Drawer.h 1.2 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/Common.h>
  7. #include <AnKi/Resource/RenderingKey.h>
  8. #include <AnKi/Gr.h>
  9. namespace anki {
  10. // Forward
  11. class Renderer;
  12. class RenderableQueueElement;
  13. /// @addtogroup renderer
  14. /// @{
  15. /// @memberof RenderableDrawer.
  16. class RenderableDrawerArguments
  17. {
  18. public:
  19. // The matrices are whatever the drawing needs. Sometimes they contain jittering and sometimes they don't.
  20. Mat3x4 m_viewMatrix;
  21. Mat3x4 m_cameraTransform;
  22. Mat4 m_viewProjectionMatrix;
  23. Mat4 m_previousViewProjectionMatrix;
  24. Sampler* m_sampler;
  25. };
  26. /// It uses the render queue to batch and render.
  27. class RenderableDrawer
  28. {
  29. friend class RenderTask;
  30. public:
  31. RenderableDrawer() = default;
  32. ~RenderableDrawer();
  33. void drawRange(const RenderableDrawerArguments& args, const RenderableQueueElement* begin, const RenderableQueueElement* end,
  34. CommandBufferPtr& cmdb);
  35. private:
  36. class Context;
  37. void flushDrawcall(Context& ctx);
  38. void drawSingle(const RenderableQueueElement* renderEl, Context& ctx);
  39. };
  40. /// @}
  41. } // end namespace anki