Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. #undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Config.h"
  30. #include "anki/physics/PhysicsWorld.h"
  31. #include "anki/scene/LensFlareComponent.h"
  32. #include "anki/scene/PlayerNode.h"
  33. #include "anki/scene/PlayerControllerComponent.h"
  34. #include "anki/Gr.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. #define PLAYER 0
  40. #define MOUSE 1
  41. Bool profile = false;
  42. //==============================================================================
  43. Error init()
  44. {
  45. Error err = ErrorCode::NONE;
  46. ANKI_LOGI("Other init...");
  47. SpotLight* spot;
  48. PointLight* point;
  49. MoveComponent* move;
  50. LightComponent* lightc;
  51. SceneGraph& scene = app->getSceneGraph();
  52. MainRenderer& renderer = app->getMainRenderer();
  53. ResourceManager& resources = app->getResourceManager();
  54. scene.setAmbientColor(Vec4(1.0) * 0.0);
  55. renderer.getOffscreenRenderer().getPps().setFog(Vec3(1.0, 0.9, 0.9), 0.7);
  56. if(getenv("PROFILE"))
  57. {
  58. profile = true;
  59. app->setTimerTick(0.0);
  60. }
  61. // camera
  62. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  63. if(err)
  64. return err;
  65. const F32 ang = 55.0;
  66. cam->setAll(renderer.getAspectRatio() * toRad(ang), toRad(ang), 0.2, 300.0);
  67. scene.setActiveCamera(cam);
  68. cam->getComponent<MoveComponent>().setLocalTransform(Transform(
  69. Vec4(0.0), Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))), 1.0));
  70. #if !PLAYER
  71. cam->getComponent<MoveComponent>().setLocalTransform(Transform(
  72. // Vec4(147.392776, -10.132728, 16.607138, 0.0),
  73. Vec4(98.994728, -10.601542, 16.376123, 0),
  74. Mat3x4(Euler(toRad(0.0), toRad(-90.0), toRad(0.0))),
  75. // Mat3x4::getIdentity(),
  76. 1.0));
  77. #endif
  78. #if 0
  79. {
  80. ReflectionProbe* refl;
  81. scene.newSceneNode<ReflectionProbe>("refl", refl, 68.0f);
  82. move = refl->tryGetComponent<MoveComponent>();
  83. move->setLocalOrigin(Vec4(0.0, 10, 0, 0));
  84. ReflectionProxy* proxy;
  85. scene.newSceneNode<ReflectionProxy>("proxy", proxy, 100.0, 15.0, 10.0);
  86. move = proxy->tryGetComponent<MoveComponent>();
  87. move->setLocalOrigin(Vec4(0.0, 12, -15, 0));
  88. }
  89. #endif
  90. #if 0
  91. PointLight* plight;
  92. scene.newSceneNode<PointLight>("spot0", plight);
  93. lightc = plight->tryGetComponent<LightComponent>();
  94. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  95. lightc->setSpecularColor(Vec4(1.2));
  96. lightc->setDistance(5.0);
  97. move = plight->tryGetComponent<MoveComponent>();
  98. move->setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0),
  99. Mat3x4::getIdentity(), 1.0));
  100. #endif
  101. #if 0
  102. SpotLight* light;
  103. scene.newSceneNode<SpotLight>("spot0", light);
  104. lightc = light->tryGetComponent<LightComponent>();
  105. lightc->setOuterAngle(toRad(45.0));
  106. lightc->setInnerAngle(toRad(15.0));
  107. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  108. lightc->setSpecularColor(Vec4(1.2));
  109. lightc->setDistance(5.0);
  110. move = light->tryGetComponent<MoveComponent>();
  111. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  112. Mat3x4::getIdentity(), 1.0));
  113. #endif
  114. #if 0
  115. err = scene.newSceneNode<SpotLight>("spot1", spot);
  116. if(err) return err;
  117. spot->setOuterAngle(toRad(45.0));
  118. spot->setInnerAngle(toRad(15.0));
  119. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  120. Mat3x4::getIdentity(), 1.0));
  121. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  122. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  123. spot->setDistance(30.0);
  124. spot->setShadowEnabled(true);
  125. #endif
  126. #if 0
  127. // Vase point lights
  128. F32 x = 8.5;
  129. F32 y = 2.25;
  130. F32 z = 2.49;
  131. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  132. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  133. for(U i = 0; i < vaseLightPos.getSize(); i++)
  134. {
  135. Vec4 lightPos = vaseLightPos[i].xyz0();
  136. PointLight* point;
  137. err = scene.newSceneNode<PointLight>(
  138. ("vase_plight" + std::to_string(i)).c_str(), point);
  139. if(err) return err;
  140. point->setRadius(2.0);
  141. point->setLocalOrigin(lightPos);
  142. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  143. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  144. //if(i == 0)
  145. {
  146. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  147. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  148. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  149. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  150. }
  151. LightEvent* event;
  152. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  153. if(err) return err;
  154. event->setRadiusMultiplier(0.2);
  155. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  156. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  157. event->setReanimate(true);
  158. JitterMoveEvent* mevent;
  159. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  160. mevent->setPositionLimits(
  161. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  162. mevent->setReanimate(true);
  163. ParticleEmitter* pe;
  164. /**/
  165. if(i == 0)
  166. {
  167. err = scene.newSceneNode<ParticleEmitter>(
  168. "pefire", pe, "particles/fire.ankipart");
  169. if(err) return err;
  170. pe->setLocalOrigin(lightPos);
  171. err = scene.newSceneNode<ParticleEmitter>(
  172. "pesmoke", pe, "particles/smoke.ankipart");
  173. if(err) return err;
  174. pe->setLocalOrigin(lightPos);
  175. }
  176. else
  177. {
  178. InstanceNode* instance;
  179. err = scene.newSceneNode<InstanceNode>(
  180. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  181. if(err) return err;
  182. instance->setLocalOrigin(lightPos);
  183. SceneNode& sn = scene.findSceneNode("pefire");
  184. sn.addChild(instance);
  185. err = scene.newSceneNode<InstanceNode>(
  186. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  187. if(err) return err;
  188. instance->setLocalOrigin(lightPos);
  189. scene.findSceneNode("pesmoke").addChild(instance);
  190. }
  191. /*{
  192. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  193. "particles/sparks.ankipart");
  194. pe->setLocalOrigin(lightPos);
  195. }*/
  196. }
  197. #endif
  198. #if 0
  199. // horse
  200. err = scene.newSceneNode<ModelNode>("horse", horse,
  201. "models/horse/horse.ankimdl");
  202. if(err) return err;
  203. horse->getComponent<MoveComponent>().setLocalTransform(
  204. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  205. #endif
  206. if(0)
  207. {
  208. err = scene.newSceneNode<PointLight>("plight0", point);
  209. if(err)
  210. return err;
  211. lightc = point->tryGetComponent<LightComponent>();
  212. lightc->setDistance(2.2);
  213. lightc->setDiffuseColor(Vec4(1.0));
  214. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  215. move = point->tryGetComponent<MoveComponent>();
  216. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  217. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  218. }
  219. {
  220. ScriptResourcePtr script;
  221. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  222. if(err)
  223. return err;
  224. err = app->getScriptManager().evalString(script->getSource());
  225. if(err)
  226. return err;
  227. }
  228. /*{
  229. SceneNode* node = scene.tryFindSceneNode("Point_026");
  230. LightEvent* event = scene.getEventManager().newEvent<LightEvent>(
  231. 0.0f, 50.0f, node);
  232. event->setIntensityMultiplier(Vec4(1.5));
  233. event->setFrequency(3.0, 0.1);
  234. }*/
  235. #if PLAYER
  236. PlayerNode* pnode;
  237. scene.newSceneNode<PlayerNode>(
  238. "player", pnode, Vec4(147.392776, -11.132728, 16.607138, 0.0));
  239. pnode->addChild(cam);
  240. #endif
  241. #if 0
  242. {
  243. ModelNode* fog;
  244. scene.newSceneNode<ModelNode>("fog", fog,
  245. "models/fog/volumetric_fog_box.ankimdl");
  246. MoveComponent& move = fog->getComponent<MoveComponent>();
  247. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  248. move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0));
  249. move.setLocalScale(100.0);
  250. }
  251. #endif
  252. return ErrorCode::NONE;
  253. }
  254. //==============================================================================
  255. #if 0
  256. /// The func pools the stdinListener for string in the console, if
  257. /// there are any it executes them with scriptingEngine
  258. void execStdinScpripts()
  259. {
  260. while(1)
  261. {
  262. std::string cmd = StdinListenerSingleton::get().getLine();
  263. if(cmd.length() < 1)
  264. {
  265. break;
  266. }
  267. try
  268. {
  269. ScriptManagerSingleton::get().evalString(cmd.c_str());
  270. }
  271. catch(Exception& e)
  272. {
  273. ANKI_LOGE(e.what());
  274. }
  275. }
  276. }
  277. #endif
  278. //==============================================================================
  279. Error mainLoopExtra(App& app, void*, Bool& quit)
  280. {
  281. Error err = ErrorCode::NONE;
  282. F32 dist = 0.1;
  283. F32 ang = toRad(2.5);
  284. F32 scale = 0.01;
  285. F32 mouseSensivity = 9.0;
  286. quit = false;
  287. SceneGraph& scene = app.getSceneGraph();
  288. Input& in = app.getInput();
  289. MainRenderer& renderer = app.getMainRenderer();
  290. if(in.getKey(KeyCode::ESCAPE))
  291. {
  292. quit = true;
  293. return err;
  294. }
  295. // move the camera
  296. static MoveComponent* mover =
  297. &scene.getActiveCamera().getComponent<MoveComponent>();
  298. if(in.getKey(KeyCode::_1))
  299. {
  300. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  301. }
  302. if(in.getKey(KeyCode::_2))
  303. {
  304. mover = &scene.findSceneNode("proxy").getComponent<MoveComponent>();
  305. }
  306. if(in.getKey(KeyCode::_3))
  307. {
  308. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  309. }
  310. if(in.getKey(KeyCode::_4))
  311. {
  312. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  313. }
  314. if(in.getKey(KeyCode::_5))
  315. {
  316. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  317. }
  318. if(in.getKey(KeyCode::_6))
  319. {
  320. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  321. }
  322. if(in.getKey(KeyCode::_7))
  323. {
  324. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  325. }
  326. if(in.getKey(KeyCode::L) == 1)
  327. {
  328. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  329. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  330. }
  331. if(in.getKey(KeyCode::F1) == 1)
  332. {
  333. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  334. }
  335. if(in.getKey(KeyCode::F2) == 1)
  336. {
  337. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  338. }
  339. if(in.getKey(KeyCode::F3) == 1)
  340. {
  341. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  342. }
  343. if(in.getKey(KeyCode::F4) == 1)
  344. {
  345. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  346. }
  347. if(in.getKey(KeyCode::F5) == 1)
  348. {
  349. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  350. }
  351. if(in.getKey(KeyCode::F6) == 1)
  352. {
  353. renderer.getDbg().switchDepthTestEnabled();
  354. }
  355. if(in.getKey(KeyCode::F12) == 1)
  356. {
  357. printf("F12\n");
  358. scene.getActiveCamera()
  359. .getComponent<FrustumComponent>()
  360. .markShapeForUpdate();
  361. scene.getActiveCamera()
  362. .getComponent<FrustumComponent>()
  363. .markTransformForUpdate();
  364. }
  365. #if !PLAYER
  366. if(in.getKey(KeyCode::UP))
  367. mover->rotateLocalX(ang);
  368. if(in.getKey(KeyCode::DOWN))
  369. mover->rotateLocalX(-ang);
  370. if(in.getKey(KeyCode::LEFT))
  371. mover->rotateLocalY(ang);
  372. if(in.getKey(KeyCode::RIGHT))
  373. mover->rotateLocalY(-ang);
  374. if(in.getKey(KeyCode::A))
  375. {
  376. mover->moveLocalX(-dist);
  377. }
  378. if(in.getKey(KeyCode::D))
  379. mover->moveLocalX(dist);
  380. if(in.getKey(KeyCode::Z))
  381. mover->moveLocalY(dist);
  382. if(in.getKey(KeyCode::SPACE))
  383. mover->moveLocalY(-dist);
  384. if(in.getKey(KeyCode::W))
  385. mover->moveLocalZ(-dist);
  386. if(in.getKey(KeyCode::S))
  387. mover->moveLocalZ(dist);
  388. if(in.getKey(KeyCode::Q))
  389. mover->rotateLocalZ(ang);
  390. if(in.getKey(KeyCode::E))
  391. mover->rotateLocalZ(-ang);
  392. if(in.getKey(KeyCode::PAGEUP))
  393. {
  394. mover->scale(scale);
  395. }
  396. if(in.getKey(KeyCode::PAGEDOWN))
  397. {
  398. mover->scale(-scale);
  399. }
  400. #endif
  401. #if !PLAYER && MOUSE
  402. if(in.getMousePosition() != Vec2(0.0) && !profile)
  403. {
  404. // printf("%f %f\n", in.getMousePosition().x(),
  405. // in.getMousePosition().y());
  406. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  407. * renderer.getAspectRatio();
  408. mover->rotateLocalY(angY);
  409. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  410. }
  411. #endif
  412. // execStdinScpripts();
  413. if(profile && app.getGlobalTimestamp() == 500)
  414. {
  415. quit = true;
  416. return err;
  417. }
  418. return err;
  419. }
  420. //==============================================================================
  421. Error initSubsystems(int argc, char* argv[])
  422. {
  423. Error err = ErrorCode::NONE;
  424. // Config
  425. Config config;
  426. config.set("dbg.enabled", false);
  427. config.set("is.sm.bilinearEnabled", true);
  428. config.set("is.groundLightEnabled", false);
  429. config.set("is.sm.enabled", true);
  430. config.set("is.sm.maxLights", 16);
  431. config.set("is.sm.poissonEnabled", true);
  432. config.set("is.sm.resolution", 1024);
  433. config.set("lf.maxFlares", 32);
  434. config.set("pps.enabled", false);
  435. config.set("pps.bloom.enabled", true);
  436. config.set("pps.bloom.renderingQuality", 0.5);
  437. config.set("pps.bloom.blurringDist", 1.0);
  438. config.set("pps.bloom.blurringIterationsCount", 3);
  439. config.set("pps.bloom.threshold", 2.0);
  440. config.set("pps.bloom.scale", 2.0);
  441. config.set("pps.bloom.samples", 17);
  442. config.set("pps.ssao.blurringIterationsCount", 2);
  443. config.set("pps.ssao.enabled", true);
  444. config.set("pps.ssao.renderingQuality", 0.35);
  445. config.set("pps.bl.enabled", true);
  446. config.set("pps.bl.blurringIterationsCount", 2);
  447. config.set("pps.bl.sideBlurFactor", 1.0);
  448. config.set("pps.sslf.enabled", true);
  449. config.set("pps.sharpen", true);
  450. config.set("renderingQuality", 1.0);
  451. config.set("width", 1920);
  452. config.set("height", 1088);
  453. config.set("lodDistance", 20.0);
  454. config.set("samples", 1);
  455. config.set("tessellation", true);
  456. // config.set("maxTextureSize", 256);
  457. config.set("ir.enabled", true);
  458. // config.set("ir.clusterSizeZ", 32);
  459. config.set("sslr.enabled", false);
  460. config.set("ir.rendererSize", 64);
  461. config.set("ir.clusterSizeZ", 16);
  462. config.set("fullscreenDesktopResolution", false);
  463. // config.set("clusterSizeZ", 16);
  464. config.set("debugContext", false);
  465. if(getenv("ANKI_DATA_PATH"))
  466. {
  467. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  468. }
  469. else
  470. {
  471. config.set("dataPaths", "assets");
  472. }
  473. config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10);
  474. // config.set("maxTextureSize", 256);
  475. // config.set("lodDistance", 3.0);
  476. app = new App;
  477. err = app->create(config, allocAligned, nullptr);
  478. if(err)
  479. return err;
  480. // Input
  481. #if MOUSE
  482. app->getInput().lockCursor(true);
  483. app->getInput().hideCursor(true);
  484. app->getInput().moveCursor(Vec2(0.0));
  485. #endif
  486. return err;
  487. }
  488. //==============================================================================
  489. int main(int argc, char* argv[])
  490. {
  491. Error err = ErrorCode::NONE;
  492. err = initSubsystems(argc, argv);
  493. if(!err)
  494. {
  495. err = init();
  496. }
  497. if(!err)
  498. {
  499. err = app->mainLoop(mainLoopExtra, nullptr);
  500. }
  501. if(err)
  502. {
  503. ANKI_LOGE("Error reported. See previous messages");
  504. }
  505. else
  506. {
  507. delete app;
  508. ANKI_LOGI("Bye!!");
  509. }
  510. return 0;
  511. }