() += 1.0f;
- }
- if(Input::getSingleton().getKey(KeyCode::kS))
- {
- moveVec.z() -= 1.0f;
- }
- if(Input::getSingleton().getKey(KeyCode::kD))
- {
- moveVec.x() -= 1.0f;
- }
- F32 jumpSpeed = 0.0f;
- if(Input::getSingleton().getKey(KeyCode::kSpace))
- {
- jumpSpeed += 8.0f;
- }
- static Bool crouch = false;
- Bool crouchChanged = false;
- if(Input::getSingleton().getKey(KeyCode::kC))
- {
- crouch = !crouch;
- crouchChanged = true;
- }
- if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
- {
- Vec3 dir;
- if(moveVec != 0.0f)
- {
- dir = -(player.getLocalRotation() * moveVec.xyz0());
- dir.y() = 0.0f;
- dir = dir.normalize();
- }
- F32 speed1 = speed;
- if(Input::getSingleton().getKey(KeyCode::kLeftShift))
- {
- speed1 *= 2.0f;
- }
- playerc.setVelocity(speed1, jumpSpeed, dir, crouch);
- }
- }
- if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
- {
- ANKI_LOGI("Firing a grenade");
- static U32 instance = 0;
- Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
- const Vec3 newPos = camTrf.getOrigin().xyz() + camTrf.getRotation().getZAxis() * -3.0f;
- camTrf.setOrigin(newPos.xyz0());
- SceneNode* grenade;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("Grenade%u", instance++).toCString(), grenade));
- grenade->setLocalScale(Vec3(2.8f).xyz0());
- ModelComponent* modelc = grenade->newComponent<ModelComponent>();
- modelc->loadModelResource("Assets/MESH_grenade_MTL_grenade_85852a78645563d8.ankimdl");
- // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
- BodyComponent* bodyc = grenade->newComponent<BodyComponent>();
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
- bodyc->teleportTo(camTrf.getOrigin().xyz(), camTrf.getRotation().getRotationPart());
- bodyc->setMass(1.0f);
- bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1200.0f, Vec3(0.0f, 0.0f, 0.0f));
- // Create the destruction event
- ANKI_CHECK(createDestructionEvent(grenade));
- }
- if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
- {
- Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
- Vec3 from = camTrf.getOrigin().xyz();
- Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
- RayHitResult result;
- const Bool hit = PhysicsWorld::getSingleton().castRayClosestHit(from, to, PhysicsLayerBit::kStatic, result);
- if(hit)
- {
- // Create rotation
- const Vec3& zAxis = result.m_normal;
- Vec3 yAxis = Vec3(0, 1, 0.5);
- Vec3 xAxis = yAxis.cross(zAxis).normalize();
- yAxis = zAxis.cross(xAxis);
- Mat3x4 rot = Mat3x4::getIdentity();
- rot.setXAxis(xAxis);
- rot.setYAxis(yAxis);
- rot.setZAxis(zAxis);
- Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
- // Create an obj
- static U32 id = 0;
- SceneNode* monkey;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("decal%u", id++).toCString(), monkey));
- ModelComponent* modelc = monkey->newComponent<ModelComponent>();
- modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
- monkey->setLocalTransform(trf);
- ANKI_CHECK(createDestructionEvent(monkey));
- #if 1
- // Create some particles
- ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
- partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
- #endif
- // Create some fog volumes
- for(U i = 0; i < 1; ++i)
- {
- static int id = 0;
- String name;
- name.sprintf("fog%u", id++);
- SceneNode* fogNode;
- ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(name.toCString(), fogNode));
- FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
- fogComp->setSphereVolumeRadius(2.1f);
- fogComp->setDensity(15.0f);
- fogNode->setLocalTransform(trf);
- ANKI_CHECK(createDestructionEvent(fogNode));
- ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
- }
- }
- }
- if(0)
- {
- SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
- TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
- for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
- {
- // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
- }
- }
- return Error::kNone;
- }
- ANKI_MAIN_FUNCTION(myMain)
- int myMain(int argc, char* argv[])
- {
- Error err = Error::kNone;
- MyApp* app = new MyApp;
- err = app->init(argc, argv, "PhysicsPlayground");
- if(!err)
- {
- err = app->mainLoop();
- }
- if(err)
- {
- ANKI_LOGE("Error reported. Bye!");
- }
- else
- {
- ANKI_LOGI("Bye!!");
- }
- delete app;
- return 0;
- }
|