GBuffer.cpp 8.8 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/GBuffer.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/RenderQueue.h>
  8. #include <AnKi/Renderer/VrsSriGeneration.h>
  9. #include <AnKi/Renderer/Scale.h>
  10. #include <AnKi/Util/Logger.h>
  11. #include <AnKi/Util/Tracer.h>
  12. #include <AnKi/Core/ConfigSet.h>
  13. namespace anki {
  14. GBuffer::~GBuffer()
  15. {
  16. }
  17. Error GBuffer::init()
  18. {
  19. const Error err = initInternal();
  20. if(err)
  21. {
  22. ANKI_R_LOGE("Failed to initialize g-buffer pass");
  23. }
  24. return err;
  25. }
  26. Error GBuffer::initInternal()
  27. {
  28. ANKI_R_LOGV("Initializing GBuffer. Resolution %ux%u", getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  29. // RTs
  30. static constexpr Array<const char*, 2> depthRtNames = {{"GBuffer depth #0", "GBuffer depth #1"}};
  31. for(U32 i = 0; i < 2; ++i)
  32. {
  33. const TextureUsageBit usage = TextureUsageBit::kAllSampled | TextureUsageBit::kAllFramebuffer;
  34. TextureInitInfo texinit =
  35. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  36. getRenderer().getDepthNoStencilFormat(), usage, depthRtNames[i]);
  37. m_depthRts[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  38. }
  39. static constexpr Array<const char*, kGBufferColorRenderTargetCount> rtNames = {{"GBuffer rt0", "GBuffer rt1", "GBuffer rt2", "GBuffer rt3"}};
  40. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  41. {
  42. m_colorRtDescrs[i] = getRenderer().create2DRenderTargetDescription(
  43. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), kGBufferColorRenderTargetFormats[i], rtNames[i]);
  44. m_colorRtDescrs[i].bake();
  45. }
  46. // FB descr
  47. AttachmentLoadOperation loadop = AttachmentLoadOperation::kDontCare;
  48. #if ANKI_EXTRA_CHECKS
  49. loadop = AttachmentLoadOperation::kClear;
  50. #endif
  51. m_fbDescr.m_colorAttachmentCount = kGBufferColorRenderTargetCount;
  52. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  53. {
  54. m_fbDescr.m_colorAttachments[i].m_loadOperation = loadop;
  55. m_fbDescr.m_colorAttachments[i].m_clearValue.m_colorf = {1.0f, 0.0f, 1.0f, 0.0f};
  56. }
  57. m_fbDescr.m_colorAttachments[3].m_loadOperation = AttachmentLoadOperation::kClear;
  58. m_fbDescr.m_colorAttachments[3].m_clearValue.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
  59. m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kClear;
  60. m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
  61. m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
  62. if(GrManager::getSingleton().getDeviceCapabilities().m_vrs && ConfigSet::getSingleton().getRVrs())
  63. {
  64. m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  65. m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  66. }
  67. m_fbDescr.bake();
  68. return Error::kNone;
  69. }
  70. void GBuffer::runInThread(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx) const
  71. {
  72. ANKI_TRACE_SCOPED_EVENT(RGBuffer);
  73. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  74. const U32 threadId = rgraphCtx.m_currentSecondLevelCommandBufferIndex;
  75. const U32 threadCount = rgraphCtx.m_secondLevelCommandBufferCount;
  76. // Get some stuff
  77. const U32 earlyZCount = ctx.m_renderQueue->m_earlyZRenderables.getSize();
  78. const U32 problemSize = ctx.m_renderQueue->m_renderables.getSize() + earlyZCount;
  79. U32 start, end;
  80. splitThreadedProblem(threadId, threadCount, problemSize, start, end);
  81. if(end == start) [[unlikely]]
  82. {
  83. return;
  84. }
  85. // Set some state, leave the rest to default
  86. cmdb->setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  87. const I32 earlyZStart = max(I32(start), 0);
  88. const I32 earlyZEnd = min(I32(end), I32(earlyZCount));
  89. const I32 colorStart = max(I32(start) - I32(earlyZCount), 0);
  90. const I32 colorEnd = I32(end) - I32(earlyZCount);
  91. cmdb->setRasterizationOrder(RasterizationOrder::kRelaxed);
  92. const Bool enableVrs =
  93. GrManager::getSingleton().getDeviceCapabilities().m_vrs && ConfigSet::getSingleton().getRVrs() && ConfigSet::getSingleton().getRGBufferVrs();
  94. if(enableVrs)
  95. {
  96. // Just set some low value, the attachment will take over
  97. cmdb->setVrsRate(VrsRate::k1x1);
  98. }
  99. RenderableDrawerArguments args;
  100. args.m_viewMatrix = ctx.m_matrices.m_view;
  101. args.m_cameraTransform = ctx.m_matrices.m_cameraTransform;
  102. args.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjectionJitter;
  103. args.m_previousViewProjectionMatrix = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection;
  104. args.m_sampler = getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get();
  105. // First do early Z (if needed)
  106. if(earlyZStart < earlyZEnd)
  107. {
  108. for(U32 i = 0; i < kGBufferColorRenderTargetCount; ++i)
  109. {
  110. cmdb->setColorChannelWriteMask(i, ColorBit::kNone);
  111. }
  112. ANKI_ASSERT(earlyZStart < earlyZEnd && earlyZEnd <= I32(earlyZCount));
  113. getRenderer().getSceneDrawer().drawRange(args, ctx.m_renderQueue->m_earlyZRenderables.getBegin() + earlyZStart,
  114. ctx.m_renderQueue->m_earlyZRenderables.getBegin() + earlyZEnd, cmdb);
  115. // Restore state for the color write
  116. if(colorStart < colorEnd)
  117. {
  118. for(U32 i = 0; i < kGBufferColorRenderTargetCount; ++i)
  119. {
  120. cmdb->setColorChannelWriteMask(i, ColorBit::kAll);
  121. }
  122. }
  123. }
  124. // Do the color writes
  125. if(colorStart < colorEnd)
  126. {
  127. cmdb->setDepthCompareOperation(CompareOperation::kLessEqual);
  128. ANKI_ASSERT(colorStart < colorEnd && colorEnd <= I32(ctx.m_renderQueue->m_renderables.getSize()));
  129. getRenderer().getSceneDrawer().drawRange(args, ctx.m_renderQueue->m_renderables.getBegin() + colorStart,
  130. ctx.m_renderQueue->m_renderables.getBegin() + colorEnd, cmdb);
  131. }
  132. }
  133. void GBuffer::importRenderTargets(RenderingContext& ctx)
  134. {
  135. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  136. if(m_runCtx.m_crntFrameDepthRt.isValid()) [[likely]]
  137. {
  138. // Already imported once
  139. m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
  140. m_runCtx.m_prevFrameDepthRt = rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get());
  141. }
  142. else
  143. {
  144. m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
  145. m_runCtx.m_prevFrameDepthRt =
  146. rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get(), TextureUsageBit::kSampledFragment);
  147. }
  148. }
  149. void GBuffer::populateRenderGraph(RenderingContext& ctx)
  150. {
  151. ANKI_TRACE_SCOPED_EVENT(RGBuffer);
  152. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  153. const Bool enableVrs =
  154. GrManager::getSingleton().getDeviceCapabilities().m_vrs && ConfigSet::getSingleton().getRVrs() && ConfigSet::getSingleton().getRGBufferVrs();
  155. const Bool fbDescrHasVrs = m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
  156. if(enableVrs != fbDescrHasVrs)
  157. {
  158. // Re-bake the FB descriptor if the VRS state has changed
  159. if(enableVrs)
  160. {
  161. m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  162. m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  163. }
  164. else
  165. {
  166. m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
  167. m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
  168. }
  169. m_fbDescr.bake();
  170. }
  171. // Create RTs
  172. Array<RenderTargetHandle, kMaxColorRenderTargets> rts;
  173. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  174. {
  175. m_runCtx.m_colorRts[i] = rgraph.newRenderTarget(m_colorRtDescrs[i]);
  176. rts[i] = m_runCtx.m_colorRts[i];
  177. }
  178. RenderTargetHandle sriRt;
  179. if(enableVrs)
  180. {
  181. sriRt = getRenderer().getVrsSriGeneration().getSriRt();
  182. }
  183. // Create pass
  184. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("GBuffer");
  185. pass.setFramebufferInfo(m_fbDescr, ConstWeakArray<RenderTargetHandle>(&rts[0], kGBufferColorRenderTargetCount), m_runCtx.m_crntFrameDepthRt,
  186. sriRt);
  187. pass.setWork(
  188. computeNumberOfSecondLevelCommandBuffers(ctx.m_renderQueue->m_earlyZRenderables.getSize() + ctx.m_renderQueue->m_renderables.getSize()),
  189. [this, &ctx](RenderPassWorkContext& rgraphCtx) {
  190. runInThread(ctx, rgraphCtx);
  191. });
  192. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  193. {
  194. pass.newTextureDependency(m_runCtx.m_colorRts[i], TextureUsageBit::kFramebufferWrite);
  195. }
  196. TextureSubresourceInfo subresource(DepthStencilAspectBit::kDepth);
  197. pass.newTextureDependency(m_runCtx.m_crntFrameDepthRt, TextureUsageBit::kAllFramebuffer, subresource);
  198. if(enableVrs)
  199. {
  200. pass.newTextureDependency(sriRt, TextureUsageBit::kFramebufferShadingRate);
  201. }
  202. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kStorageGeometryRead | BufferUsageBit::kStorageFragmentRead);
  203. }
  204. } // end namespace anki