ScriptManager.h 940 B

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  1. #ifndef ANKI_SCRIPT_SCRIPT_MANAGER_H
  2. #define ANKI_SCRIPT_SCRIPT_MANAGER_H
  3. #include <boost/python.hpp>
  4. namespace anki {
  5. /// The scripting manager using Python
  6. class ScriptManager
  7. {
  8. public:
  9. ScriptManager() {init();}
  10. /// Execute python script
  11. /// @param script Script source
  12. /// @return true on success
  13. void execScript(const char* script, const char* scriptName = "unamed");
  14. /// Expose a C++ variable to python
  15. /// @param varName The name to referenced in python
  16. /// @param var The actual variable
  17. template<typename Type>
  18. void exposeVar(const char* varName, Type* var);
  19. private:
  20. boost::python::object mainModule;
  21. boost::python::object ankiModule;
  22. boost::python::object mainNamespace;
  23. void init();
  24. };
  25. template<typename Type>
  26. inline void ScriptManager::exposeVar(const char* varName, Type* var)
  27. {
  28. boost::python::scope(ankiModule).attr(varName) = boost::python::ptr(var);
  29. }
  30. } // end namespace
  31. #endif