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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/TraditionalDeferredShading.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/MeshResource.h>
- #include <AnKi/Shaders/Include/TraditionalDeferredShadingTypes.h>
- namespace anki {
- // Vertices of 2 shapes
- // - Use the blend file in EngineAssets to output in .obj and then copy paste here
- // - The sphere goes from -1 to 1
- // - The cone's length is 1. Its big side goes from -1 to 1. The point of the cone is in 0,0,0. The direction is in +z
- inline constexpr F32 kIcosphereVertices[] = {
- 0.000000f, -1.067367f, 0.000000f, 0.772355f, -0.477347f, 0.561142f, -0.295008f, -0.477348f, 0.907955f, -0.954681f, -0.477343f, 0.000000f,
- -0.295008f, -0.477348f, -0.907955f, 0.772355f, -0.477347f, -0.561142f, 0.295008f, 0.477348f, 0.907955f, -0.772355f, 0.477347f, 0.561142f,
- -0.772355f, 0.477347f, -0.561142f, 0.295008f, 0.477348f, -0.907955f, 0.954681f, 0.477343f, 0.000000f, 0.000000f, 1.067367f, 0.000000f,
- -0.173400f, -0.907961f, 0.533679f, 0.453976f, -0.907960f, 0.329829f, 0.280578f, -0.561155f, 0.863513f, 0.907954f, -0.561153f, 0.000000f,
- 0.453976f, -0.907960f, -0.329829f, -0.561147f, -0.907958f, 0.000000f, -0.734551f, -0.561154f, 0.533680f, -0.173400f, -0.907961f, -0.533679f,
- -0.734551f, -0.561154f, -0.533680f, 0.280578f, -0.561155f, -0.863513f, 1.015128f, 0.000000f, 0.329830f, 1.015128f, 0.000000f, -0.329830f,
- 0.000000f, 0.000000f, 1.067367f, 0.627383f, 0.000000f, 0.863518f, -1.015128f, 0.000000f, 0.329830f, -0.627383f, 0.000000f, 0.863518f,
- -0.627383f, 0.000000f, -0.863518f, -1.015128f, 0.000000f, -0.329830f, 0.627383f, 0.000000f, -0.863518f, 0.000000f, 0.000000f, -1.067367f,
- 0.734551f, 0.561154f, 0.533680f, -0.280578f, 0.561155f, 0.863513f, -0.907954f, 0.561153f, 0.000000f, -0.280578f, 0.561155f, -0.863513f,
- 0.734551f, 0.561154f, -0.533680f, 0.173400f, 0.907961f, 0.533679f, 0.561147f, 0.907958f, 0.000000f, -0.453976f, 0.907960f, 0.329829f,
- -0.453976f, 0.907960f, -0.329829f, 0.173400f, 0.907961f, -0.533679f};
- inline constexpr U16 kIconsphereIndices[] = {
- 0, 13, 12, 1, 13, 15, 0, 12, 17, 0, 17, 19, 0, 19, 16, 1, 15, 22, 2, 14, 24, 3, 18, 26, 4, 20, 28, 5, 21, 30, 1, 22, 25, 2, 24,
- 27, 3, 26, 29, 4, 28, 31, 5, 30, 23, 6, 32, 37, 7, 33, 39, 8, 34, 40, 9, 35, 41, 10, 36, 38, 38, 41, 11, 38, 36, 41, 36, 9, 41, 41,
- 40, 11, 41, 35, 40, 35, 8, 40, 40, 39, 11, 40, 34, 39, 34, 7, 39, 39, 37, 11, 39, 33, 37, 33, 6, 37, 37, 38, 11, 37, 32, 38, 32, 10, 38,
- 23, 36, 10, 23, 30, 36, 30, 9, 36, 31, 35, 9, 31, 28, 35, 28, 8, 35, 29, 34, 8, 29, 26, 34, 26, 7, 34, 27, 33, 7, 27, 24, 33, 24, 6,
- 33, 25, 32, 6, 25, 22, 32, 22, 10, 32, 30, 31, 9, 30, 21, 31, 21, 4, 31, 28, 29, 8, 28, 20, 29, 20, 3, 29, 26, 27, 7, 26, 18, 27, 18,
- 2, 27, 24, 25, 6, 24, 14, 25, 14, 1, 25, 22, 23, 10, 22, 15, 23, 15, 5, 23, 16, 21, 5, 16, 19, 21, 19, 4, 21, 19, 20, 4, 19, 17, 20,
- 17, 3, 20, 17, 18, 3, 17, 12, 18, 12, 2, 18, 15, 16, 5, 15, 13, 16, 13, 0, 16, 12, 14, 2, 12, 13, 14, 13, 1, 14};
- inline constexpr F32 kConeVertices[] = {0.000000f, 1.000000f, -1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.500000f, 0.866026f, -1.000000f,
- 0.866025f, 0.500000f, -1.000000f, 1.000000f, 0.000000f, -1.000000f, 0.866025f, -0.500000f, -1.000000f,
- 0.500000f, -0.866025f, -1.000000f, 0.000000f, -1.000000f, -1.000000f, -0.500000f, -0.866025f, -1.000000f,
- -0.866025f, -0.500000f, -1.000000f, -1.000000f, -0.000000f, -1.000000f, -0.866026f, 0.500000f, -1.000000f,
- -0.500001f, 0.866025f, -1.000000f, 0.000000f, 0.000000f, -1.000000f};
- inline constexpr U16 kConeIndices[] = {0, 1, 2, 2, 1, 3, 3, 1, 4, 4, 1, 5, 5, 1, 6, 6, 1, 7, 7, 1, 8, 8, 1, 9,
- 9, 1, 10, 10, 1, 11, 11, 1, 12, 12, 1, 0, 2, 13, 0, 0, 13, 12, 3, 13, 2, 4, 13, 3,
- 5, 13, 4, 6, 13, 5, 7, 13, 6, 12, 13, 11, 11, 13, 10, 10, 13, 9, 9, 13, 8, 7, 8, 13};
- Error TraditionalDeferredLightShading::init()
- {
- // Init progs
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/TraditionalDeferredShading.ankiprogbin", m_lightProg));
- for(U32 specular = 0; specular <= 1; ++specular)
- {
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_lightProg);
- variantInitInfo.addMutation("LIGHT_TYPE", 0);
- variantInitInfo.addMutation("SPECULAR", specular);
- const ShaderProgramResourceVariant* variant;
- m_lightProg->getOrCreateVariant(variantInitInfo, variant);
- m_plightGrProg[specular].reset(&variant->getProgram());
- variantInitInfo.addMutation("LIGHT_TYPE", 1);
- m_lightProg->getOrCreateVariant(variantInitInfo, variant);
- m_slightGrProg[specular].reset(&variant->getProgram());
- variantInitInfo.addMutation("LIGHT_TYPE", 2);
- m_lightProg->getOrCreateVariant(variantInitInfo, variant);
- m_dirLightGrProg[specular].reset(&variant->getProgram());
- }
- }
- createProxyMeshes();
- // Shadow sampler
- {
- SamplerInitInfo inf;
- inf.m_compareOperation = CompareOperation::kLessEqual;
- inf.m_addressing = SamplingAddressing::kClamp;
- inf.m_mipmapFilter = SamplingFilter::kBase;
- inf.m_minMagFilter = SamplingFilter::kLinear;
- m_shadowSampler = GrManager::getSingleton().newSampler(inf);
- }
- // Skybox
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/TraditionalDeferredShadingSkybox.ankiprogbin", m_skyboxProg));
- for(U32 i = 0; i < m_skyboxGrProgs.getSize(); ++i)
- {
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_skyboxProg);
- variantInitInfo.addMutation("METHOD", i);
- const ShaderProgramResourceVariant* variant;
- m_skyboxProg->getOrCreateVariant(variantInitInfo, variant);
- m_skyboxGrProgs[i].reset(&variant->getProgram());
- }
- }
- return Error::kNone;
- }
- void TraditionalDeferredLightShading::createProxyMeshes()
- {
- constexpr PtrSize bufferSize = sizeof(kIcosphereVertices) + sizeof(kIcosphereVertices) + sizeof(kConeVertices) + sizeof(kConeIndices);
- BufferInitInfo buffInit("DeferredShadingPoxies");
- buffInit.m_size = bufferSize;
- buffInit.m_usage = BufferUsageBit::kTransferDestination | BufferUsageBit::kIndex | BufferUsageBit::kVertex;
- m_proxyVolumesBuffer = GrManager::getSingleton().newBuffer(buffInit);
- buffInit.setName("TempTransfer");
- buffInit.m_usage = BufferUsageBit::kTransferSource;
- buffInit.m_mapAccess = BufferMapAccessBit::kWrite;
- BufferPtr transferBuffer = GrManager::getSingleton().newBuffer(buffInit);
- U8* mappedMem = static_cast<U8*>(transferBuffer->map(0, kMaxPtrSize, BufferMapAccessBit::kWrite));
- // Write verts
- memcpy(mappedMem, kIcosphereVertices, sizeof(kIcosphereVertices));
- mappedMem += sizeof(kIcosphereVertices);
- memcpy(mappedMem, kConeVertices, sizeof(kConeVertices));
- mappedMem += sizeof(kConeVertices);
- memcpy(mappedMem, kIconsphereIndices, sizeof(kIconsphereIndices));
- mappedMem += sizeof(kIconsphereIndices);
- memcpy(mappedMem, kConeIndices, sizeof(kConeIndices));
- transferBuffer->unmap();
- CommandBufferInitInfo cmdbInit("Temp");
- cmdbInit.m_flags = CommandBufferFlag::kSmallBatch | CommandBufferFlag::kGeneralWork;
- CommandBufferPtr cmdb = GrManager::getSingleton().newCommandBuffer(cmdbInit);
- cmdb->copyBufferToBuffer(transferBuffer.get(), 0, m_proxyVolumesBuffer.get(), 0, bufferSize);
- cmdb->flush();
- GrManager::getSingleton().finish();
- }
- void TraditionalDeferredLightShading::bindVertexIndexBuffers(ProxyType proxyType, CommandBufferPtr& cmdb, U32& indexCount) const
- {
- // Attrib
- cmdb->setVertexAttribute(0, 0, Format::kR32G32B32_Sfloat, 0);
- // Vert buff
- PtrSize offset;
- if(proxyType == ProxyType::kProxySphere)
- {
- offset = 0;
- }
- else
- {
- offset = sizeof(kIcosphereVertices);
- }
- cmdb->bindVertexBuffer(0, m_proxyVolumesBuffer.get(), offset, sizeof(Vec3));
- // Idx buff
- if(proxyType == ProxyType::kProxySphere)
- {
- offset = sizeof(kIcosphereVertices) + sizeof(kConeVertices);
- indexCount = sizeof(kIconsphereIndices) / sizeof(U16);
- }
- else
- {
- offset = sizeof(kIcosphereVertices) + sizeof(kConeVertices) + sizeof(kIconsphereIndices);
- indexCount = sizeof(kConeIndices) / sizeof(U16);
- }
- cmdb->bindIndexBuffer(m_proxyVolumesBuffer.get(), offset, IndexType::kU16);
- }
- void TraditionalDeferredLightShading::drawLights(TraditionalDeferredLightShadingDrawInfo& info)
- {
- CommandBufferPtr& cmdb = info.m_commandBuffer;
- RenderPassWorkContext& rgraphCtx = *info.m_renderpassContext;
- // Set common state for all
- cmdb->setViewport(info.m_viewport.x(), info.m_viewport.y(), info.m_viewport.z(), info.m_viewport.w());
- // Skybox first
- {
- const Bool isSolidColor = info.m_skybox->m_skyboxTexture == nullptr;
- cmdb->bindShaderProgram(m_skyboxGrProgs[!isSolidColor].get());
- cmdb->bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- rgraphCtx.bindTexture(0, 1, info.m_gbufferDepthRenderTarget, TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- if(!isSolidColor)
- {
- cmdb->bindSampler(0, 2, getRenderer().getSamplers().m_trilinearRepeatAniso.get());
- cmdb->bindTexture(0, 3, info.m_skybox->m_skyboxTexture);
- }
- DeferredSkyboxUniforms unis;
- unis.m_solidColor = info.m_skybox->m_solidColor;
- unis.m_inputTexUvBias = info.m_gbufferTexCoordsBias;
- unis.m_inputTexUvScale = info.m_gbufferTexCoordsScale;
- unis.m_invertedViewProjectionMat = info.m_invViewProjectionMatrix;
- unis.m_cameraPos = info.m_cameraPosWSpace.xyz();
- cmdb->setPushConstants(&unis, sizeof(unis));
- drawQuad(cmdb);
- }
- // Set common state for all light drawcalls
- {
- cmdb->setBlendFactors(0, BlendFactor::kOne, BlendFactor::kOne);
- // NOTE: Use nearest sampler because we don't want the result to sample the near tiles
- cmdb->bindSampler(0, 2, getRenderer().getSamplers().m_nearestNearestClamp.get());
- rgraphCtx.bindColorTexture(0, 3, info.m_gbufferRenderTargets[0]);
- rgraphCtx.bindColorTexture(0, 4, info.m_gbufferRenderTargets[1]);
- rgraphCtx.bindColorTexture(0, 5, info.m_gbufferRenderTargets[2]);
- rgraphCtx.bindTexture(0, 6, info.m_gbufferDepthRenderTarget, TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- // Set shadowmap resources
- cmdb->bindSampler(0, 7, m_shadowSampler.get());
- if(info.m_directionalLight && info.m_directionalLight->hasShadow())
- {
- ANKI_ASSERT(info.m_directionalLightShadowmapRenderTarget.isValid());
- rgraphCtx.bindTexture(0, 8, info.m_directionalLightShadowmapRenderTarget, TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- }
- else
- {
- // No shadows for the dir light, bind something random
- rgraphCtx.bindColorTexture(0, 8, info.m_gbufferRenderTargets[0]);
- }
- }
- // Dir light
- if(info.m_directionalLight)
- {
- ANKI_ASSERT(info.m_directionalLight->m_uuid && info.m_directionalLight->m_shadowCascadeCount == 1);
- cmdb->bindShaderProgram(m_dirLightGrProg[info.m_computeSpecular].get());
- DeferredDirectionalLightUniforms* unis =
- allocateAndBindUniforms<DeferredDirectionalLightUniforms*>(sizeof(DeferredDirectionalLightUniforms), cmdb, 0, 1);
- unis->m_inputTexUvScale = info.m_gbufferTexCoordsScale;
- unis->m_inputTexUvBias = info.m_gbufferTexCoordsBias;
- unis->m_fbUvScale = info.m_lightbufferTexCoordsScale;
- unis->m_fbUvBias = info.m_lightbufferTexCoordsBias;
- unis->m_invViewProjMat = info.m_invViewProjectionMatrix;
- unis->m_camPos = info.m_cameraPosWSpace.xyz();
- unis->m_diffuseColor = info.m_directionalLight->m_diffuseColor;
- unis->m_lightDir = info.m_directionalLight->m_direction;
- unis->m_lightMatrix = info.m_directionalLight->m_textureMatrices[0];
- unis->m_near = info.m_cameraNear;
- unis->m_far = info.m_cameraFar;
- if(info.m_directionalLight->m_shadowCascadeCount > 0)
- {
- unis->m_effectiveShadowDistance = info.m_directionalLight->m_shadowCascadesDistances[info.m_directionalLight->m_shadowCascadeCount - 1];
- }
- else
- {
- unis->m_effectiveShadowDistance = 0.0f;
- }
- drawQuad(cmdb);
- }
- // Set other light state
- cmdb->setCullMode(FaceSelectionBit::kFront);
- // Do point lights
- U32 indexCount;
- bindVertexIndexBuffers(ProxyType::kProxySphere, cmdb, indexCount);
- cmdb->bindShaderProgram(m_plightGrProg[info.m_computeSpecular].get());
- for(const PointLightQueueElement& plightEl : info.m_pointLights)
- {
- // Update uniforms
- DeferredVertexUniforms* vert = allocateAndBindUniforms<DeferredVertexUniforms*>(sizeof(DeferredVertexUniforms), cmdb, 0, 0);
- Mat4 modelM(plightEl.m_worldPosition.xyz1(), Mat3::getIdentity(), plightEl.m_radius);
- vert->m_mvp = info.m_viewProjectionMatrix * modelM;
- DeferredPointLightUniforms* light = allocateAndBindUniforms<DeferredPointLightUniforms*>(sizeof(DeferredPointLightUniforms), cmdb, 0, 1);
- light->m_inputTexUvScale = info.m_gbufferTexCoordsScale;
- light->m_inputTexUvBias = info.m_gbufferTexCoordsBias;
- light->m_fbUvScale = info.m_lightbufferTexCoordsScale;
- light->m_fbUvBias = info.m_lightbufferTexCoordsBias;
- light->m_invViewProjMat = info.m_invViewProjectionMatrix;
- light->m_camPos = info.m_cameraPosWSpace.xyz();
- light->m_position = plightEl.m_worldPosition;
- light->m_oneOverSquareRadius = 1.0f / (plightEl.m_radius * plightEl.m_radius);
- light->m_diffuseColor = plightEl.m_diffuseColor;
- // Draw
- cmdb->drawIndexed(PrimitiveTopology::kTriangles, indexCount);
- }
- // Do spot lights
- bindVertexIndexBuffers(ProxyType::kProxyCone, cmdb, indexCount);
- cmdb->bindShaderProgram(m_slightGrProg[info.m_computeSpecular].get());
- for(const SpotLightQueueElement& splightEl : info.m_spotLights)
- {
- // Compute the model matrix
- //
- Mat4 modelM(splightEl.m_worldTransform.getTranslationPart().xyz1(), splightEl.m_worldTransform.getRotationPart(), 1.0f);
- // Calc the scale of the cone
- Mat4 scaleM(Mat4::getIdentity());
- scaleM(0, 0) = tan(splightEl.m_outerAngle / 2.0f) * splightEl.m_distance;
- scaleM(1, 1) = scaleM(0, 0);
- scaleM(2, 2) = splightEl.m_distance;
- modelM = modelM * scaleM;
- // Update vertex uniforms
- DeferredVertexUniforms* vert = allocateAndBindUniforms<DeferredVertexUniforms*>(sizeof(DeferredVertexUniforms), cmdb, 0, 0);
- vert->m_mvp = info.m_viewProjectionMatrix * modelM;
- // Update fragment uniforms
- DeferredSpotLightUniforms* light = allocateAndBindUniforms<DeferredSpotLightUniforms*>(sizeof(DeferredSpotLightUniforms), cmdb, 0, 1);
- light->m_inputTexUvScale = info.m_gbufferTexCoordsScale;
- light->m_inputTexUvBias = info.m_gbufferTexCoordsBias;
- light->m_fbUvScale = info.m_lightbufferTexCoordsScale;
- light->m_fbUvBias = info.m_lightbufferTexCoordsBias;
- light->m_invViewProjMat = info.m_invViewProjectionMatrix;
- light->m_camPos = info.m_cameraPosWSpace.xyz();
- light->m_position = splightEl.m_worldTransform.getTranslationPart().xyz();
- light->m_oneOverSquareRadius = 1.0f / (splightEl.m_distance * splightEl.m_distance);
- light->m_diffuseColor = splightEl.m_diffuseColor;
- light->m_outerCos = cos(splightEl.m_outerAngle / 2.0f);
- light->m_lightDir = -splightEl.m_worldTransform.getZAxis().xyz();
- light->m_innerCos = cos(splightEl.m_innerAngle / 2.0f);
- // Draw
- cmdb->drawIndexed(PrimitiveTopology::kTriangles, indexCount);
- }
- // Restore state
- cmdb->setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
- cmdb->setCullMode(FaceSelectionBit::kBack);
- }
- } // end namespace anki
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