FinalComposite.cpp 6.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/DownscaleBlur.h>
  14. #include <AnKi/Renderer/UiStage.h>
  15. #include <AnKi/Renderer/MotionVectors.h>
  16. #include <AnKi/Util/Logger.h>
  17. #include <AnKi/Core/ConfigSet.h>
  18. namespace anki {
  19. Error FinalComposite::initInternal()
  20. {
  21. ANKI_R_LOGV("Initializing final composite");
  22. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  23. m_fbDescr.m_colorAttachmentCount = 1;
  24. m_fbDescr.bake();
  25. // Progs
  26. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/FinalComposite.ankiprogbin", m_prog));
  27. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  28. variantInitInfo.addMutation("FILM_GRAIN", (ConfigSet::getSingleton().getRFilmGrainStrength() > 0.0) ? 1 : 0);
  29. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  30. variantInitInfo.addConstant("kLutSize", U32(kLutSize));
  31. variantInitInfo.addConstant("kFramebufferSize", getRenderer().getPostProcessResolution());
  32. variantInitInfo.addConstant("kMotionBlurSamples", ConfigSet::getSingleton().getRMotionBlurSamples());
  33. for(U32 dbg = 0; dbg < 2; ++dbg)
  34. {
  35. const ShaderProgramResourceVariant* variant;
  36. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  37. m_prog->getOrCreateVariant(variantInitInfo, variant);
  38. m_grProgs[dbg].reset(&variant->getProgram());
  39. }
  40. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/VisualizeRenderTarget.ankiprogbin", m_defaultVisualizeRenderTargetProg));
  41. const ShaderProgramResourceVariant* variant;
  42. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  43. m_defaultVisualizeRenderTargetGrProg.reset(&variant->getProgram());
  44. return Error::kNone;
  45. }
  46. Error FinalComposite::init()
  47. {
  48. const Error err = initInternal();
  49. if(err)
  50. {
  51. ANKI_R_LOGE("Failed to init final composite");
  52. }
  53. return err;
  54. }
  55. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  56. {
  57. m_lut.reset(nullptr);
  58. ANKI_CHECK(ResourceManager::getSingleton().loadResource(filename, m_lut));
  59. ANKI_ASSERT(m_lut->getWidth() == kLutSize);
  60. ANKI_ASSERT(m_lut->getHeight() == kLutSize);
  61. ANKI_ASSERT(m_lut->getDepth() == kLutSize);
  62. return Error::kNone;
  63. }
  64. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  65. {
  66. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  67. // Create the pass
  68. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  69. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  70. run(ctx, rgraphCtx);
  71. });
  72. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget});
  73. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kFramebufferWrite);
  74. if(ConfigSet::getSingleton().getRDbg())
  75. {
  76. pass.newTextureDependency(getRenderer().getDbg().getRt(), TextureUsageBit::kSampledFragment);
  77. }
  78. pass.newTextureDependency(getRenderer().getScale().getTonemappedRt(), TextureUsageBit::kSampledFragment);
  79. pass.newTextureDependency(getRenderer().getBloom().getRt(), TextureUsageBit::kSampledFragment);
  80. pass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSampledFragment);
  81. pass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledFragment);
  82. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  83. ShaderProgramPtr debugProgram;
  84. const Bool hasDebugRt = getRenderer().getCurrentDebugRenderTarget(dbgRts, debugProgram);
  85. if(hasDebugRt)
  86. {
  87. for(const RenderTargetHandle& handle : dbgRts)
  88. {
  89. if(handle.isValid())
  90. {
  91. pass.newTextureDependency(handle, TextureUsageBit::kSampledFragment);
  92. }
  93. }
  94. }
  95. }
  96. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  97. {
  98. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  99. const Bool dbgEnabled = ConfigSet::getSingleton().getRDbg();
  100. Array<RenderTargetHandle, kMaxDebugRenderTargets> dbgRts;
  101. ShaderProgramPtr optionalDebugProgram;
  102. const Bool hasDebugRt = getRenderer().getCurrentDebugRenderTarget(dbgRts, optionalDebugProgram);
  103. // Bind program
  104. if(hasDebugRt && optionalDebugProgram.isCreated())
  105. {
  106. cmdb->bindShaderProgram(optionalDebugProgram.get());
  107. }
  108. else if(hasDebugRt)
  109. {
  110. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg.get());
  111. }
  112. else
  113. {
  114. cmdb->bindShaderProgram(m_grProgs[dbgEnabled].get());
  115. }
  116. // Bind stuff
  117. if(!hasDebugRt)
  118. {
  119. cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  120. cmdb->bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp.get());
  121. cmdb->bindSampler(0, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
  122. rgraphCtx.bindColorTexture(0, 3, getRenderer().getScale().getTonemappedRt());
  123. rgraphCtx.bindColorTexture(0, 4, getRenderer().getBloom().getRt());
  124. cmdb->bindTexture(0, 5, &m_lut->getTextureView());
  125. rgraphCtx.bindColorTexture(0, 6, getRenderer().getMotionVectors().getMotionVectorsRt());
  126. rgraphCtx.bindTexture(0, 7, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  127. if(dbgEnabled)
  128. {
  129. rgraphCtx.bindColorTexture(0, 8, getRenderer().getDbg().getRt());
  130. }
  131. const UVec4 pc(0, 0, floatBitsToUint(ConfigSet::getSingleton().getRFilmGrainStrength()), getRenderer().getFrameCount() & kMaxU32);
  132. cmdb->setPushConstants(&pc, sizeof(pc));
  133. }
  134. else
  135. {
  136. cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  137. U32 count = 1;
  138. for(const RenderTargetHandle& handle : dbgRts)
  139. {
  140. if(handle.isValid())
  141. {
  142. rgraphCtx.bindColorTexture(0, count++, handle);
  143. }
  144. }
  145. }
  146. cmdb->setViewport(0, 0, getRenderer().getPostProcessResolution().x(), getRenderer().getPostProcessResolution().y());
  147. drawQuad(cmdb);
  148. // Draw UI
  149. getRenderer().getUiStage().draw(getRenderer().getPostProcessResolution().x(), getRenderer().getPostProcessResolution().y(), ctx, cmdb);
  150. }
  151. } // end namespace anki