Panagiotis Christopoulos Charitos 6ee659b19d Particles 13 years ago
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 years ago
BsFragmentCommon.glsl 6ee659b19d Particles 13 years ago
BsRefract.glsl d03c8964ee - Material 14 years ago
BsVertexCommon.glsl 6ee659b19d Particles 13 years ago
Dbg.glsl 3cc700c9c8 Commiting new version of Dbg. Its way faster 13 years ago
DpGeneric.glsl d03c8964ee - Material 14 years ago
Final.glsl 9b7951e7a9 UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose 13 years ago
GaussianBlurGeneric.glsl d705208da8 Blending + particles 13 years ago
IsAp.glsl 64c1662d71 IS & UBOS 13 years ago
IsLpGeneric.glsl 28a155af68 Physics and particles 13 years ago
IsLpVertex.glsl 5230de4545 Making some stuff to GL 3.3 core compatible 13 years ago
IsSmo.glsl 9ff07cfa66 Material 14 years ago
LinearDepth.glsl 60b88f0db2 IS 13 years ago
MaterialCommonFunctions.glsl 6ee659b19d Particles 13 years ago
MaterialFragmentCommon.glsl 132cd5158c Particles + Instancing 13 years ago
MaterialFragmentFunctions.glsl e9ec9678f8 Instancing support 13 years ago
MaterialFragmentVariables.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 years ago
MaterialVertexCommon.glsl 7c3c86013e Renaming files 13 years ago
MaterialVertexFunctions.glsl 7c3c86013e Renaming files 13 years ago
MaterialVertexVariables.glsl 7c3c86013e Renaming files 13 years ago
MsMpGeneric.glsl d03c8964ee - Material 14 years ago
MsMpSkybox.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 years ago
Pack.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 years ago
Pps.glsl 0e1963ca72 Bug fixing 13 years ago
PpsBlurGeneric.glsl d03c8964ee - Material 14 years ago
PpsHdr.glsl cd967d6e04 Making HDR more beautifull. Need to test speed 13 years ago
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 years ago
PpsSideBlur.glsl d03c8964ee - Material 14 years ago
PpsSsao.glsl 3d1fe8c8c0 Adding a new effect: Ground light 13 years ago
SimpleVert.glsl 7fb91a330d Moving to local libpng. Fixing the build. Making shader preprocessor simpler 13 years ago
TfHwSkinningGeneric.glsl d03c8964ee - Material 14 years ago
TfHwSkinningPos.glsl 542a74a763 Optimizing main renderer a bit 13 years ago
TfHwSkinningPosNormTan.glsl 542a74a763 Optimizing main renderer a bit 13 years ago
TilerMinMax.glsl a0473be87f Asset updates 13 years ago
UiText.glsl d03c8964ee - Material 14 years ago
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 years ago
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 years ago
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 years ago