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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki
- {
- ShadowmapsResolve::~ShadowmapsResolve()
- {
- }
- Error ShadowmapsResolve::init(const ConfigSet& cfg)
- {
- const Error err = initInternal(cfg);
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize shadow resolve pass");
- }
- return Error::NONE;
- }
- Error ShadowmapsResolve::initInternal(const ConfigSet& cfg)
- {
- U32 width = U32(cfg.getNumberF32("r_smResolveFactor") * F32(m_r->getWidth()));
- width = min(m_r->getWidth(), getAlignedRoundUp(4, width));
- U32 height = U32(cfg.getNumberF32("r_smResolveFactor") * F32(m_r->getHeight()));
- height = min(m_r->getHeight(), getAlignedRoundUp(4, height));
- ANKI_R_LOGI("Initializing shadow resolve pass. Size %ux%u", width, height);
- m_rtDescr = m_r->create2DRenderTargetDescription(width, height, Format::R8G8B8A8_UNORM, "SM_resolve");
- m_rtDescr.bake();
- ANKI_CHECK(getResourceManager().loadResource("Shaders/ShadowmapsResolve.ankiprog", m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addConstant("CLUSTER_COUNT_X", U32(m_r->getClusterCount()[0]));
- variantInitInfo.addConstant("CLUSTER_COUNT_Y", U32(m_r->getClusterCount()[1]));
- variantInitInfo.addConstant("FB_SIZE", UVec2(width, height));
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- return Error::NONE;
- }
- void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_ctx = &ctx;
- m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SM_resolve");
- rpass.setWork(
- [](RenderPassWorkContext& rgraphCtx) { static_cast<ShadowmapsResolve*>(rgraphCtx.m_userData)->run(rgraphCtx); },
- this, 0);
- rpass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE});
- rpass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_COMPUTE});
- rpass.newDependency({m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::SAMPLED_COMPUTE});
- }
- void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
- {
- const RenderingContext& ctx = *m_runCtx.m_ctx;
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const ClusterBinOut& rsrc = ctx.m_clusterBinOut;
- cmdb->bindShaderProgram(m_grProg);
- rgraphCtx.bindImage(0, 0, m_runCtx.m_rt, TextureSubresourceInfo());
- cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindTexture(0, 2, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- bindUniforms(cmdb, 0, 3, ctx.m_lightShadingUniformsToken);
- bindUniforms(cmdb, 0, 4, rsrc.m_pointLightsToken);
- bindUniforms(cmdb, 0, 5, rsrc.m_spotLightsToken);
- rgraphCtx.bindColorTexture(0, 6, m_r->getShadowMapping().getShadowmapRt());
- bindStorage(cmdb, 0, 7, rsrc.m_clustersToken);
- bindStorage(cmdb, 0, 8, rsrc.m_indicesToken);
- dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
- }
- } // end namespace anki
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