Panagiotis Christopoulos Charitos 93bb78f116 Refactoring 10 anos atrás
..
Blit.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Bloom.frag.glsl b84075c84a Adding downscale with blur pass 10 anos atrás
Clusterer.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Common.glsl f4d7e04193 Add atomic buffers 10 anos atrás
Dbg.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
Dbg.vert.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
Downsample.frag.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) 10 anos atrás
DownscaleBlur.frag.glsl 93bb78f116 Refactoring 10 anos atrás
Final.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
FsCommonFrag.glsl b68d4478d1 Forward shading in half resolution 10 anos atrás
FsCommonVert.glsl b68d4478d1 Forward shading in half resolution 10 anos atrás
GaussianBlurGeneric.frag.glsl f4d7e04193 Add atomic buffers 10 anos atrás
ImageReflections.glsl 1235f75c06 Rendering indirect in full resolution 10 anos atrás
Irradiance.frag.glsl 566e4dc378 Some more work on IBL 10 anos atrás
IsLp.frag.glsl 1235f75c06 Rendering indirect in full resolution 10 anos atrás
IsLp.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LfOcclusion.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LfOcclusion.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LfSpritePass.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
LfSpritePass.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LightFunctions.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LightResources.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
LinearDepth.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
MsCommonFrag.glsl 8a609cbffe Finalizing indirect lighting 10 anos atrás
MsCommonTessc.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
MsCommonTesse.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
MsCommonVert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
MsFsCommon.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
NearDepthUpscale.frag.glsl 1235f75c06 Rendering indirect in full resolution 10 anos atrás
NearDepthUpscale.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Pack.glsl d03175ca0c Reduce bandwidth 10 anos atrás
Pps.frag.glsl b84075c84a Adding downscale with blur pass 10 anos atrás
PpsTmAverageLuminance.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Quad.vert.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) 10 anos atrás
Refl.frag.glsl 9690c8966e Minor refactoring 10 anos atrás
RendererCommonUniforms.glsl b81bfa03c0 Some renderer refactoring 10 anos atrás
Ssao.frag.glsl ba4f0ad15f Some blurring improvements 10 anos atrás
Sslf.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Sslr.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
TilerMinMax.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
Tonemapping.glsl 7d7e565f42 Formatting the shaders and removing some unused 10 anos atrás
UiLines.frag.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
UiLines.vert.glsl d8c2c15bfc Refactoring the shader pre-processor 10 anos atrás
VariableSamplingBlurGeneric.frag.glsl ba4f0ad15f Some blurring improvements 10 anos atrás