Scene.lua 123 KB

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  1. -- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.0001839 -v
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newSceneNode("Sky")
  5. comp = node:newSkyboxComponent()
  6. comp:setMinFogDensity(0.000000)
  7. comp:setMaxFogDensity(0.900000)
  8. comp:setHeightOfMaxFogDensity(10.000000)
  9. comp:setGeneratedSky()
  10. trf = Transform.new()
  11. trf:setOrigin(Vec3.new(0.000000, 23.077700, 25.287918))
  12. rot = Mat3.new()
  13. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  14. trf:setRotation(rot)
  15. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  16. node:setLocalTransform(trf)
  17. node = scene:newSceneNode("Cube.011")
  18. comp = node:newGlobalIlluminationProbeComponent()
  19. trf = Transform.new()
  20. trf:setOrigin(Vec3.new(-1.055059, 12.490639, -0.594131))
  21. rot = Mat3.new()
  22. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  23. trf:setRotation(rot)
  24. trf:setScale(Vec3.new(24.047152, 12.742352, 10.784473))
  25. node:setLocalTransform(trf)
  26. node = scene:newSceneNode("Cube.016")
  27. comp = node:newReflectionProbeComponent()
  28. trf = Transform.new()
  29. trf:setOrigin(Vec3.new(-1.002113, 11.476126, 6.485529))
  30. rot = Mat3.new()
  31. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  32. trf:setRotation(rot)
  33. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  34. node:setLocalTransform(trf)
  35. node = scene:newSceneNode("Cube.015")
  36. comp = node:newReflectionProbeComponent()
  37. trf = Transform.new()
  38. trf:setOrigin(Vec3.new(-1.002113, 3.652928, 6.485529))
  39. rot = Mat3.new()
  40. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  41. trf:setRotation(rot)
  42. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  43. node:setLocalTransform(trf)
  44. node = scene:newSceneNode("Cube.014")
  45. comp = node:newReflectionProbeComponent()
  46. trf = Transform.new()
  47. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -0.044542))
  48. rot = Mat3.new()
  49. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  50. trf:setRotation(rot)
  51. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  52. node:setLocalTransform(trf)
  53. node = scene:newSceneNode("Cube.013")
  54. comp = node:newReflectionProbeComponent()
  55. trf = Transform.new()
  56. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -0.044542))
  57. rot = Mat3.new()
  58. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  59. trf:setRotation(rot)
  60. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  61. node:setLocalTransform(trf)
  62. node = scene:newSceneNode("Cube.012")
  63. comp = node:newReflectionProbeComponent()
  64. trf = Transform.new()
  65. trf:setOrigin(Vec3.new(-1.839472, 20.151806, -0.637399))
  66. rot = Mat3.new()
  67. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  68. trf:setRotation(rot)
  69. trf:setScale(Vec3.new(17.297501, 4.716665, 4.199789))
  70. node:setLocalTransform(trf)
  71. node = scene:newSceneNode("Cube.010")
  72. comp = node:newReflectionProbeComponent()
  73. trf = Transform.new()
  74. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -7.632176))
  75. rot = Mat3.new()
  76. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  77. trf:setRotation(rot)
  78. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  79. node:setLocalTransform(trf)
  80. node = scene:newSceneNode("Cube.009")
  81. comp = node:newReflectionProbeComponent()
  82. trf = Transform.new()
  83. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -7.632176))
  84. rot = Mat3.new()
  85. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  86. trf:setRotation(rot)
  87. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  88. node:setLocalTransform(trf)
  89. node = scene:newSceneNode("Camera.001")
  90. scene:setActiveCameraNode(node)
  91. comp = node:newCameraComponent()
  92. comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779)
  93. trf = Transform.new()
  94. trf:setOrigin(Vec3.new(17.666607, 11.278920, 1.745400))
  95. rot = Mat3.new()
  96. rot:setAll(0.214489, -0.116674, 0.969733, 0.011718, 0.993076, 0.116891, -0.976656, -0.013709, 0.214371)
  97. trf:setRotation(rot)
  98. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  99. node:setLocalTransform(trf)
  100. node = scene:newSceneNode("Cube.008")
  101. comp = node:newParticleEmitterComponent()
  102. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  103. trf = Transform.new()
  104. trf:setOrigin(Vec3.new(-10.786592, 2.752117, -3.831246))
  105. rot = Mat3.new()
  106. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  107. trf:setRotation(rot)
  108. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  109. node:setLocalTransform(trf)
  110. node = scene:newSceneNode("Cube.007")
  111. comp = node:newParticleEmitterComponent()
  112. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  113. trf = Transform.new()
  114. trf:setOrigin(Vec3.new(-10.786592, 2.752117, 2.492320))
  115. rot = Mat3.new()
  116. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  117. trf:setRotation(rot)
  118. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  119. node:setLocalTransform(trf)
  120. node = scene:newSceneNode("Cube.006")
  121. comp = node:newParticleEmitterComponent()
  122. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  123. trf = Transform.new()
  124. trf:setOrigin(Vec3.new(8.546045, 2.752117, 2.492320))
  125. rot = Mat3.new()
  126. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  127. trf:setRotation(rot)
  128. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  129. node:setLocalTransform(trf)
  130. node = scene:newSceneNode("Cube.005")
  131. comp = node:newParticleEmitterComponent()
  132. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  133. trf = Transform.new()
  134. trf:setOrigin(Vec3.new(8.538117, 2.743549, -3.843734))
  135. rot = Mat3.new()
  136. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  137. trf:setRotation(rot)
  138. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  139. node:setLocalTransform(trf)
  140. node = scene:newSceneNode("Cube.004")
  141. comp = node:newParticleEmitterComponent()
  142. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  143. trf = Transform.new()
  144. trf:setOrigin(Vec3.new(8.538117, 2.179293, 2.496457))
  145. rot = Mat3.new()
  146. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  147. trf:setRotation(rot)
  148. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  149. node:setLocalTransform(trf)
  150. node = scene:newSceneNode("Cube.003")
  151. comp = node:newParticleEmitterComponent()
  152. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  153. trf = Transform.new()
  154. trf:setOrigin(Vec3.new(8.538117, 2.179293, -3.835756))
  155. rot = Mat3.new()
  156. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  157. trf:setRotation(rot)
  158. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  159. node:setLocalTransform(trf)
  160. node = scene:newSceneNode("Cube.002")
  161. comp = node:newParticleEmitterComponent()
  162. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  163. trf = Transform.new()
  164. trf:setOrigin(Vec3.new(-10.785069, 2.179293, -3.812334))
  165. rot = Mat3.new()
  166. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  167. trf:setRotation(rot)
  168. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  169. node:setLocalTransform(trf)
  170. node = scene:newSceneNode("Cube.001")
  171. comp = node:newParticleEmitterComponent()
  172. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  173. trf = Transform.new()
  174. trf:setOrigin(Vec3.new(-10.785069, 2.179293, 2.471332))
  175. rot = Mat3.new()
  176. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  177. trf:setRotation(rot)
  178. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  179. node:setLocalTransform(trf)
  180. node = scene:newSceneNode("Point.003")
  181. lcomp = node:newLightComponent()
  182. lcomp:setLightComponentType(LightComponentType.kPoint)
  183. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  184. lcomp:setShadowEnabled(1)
  185. lcomp:setRadius(3.000000)
  186. event = events:newLightEvent(0.0, -1.0, node)
  187. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  188. event:setFrequency(2.000000, 0.020000)
  189. trf = Transform.new()
  190. trf:setOrigin(Vec3.new(-10.783357, 2.494228, -3.841534))
  191. rot = Mat3.new()
  192. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  193. trf:setRotation(rot)
  194. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  195. node:setLocalTransform(trf)
  196. node = scene:newSceneNode("Point.002")
  197. lcomp = node:newLightComponent()
  198. lcomp:setLightComponentType(LightComponentType.kPoint)
  199. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  200. lcomp:setShadowEnabled(1)
  201. lcomp:setRadius(3.000000)
  202. event = events:newLightEvent(0.0, -1.0, node)
  203. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  204. event:setFrequency(2.000000, 0.020000)
  205. trf = Transform.new()
  206. trf:setOrigin(Vec3.new(-10.783357, 2.494228, 2.518101))
  207. rot = Mat3.new()
  208. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  209. trf:setRotation(rot)
  210. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  211. node:setLocalTransform(trf)
  212. node = scene:newSceneNode("Point.001")
  213. lcomp = node:newLightComponent()
  214. lcomp:setLightComponentType(LightComponentType.kPoint)
  215. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  216. lcomp:setShadowEnabled(1)
  217. lcomp:setRadius(3.000000)
  218. event = events:newLightEvent(0.0, -1.0, node)
  219. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  220. event:setFrequency(2.000000, 0.020000)
  221. trf = Transform.new()
  222. trf:setOrigin(Vec3.new(8.546165, 2.494228, 2.518101))
  223. rot = Mat3.new()
  224. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  225. trf:setRotation(rot)
  226. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  227. node:setLocalTransform(trf)
  228. node = scene:newSceneNode("Point")
  229. lcomp = node:newLightComponent()
  230. lcomp:setLightComponentType(LightComponentType.kPoint)
  231. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  232. lcomp:setShadowEnabled(1)
  233. lcomp:setRadius(3.000000)
  234. event = events:newLightEvent(0.0, -1.0, node)
  235. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  236. event:setFrequency(2.000000, 0.020000)
  237. trf = Transform.new()
  238. trf:setOrigin(Vec3.new(8.546165, 2.494228, -3.830497))
  239. rot = Mat3.new()
  240. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  241. trf:setRotation(rot)
  242. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  243. node:setLocalTransform(trf)
  244. node = scene:newSceneNode("sponza_369.015")
  245. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  246. trf = Transform.new()
  247. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  248. rot = Mat3.new()
  249. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  250. trf:setRotation(rot)
  251. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  252. node:setLocalTransform(trf)
  253. node = scene:newSceneNode("sponza_369.014")
  254. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  255. trf = Transform.new()
  256. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  257. rot = Mat3.new()
  258. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  259. trf:setRotation(rot)
  260. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  261. node:setLocalTransform(trf)
  262. node = scene:newSceneNode("sponza_369.013")
  263. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  264. trf = Transform.new()
  265. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  266. rot = Mat3.new()
  267. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  268. trf:setRotation(rot)
  269. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  270. node:setLocalTransform(trf)
  271. node = scene:newSceneNode("sponza_369.012")
  272. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  273. trf = Transform.new()
  274. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  275. rot = Mat3.new()
  276. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  277. trf:setRotation(rot)
  278. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  279. node:setLocalTransform(trf)
  280. node = scene:newSceneNode("sponza_369.011")
  281. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  282. trf = Transform.new()
  283. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  284. rot = Mat3.new()
  285. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  286. trf:setRotation(rot)
  287. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  288. node:setLocalTransform(trf)
  289. node = scene:newSceneNode("sponza_369.010")
  290. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  291. trf = Transform.new()
  292. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  293. rot = Mat3.new()
  294. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  295. trf:setRotation(rot)
  296. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  297. node:setLocalTransform(trf)
  298. node = scene:newSceneNode("sponza_369.009")
  299. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  300. trf = Transform.new()
  301. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  302. rot = Mat3.new()
  303. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  304. trf:setRotation(rot)
  305. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  306. node:setLocalTransform(trf)
  307. node = scene:newSceneNode("sponza_369.008")
  308. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  309. trf = Transform.new()
  310. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  311. rot = Mat3.new()
  312. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  313. trf:setRotation(rot)
  314. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  315. node:setLocalTransform(trf)
  316. node = scene:newSceneNode("sponza_369.007")
  317. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  318. trf = Transform.new()
  319. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  320. rot = Mat3.new()
  321. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  322. trf:setRotation(rot)
  323. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  324. node:setLocalTransform(trf)
  325. node = scene:newSceneNode("sponza_369.006")
  326. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  327. trf = Transform.new()
  328. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  329. rot = Mat3.new()
  330. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  331. trf:setRotation(rot)
  332. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  333. node:setLocalTransform(trf)
  334. node = scene:newSceneNode("sponza_369.005")
  335. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  336. trf = Transform.new()
  337. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  338. rot = Mat3.new()
  339. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  340. trf:setRotation(rot)
  341. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  342. node:setLocalTransform(trf)
  343. node = scene:newSceneNode("sponza_369.004")
  344. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  345. trf = Transform.new()
  346. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  347. rot = Mat3.new()
  348. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  349. trf:setRotation(rot)
  350. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  351. node:setLocalTransform(trf)
  352. node = scene:newSceneNode("sponza_369.003")
  353. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  354. trf = Transform.new()
  355. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  356. rot = Mat3.new()
  357. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  358. trf:setRotation(rot)
  359. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  360. node:setLocalTransform(trf)
  361. node = scene:newSceneNode("sponza_369.000")
  362. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  363. trf = Transform.new()
  364. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  365. rot = Mat3.new()
  366. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  367. trf:setRotation(rot)
  368. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  369. node:setLocalTransform(trf)
  370. node = scene:newSceneNode("sponza_369.002")
  371. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  372. trf = Transform.new()
  373. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  374. rot = Mat3.new()
  375. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  376. trf:setRotation(rot)
  377. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  378. node:setLocalTransform(trf)
  379. node = scene:newSceneNode("sponza_369.001")
  380. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  381. trf = Transform.new()
  382. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  383. rot = Mat3.new()
  384. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  385. trf:setRotation(rot)
  386. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  387. node:setLocalTransform(trf)
  388. node = scene:newSceneNode("Mesh_202.003")
  389. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  390. trf = Transform.new()
  391. trf:setOrigin(Vec3.new(-10.776816, 14.663910, -4.502252))
  392. rot = Mat3.new()
  393. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  394. trf:setRotation(rot)
  395. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  396. node:setLocalTransform(trf)
  397. node = scene:newSceneNode("Mesh_202.002")
  398. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  399. trf = Transform.new()
  400. trf:setOrigin(Vec3.new(-4.305047, 14.663910, -4.502252))
  401. rot = Mat3.new()
  402. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  403. trf:setRotation(rot)
  404. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  405. node:setLocalTransform(trf)
  406. node = scene:newSceneNode("Mesh_202.001")
  407. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  408. trf = Transform.new()
  409. trf:setOrigin(Vec3.new(2.155733, 14.663910, -4.502252))
  410. rot = Mat3.new()
  411. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  412. trf:setRotation(rot)
  413. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  414. node:setLocalTransform(trf)
  415. node = scene:newSceneNode("Mesh_329.002")
  416. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  417. trf = Transform.new()
  418. trf:setOrigin(Vec3.new(8.642870, 14.669758, 3.221505))
  419. rot = Mat3.new()
  420. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  421. trf:setRotation(rot)
  422. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  423. node:setLocalTransform(trf)
  424. node = scene:newSceneNode("Mesh_329.001")
  425. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  426. trf = Transform.new()
  427. trf:setOrigin(Vec3.new(2.157306, 14.669758, 3.221505))
  428. rot = Mat3.new()
  429. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  430. trf:setRotation(rot)
  431. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  432. node:setLocalTransform(trf)
  433. node = scene:newSceneNode("sponza_327")
  434. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  435. trf = Transform.new()
  436. trf:setOrigin(Vec3.new(-1.058543, 2.412437, -4.801580))
  437. rot = Mat3.new()
  438. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  439. trf:setRotation(rot)
  440. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  441. node:setLocalTransform(trf)
  442. node = scene:newSceneNode("sponza_328")
  443. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  444. trf = Transform.new()
  445. trf:setOrigin(Vec3.new(5.317636, 2.413258, -4.794525))
  446. rot = Mat3.new()
  447. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  448. trf:setRotation(rot)
  449. trf:setScale(Vec3.new(1.000052, 1.000000, 1.000000))
  450. node:setLocalTransform(trf)
  451. node = scene:newSceneNode("sponza_326")
  452. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  453. trf = Transform.new()
  454. trf:setOrigin(Vec3.new(-7.582144, 2.413258, -4.794524))
  455. rot = Mat3.new()
  456. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  457. trf:setRotation(rot)
  458. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  459. node:setLocalTransform(trf)
  460. node = scene:newSceneNode("sponza_323")
  461. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  462. trf = Transform.new()
  463. trf:setOrigin(Vec3.new(-14.005276, 2.412440, -4.801586))
  464. rot = Mat3.new()
  465. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  466. trf:setRotation(rot)
  467. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  468. node:setLocalTransform(trf)
  469. node = scene:newSceneNode("sponza_325")
  470. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  471. trf = Transform.new()
  472. trf:setOrigin(Vec3.new(11.827320, 2.401423, 3.477275))
  473. rot = Mat3.new()
  474. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  475. trf:setRotation(rot)
  476. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  477. node:setLocalTransform(trf)
  478. node = scene:newSceneNode("sponza_320")
  479. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  480. trf = Transform.new()
  481. trf:setOrigin(Vec3.new(-1.058544, 2.401422, 3.477272))
  482. rot = Mat3.new()
  483. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  484. trf:setRotation(rot)
  485. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  486. node:setLocalTransform(trf)
  487. node = scene:newSceneNode("sponza_321")
  488. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  489. trf = Transform.new()
  490. trf:setOrigin(Vec3.new(-7.582146, 2.413259, 3.447781))
  491. rot = Mat3.new()
  492. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  493. trf:setRotation(rot)
  494. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  495. node:setLocalTransform(trf)
  496. node = scene:newSceneNode("sponza_324")
  497. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  498. trf = Transform.new()
  499. trf:setOrigin(Vec3.new(5.317637, 2.413259, 3.447782))
  500. rot = Mat3.new()
  501. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  502. trf:setRotation(rot)
  503. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  504. node:setLocalTransform(trf)
  505. node = scene:newSceneNode("sponza_322")
  506. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  507. trf = Transform.new()
  508. trf:setOrigin(Vec3.new(-14.005272, 2.401424, 3.477270))
  509. rot = Mat3.new()
  510. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  511. trf:setRotation(rot)
  512. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  513. node:setLocalTransform(trf)
  514. node = scene:newSceneNode("sponza_329")
  515. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  516. trf = Transform.new()
  517. trf:setOrigin(Vec3.new(11.827316, 2.412437, -4.801583))
  518. rot = Mat3.new()
  519. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  520. trf:setRotation(rot)
  521. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  522. node:setLocalTransform(trf)
  523. node = scene:newSceneNode("Mesh_379")
  524. node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  525. trf = Transform.new()
  526. trf:setOrigin(Vec3.new(-1.092464, 13.230830, 3.541192))
  527. rot = Mat3.new()
  528. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  529. trf:setRotation(rot)
  530. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  531. node:setLocalTransform(trf)
  532. node = scene:newSceneNode("Mesh_377")
  533. node:newModelComponent():loadModelResource("Assets/sponza_122_arch.001_14fd292eefa0a1aa.ankimdl")
  534. trf = Transform.new()
  535. trf:setOrigin(Vec3.new(-1.118174, 7.305849, -0.624336))
  536. rot = Mat3.new()
  537. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  538. trf:setRotation(rot)
  539. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  540. node:setLocalTransform(trf)
  541. node = scene:newSceneNode("Mesh_376")
  542. node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  543. trf = Transform.new()
  544. trf:setOrigin(Vec3.new(-1.092466, 13.230830, -4.780493))
  545. rot = Mat3.new()
  546. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  547. trf:setRotation(rot)
  548. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  549. node:setLocalTransform(trf)
  550. node = scene:newSceneNode("Mesh_375")
  551. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  552. trf = Transform.new()
  553. trf:setOrigin(Vec3.new(15.246060, 1.909452, -4.582567))
  554. rot = Mat3.new()
  555. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  556. trf:setRotation(rot)
  557. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  558. node:setLocalTransform(trf)
  559. node = scene:newSceneNode("Mesh_374")
  560. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  561. trf = Transform.new()
  562. trf:setOrigin(Vec3.new(15.246060, 1.909452, 3.354879))
  563. rot = Mat3.new()
  564. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  565. trf:setRotation(rot)
  566. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  567. node:setLocalTransform(trf)
  568. node = scene:newSceneNode("Mesh_371")
  569. node:newModelComponent():loadModelResource("Assets/sponza_278_leaf_a6f3f415115d14d4.ankimdl")
  570. trf = Transform.new()
  571. trf:setOrigin(Vec3.new(-4.290215, 2.713307, -4.824191))
  572. rot = Mat3.new()
  573. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  574. trf:setRotation(rot)
  575. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  576. node:setLocalTransform(trf)
  577. node = scene:newSceneNode("Mesh_370")
  578. node:newModelComponent():loadModelResource("Assets/sponza_279_leaf_1869e5ec81c20a1d.ankimdl")
  579. trf = Transform.new()
  580. trf:setOrigin(Vec3.new(2.060755, 2.935291, -4.798228))
  581. rot = Mat3.new()
  582. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  583. trf:setRotation(rot)
  584. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  585. node:setLocalTransform(trf)
  586. node = scene:newSceneNode("Mesh_369")
  587. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  588. trf = Transform.new()
  589. trf:setOrigin(Vec3.new(2.421750, 21.750931, -4.427776))
  590. rot = Mat3.new()
  591. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  592. trf:setRotation(rot)
  593. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  594. node:setLocalTransform(trf)
  595. node = scene:newSceneNode("Mesh_368")
  596. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  597. trf = Transform.new()
  598. trf:setOrigin(Vec3.new(8.889674, 21.750931, -4.608408))
  599. rot = Mat3.new()
  600. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  601. trf:setRotation(rot)
  602. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  603. node:setLocalTransform(trf)
  604. node = scene:newSceneNode("Mesh_367")
  605. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  606. trf = Transform.new()
  607. trf:setOrigin(Vec3.new(8.889675, 21.750931, -4.427776))
  608. rot = Mat3.new()
  609. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  610. trf:setRotation(rot)
  611. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  612. node:setLocalTransform(trf)
  613. node = scene:newSceneNode("Mesh_366")
  614. node:newModelComponent():loadModelResource("Assets/sponza_36_bricks_5d022f341d9125e3.ankimdl")
  615. trf = Transform.new()
  616. trf:setOrigin(Vec3.new(-1.143006, 19.383520, -0.631280))
  617. rot = Mat3.new()
  618. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  619. trf:setRotation(rot)
  620. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  621. node:setLocalTransform(trf)
  622. node = scene:newSceneNode("Mesh_365")
  623. node:newModelComponent():loadModelResource("Assets/sponza_35_ceiling_974908055e23cc74.ankimdl")
  624. trf = Transform.new()
  625. trf:setOrigin(Vec3.new(-1.109172, 14.115320, -0.613359))
  626. rot = Mat3.new()
  627. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  628. trf:setRotation(rot)
  629. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  630. node:setLocalTransform(trf)
  631. node = scene:newSceneNode("Mesh_364")
  632. node:newModelComponent():loadModelResource("Assets/sponza_34_bricks_78140321a41e1626.ankimdl")
  633. trf = Transform.new()
  634. trf:setOrigin(Vec3.new(-1.142429, 14.115320, -0.640967))
  635. rot = Mat3.new()
  636. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  637. trf:setRotation(rot)
  638. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  639. node:setLocalTransform(trf)
  640. node = scene:newSceneNode("Mesh_363")
  641. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  642. trf = Transform.new()
  643. trf:setOrigin(Vec3.new(15.201250, 10.506470, -4.654476))
  644. rot = Mat3.new()
  645. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  646. trf:setRotation(rot)
  647. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  648. node:setLocalTransform(trf)
  649. node = scene:newSceneNode("Mesh_362")
  650. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  651. trf = Transform.new()
  652. trf:setOrigin(Vec3.new(8.620632, 10.506470, -4.860939))
  653. rot = Mat3.new()
  654. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  655. trf:setRotation(rot)
  656. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  657. node:setLocalTransform(trf)
  658. node = scene:newSceneNode("Mesh_361")
  659. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  660. trf = Transform.new()
  661. trf:setOrigin(Vec3.new(2.121989, 10.506470, -4.860939))
  662. rot = Mat3.new()
  663. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  664. trf:setRotation(rot)
  665. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  666. node:setLocalTransform(trf)
  667. node = scene:newSceneNode("Mesh_360")
  668. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  669. trf = Transform.new()
  670. trf:setOrigin(Vec3.new(-4.321624, 10.506470, -4.860939))
  671. rot = Mat3.new()
  672. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  673. trf:setRotation(rot)
  674. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  675. node:setLocalTransform(trf)
  676. node = scene:newSceneNode("Mesh_349")
  677. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  678. trf = Transform.new()
  679. trf:setOrigin(Vec3.new(-11.550490, 4.972256, 3.473752))
  680. rot = Mat3.new()
  681. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  682. trf:setRotation(rot)
  683. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  684. node:setLocalTransform(trf)
  685. node = scene:newSceneNode("Mesh_348")
  686. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  687. trf = Transform.new()
  688. trf:setOrigin(Vec3.new(-14.019710, 4.930258, 3.477626))
  689. rot = Mat3.new()
  690. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  691. trf:setRotation(rot)
  692. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  693. node:setLocalTransform(trf)
  694. node = scene:newSceneNode("Mesh_347")
  695. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  696. trf = Transform.new()
  697. trf:setOrigin(Vec3.new(-7.557279, 4.930258, 3.477626))
  698. rot = Mat3.new()
  699. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  700. trf:setRotation(rot)
  701. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  702. node:setLocalTransform(trf)
  703. node = scene:newSceneNode("Mesh_346")
  704. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  705. trf = Transform.new()
  706. trf:setOrigin(Vec3.new(-10.026500, 4.972256, 3.473752))
  707. rot = Mat3.new()
  708. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  709. trf:setRotation(rot)
  710. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  711. node:setLocalTransform(trf)
  712. node = scene:newSceneNode("Mesh_345")
  713. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  714. trf = Transform.new()
  715. trf:setOrigin(Vec3.new(-16.488930, 4.972256, -4.882030))
  716. rot = Mat3.new()
  717. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  718. trf:setRotation(rot)
  719. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  720. node:setLocalTransform(trf)
  721. node = scene:newSceneNode("Mesh_344")
  722. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  723. trf = Transform.new()
  724. trf:setOrigin(Vec3.new(-5.088056, 4.972256, 3.473752))
  725. rot = Mat3.new()
  726. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  727. trf:setRotation(rot)
  728. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  729. node:setLocalTransform(trf)
  730. node = scene:newSceneNode("Mesh_343")
  731. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  732. trf = Transform.new()
  733. trf:setOrigin(Vec3.new(-11.550490, 4.972256, -4.882030))
  734. rot = Mat3.new()
  735. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  736. trf:setRotation(rot)
  737. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  738. node:setLocalTransform(trf)
  739. node = scene:newSceneNode("Mesh_342")
  740. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  741. trf = Transform.new()
  742. trf:setOrigin(Vec3.new(-14.019710, 4.930258, -4.878156))
  743. rot = Mat3.new()
  744. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  745. trf:setRotation(rot)
  746. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  747. node:setLocalTransform(trf)
  748. node = scene:newSceneNode("Mesh_341")
  749. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  750. trf = Transform.new()
  751. trf:setOrigin(Vec3.new(11.827690, 4.930258, -4.878156))
  752. rot = Mat3.new()
  753. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  754. trf:setRotation(rot)
  755. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  756. node:setLocalTransform(trf)
  757. node = scene:newSceneNode("Mesh_340")
  758. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  759. trf = Transform.new()
  760. trf:setOrigin(Vec3.new(9.358465, 4.972256, -4.882030))
  761. rot = Mat3.new()
  762. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  763. trf:setRotation(rot)
  764. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  765. node:setLocalTransform(trf)
  766. node = scene:newSceneNode("Mesh_339")
  767. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  768. trf = Transform.new()
  769. trf:setOrigin(Vec3.new(-20.982389, 1.156170, 7.056126))
  770. rot = Mat3.new()
  771. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  772. trf:setRotation(rot)
  773. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  774. node:setLocalTransform(trf)
  775. node = scene:newSceneNode("Mesh_337")
  776. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  777. trf = Transform.new()
  778. trf:setOrigin(Vec3.new(-4.400948, 7.514535, -4.839949))
  779. rot = Mat3.new()
  780. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  781. trf:setRotation(rot)
  782. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  783. node:setLocalTransform(trf)
  784. node = scene:newSceneNode("Mesh_334")
  785. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  786. trf = Transform.new()
  787. trf:setOrigin(Vec3.new(-10.775370, 15.009150, 1.810299))
  788. rot = Mat3.new()
  789. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  790. trf:setRotation(rot)
  791. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  792. node:setLocalTransform(trf)
  793. node = scene:newSceneNode("Mesh_333")
  794. node:newModelComponent():loadModelResource("Assets/leaf_b_leaf_582f73514dcafca7.ankimdl")
  795. trf = Transform.new()
  796. trf:setOrigin(Vec3.new(-4.302617, 1.590199, 3.610878))
  797. rot = Mat3.new()
  798. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  799. trf:setRotation(rot)
  800. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  801. node:setLocalTransform(trf)
  802. node = scene:newSceneNode("Mesh_332")
  803. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  804. trf = Transform.new()
  805. trf:setOrigin(Vec3.new(-4.303737, 15.009150, 1.810299))
  806. rot = Mat3.new()
  807. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  808. trf:setRotation(rot)
  809. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  810. node:setLocalTransform(trf)
  811. node = scene:newSceneNode("Mesh_331")
  812. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  813. trf = Transform.new()
  814. trf:setOrigin(Vec3.new(-10.772125, 14.663910, 3.218735))
  815. rot = Mat3.new()
  816. rot:setAll(-0.180823, 0.386751, -0.904282, -0.379577, 0.820762, 0.426932, 0.907317, 0.420443, -0.001611)
  817. trf:setRotation(rot)
  818. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  819. node:setLocalTransform(trf)
  820. node = scene:newSceneNode("Mesh_330")
  821. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  822. trf = Transform.new()
  823. trf:setOrigin(Vec3.new(2.157959, 15.009150, 1.810299))
  824. rot = Mat3.new()
  825. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  826. trf:setRotation(rot)
  827. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  828. node:setLocalTransform(trf)
  829. node = scene:newSceneNode("Mesh_329")
  830. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  831. trf = Transform.new()
  832. trf:setOrigin(Vec3.new(-4.303111, 14.669758, 3.221505))
  833. rot = Mat3.new()
  834. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  835. trf:setRotation(rot)
  836. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  837. node:setLocalTransform(trf)
  838. node = scene:newSceneNode("Mesh_320")
  839. node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  840. trf = Transform.new()
  841. trf:setOrigin(Vec3.new(-4.238536, 7.514535, 3.577551))
  842. rot = Mat3.new()
  843. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  844. trf:setRotation(rot)
  845. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  846. node:setLocalTransform(trf)
  847. node = scene:newSceneNode("Mesh_319")
  848. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  849. trf = Transform.new()
  850. trf:setOrigin(Vec3.new(-10.733730, 7.514535, 3.577553))
  851. rot = Mat3.new()
  852. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  853. trf:setRotation(rot)
  854. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  855. node:setLocalTransform(trf)
  856. node = scene:newSceneNode("Mesh_318")
  857. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  858. trf = Transform.new()
  859. trf:setOrigin(Vec3.new(5.369361, 16.966690, -4.509294))
  860. rot = Mat3.new()
  861. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  862. trf:setRotation(rot)
  863. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  864. node:setLocalTransform(trf)
  865. node = scene:newSceneNode("Mesh_317")
  866. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  867. trf = Transform.new()
  868. trf:setOrigin(Vec3.new(11.850400, 16.966690, -4.509294))
  869. rot = Mat3.new()
  870. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  871. trf:setRotation(rot)
  872. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  873. node:setLocalTransform(trf)
  874. node = scene:newSceneNode("Mesh_316")
  875. node:newModelComponent():loadModelResource("Assets/sponza_66_bricks_e6394d28d6853da7.ankimdl")
  876. trf = Transform.new()
  877. trf:setOrigin(Vec3.new(-0.750208, 19.416679, -0.779783))
  878. rot = Mat3.new()
  879. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  880. trf:setRotation(rot)
  881. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  882. node:setLocalTransform(trf)
  883. node = scene:newSceneNode("Mesh_315")
  884. node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  885. trf = Transform.new()
  886. trf:setOrigin(Vec3.new(-1.115413, 16.126881, -0.651359))
  887. rot = Mat3.new()
  888. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  889. trf:setRotation(rot)
  890. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  891. node:setLocalTransform(trf)
  892. node = scene:newSceneNode("Mesh_314")
  893. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  894. trf = Transform.new()
  895. trf:setOrigin(Vec3.new(-17.681770, 16.980965, -0.597432))
  896. rot = Mat3.new()
  897. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  898. trf:setRotation(rot)
  899. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  900. node:setLocalTransform(trf)
  901. node = scene:newSceneNode("Mesh_313")
  902. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  903. trf = Transform.new()
  904. trf:setOrigin(Vec3.new(-14.039520, 16.966690, -4.509294))
  905. rot = Mat3.new()
  906. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  907. trf:setRotation(rot)
  908. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  909. node:setLocalTransform(trf)
  910. node = scene:newSceneNode("Mesh_312")
  911. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  912. trf = Transform.new()
  913. trf:setOrigin(Vec3.new(-7.555861, 16.966690, -4.509294))
  914. rot = Mat3.new()
  915. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  916. trf:setRotation(rot)
  917. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  918. node:setLocalTransform(trf)
  919. node = scene:newSceneNode("Mesh_311")
  920. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  921. trf = Transform.new()
  922. trf:setOrigin(Vec3.new(-1.051959, 16.966690, -4.509294))
  923. rot = Mat3.new()
  924. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  925. trf:setRotation(rot)
  926. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  927. node:setLocalTransform(trf)
  928. node = scene:newSceneNode("Mesh_310")
  929. node:newModelComponent():loadModelResource("Assets/sponza_68_bricks_e0182c31d16c04af.ankimdl")
  930. trf = Transform.new()
  931. trf:setOrigin(Vec3.new(-1.101038, 11.209440, -0.576034))
  932. rot = Mat3.new()
  933. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  934. trf:setRotation(rot)
  935. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  936. node:setLocalTransform(trf)
  937. node = scene:newSceneNode("Mesh_309")
  938. node:newModelComponent():loadModelResource("Assets/sponza_69_bricks_a408b760873028dd.ankimdl")
  939. trf = Transform.new()
  940. trf:setOrigin(Vec3.new(-1.077882, 3.502216, -0.614083))
  941. rot = Mat3.new()
  942. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  943. trf:setRotation(rot)
  944. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  945. node:setLocalTransform(trf)
  946. node = scene:newSceneNode("Mesh_298")
  947. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  948. trf = Transform.new()
  949. trf:setOrigin(Vec3.new(2.929549, 4.972256, -4.882030))
  950. rot = Mat3.new()
  951. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  952. trf:setRotation(rot)
  953. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  954. node:setLocalTransform(trf)
  955. node = scene:newSceneNode("Mesh_297")
  956. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  957. trf = Transform.new()
  958. trf:setOrigin(Vec3.new(14.296910, 4.972256, -4.882030))
  959. rot = Mat3.new()
  960. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  961. trf:setRotation(rot)
  962. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  963. node:setLocalTransform(trf)
  964. node = scene:newSceneNode("Mesh_296")
  965. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  966. trf = Transform.new()
  967. trf:setOrigin(Vec3.new(-10.794630, 2.060827, 2.504910))
  968. rot = Mat3.new()
  969. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  970. trf:setRotation(rot)
  971. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  972. node:setLocalTransform(trf)
  973. node = scene:newSceneNode("Mesh_291")
  974. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  975. trf = Transform.new()
  976. trf:setOrigin(Vec3.new(-10.790790, 3.708220, 2.671198))
  977. rot = Mat3.new()
  978. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  979. trf:setRotation(rot)
  980. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  981. node:setLocalTransform(trf)
  982. node = scene:newSceneNode("Mesh_290")
  983. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  984. trf = Transform.new()
  985. trf:setOrigin(Vec3.new(-5.088056, 4.972256, -4.882030))
  986. rot = Mat3.new()
  987. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  988. trf:setRotation(rot)
  989. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  990. node:setLocalTransform(trf)
  991. node = scene:newSceneNode("Mesh_289")
  992. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  993. trf = Transform.new()
  994. trf:setOrigin(Vec3.new(-7.557279, 4.930258, -4.878156))
  995. rot = Mat3.new()
  996. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  997. trf:setRotation(rot)
  998. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  999. node:setLocalTransform(trf)
  1000. node = scene:newSceneNode("Mesh_288")
  1001. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1002. trf = Transform.new()
  1003. trf:setOrigin(Vec3.new(-10.026500, 4.972256, -4.882030))
  1004. rot = Mat3.new()
  1005. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1006. trf:setRotation(rot)
  1007. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1008. node:setLocalTransform(trf)
  1009. node = scene:newSceneNode("Mesh_287")
  1010. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1011. trf = Transform.new()
  1012. trf:setOrigin(Vec3.new(1.403672, 4.972256, -4.882030))
  1013. rot = Mat3.new()
  1014. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1015. trf:setRotation(rot)
  1016. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1017. node:setLocalTransform(trf)
  1018. node = scene:newSceneNode("Mesh_286")
  1019. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1020. trf = Transform.new()
  1021. trf:setOrigin(Vec3.new(-1.065552, 4.930258, -4.878156))
  1022. rot = Mat3.new()
  1023. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1024. trf:setRotation(rot)
  1025. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1026. node:setLocalTransform(trf)
  1027. node = scene:newSceneNode("Mesh_285")
  1028. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1029. trf = Transform.new()
  1030. trf:setOrigin(Vec3.new(-3.534773, 4.972256, -4.882030))
  1031. rot = Mat3.new()
  1032. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1033. trf:setRotation(rot)
  1034. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1035. node:setLocalTransform(trf)
  1036. node = scene:newSceneNode("Mesh_284")
  1037. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1038. trf = Transform.new()
  1039. trf:setOrigin(Vec3.new(7.867994, 4.972256, -4.882030))
  1040. rot = Mat3.new()
  1041. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1042. trf:setRotation(rot)
  1043. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1044. node:setLocalTransform(trf)
  1045. node = scene:newSceneNode("Mesh_283")
  1046. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1047. trf = Transform.new()
  1048. trf:setOrigin(Vec3.new(5.398772, 4.930258, -4.878156))
  1049. rot = Mat3.new()
  1050. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1051. trf:setRotation(rot)
  1052. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1053. node:setLocalTransform(trf)
  1054. node = scene:newSceneNode("Mesh_282")
  1055. node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  1056. trf = Transform.new()
  1057. trf:setOrigin(Vec3.new(-17.657009, 8.944786, -0.611002))
  1058. rot = Mat3.new()
  1059. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1060. trf:setRotation(rot)
  1061. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1062. node:setLocalTransform(trf)
  1063. node = scene:newSceneNode("Mesh_275")
  1064. node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  1065. trf = Transform.new()
  1066. trf:setOrigin(Vec3.new(-17.654560, 11.964310, -0.613269))
  1067. rot = Mat3.new()
  1068. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1069. trf:setRotation(rot)
  1070. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1071. node:setLocalTransform(trf)
  1072. node = scene:newSceneNode("Mesh_270")
  1073. node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1074. trf = Transform.new()
  1075. trf:setOrigin(Vec3.new(-17.633289, 13.244850, -0.608689))
  1076. rot = Mat3.new()
  1077. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1078. trf:setRotation(rot)
  1079. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1080. node:setLocalTransform(trf)
  1081. node = scene:newSceneNode("Mesh_269")
  1082. node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1083. trf = Transform.new()
  1084. trf:setOrigin(Vec3.new(15.379590, 13.244850, -0.608689))
  1085. rot = Mat3.new()
  1086. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1087. trf:setRotation(rot)
  1088. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1089. node:setLocalTransform(trf)
  1090. node = scene:newSceneNode("Mesh_268")
  1091. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1092. trf = Transform.new()
  1093. trf:setOrigin(Vec3.new(-17.400009, 10.506470, 3.394577))
  1094. rot = Mat3.new()
  1095. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1096. trf:setRotation(rot)
  1097. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1098. node:setLocalTransform(trf)
  1099. node = scene:newSceneNode("Mesh_267")
  1100. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1101. trf = Transform.new()
  1102. trf:setOrigin(Vec3.new(-10.779300, 10.506470, 3.601042))
  1103. rot = Mat3.new()
  1104. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1105. trf:setRotation(rot)
  1106. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1107. node:setLocalTransform(trf)
  1108. node = scene:newSceneNode("Mesh_266")
  1109. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1110. trf = Transform.new()
  1111. trf:setOrigin(Vec3.new(-4.321624, 10.506470, 3.601042))
  1112. rot = Mat3.new()
  1113. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1114. trf:setRotation(rot)
  1115. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1116. node:setLocalTransform(trf)
  1117. node = scene:newSceneNode("Mesh_265")
  1118. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1119. trf = Transform.new()
  1120. trf:setOrigin(Vec3.new(2.121989, 10.506470, 3.601042))
  1121. rot = Mat3.new()
  1122. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1123. trf:setRotation(rot)
  1124. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1125. node:setLocalTransform(trf)
  1126. node = scene:newSceneNode("Mesh_264")
  1127. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1128. trf = Transform.new()
  1129. trf:setOrigin(Vec3.new(8.620632, 10.506470, 3.601042))
  1130. rot = Mat3.new()
  1131. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1132. trf:setRotation(rot)
  1133. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1134. node:setLocalTransform(trf)
  1135. node = scene:newSceneNode("Mesh_263")
  1136. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1137. trf = Transform.new()
  1138. trf:setOrigin(Vec3.new(15.201250, 10.506470, 3.394577))
  1139. rot = Mat3.new()
  1140. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1141. trf:setRotation(rot)
  1142. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1143. node:setLocalTransform(trf)
  1144. node = scene:newSceneNode("Mesh_262")
  1145. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1146. trf = Transform.new()
  1147. trf:setOrigin(Vec3.new(-17.400000, 10.506470, -4.654476))
  1148. rot = Mat3.new()
  1149. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1150. trf:setRotation(rot)
  1151. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1152. node:setLocalTransform(trf)
  1153. node = scene:newSceneNode("Mesh_261")
  1154. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1155. trf = Transform.new()
  1156. trf:setOrigin(Vec3.new(-10.779300, 10.506470, -4.860939))
  1157. rot = Mat3.new()
  1158. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1159. trf:setRotation(rot)
  1160. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1161. node:setLocalTransform(trf)
  1162. node = scene:newSceneNode("Mesh_258")
  1163. node:newModelComponent():loadModelResource("Assets/sponza_382_bricks_72c0362fa6901de7.ankimdl")
  1164. trf = Transform.new()
  1165. trf:setOrigin(Vec3.new(-1.056353, 10.092270, -0.941579))
  1166. rot = Mat3.new()
  1167. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1168. trf:setRotation(rot)
  1169. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1170. node:setLocalTransform(trf)
  1171. node = scene:newSceneNode("Mesh_257")
  1172. node:newModelComponent():loadModelResource("Assets/sponza_380_roof_166519c8852bfa78.ankimdl")
  1173. trf = Transform.new()
  1174. trf:setOrigin(Vec3.new(-1.031650, 24.047630, -0.676114))
  1175. rot = Mat3.new()
  1176. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1177. trf:setRotation(rot)
  1178. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1179. node:setLocalTransform(trf)
  1180. node = scene:newSceneNode("Mesh_256")
  1181. node:newModelComponent():loadModelResource("Assets/sponza_381_roof_5eca63481828b943.ankimdl")
  1182. trf = Transform.new()
  1183. trf:setOrigin(Vec3.new(-1.047899, 23.731964, -0.661724))
  1184. rot = Mat3.new()
  1185. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1186. trf:setRotation(rot)
  1187. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1188. node:setLocalTransform(trf)
  1189. node = scene:newSceneNode("Mesh_242")
  1190. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  1191. trf = Transform.new()
  1192. trf:setOrigin(Vec3.new(11.866540, 11.854900, -4.890561))
  1193. rot = Mat3.new()
  1194. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1195. trf:setRotation(rot)
  1196. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1197. node:setLocalTransform(trf)
  1198. node = scene:newSceneNode("Mesh_237")
  1199. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1200. trf = Transform.new()
  1201. trf:setOrigin(Vec3.new(22.664040, 3.497289, 3.432414))
  1202. rot = Mat3.new()
  1203. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1204. trf:setRotation(rot)
  1205. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1206. node:setLocalTransform(trf)
  1207. node = scene:newSceneNode("Mesh_236")
  1208. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1209. trf = Transform.new()
  1210. trf:setOrigin(Vec3.new(22.664040, 3.497289, -4.644859))
  1211. rot = Mat3.new()
  1212. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1213. trf:setRotation(rot)
  1214. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1215. node:setLocalTransform(trf)
  1216. node = scene:newSceneNode("Mesh_235")
  1217. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1218. trf = Transform.new()
  1219. trf:setOrigin(Vec3.new(-24.851360, 11.845250, 9.920128))
  1220. rot = Mat3.new()
  1221. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1222. trf:setRotation(rot)
  1223. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1224. node:setLocalTransform(trf)
  1225. node = scene:newSceneNode("Mesh_234")
  1226. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1227. trf = Transform.new()
  1228. trf:setOrigin(Vec3.new(-24.851360, 11.845250, -11.135740))
  1229. rot = Mat3.new()
  1230. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1231. trf:setRotation(rot)
  1232. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1233. node:setLocalTransform(trf)
  1234. node = scene:newSceneNode("Mesh_233")
  1235. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1236. trf = Transform.new()
  1237. trf:setOrigin(Vec3.new(22.683060, 3.497289, 9.920127))
  1238. rot = Mat3.new()
  1239. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1240. trf:setRotation(rot)
  1241. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1242. node:setLocalTransform(trf)
  1243. node = scene:newSceneNode("Mesh_232")
  1244. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1245. trf = Transform.new()
  1246. trf:setOrigin(Vec3.new(22.683060, 3.497290, -11.135740))
  1247. rot = Mat3.new()
  1248. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1249. trf:setRotation(rot)
  1250. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1251. node:setLocalTransform(trf)
  1252. node = scene:newSceneNode("Mesh_231")
  1253. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1254. trf = Transform.new()
  1255. trf:setOrigin(Vec3.new(15.394640, 11.845250, -11.169270))
  1256. rot = Mat3.new()
  1257. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1258. trf:setRotation(rot)
  1259. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1260. node:setLocalTransform(trf)
  1261. node = scene:newSceneNode("Mesh_230")
  1262. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1263. trf = Transform.new()
  1264. trf:setOrigin(Vec3.new(8.641329, 11.845250, -11.169270))
  1265. rot = Mat3.new()
  1266. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1267. trf:setRotation(rot)
  1268. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1269. node:setLocalTransform(trf)
  1270. node = scene:newSceneNode("Mesh_229")
  1271. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1272. trf = Transform.new()
  1273. trf:setOrigin(Vec3.new(-24.832109, 11.845250, 3.432414))
  1274. rot = Mat3.new()
  1275. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1276. trf:setRotation(rot)
  1277. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1278. node:setLocalTransform(trf)
  1279. node = scene:newSceneNode("Mesh_228")
  1280. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1281. trf = Transform.new()
  1282. trf:setOrigin(Vec3.new(-24.832109, 11.845250, -4.644859))
  1283. rot = Mat3.new()
  1284. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1285. trf:setRotation(rot)
  1286. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1287. node:setLocalTransform(trf)
  1288. node = scene:newSceneNode("Mesh_227")
  1289. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1290. trf = Transform.new()
  1291. trf:setOrigin(Vec3.new(9.358465, 4.972256, 3.473752))
  1292. rot = Mat3.new()
  1293. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1294. trf:setRotation(rot)
  1295. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1296. node:setLocalTransform(trf)
  1297. node = scene:newSceneNode("Mesh_226")
  1298. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1299. trf = Transform.new()
  1300. trf:setOrigin(Vec3.new(11.827690, 4.930258, 3.477626))
  1301. rot = Mat3.new()
  1302. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1303. trf:setRotation(rot)
  1304. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1305. node:setLocalTransform(trf)
  1306. node = scene:newSceneNode("Mesh_225")
  1307. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1308. trf = Transform.new()
  1309. trf:setOrigin(Vec3.new(5.398772, 4.930258, 3.477626))
  1310. rot = Mat3.new()
  1311. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1312. trf:setRotation(rot)
  1313. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1314. node:setLocalTransform(trf)
  1315. node = scene:newSceneNode("Mesh_224")
  1316. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1317. trf = Transform.new()
  1318. trf:setOrigin(Vec3.new(7.867994, 4.972256, 3.473752))
  1319. rot = Mat3.new()
  1320. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1321. trf:setRotation(rot)
  1322. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1323. node:setLocalTransform(trf)
  1324. node = scene:newSceneNode("Mesh_223")
  1325. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1326. trf = Transform.new()
  1327. trf:setOrigin(Vec3.new(14.296910, 4.972256, 3.473752))
  1328. rot = Mat3.new()
  1329. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1330. trf:setRotation(rot)
  1331. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1332. node:setLocalTransform(trf)
  1333. node = scene:newSceneNode("Mesh_222")
  1334. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1335. trf = Transform.new()
  1336. trf:setOrigin(Vec3.new(2.929549, 4.972256, 3.473752))
  1337. rot = Mat3.new()
  1338. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1339. trf:setRotation(rot)
  1340. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1341. node:setLocalTransform(trf)
  1342. node = scene:newSceneNode("Mesh_221")
  1343. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1344. trf = Transform.new()
  1345. trf:setOrigin(Vec3.new(1.403672, 4.972256, 3.473752))
  1346. rot = Mat3.new()
  1347. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1348. trf:setRotation(rot)
  1349. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1350. node:setLocalTransform(trf)
  1351. node = scene:newSceneNode("Mesh_220")
  1352. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1353. trf = Transform.new()
  1354. trf:setOrigin(Vec3.new(-16.488930, 4.972256, 3.473752))
  1355. rot = Mat3.new()
  1356. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1357. trf:setRotation(rot)
  1358. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1359. node:setLocalTransform(trf)
  1360. node = scene:newSceneNode("Mesh_219")
  1361. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1362. trf = Transform.new()
  1363. trf:setOrigin(Vec3.new(-3.534773, 4.972256, 3.473752))
  1364. rot = Mat3.new()
  1365. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1366. trf:setRotation(rot)
  1367. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1368. node:setLocalTransform(trf)
  1369. node = scene:newSceneNode("Mesh_218")
  1370. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1371. trf = Transform.new()
  1372. trf:setOrigin(Vec3.new(-1.065552, 4.930258, 3.477626))
  1373. rot = Mat3.new()
  1374. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1375. trf:setRotation(rot)
  1376. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1377. node:setLocalTransform(trf)
  1378. node = scene:newSceneNode("Mesh_212")
  1379. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  1380. trf = Transform.new()
  1381. trf:setOrigin(Vec3.new(8.547237, 2.060827, 2.504907))
  1382. rot = Mat3.new()
  1383. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1384. trf:setRotation(rot)
  1385. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1386. node:setLocalTransform(trf)
  1387. node = scene:newSceneNode("Mesh_210")
  1388. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  1389. trf = Transform.new()
  1390. trf:setOrigin(Vec3.new(8.551081, 3.708220, 2.671195))
  1391. rot = Mat3.new()
  1392. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1393. trf:setRotation(rot)
  1394. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1395. node:setLocalTransform(trf)
  1396. node = scene:newSceneNode("Mesh_206")
  1397. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1398. trf = Transform.new()
  1399. trf:setOrigin(Vec3.new(-4.303737, 15.009150, -3.058701))
  1400. rot = Mat3.new()
  1401. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1402. trf:setRotation(rot)
  1403. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1404. node:setLocalTransform(trf)
  1405. node = scene:newSceneNode("Mesh_205")
  1406. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1407. trf = Transform.new()
  1408. trf:setOrigin(Vec3.new(8.642624, 15.009150, 1.810299))
  1409. rot = Mat3.new()
  1410. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1411. trf:setRotation(rot)
  1412. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1413. node:setLocalTransform(trf)
  1414. node = scene:newSceneNode("Mesh_204")
  1415. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1416. trf = Transform.new()
  1417. trf:setOrigin(Vec3.new(-10.775370, 15.009150, -3.058701))
  1418. rot = Mat3.new()
  1419. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1420. trf:setRotation(rot)
  1421. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1422. node:setLocalTransform(trf)
  1423. node = scene:newSceneNode("Mesh_202")
  1424. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1425. trf = Transform.new()
  1426. trf:setOrigin(Vec3.new(8.640449, 14.663910, -4.502252))
  1427. rot = Mat3.new()
  1428. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  1429. trf:setRotation(rot)
  1430. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1431. node:setLocalTransform(trf)
  1432. node = scene:newSceneNode("Mesh_200")
  1433. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1434. trf = Transform.new()
  1435. trf:setOrigin(Vec3.new(2.157959, 15.009150, -3.058701))
  1436. rot = Mat3.new()
  1437. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1438. trf:setRotation(rot)
  1439. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1440. node:setLocalTransform(trf)
  1441. node = scene:newSceneNode("Mesh_199")
  1442. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1443. trf = Transform.new()
  1444. trf:setOrigin(Vec3.new(8.641329, 3.497289, 9.920160))
  1445. rot = Mat3.new()
  1446. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1447. trf:setRotation(rot)
  1448. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1449. node:setLocalTransform(trf)
  1450. node = scene:newSceneNode("Mesh_198")
  1451. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1452. trf = Transform.new()
  1453. trf:setOrigin(Vec3.new(15.394640, 3.497289, 9.920160))
  1454. rot = Mat3.new()
  1455. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1456. trf:setRotation(rot)
  1457. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1458. node:setLocalTransform(trf)
  1459. node = scene:newSceneNode("Mesh_197")
  1460. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1461. trf = Transform.new()
  1462. trf:setOrigin(Vec3.new(-10.797520, 3.497290, -11.169260))
  1463. rot = Mat3.new()
  1464. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1465. trf:setRotation(rot)
  1466. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1467. node:setLocalTransform(trf)
  1468. node = scene:newSceneNode("Mesh_196")
  1469. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1470. trf = Transform.new()
  1471. trf:setOrigin(Vec3.new(-17.552099, 3.497289, -11.169270))
  1472. rot = Mat3.new()
  1473. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1474. trf:setRotation(rot)
  1475. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1476. node:setLocalTransform(trf)
  1477. node = scene:newSceneNode("Mesh_195")
  1478. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1479. trf = Transform.new()
  1480. trf:setOrigin(Vec3.new(-10.797520, 3.497290, 9.920159))
  1481. rot = Mat3.new()
  1482. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1483. trf:setRotation(rot)
  1484. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1485. node:setLocalTransform(trf)
  1486. node = scene:newSceneNode("Mesh_194")
  1487. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1488. trf = Transform.new()
  1489. trf:setOrigin(Vec3.new(-17.552099, 3.497289, 9.920160))
  1490. rot = Mat3.new()
  1491. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1492. trf:setRotation(rot)
  1493. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1494. node:setLocalTransform(trf)
  1495. node = scene:newSceneNode("Mesh_193")
  1496. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1497. trf = Transform.new()
  1498. trf:setOrigin(Vec3.new(-4.313021, 3.497289, 9.920160))
  1499. rot = Mat3.new()
  1500. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1501. trf:setRotation(rot)
  1502. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1503. node:setLocalTransform(trf)
  1504. node = scene:newSceneNode("Mesh_192")
  1505. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1506. trf = Transform.new()
  1507. trf:setOrigin(Vec3.new(2.167560, 3.497289, 9.920160))
  1508. rot = Mat3.new()
  1509. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1510. trf:setRotation(rot)
  1511. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1512. node:setLocalTransform(trf)
  1513. node = scene:newSceneNode("Mesh_191")
  1514. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1515. trf = Transform.new()
  1516. trf:setOrigin(Vec3.new(-10.788848, 3.041563, 2.504884))
  1517. rot = Mat3.new()
  1518. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1519. trf:setRotation(rot)
  1520. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1521. node:setLocalTransform(trf)
  1522. node = scene:newSceneNode("Mesh_189")
  1523. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1524. trf = Transform.new()
  1525. trf:setOrigin(Vec3.new(11.850400, 16.966690, 3.251256))
  1526. rot = Mat3.new()
  1527. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1528. trf:setRotation(rot)
  1529. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1530. node:setLocalTransform(trf)
  1531. node = scene:newSceneNode("Mesh_188")
  1532. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1533. trf = Transform.new()
  1534. trf:setOrigin(Vec3.new(5.369361, 16.966690, 3.251258))
  1535. rot = Mat3.new()
  1536. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1537. trf:setRotation(rot)
  1538. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1539. node:setLocalTransform(trf)
  1540. node = scene:newSceneNode("Mesh_187")
  1541. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1542. trf = Transform.new()
  1543. trf:setOrigin(Vec3.new(-4.597929, 21.750931, 3.139941))
  1544. rot = Mat3.new()
  1545. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1546. trf:setRotation(rot)
  1547. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1548. node:setLocalTransform(trf)
  1549. node = scene:newSceneNode("Mesh_186")
  1550. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1551. trf = Transform.new()
  1552. trf:setOrigin(Vec3.new(2.421749, 21.750931, 3.320574))
  1553. rot = Mat3.new()
  1554. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1555. trf:setRotation(rot)
  1556. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1557. node:setLocalTransform(trf)
  1558. node = scene:newSceneNode("Mesh_185")
  1559. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1560. trf = Transform.new()
  1561. trf:setOrigin(Vec3.new(-11.067590, 21.750931, 3.139941))
  1562. rot = Mat3.new()
  1563. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1564. trf:setRotation(rot)
  1565. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1566. node:setLocalTransform(trf)
  1567. node = scene:newSceneNode("Mesh_184")
  1568. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1569. trf = Transform.new()
  1570. trf:setOrigin(Vec3.new(-4.597930, 21.750931, 3.320573))
  1571. rot = Mat3.new()
  1572. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1573. trf:setRotation(rot)
  1574. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1575. node:setLocalTransform(trf)
  1576. node = scene:newSceneNode("Mesh_183")
  1577. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1578. trf = Transform.new()
  1579. trf:setOrigin(Vec3.new(-14.039520, 16.966690, 3.251265))
  1580. rot = Mat3.new()
  1581. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1582. trf:setRotation(rot)
  1583. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1584. node:setLocalTransform(trf)
  1585. node = scene:newSceneNode("Mesh_182")
  1586. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1587. trf = Transform.new()
  1588. trf:setOrigin(Vec3.new(-11.067600, 21.750931, 3.320573))
  1589. rot = Mat3.new()
  1590. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1591. trf:setRotation(rot)
  1592. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1593. node:setLocalTransform(trf)
  1594. node = scene:newSceneNode("Mesh_181")
  1595. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1596. trf = Transform.new()
  1597. trf:setOrigin(Vec3.new(-1.051959, 16.966690, 3.251260))
  1598. rot = Mat3.new()
  1599. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1600. trf:setRotation(rot)
  1601. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1602. node:setLocalTransform(trf)
  1603. node = scene:newSceneNode("Mesh_180")
  1604. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1605. trf = Transform.new()
  1606. trf:setOrigin(Vec3.new(-7.555861, 16.966690, 3.251263))
  1607. rot = Mat3.new()
  1608. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1609. trf:setRotation(rot)
  1610. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1611. node:setLocalTransform(trf)
  1612. node = scene:newSceneNode("Mesh_178")
  1613. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1614. trf = Transform.new()
  1615. trf:setOrigin(Vec3.new(8.548451, 3.040461, 2.504882))
  1616. rot = Mat3.new()
  1617. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1618. trf:setRotation(rot)
  1619. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1620. node:setLocalTransform(trf)
  1621. node = scene:newSceneNode("Mesh_161")
  1622. node:newModelComponent():loadModelResource("Assets/list_b_bricks_ce9a437a3dc16846.ankimdl")
  1623. trf = Transform.new()
  1624. trf:setOrigin(Vec3.new(-1.107407, 7.338829, -0.579311))
  1625. rot = Mat3.new()
  1626. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1627. trf:setRotation(rot)
  1628. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1629. node:setLocalTransform(trf)
  1630. node = scene:newSceneNode("Mesh_154")
  1631. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1632. trf = Transform.new()
  1633. trf:setOrigin(Vec3.new(-10.842310, 7.514535, -4.839949))
  1634. rot = Mat3.new()
  1635. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1636. trf:setRotation(rot)
  1637. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1638. node:setLocalTransform(trf)
  1639. node = scene:newSceneNode("Mesh_152")
  1640. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1641. trf = Transform.new()
  1642. trf:setOrigin(Vec3.new(2.040413, 7.514535, -4.839949))
  1643. rot = Mat3.new()
  1644. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1645. trf:setRotation(rot)
  1646. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1647. node:setLocalTransform(trf)
  1648. node = scene:newSceneNode("Mesh_151")
  1649. node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  1650. trf = Transform.new()
  1651. trf:setOrigin(Vec3.new(8.550927, 7.514535, -4.839949))
  1652. rot = Mat3.new()
  1653. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1654. trf:setRotation(rot)
  1655. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1656. node:setLocalTransform(trf)
  1657. node = scene:newSceneNode("Mesh_150")
  1658. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1659. trf = Transform.new()
  1660. trf:setOrigin(Vec3.new(8.664701, 7.514535, 3.577549))
  1661. rot = Mat3.new()
  1662. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1663. trf:setRotation(rot)
  1664. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1665. node:setLocalTransform(trf)
  1666. node = scene:newSceneNode("Mesh_149")
  1667. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1668. trf = Transform.new()
  1669. trf:setOrigin(Vec3.new(2.135557, 7.514535, 3.577550))
  1670. rot = Mat3.new()
  1671. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1672. trf:setRotation(rot)
  1673. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1674. node:setLocalTransform(trf)
  1675. node = scene:newSceneNode("Mesh_146")
  1676. node:newModelComponent():loadModelResource("Assets/sponza_281_leaf_a9f7693f56880537.ankimdl")
  1677. trf = Transform.new()
  1678. trf:setOrigin(Vec3.new(2.086136, 2.934831, 3.489329))
  1679. rot = Mat3.new()
  1680. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1681. trf:setRotation(rot)
  1682. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1683. node:setLocalTransform(trf)
  1684. node = scene:newSceneNode("Mesh_145")
  1685. node:newModelComponent():loadModelResource("Assets/sponza_280_leaf_21937133f5eb6d92.ankimdl")
  1686. trf = Transform.new()
  1687. trf:setOrigin(Vec3.new(8.556283, 1.699611, -4.896570))
  1688. rot = Mat3.new()
  1689. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1690. trf:setRotation(rot)
  1691. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1692. node:setLocalTransform(trf)
  1693. node = scene:newSceneNode("Mesh_144")
  1694. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1695. trf = Transform.new()
  1696. trf:setOrigin(Vec3.new(2.151949, 1.909452, -4.865543))
  1697. rot = Mat3.new()
  1698. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1699. trf:setRotation(rot)
  1700. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1701. node:setLocalTransform(trf)
  1702. node = scene:newSceneNode("Mesh_143")
  1703. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1704. trf = Transform.new()
  1705. trf:setOrigin(Vec3.new(-4.275424, 1.909452, -4.860085))
  1706. rot = Mat3.new()
  1707. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1708. trf:setRotation(rot)
  1709. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1710. node:setLocalTransform(trf)
  1711. node = scene:newSceneNode("Mesh_142")
  1712. node:newModelComponent():loadModelResource("Assets/sponza_17_arch_1e1cd51ca1d1f70d.ankimdl")
  1713. trf = Transform.new()
  1714. trf:setOrigin(Vec3.new(-1.095811, 5.432958, -0.630945))
  1715. rot = Mat3.new()
  1716. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1717. trf:setRotation(rot)
  1718. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1719. node:setLocalTransform(trf)
  1720. node = scene:newSceneNode("Mesh_141")
  1721. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1722. trf = Transform.new()
  1723. trf:setOrigin(Vec3.new(8.598478, 1.909452, -4.859384))
  1724. rot = Mat3.new()
  1725. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1726. trf:setRotation(rot)
  1727. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1728. node:setLocalTransform(trf)
  1729. node = scene:newSceneNode("Mesh_140")
  1730. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1731. trf = Transform.new()
  1732. trf:setOrigin(Vec3.new(2.157409, 1.909452, 3.601418))
  1733. rot = Mat3.new()
  1734. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1735. trf:setRotation(rot)
  1736. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1737. node:setLocalTransform(trf)
  1738. node = scene:newSceneNode("Mesh_139")
  1739. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1740. trf = Transform.new()
  1741. trf:setOrigin(Vec3.new(-4.275426, 1.909452, 3.596662))
  1742. rot = Mat3.new()
  1743. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1744. trf:setRotation(rot)
  1745. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1746. node:setLocalTransform(trf)
  1747. node = scene:newSceneNode("Mesh_138")
  1748. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1749. trf = Transform.new()
  1750. trf:setOrigin(Vec3.new(-10.806880, 1.909452, -4.864849))
  1751. rot = Mat3.new()
  1752. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1753. trf:setRotation(rot)
  1754. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1755. node:setLocalTransform(trf)
  1756. node = scene:newSceneNode("Mesh_137")
  1757. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1758. trf = Transform.new()
  1759. trf:setOrigin(Vec3.new(8.593739, 1.909452, 3.602117))
  1760. rot = Mat3.new()
  1761. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1762. trf:setRotation(rot)
  1763. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1764. node:setLocalTransform(trf)
  1765. node = scene:newSceneNode("Mesh_136")
  1766. node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  1767. trf = Transform.new()
  1768. trf:setOrigin(Vec3.new(-1.085937, 13.605260, -0.613768))
  1769. rot = Mat3.new()
  1770. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1771. trf:setRotation(rot)
  1772. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1773. node:setLocalTransform(trf)
  1774. node = scene:newSceneNode("Mesh_135")
  1775. node:newModelComponent():loadModelResource("Assets/sponza_18_floor_567a5d17476d6a45.ankimdl")
  1776. trf = Transform.new()
  1777. trf:setOrigin(Vec3.new(-1.109988, 7.261356, -0.622508))
  1778. rot = Mat3.new()
  1779. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1780. trf:setRotation(rot)
  1781. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1782. node:setLocalTransform(trf)
  1783. node = scene:newSceneNode("Mesh_134")
  1784. node:newModelComponent():loadModelResource("Assets/sponza_258_bricks_450cd1e90d9e98cd.ankimdl")
  1785. trf = Transform.new()
  1786. trf:setOrigin(Vec3.new(-0.750208, 19.558910, -0.779783))
  1787. rot = Mat3.new()
  1788. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1789. trf:setRotation(rot)
  1790. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1791. node:setLocalTransform(trf)
  1792. node = scene:newSceneNode("Mesh_133")
  1793. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1794. trf = Transform.new()
  1795. trf:setOrigin(Vec3.new(8.642624, 15.009150, -3.058701))
  1796. rot = Mat3.new()
  1797. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1798. trf:setRotation(rot)
  1799. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1800. node:setLocalTransform(trf)
  1801. node = scene:newSceneNode("Mesh_129")
  1802. node:newModelComponent():loadModelResource("Assets/sponza_257_ceiling_4fe40e1d7c22b53.ankimdl")
  1803. trf = Transform.new()
  1804. trf:setOrigin(Vec3.new(-1.089601, 5.285536, 9.997080))
  1805. rot = Mat3.new()
  1806. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1807. trf:setRotation(rot)
  1808. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1809. node:setLocalTransform(trf)
  1810. node = scene:newSceneNode("Mesh_114")
  1811. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1812. trf = Transform.new()
  1813. trf:setOrigin(Vec3.new(-4.313021, 11.845250, -11.169270))
  1814. rot = Mat3.new()
  1815. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1816. trf:setRotation(rot)
  1817. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1818. node:setLocalTransform(trf)
  1819. node = scene:newSceneNode("Mesh_113")
  1820. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1821. trf = Transform.new()
  1822. trf:setOrigin(Vec3.new(2.167560, 11.845250, -11.169270))
  1823. rot = Mat3.new()
  1824. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1825. trf:setRotation(rot)
  1826. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1827. node:setLocalTransform(trf)
  1828. node = scene:newSceneNode("Mesh_112")
  1829. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1830. trf = Transform.new()
  1831. trf:setOrigin(Vec3.new(-10.797520, 11.845250, -11.169260))
  1832. rot = Mat3.new()
  1833. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1834. trf:setRotation(rot)
  1835. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1836. node:setLocalTransform(trf)
  1837. node = scene:newSceneNode("Mesh_111")
  1838. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1839. trf = Transform.new()
  1840. trf:setOrigin(Vec3.new(-17.552099, 11.845250, -11.169270))
  1841. rot = Mat3.new()
  1842. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1843. trf:setRotation(rot)
  1844. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1845. node:setLocalTransform(trf)
  1846. node = scene:newSceneNode("Mesh_110")
  1847. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1848. trf = Transform.new()
  1849. trf:setOrigin(Vec3.new(8.641329, 11.845250, 9.920160))
  1850. rot = Mat3.new()
  1851. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1852. trf:setRotation(rot)
  1853. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1854. node:setLocalTransform(trf)
  1855. node = scene:newSceneNode("Mesh_109")
  1856. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1857. trf = Transform.new()
  1858. trf:setOrigin(Vec3.new(15.394640, 11.845250, 9.920160))
  1859. rot = Mat3.new()
  1860. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1861. trf:setRotation(rot)
  1862. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1863. node:setLocalTransform(trf)
  1864. node = scene:newSceneNode("Mesh_108")
  1865. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1866. trf = Transform.new()
  1867. trf:setOrigin(Vec3.new(-4.313021, 11.845250, 9.920160))
  1868. rot = Mat3.new()
  1869. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1870. trf:setRotation(rot)
  1871. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1872. node:setLocalTransform(trf)
  1873. node = scene:newSceneNode("Mesh_107")
  1874. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1875. trf = Transform.new()
  1876. trf:setOrigin(Vec3.new(2.167560, 11.845250, 9.920160))
  1877. rot = Mat3.new()
  1878. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1879. trf:setRotation(rot)
  1880. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1881. node:setLocalTransform(trf)
  1882. node = scene:newSceneNode("Mesh_106")
  1883. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1884. trf = Transform.new()
  1885. trf:setOrigin(Vec3.new(-10.797520, 11.845250, 9.920159))
  1886. rot = Mat3.new()
  1887. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1888. trf:setRotation(rot)
  1889. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1890. node:setLocalTransform(trf)
  1891. node = scene:newSceneNode("Mesh_105")
  1892. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1893. trf = Transform.new()
  1894. trf:setOrigin(Vec3.new(-17.552099, 11.845250, 9.920160))
  1895. rot = Mat3.new()
  1896. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1897. trf:setRotation(rot)
  1898. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1899. node:setLocalTransform(trf)
  1900. node = scene:newSceneNode("Mesh_104")
  1901. node:newModelComponent():loadModelResource("Assets/sponza_379_bricks_569f05873a515cf7.ankimdl")
  1902. trf = Transform.new()
  1903. trf:setOrigin(Vec3.new(-1.025117, 10.666280, -0.867799))
  1904. rot = Mat3.new()
  1905. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1906. trf:setRotation(rot)
  1907. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1908. node:setLocalTransform(trf)
  1909. node = scene:newSceneNode("Mesh_103")
  1910. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1911. trf = Transform.new()
  1912. trf:setOrigin(Vec3.new(-24.733471, 3.033149, -0.627679))
  1913. rot = Mat3.new()
  1914. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1915. trf:setRotation(rot)
  1916. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1917. node:setLocalTransform(trf)
  1918. node = scene:newSceneNode("Mesh_102")
  1919. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1920. trf = Transform.new()
  1921. trf:setOrigin(Vec3.new(22.541370, 3.033149, -0.627685))
  1922. rot = Mat3.new()
  1923. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1924. trf:setRotation(rot)
  1925. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1926. node:setLocalTransform(trf)
  1927. node = scene:newSceneNode("Mesh_101")
  1928. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1929. trf = Transform.new()
  1930. trf:setOrigin(Vec3.new(19.592480, 1.156170, 7.056126))
  1931. rot = Mat3.new()
  1932. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1933. trf:setRotation(rot)
  1934. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1935. node:setLocalTransform(trf)
  1936. node = scene:newSceneNode("Mesh_100")
  1937. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1938. trf = Transform.new()
  1939. trf:setOrigin(Vec3.new(19.592480, 1.156170, -7.846652))
  1940. rot = Mat3.new()
  1941. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1942. trf:setRotation(rot)
  1943. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1944. node:setLocalTransform(trf)
  1945. node = scene:newSceneNode("Mesh_099")
  1946. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1947. trf = Transform.new()
  1948. trf:setOrigin(Vec3.new(-20.982389, 1.156170, -7.846652))
  1949. rot = Mat3.new()
  1950. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1951. trf:setRotation(rot)
  1952. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1953. node:setLocalTransform(trf)
  1954. node = scene:newSceneNode("Mesh_098")
  1955. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1956. trf = Transform.new()
  1957. trf:setOrigin(Vec3.new(-4.313021, 3.497289, -11.169270))
  1958. rot = Mat3.new()
  1959. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1960. trf:setRotation(rot)
  1961. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1962. node:setLocalTransform(trf)
  1963. node = scene:newSceneNode("Mesh_094")
  1964. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1965. trf = Transform.new()
  1966. trf:setOrigin(Vec3.new(2.167560, 3.497289, -11.169270))
  1967. rot = Mat3.new()
  1968. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1969. trf:setRotation(rot)
  1970. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1971. node:setLocalTransform(trf)
  1972. node = scene:newSceneNode("Mesh_091")
  1973. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1974. trf = Transform.new()
  1975. trf:setOrigin(Vec3.new(-24.832109, 3.497289, 3.432414))
  1976. rot = Mat3.new()
  1977. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1978. trf:setRotation(rot)
  1979. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1980. node:setLocalTransform(trf)
  1981. node = scene:newSceneNode("Mesh_090")
  1982. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1983. trf = Transform.new()
  1984. trf:setOrigin(Vec3.new(-24.832109, 3.497289, -4.644859))
  1985. rot = Mat3.new()
  1986. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1987. trf:setRotation(rot)
  1988. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1989. node:setLocalTransform(trf)
  1990. node = scene:newSceneNode("Mesh_089")
  1991. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1992. trf = Transform.new()
  1993. trf:setOrigin(Vec3.new(15.394640, 3.497289, -11.169270))
  1994. rot = Mat3.new()
  1995. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1996. trf:setRotation(rot)
  1997. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1998. node:setLocalTransform(trf)
  1999. node = scene:newSceneNode("Mesh_088")
  2000. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  2001. trf = Transform.new()
  2002. trf:setOrigin(Vec3.new(8.641329, 3.497289, -11.169270))
  2003. rot = Mat3.new()
  2004. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2005. trf:setRotation(rot)
  2006. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2007. node:setLocalTransform(trf)
  2008. node = scene:newSceneNode("Mesh_087")
  2009. node:newModelComponent():loadModelResource("Assets/sponza_117_floor_54a39f24ac527941.ankimdl")
  2010. trf = Transform.new()
  2011. trf:setOrigin(Vec3.new(-1.077885, -0.043796, -0.614083))
  2012. rot = Mat3.new()
  2013. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2014. trf:setRotation(rot)
  2015. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2016. node:setLocalTransform(trf)
  2017. node = scene:newSceneNode("Mesh_086")
  2018. node:newModelComponent():loadModelResource("Assets/list_bricks_ed8eb2090688095e.ankimdl")
  2019. trf = Transform.new()
  2020. trf:setOrigin(Vec3.new(-1.077885, 0.019622, -0.614083))
  2021. rot = Mat3.new()
  2022. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2023. trf:setRotation(rot)
  2024. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2025. node:setLocalTransform(trf)
  2026. node = scene:newSceneNode("Mesh_085")
  2027. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2028. trf = Transform.new()
  2029. trf:setOrigin(Vec3.new(-24.851360, 3.497289, 9.920128))
  2030. rot = Mat3.new()
  2031. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2032. trf:setRotation(rot)
  2033. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2034. node:setLocalTransform(trf)
  2035. node = scene:newSceneNode("Mesh_084")
  2036. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2037. trf = Transform.new()
  2038. trf:setOrigin(Vec3.new(-24.851360, 3.497289, -11.135740))
  2039. rot = Mat3.new()
  2040. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2041. trf:setRotation(rot)
  2042. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2043. node:setLocalTransform(trf)
  2044. node = scene:newSceneNode("Mesh_083")
  2045. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2046. trf = Transform.new()
  2047. trf:setOrigin(Vec3.new(-17.494230, 1.909452, -4.582567))
  2048. rot = Mat3.new()
  2049. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 1.000000, 0.000000, -0.996195, 0.000000, 0.087156)
  2050. trf:setRotation(rot)
  2051. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2052. node:setLocalTransform(trf)
  2053. node = scene:newSceneNode("Mesh_082")
  2054. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2055. trf = Transform.new()
  2056. trf:setOrigin(Vec3.new(-17.494230, 1.909452, 3.354879))
  2057. rot = Mat3.new()
  2058. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2059. trf:setRotation(rot)
  2060. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2061. node:setLocalTransform(trf)
  2062. node = scene:newSceneNode("Mesh_081")
  2063. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2064. trf = Transform.new()
  2065. trf:setOrigin(Vec3.new(8.889674, 21.750931, 3.320574))
  2066. rot = Mat3.new()
  2067. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2068. trf:setRotation(rot)
  2069. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2070. node:setLocalTransform(trf)
  2071. node = scene:newSceneNode("Mesh_080")
  2072. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2073. trf = Transform.new()
  2074. trf:setOrigin(Vec3.new(2.421750, 21.750931, 3.139941))
  2075. rot = Mat3.new()
  2076. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2077. trf:setRotation(rot)
  2078. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2079. node:setLocalTransform(trf)
  2080. node = scene:newSceneNode("Mesh_079")
  2081. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2082. trf = Transform.new()
  2083. trf:setOrigin(Vec3.new(-4.597930, 21.750931, -4.608408))
  2084. rot = Mat3.new()
  2085. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2086. trf:setRotation(rot)
  2087. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2088. node:setLocalTransform(trf)
  2089. node = scene:newSceneNode("Mesh_078")
  2090. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2091. trf = Transform.new()
  2092. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.427776))
  2093. rot = Mat3.new()
  2094. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2095. trf:setRotation(rot)
  2096. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2097. node:setLocalTransform(trf)
  2098. node = scene:newSceneNode("Mesh_077")
  2099. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2100. trf = Transform.new()
  2101. trf:setOrigin(Vec3.new(2.421749, 21.750931, -4.608408))
  2102. rot = Mat3.new()
  2103. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2104. trf:setRotation(rot)
  2105. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2106. node:setLocalTransform(trf)
  2107. node = scene:newSceneNode("Mesh_076")
  2108. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2109. trf = Transform.new()
  2110. trf:setOrigin(Vec3.new(-4.597929, 21.750931, -4.427776))
  2111. rot = Mat3.new()
  2112. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2113. trf:setRotation(rot)
  2114. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2115. node:setLocalTransform(trf)
  2116. node = scene:newSceneNode("Mesh_075")
  2117. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2118. trf = Transform.new()
  2119. trf:setOrigin(Vec3.new(-17.670900, 21.777550, -0.611127))
  2120. rot = Mat3.new()
  2121. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2122. trf:setRotation(rot)
  2123. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2124. node:setLocalTransform(trf)
  2125. node = scene:newSceneNode("Mesh_074")
  2126. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2127. trf = Transform.new()
  2128. trf:setOrigin(Vec3.new(8.889675, 21.750931, 3.139941))
  2129. rot = Mat3.new()
  2130. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2131. trf:setRotation(rot)
  2132. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2133. node:setLocalTransform(trf)
  2134. node = scene:newSceneNode("Mesh_073")
  2135. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2136. trf = Transform.new()
  2137. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.608408))
  2138. rot = Mat3.new()
  2139. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2140. trf:setRotation(rot)
  2141. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2142. node:setLocalTransform(trf)
  2143. node = scene:newSceneNode("Mesh_072")
  2144. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2145. trf = Transform.new()
  2146. trf:setOrigin(Vec3.new(-17.490271, 21.777559, -0.611125))
  2147. rot = Mat3.new()
  2148. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2149. trf:setRotation(rot)
  2150. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2151. node:setLocalTransform(trf)
  2152. node = scene:newSceneNode("Mesh_059")
  2153. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2154. trf = Transform.new()
  2155. trf:setOrigin(Vec3.new(8.543394, 3.708220, -4.005560))
  2156. rot = Mat3.new()
  2157. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2158. trf:setRotation(rot)
  2159. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2160. node:setLocalTransform(trf)
  2161. node = scene:newSceneNode("Mesh_057")
  2162. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2163. trf = Transform.new()
  2164. trf:setOrigin(Vec3.new(8.546961, 3.039362, -3.839247))
  2165. rot = Mat3.new()
  2166. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2167. trf:setRotation(rot)
  2168. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2169. node:setLocalTransform(trf)
  2170. node = scene:newSceneNode("Mesh_054")
  2171. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2172. trf = Transform.new()
  2173. trf:setOrigin(Vec3.new(8.547236, 2.060827, -3.839273))
  2174. rot = Mat3.new()
  2175. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2176. trf:setRotation(rot)
  2177. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2178. node:setLocalTransform(trf)
  2179. node = scene:newSceneNode("Mesh_051")
  2180. node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  2181. trf = Transform.new()
  2182. trf:setOrigin(Vec3.new(15.443700, 11.964710, -0.613269))
  2183. rot = Mat3.new()
  2184. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2185. trf:setRotation(rot)
  2186. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2187. node:setLocalTransform(trf)
  2188. node = scene:newSceneNode("Mesh_050")
  2189. node:newModelComponent():loadModelResource("Assets/sponza_06_bricks_3bf0e0da0e9e2662.ankimdl")
  2190. trf = Transform.new()
  2191. trf:setOrigin(Vec3.new(-1.102677, 6.266306, -0.617628))
  2192. rot = Mat3.new()
  2193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2194. trf:setRotation(rot)
  2195. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2196. node:setLocalTransform(trf)
  2197. node = scene:newSceneNode("Mesh_049")
  2198. node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  2199. trf = Transform.new()
  2200. trf:setOrigin(Vec3.new(-1.115413, 8.744377, -0.651359))
  2201. rot = Mat3.new()
  2202. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2203. trf:setRotation(rot)
  2204. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2205. node:setLocalTransform(trf)
  2206. node = scene:newSceneNode("Mesh_047")
  2207. node:newModelComponent():loadModelResource("Assets/sponza_05_bricks_18a0c6948fe21908.ankimdl")
  2208. trf = Transform.new()
  2209. trf:setOrigin(Vec3.new(-1.118173, 7.933293, -0.624336))
  2210. rot = Mat3.new()
  2211. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2212. trf:setRotation(rot)
  2213. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2214. node:setLocalTransform(trf)
  2215. node = scene:newSceneNode("Mesh_046")
  2216. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  2217. trf = Transform.new()
  2218. trf:setOrigin(Vec3.new(-24.669149, 10.935800, -0.678738))
  2219. rot = Mat3.new()
  2220. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2221. trf:setRotation(rot)
  2222. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2223. node:setLocalTransform(trf)
  2224. node = scene:newSceneNode("Mesh_045")
  2225. node:newModelComponent():loadModelResource("Assets/sponza_00_leaf_8971879d70912750.ankimdl")
  2226. trf = Transform.new()
  2227. trf:setOrigin(Vec3.new(8.589882, 2.569567, 3.553260))
  2228. rot = Mat3.new()
  2229. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2230. trf:setRotation(rot)
  2231. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2232. node:setLocalTransform(trf)
  2233. node = scene:newSceneNode("Mesh_043")
  2234. node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  2235. trf = Transform.new()
  2236. trf:setOrigin(Vec3.new(-1.085937, 5.240654, -0.613768))
  2237. rot = Mat3.new()
  2238. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2239. trf:setRotation(rot)
  2240. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2241. node:setLocalTransform(trf)
  2242. node = scene:newSceneNode("Mesh_042")
  2243. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  2244. trf = Transform.new()
  2245. trf:setOrigin(Vec3.new(-10.812340, 1.909452, 3.602121))
  2246. rot = Mat3.new()
  2247. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2248. trf:setRotation(rot)
  2249. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2250. node:setLocalTransform(trf)
  2251. node = scene:newSceneNode("Mesh_041")
  2252. node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  2253. trf = Transform.new()
  2254. trf:setOrigin(Vec3.new(15.441240, 8.944786, -0.611002))
  2255. rot = Mat3.new()
  2256. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2257. trf:setRotation(rot)
  2258. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2259. node:setLocalTransform(trf)
  2260. node = scene:newSceneNode("Mesh_040")
  2261. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2262. trf = Transform.new()
  2263. trf:setOrigin(Vec3.new(-14.039230, 10.432990, 3.639172))
  2264. rot = Mat3.new()
  2265. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2266. trf:setRotation(rot)
  2267. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2268. node:setLocalTransform(trf)
  2269. node = scene:newSceneNode("Mesh_039")
  2270. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2271. trf = Transform.new()
  2272. trf:setOrigin(Vec3.new(-14.042070, 11.854900, 3.636552))
  2273. rot = Mat3.new()
  2274. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2275. trf:setRotation(rot)
  2276. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2277. node:setLocalTransform(trf)
  2278. node = scene:newSceneNode("Mesh_038")
  2279. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2280. trf = Transform.new()
  2281. trf:setOrigin(Vec3.new(-7.561886, 11.854900, 3.636553))
  2282. rot = Mat3.new()
  2283. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2284. trf:setRotation(rot)
  2285. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2286. node:setLocalTransform(trf)
  2287. node = scene:newSceneNode("Mesh_035")
  2288. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2289. trf = Transform.new()
  2290. trf:setOrigin(Vec3.new(-7.559046, 10.432990, 3.639172))
  2291. rot = Mat3.new()
  2292. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2293. trf:setRotation(rot)
  2294. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2295. node:setLocalTransform(trf)
  2296. node = scene:newSceneNode("Mesh_034")
  2297. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2298. trf = Transform.new()
  2299. trf:setOrigin(Vec3.new(-1.097945, 10.432990, 3.639173))
  2300. rot = Mat3.new()
  2301. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2302. trf:setRotation(rot)
  2303. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2304. node:setLocalTransform(trf)
  2305. node = scene:newSceneNode("Mesh_033")
  2306. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2307. trf = Transform.new()
  2308. trf:setOrigin(Vec3.new(-1.100785, 11.854900, 3.636554))
  2309. rot = Mat3.new()
  2310. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2311. trf:setRotation(rot)
  2312. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2313. node:setLocalTransform(trf)
  2314. node = scene:newSceneNode("Mesh_032")
  2315. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2316. trf = Transform.new()
  2317. trf:setOrigin(Vec3.new(5.370611, 11.854900, 3.636554))
  2318. rot = Mat3.new()
  2319. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2320. trf:setRotation(rot)
  2321. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2322. node:setLocalTransform(trf)
  2323. node = scene:newSceneNode("Mesh_030")
  2324. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2325. trf = Transform.new()
  2326. trf:setOrigin(Vec3.new(-14.039230, 11.854900, -4.890561))
  2327. rot = Mat3.new()
  2328. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2329. trf:setRotation(rot)
  2330. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2331. node:setLocalTransform(trf)
  2332. node = scene:newSceneNode("Mesh_029")
  2333. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2334. trf = Transform.new()
  2335. trf:setOrigin(Vec3.new(-14.042070, 10.432990, -4.893180))
  2336. rot = Mat3.new()
  2337. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2338. trf:setRotation(rot)
  2339. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2340. node:setLocalTransform(trf)
  2341. node = scene:newSceneNode("Mesh_028")
  2342. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2343. trf = Transform.new()
  2344. trf:setOrigin(Vec3.new(-7.548975, 10.432990, -4.893180))
  2345. rot = Mat3.new()
  2346. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2347. trf:setRotation(rot)
  2348. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2349. node:setLocalTransform(trf)
  2350. node = scene:newSceneNode("Mesh_027")
  2351. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2352. trf = Transform.new()
  2353. trf:setOrigin(Vec3.new(-7.546134, 11.854900, -4.890561))
  2354. rot = Mat3.new()
  2355. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2356. trf:setRotation(rot)
  2357. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2358. node:setLocalTransform(trf)
  2359. node = scene:newSceneNode("Mesh_026")
  2360. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2361. trf = Transform.new()
  2362. trf:setOrigin(Vec3.new(-1.074739, 11.854900, -4.890561))
  2363. rot = Mat3.new()
  2364. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2365. trf:setRotation(rot)
  2366. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2367. node:setLocalTransform(trf)
  2368. node = scene:newSceneNode("Mesh_025")
  2369. node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2370. trf = Transform.new()
  2371. trf:setOrigin(Vec3.new(-1.087444, 2.605249, -11.220410))
  2372. rot = Mat3.new()
  2373. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2374. trf:setRotation(rot)
  2375. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2376. node:setLocalTransform(trf)
  2377. node = scene:newSceneNode("Mesh_024")
  2378. node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2379. trf = Transform.new()
  2380. trf:setOrigin(Vec3.new(5.405448, 3.574692, 10.160410))
  2381. rot = Mat3.new()
  2382. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2383. trf:setRotation(rot)
  2384. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2385. node:setLocalTransform(trf)
  2386. node = scene:newSceneNode("Mesh_023")
  2387. node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2388. trf = Transform.new()
  2389. trf:setOrigin(Vec3.new(-7.547813, 3.574691, 10.160410))
  2390. rot = Mat3.new()
  2391. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2392. trf:setRotation(rot)
  2393. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2394. node:setLocalTransform(trf)
  2395. node = scene:newSceneNode("Mesh_022")
  2396. node:newModelComponent():loadModelResource("Assets/square_door_details_7cfbf36c17a8116c.ankimdl")
  2397. trf = Transform.new()
  2398. trf:setOrigin(Vec3.new(-1.100467, 2.109479, 10.129190))
  2399. rot = Mat3.new()
  2400. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2401. trf:setRotation(rot)
  2402. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2403. node:setLocalTransform(trf)
  2404. node = scene:newSceneNode("Mesh_021")
  2405. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2406. trf = Transform.new()
  2407. trf:setOrigin(Vec3.new(22.683060, 11.845250, 9.920127))
  2408. rot = Mat3.new()
  2409. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2410. trf:setRotation(rot)
  2411. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2412. node:setLocalTransform(trf)
  2413. node = scene:newSceneNode("Mesh_020")
  2414. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2415. trf = Transform.new()
  2416. trf:setOrigin(Vec3.new(22.683060, 11.845250, -11.135740))
  2417. rot = Mat3.new()
  2418. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2419. trf:setRotation(rot)
  2420. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2421. node:setLocalTransform(trf)
  2422. node = scene:newSceneNode("Mesh_019")
  2423. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2424. trf = Transform.new()
  2425. trf:setOrigin(Vec3.new(5.373451, 10.432990, 3.639173))
  2426. rot = Mat3.new()
  2427. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2428. trf:setRotation(rot)
  2429. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2430. node:setLocalTransform(trf)
  2431. node = scene:newSceneNode("Mesh_018")
  2432. node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2433. trf = Transform.new()
  2434. trf:setOrigin(Vec3.new(22.849421, 9.882937, -0.596651))
  2435. rot = Mat3.new()
  2436. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2437. trf:setRotation(rot)
  2438. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2439. node:setLocalTransform(trf)
  2440. node = scene:newSceneNode("Mesh_017")
  2441. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2442. trf = Transform.new()
  2443. trf:setOrigin(Vec3.new(22.664040, 11.845250, 3.432414))
  2444. rot = Mat3.new()
  2445. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2446. trf:setRotation(rot)
  2447. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2448. node:setLocalTransform(trf)
  2449. node = scene:newSceneNode("Mesh_016")
  2450. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2451. trf = Transform.new()
  2452. trf:setOrigin(Vec3.new(22.664040, 11.845250, -4.644859))
  2453. rot = Mat3.new()
  2454. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2455. trf:setRotation(rot)
  2456. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2457. node:setLocalTransform(trf)
  2458. node = scene:newSceneNode("Mesh_015")
  2459. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2460. trf = Transform.new()
  2461. trf:setOrigin(Vec3.new(11.866540, 10.432990, 3.639174))
  2462. rot = Mat3.new()
  2463. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2464. trf:setRotation(rot)
  2465. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2466. node:setLocalTransform(trf)
  2467. node = scene:newSceneNode("Mesh_014")
  2468. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2469. trf = Transform.new()
  2470. trf:setOrigin(Vec3.new(11.863700, 11.854900, 3.636555))
  2471. rot = Mat3.new()
  2472. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2473. trf:setRotation(rot)
  2474. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2475. node:setLocalTransform(trf)
  2476. node = scene:newSceneNode("Mesh_012")
  2477. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2478. trf = Transform.new()
  2479. trf:setOrigin(Vec3.new(-1.077579, 10.432990, -4.893180))
  2480. rot = Mat3.new()
  2481. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2482. trf:setRotation(rot)
  2483. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2484. node:setLocalTransform(trf)
  2485. node = scene:newSceneNode("Mesh_011")
  2486. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2487. trf = Transform.new()
  2488. trf:setOrigin(Vec3.new(-10.795048, 3.041301, -3.839247))
  2489. rot = Mat3.new()
  2490. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2491. trf:setRotation(rot)
  2492. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2493. node:setLocalTransform(trf)
  2494. node = scene:newSceneNode("Mesh_010")
  2495. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2496. trf = Transform.new()
  2497. trf:setOrigin(Vec3.new(5.383523, 10.432990, -4.893180))
  2498. rot = Mat3.new()
  2499. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2500. trf:setRotation(rot)
  2501. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2502. node:setLocalTransform(trf)
  2503. node = scene:newSceneNode("Mesh_009")
  2504. node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2505. trf = Transform.new()
  2506. trf:setOrigin(Vec3.new(-24.263260, 3.011504, -0.615574))
  2507. rot = Mat3.new()
  2508. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2509. trf:setRotation(rot)
  2510. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2511. node:setLocalTransform(trf)
  2512. node = scene:newSceneNode("Mesh_008")
  2513. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2514. trf = Transform.new()
  2515. trf:setOrigin(Vec3.new(-10.798470, 3.708220, -4.005560))
  2516. rot = Mat3.new()
  2517. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2518. trf:setRotation(rot)
  2519. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2520. node:setLocalTransform(trf)
  2521. node = scene:newSceneNode("Mesh_007")
  2522. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2523. trf = Transform.new()
  2524. trf:setOrigin(Vec3.new(-10.794630, 2.060827, -3.839273))
  2525. rot = Mat3.new()
  2526. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2527. trf:setRotation(rot)
  2528. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2529. node:setLocalTransform(trf)
  2530. node = scene:newSceneNode("Mesh_006")
  2531. node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2532. trf = Transform.new()
  2533. trf:setOrigin(Vec3.new(22.071171, 3.011504, -0.639791))
  2534. rot = Mat3.new()
  2535. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2536. trf:setRotation(rot)
  2537. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2538. node:setLocalTransform(trf)
  2539. node = scene:newSceneNode("Mesh_003")
  2540. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2541. trf = Transform.new()
  2542. trf:setOrigin(Vec3.new(5.386363, 11.854900, -4.890561))
  2543. rot = Mat3.new()
  2544. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2545. trf:setRotation(rot)
  2546. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2547. node:setLocalTransform(trf)
  2548. node = scene:newSceneNode("Mesh_002")
  2549. node:newModelComponent():loadModelResource("Assets/leaf_leaf_81e750c893cfd021.ankimdl")
  2550. trf = Transform.new()
  2551. trf:setOrigin(Vec3.new(-10.639460, 1.686283, 3.100652))
  2552. rot = Mat3.new()
  2553. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2554. trf:setRotation(rot)
  2555. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2556. node:setLocalTransform(trf)
  2557. node = scene:newSceneNode("Mesh_001")
  2558. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2559. trf = Transform.new()
  2560. trf:setOrigin(Vec3.new(11.863700, 10.432990, -4.893180))
  2561. rot = Mat3.new()
  2562. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2563. trf:setRotation(rot)
  2564. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2565. node:setLocalTransform(trf)
  2566. node = scene:newSceneNode("Mesh")
  2567. node:newModelComponent():loadModelResource("Assets/sponza_277_leaf_1925984a6862a79d.ankimdl")
  2568. trf = Transform.new()
  2569. trf:setOrigin(Vec3.new(-10.826660, 3.020378, -4.746259))
  2570. rot = Mat3.new()
  2571. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2572. trf:setRotation(rot)
  2573. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2574. node:setLocalTransform(trf)
  2575. node = scene:newSceneNode("Lamp")
  2576. lcomp = node:newLightComponent()
  2577. lcomp:setLightComponentType(LightComponentType.kDirectional)
  2578. lcomp:setDiffuseColor(Vec4.new(15.072444, 15.072444, 15.072444, 1))
  2579. lcomp:setShadowEnabled(1)
  2580. trf = Transform.new()
  2581. trf:setOrigin(Vec3.new(-0.637397, 34.433578, -6.746824))
  2582. rot = Mat3.new()
  2583. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, -0.926381, -0.376587)
  2584. trf:setRotation(rot)
  2585. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2586. node:setLocalTransform(trf)
  2587. node = scene:newSceneNode("Spot")
  2588. lcomp = node:newLightComponent()
  2589. lcomp:setLightComponentType(LightComponentType.kSpot)
  2590. lcomp:setDiffuseColor(Vec4.new(19.990450, 19.990450, 19.990450, 1))
  2591. lcomp:setShadowEnabled(1)
  2592. lcomp:setDistance(45.410000)
  2593. lcomp:setOuterAngle(0.610865)
  2594. lcomp:setInnerAngle(0.365017)
  2595. trf = Transform.new()
  2596. trf:setOrigin(Vec3.new(-2.848572, 1.500236, 2.417940))
  2597. rot = Mat3.new()
  2598. rot:setAll(0.082121, 0.000000, -0.996622, 0.996622, 0.000000, 0.082121, 0.000000, -1.000000, 0.000000)
  2599. trf:setRotation(rot)
  2600. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2601. node:setLocalTransform(trf)
  2602. node = scene:newSceneNode("Suzanne")
  2603. node:newModelComponent():loadModelResource("Assets/Suzanne_MTL_monkey_2913e2ee09fd26cb.ankimdl")
  2604. trf = Transform.new()
  2605. trf:setOrigin(Vec3.new(-15.349269, 1.508187, -2.281604))
  2606. rot = Mat3.new()
  2607. rot:setAll(-0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, -0.000000)
  2608. trf:setRotation(rot)
  2609. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2610. node:setLocalTransform(trf)
  2611. node = scene:newSceneNode("Candle")
  2612. node:newModelComponent():loadModelResource("Assets/candle_3_l.001_MTL_Candle_MTL_Flame_9eab681a977f1ff8.ankimdl")
  2613. trf = Transform.new()
  2614. trf:setOrigin(Vec3.new(-15.801370, 9.047853, -4.824662))
  2615. rot = Mat3.new()
  2616. rot:setAll(0.995664, -0.093025, -0.000000, 0.000000, 0.000000, -1.000000, 0.093025, 0.995664, 0.000000)
  2617. trf:setRotation(rot)
  2618. trf:setScale(Vec3.new(0.845972, 0.845972, 0.845972))
  2619. node:setLocalTransform(trf)
  2620. node = scene:tryFindSceneNode("Suzanne")
  2621. getEventManager():newAnimationEvent("Assets/SuzanneAction_a8e545711d9aeca3.ankianim", "Suzanne", node)