Main.cpp 14 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::kNone;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFirstFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::kNone;
  57. }
  58. class MyApp : public SampleApp
  59. {
  60. public:
  61. Error sampleExtraInit() override;
  62. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  63. };
  64. Error MyApp::sampleExtraInit()
  65. {
  66. ScriptResourcePtr script;
  67. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  68. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  69. // Create the player
  70. if(1)
  71. {
  72. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  73. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  74. SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
  75. arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
  76. arm.setParent(&cam);
  77. SceneNode* player;
  78. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("player", player));
  79. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  80. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  81. player->addChild(&cam);
  82. }
  83. // Create a body component with hinge joint
  84. if(1)
  85. {
  86. SceneNode* base;
  87. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hingeBase", base));
  88. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  89. bodyc->setBoxExtend(Vec3(0.1f));
  90. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  91. bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
  92. SceneNode* joint;
  93. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hinge", joint));
  94. JointComponent* jointc = joint->newComponent<JointComponent>();
  95. jointc->setType(JointType::kHinge);
  96. joint->setLocalOrigin(Vec4(-0.0f, 4.8f, -3.0f, 0.0f));
  97. base->addChild(joint);
  98. SceneNode* monkey;
  99. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("monkey_p2p", monkey));
  100. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  101. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  102. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  103. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  104. bodyc = monkey->newComponent<BodyComponent>();
  105. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  106. bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
  107. bodyc->setMass(2.0f);
  108. joint->addChild(monkey);
  109. }
  110. // Create a chain
  111. if(1)
  112. {
  113. const U linkCount = 5;
  114. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  115. SceneNode* base;
  116. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("p2pBase", base));
  117. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  118. bodyc->setBoxExtend(Vec3(0.1f));
  119. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  120. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  121. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  122. SceneNode* prevNode = base;
  123. for(U32 i = 0; i < linkCount; ++i)
  124. {
  125. SceneNode* joint;
  126. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("joint_chain%u", i), joint));
  127. JointComponent* jointc = joint->newComponent<JointComponent>();
  128. jointc->setType(JointType::kPoint);
  129. joint->setLocalOrigin(trf.getOrigin());
  130. joint->setParent(prevNode);
  131. SceneNode* monkey;
  132. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("monkey_chain%u", i).toCString(), monkey));
  133. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  134. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  135. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  136. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  137. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  138. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  139. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  140. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  141. bodyc->setMass(1.0f);
  142. joint->addChild(monkey);
  143. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  144. prevNode = monkey;
  145. }
  146. }
  147. // Trigger
  148. if(1)
  149. {
  150. SceneNode* node;
  151. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("trigger", node));
  152. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  153. triggerc->setType(TriggerComponentShapeType::kSphere);
  154. node->setLocalScale(Vec4(1.8f, 1.8f, 1.8f, 0.0f));
  155. node->setLocalOrigin(Vec4(4.0f, 0.5f, 0.0f, 0.0f));
  156. }
  157. Input::getSingleton().lockCursor(true);
  158. Input::getSingleton().hideCursor(true);
  159. Input::getSingleton().moveCursor(Vec2(0.0f));
  160. return Error::kNone;
  161. }
  162. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  163. {
  164. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  165. Renderer& renderer = Renderer::getSingleton();
  166. if(Input::getSingleton().getKey(KeyCode::kEscape))
  167. {
  168. quit = true;
  169. }
  170. if(Input::getSingleton().getKey(KeyCode::kH) == 1)
  171. {
  172. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? "" : "RtShadows");
  173. }
  174. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  175. {
  176. static U32 idx = 3;
  177. ++idx;
  178. idx %= 4;
  179. if(idx == 0)
  180. {
  181. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  182. }
  183. else if(idx == 1)
  184. {
  185. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  186. }
  187. else if(idx == 2)
  188. {
  189. renderer.setCurrentDebugRenderTarget("VrsSri");
  190. }
  191. else
  192. {
  193. renderer.setCurrentDebugRenderTarget("");
  194. }
  195. }
  196. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  197. {
  198. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  199. }
  200. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  201. {
  202. g_vrsCVar = !g_vrsCVar;
  203. }
  204. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  205. {
  206. static U mode = 0;
  207. mode = (mode + 1) % 3;
  208. if(mode == 0)
  209. {
  210. g_dbgSceneCVar = false;
  211. }
  212. else if(mode == 1)
  213. {
  214. g_dbgSceneCVar = true;
  215. renderer.getDbg().setDepthTestEnabled(true);
  216. renderer.getDbg().setDitheredDepthTestEnabled(false);
  217. }
  218. else
  219. {
  220. g_dbgSceneCVar = true;
  221. renderer.getDbg().setDepthTestEnabled(false);
  222. renderer.getDbg().setDitheredDepthTestEnabled(true);
  223. }
  224. }
  225. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  226. {
  227. g_dbgPhysicsCVar = !g_dbgPhysicsCVar;
  228. renderer.getDbg().setDepthTestEnabled(true);
  229. renderer.getDbg().setDitheredDepthTestEnabled(false);
  230. }
  231. // Move player
  232. {
  233. SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
  234. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  235. if(Input::getSingleton().getKey(KeyCode::kR))
  236. {
  237. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  238. }
  239. constexpr F32 ang = toRad(7.0f);
  240. F32 y = Input::getSingleton().getMousePosition().y();
  241. F32 x = Input::getSingleton().getMousePosition().x();
  242. if(y != 0.0 || x != 0.0)
  243. {
  244. // Set rotation
  245. Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  246. rot = player.getLocalRotation().combineTransformations(rot);
  247. Vec3 newz = rot.getColumn(2).normalize();
  248. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  249. Vec3 newy = newz.cross(newx);
  250. rot.setColumns(newx, newy, newz, Vec3(0.0));
  251. rot = rot.reorthogonalize();
  252. // Update move
  253. player.setLocalRotation(rot);
  254. }
  255. const F32 speed = 8.5;
  256. Vec3 moveVec(0.0);
  257. if(Input::getSingleton().getKey(KeyCode::kW))
  258. {
  259. moveVec.z() += 1.0f;
  260. }
  261. if(Input::getSingleton().getKey(KeyCode::kA))
  262. {
  263. moveVec.x() += 1.0f;
  264. }
  265. if(Input::getSingleton().getKey(KeyCode::kS))
  266. {
  267. moveVec.z() -= 1.0f;
  268. }
  269. if(Input::getSingleton().getKey(KeyCode::kD))
  270. {
  271. moveVec.x() -= 1.0f;
  272. }
  273. F32 jumpSpeed = 0.0f;
  274. if(Input::getSingleton().getKey(KeyCode::kSpace))
  275. {
  276. jumpSpeed += 8.0f;
  277. }
  278. static Bool crouch = false;
  279. Bool crouchChanged = false;
  280. if(Input::getSingleton().getKey(KeyCode::kC))
  281. {
  282. crouch = !crouch;
  283. crouchChanged = true;
  284. }
  285. if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
  286. {
  287. Vec3 dir;
  288. if(moveVec != 0.0f)
  289. {
  290. dir = -(player.getLocalRotation() * moveVec.xyz0());
  291. dir.y() = 0.0f;
  292. dir = dir.normalize();
  293. }
  294. F32 speed1 = speed;
  295. if(Input::getSingleton().getKey(KeyCode::kLeftShift))
  296. {
  297. speed1 *= 2.0f;
  298. }
  299. playerc.setVelocity(speed1, jumpSpeed, dir, crouch);
  300. }
  301. }
  302. if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
  303. {
  304. ANKI_LOGI("Firing a grenade");
  305. static U32 instance = 0;
  306. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  307. const Vec3 newPos = camTrf.getOrigin().xyz() + camTrf.getRotation().getZAxis() * -3.0f;
  308. camTrf.setOrigin(newPos.xyz0());
  309. SceneNode* grenade;
  310. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("Grenade%u", instance++).toCString(), grenade));
  311. grenade->setLocalScale(Vec3(2.8f).xyz0());
  312. ModelComponent* modelc = grenade->newComponent<ModelComponent>();
  313. modelc->loadModelResource("Assets/MESH_grenade_MTL_grenade_85852a78645563d8.ankimdl");
  314. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  315. BodyComponent* bodyc = grenade->newComponent<BodyComponent>();
  316. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  317. bodyc->teleportTo(camTrf.getOrigin().xyz(), camTrf.getRotation().getRotationPart());
  318. bodyc->setMass(1.0f);
  319. bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1200.0f, Vec3(0.0f, 0.0f, 0.0f));
  320. // Create the destruction event
  321. ANKI_CHECK(createDestructionEvent(grenade));
  322. }
  323. if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
  324. {
  325. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  326. Vec3 from = camTrf.getOrigin().xyz();
  327. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  328. RayHitResult result;
  329. const Bool hit = PhysicsWorld::getSingleton().castRayClosestHit(from, to, PhysicsLayerBit::kStatic, result);
  330. if(hit)
  331. {
  332. // Create rotation
  333. const Vec3& zAxis = result.m_normal;
  334. Vec3 yAxis = Vec3(0, 1, 0.5);
  335. Vec3 xAxis = yAxis.cross(zAxis).normalize();
  336. yAxis = zAxis.cross(xAxis);
  337. Mat3x4 rot = Mat3x4::getIdentity();
  338. rot.setXAxis(xAxis);
  339. rot.setYAxis(yAxis);
  340. rot.setZAxis(zAxis);
  341. Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
  342. // Create an obj
  343. static U32 id = 0;
  344. SceneNode* monkey;
  345. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("decal%u", id++).toCString(), monkey));
  346. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  347. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  348. monkey->setLocalTransform(trf);
  349. ANKI_CHECK(createDestructionEvent(monkey));
  350. #if 1
  351. // Create some particles
  352. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  353. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  354. #endif
  355. // Create some fog volumes
  356. for(U i = 0; i < 1; ++i)
  357. {
  358. static int id = 0;
  359. String name;
  360. name.sprintf("fog%u", id++);
  361. SceneNode* fogNode;
  362. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(name.toCString(), fogNode));
  363. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  364. fogComp->setSphereVolumeRadius(2.1f);
  365. fogComp->setDensity(15.0f);
  366. fogNode->setLocalTransform(trf);
  367. ANKI_CHECK(createDestructionEvent(fogNode));
  368. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  369. }
  370. }
  371. }
  372. if(0)
  373. {
  374. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  375. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  376. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  377. {
  378. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  379. }
  380. }
  381. return Error::kNone;
  382. }
  383. ANKI_MAIN_FUNCTION(myMain)
  384. int myMain(int argc, char* argv[])
  385. {
  386. Error err = Error::kNone;
  387. MyApp* app = new MyApp;
  388. err = app->init(argc, argv, "PhysicsPlayground");
  389. if(!err)
  390. {
  391. err = app->mainLoop();
  392. }
  393. if(err)
  394. {
  395. ANKI_LOGE("Error reported. Bye!");
  396. }
  397. else
  398. {
  399. ANKI_LOGI("Bye!!");
  400. }
  401. delete app;
  402. return 0;
  403. }