MotionVectors.cpp 6.3 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MotionVectors.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/RenderQueue.h>
  9. #include <AnKi/Core/ConfigSet.h>
  10. namespace anki {
  11. Error MotionVectors::init()
  12. {
  13. const Error err = initInternal();
  14. if(err)
  15. {
  16. ANKI_R_LOGE("Failed to initialize motion vectors");
  17. }
  18. return err;
  19. }
  20. Error MotionVectors::initInternal()
  21. {
  22. ANKI_R_LOGV("Initializing motion vectors");
  23. // Prog
  24. CString progFname = (ConfigSet::getSingleton().getRPreferCompute()) ? "ShaderBinaries/MotionVectorsCompute.ankiprogbin"
  25. : "ShaderBinaries/MotionVectorsRaster.ankiprogbin";
  26. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_prog));
  27. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  28. variantInitInfo.addConstant("kFramebufferSize", UVec2(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y()));
  29. const ShaderProgramResourceVariant* variant;
  30. m_prog->getOrCreateVariant(variantInitInfo, variant);
  31. m_grProg.reset(&variant->getProgram());
  32. // RTs
  33. m_motionVectorsRtDescr = getRenderer().create2DRenderTargetDescription(
  34. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
  35. m_motionVectorsRtDescr.bake();
  36. TextureUsageBit historyLengthUsage = TextureUsageBit::kAllSampled;
  37. if(ConfigSet::getSingleton().getRPreferCompute())
  38. {
  39. historyLengthUsage |= TextureUsageBit::kImageComputeWrite;
  40. }
  41. else
  42. {
  43. historyLengthUsage |= TextureUsageBit::kFramebufferWrite;
  44. }
  45. TextureInitInfo historyLengthTexInit =
  46. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  47. Format::kR8_Unorm, historyLengthUsage, "MotionVectorsHistoryLen#1");
  48. m_historyLengthTextures[0] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  49. historyLengthTexInit.setName("MotionVectorsHistoryLen#2");
  50. m_historyLengthTextures[1] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  51. m_fbDescr.m_colorAttachmentCount = 2;
  52. m_fbDescr.bake();
  53. return Error::kNone;
  54. }
  55. void MotionVectors::populateRenderGraph(RenderingContext& ctx)
  56. {
  57. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  58. m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
  59. const U32 writeHistoryLenTexIdx = getRenderer().getFrameCount() & 1;
  60. const U32 readHistoryLenTexIdx = !writeHistoryLenTexIdx;
  61. if(m_historyLengthTexturesImportedOnce) [[likely]]
  62. {
  63. m_runCtx.m_historyLengthWriteRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get());
  64. m_runCtx.m_historyLengthReadRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get());
  65. }
  66. else
  67. {
  68. m_runCtx.m_historyLengthWriteRtHandle =
  69. rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  70. m_runCtx.m_historyLengthReadRtHandle =
  71. rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  72. m_historyLengthTexturesImportedOnce = true;
  73. }
  74. RenderPassDescriptionBase* ppass;
  75. TextureUsageBit readUsage;
  76. TextureUsageBit writeUsage;
  77. if(ConfigSet::getSingleton().getRPreferCompute())
  78. {
  79. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("MotionVectors");
  80. readUsage = TextureUsageBit::kSampledCompute;
  81. writeUsage = TextureUsageBit::kImageComputeWrite;
  82. ppass = &pass;
  83. }
  84. else
  85. {
  86. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("MotionVectors");
  87. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_motionVectorsRtHandle, m_runCtx.m_historyLengthWriteRtHandle});
  88. readUsage = TextureUsageBit::kSampledFragment;
  89. writeUsage = TextureUsageBit::kFramebufferWrite;
  90. ppass = &pass;
  91. }
  92. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
  93. run(ctx, rgraphCtx);
  94. });
  95. ppass->newTextureDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage);
  96. ppass->newTextureDependency(m_runCtx.m_historyLengthWriteRtHandle, writeUsage);
  97. ppass->newTextureDependency(m_runCtx.m_historyLengthReadRtHandle, readUsage);
  98. ppass->newTextureDependency(getRenderer().getGBuffer().getColorRt(3), readUsage);
  99. ppass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage);
  100. ppass->newTextureDependency(getRenderer().getGBuffer().getPreviousFrameDepthRt(), readUsage);
  101. }
  102. void MotionVectors::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  103. {
  104. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  105. cmdb->bindShaderProgram(m_grProg.get());
  106. cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  107. rgraphCtx.bindTexture(0, 1, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  108. rgraphCtx.bindTexture(0, 2, getRenderer().getGBuffer().getPreviousFrameDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  109. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(3));
  110. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_historyLengthReadRtHandle);
  111. class Uniforms
  112. {
  113. public:
  114. Mat4 m_reprojectionMat;
  115. Mat4 m_viewProjectionInvMat;
  116. Mat4 m_prevViewProjectionInvMat;
  117. } * pc;
  118. pc = allocateAndBindUniforms<Uniforms*>(sizeof(*pc), cmdb, 0, 5);
  119. pc->m_reprojectionMat = ctx.m_matrices.m_reprojection;
  120. pc->m_viewProjectionInvMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  121. pc->m_prevViewProjectionInvMat = ctx.m_prevMatrices.m_invertedViewProjectionJitter;
  122. if(ConfigSet::getSingleton().getRPreferCompute())
  123. {
  124. rgraphCtx.bindImage(0, 6, m_runCtx.m_motionVectorsRtHandle, TextureSubresourceInfo());
  125. rgraphCtx.bindImage(0, 7, m_runCtx.m_historyLengthWriteRtHandle, TextureSubresourceInfo());
  126. }
  127. if(ConfigSet::getSingleton().getRPreferCompute())
  128. {
  129. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  130. }
  131. else
  132. {
  133. cmdb->setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  134. cmdb->draw(PrimitiveTopology::kTriangles, 3);
  135. }
  136. }
  137. } // end namespace anki