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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- ShadowmapsResolve::~ShadowmapsResolve()
- {
- }
- Error ShadowmapsResolve::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize shadow resolve pass");
- }
- return Error::NONE;
- }
- Error ShadowmapsResolve::initInternal()
- {
- m_quarterRez = getConfig().getRSmResolveQuarterRez();
- const U32 width = m_r->getInternalResolution().x() / (m_quarterRez + 1);
- const U32 height = m_r->getInternalResolution().y() / (m_quarterRez + 1);
- ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
- m_rtDescr = m_r->create2DRenderTargetDescription(width, height, Format::R8G8B8A8_UNORM, "SM resolve");
- m_rtDescr.bake();
- // Create FB descr
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.bake();
- // Prog
- ANKI_CHECK(getResourceManager().loadResource((getConfig().getRPreferCompute())
- ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
- : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
- m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- if(getConfig().getRPreferCompute())
- {
- variantInitInfo.addConstant("FB_SIZE", UVec2(width, height));
- }
- variantInitInfo.addConstant("TILE_COUNTS", m_r->getTileCounts());
- variantInitInfo.addConstant("Z_SPLIT_COUNT", m_r->getZSplitCount());
- variantInitInfo.addConstant("TILE_SIZE", m_r->getTileSize());
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- return Error::NONE;
- }
- void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
- if(getConfig().getRPreferCompute())
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SM resolve");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- rpass.newDependency(RenderPassDependency(m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_WRITE));
- rpass.newDependency(
- RenderPassDependency((m_quarterRez) ? m_r->getDepthDownscale().getHiZRt() : m_r->getGBuffer().getDepthRt(),
- TextureUsageBit::SAMPLED_COMPUTE, TextureSurfaceInfo(0, 0, 0, 0)));
- rpass.newDependency(
- RenderPassDependency(m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::SAMPLED_COMPUTE));
- rpass.newDependency(
- RenderPassDependency(ctx.m_clusteredShading.m_clustersBufferHandle, BufferUsageBit::STORAGE_COMPUTE_READ));
- }
- else
- {
- GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("SM resolve");
- rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- rpass.newDependency(RenderPassDependency(m_runCtx.m_rt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE));
- rpass.newDependency(
- RenderPassDependency((m_quarterRez) ? m_r->getDepthDownscale().getHiZRt() : m_r->getGBuffer().getDepthRt(),
- TextureUsageBit::SAMPLED_FRAGMENT, TextureSurfaceInfo(0, 0, 0, 0)));
- rpass.newDependency(
- RenderPassDependency(m_r->getShadowMapping().getShadowmapRt(), TextureUsageBit::SAMPLED_FRAGMENT));
- rpass.newDependency(
- RenderPassDependency(ctx.m_clusteredShading.m_clustersBufferHandle, BufferUsageBit::STORAGE_FRAGMENT_READ));
- }
- }
- void ShadowmapsResolve::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const ClusteredShadingContext& rsrc = ctx.m_clusteredShading;
- cmdb->bindShaderProgram(m_grProg);
- bindUniforms(cmdb, 0, 0, rsrc.m_clusteredShadingUniformsToken);
- bindUniforms(cmdb, 0, 1, rsrc.m_pointLightsToken);
- bindUniforms(cmdb, 0, 2, rsrc.m_spotLightsToken);
- rgraphCtx.bindColorTexture(0, 3, m_r->getShadowMapping().getShadowmapRt());
- bindStorage(cmdb, 0, 4, rsrc.m_clustersToken);
- cmdb->bindSampler(0, 5, m_r->getSamplers().m_trilinearClamp);
- if(m_quarterRez)
- {
- rgraphCtx.bindTexture(0, 6, m_r->getDepthDownscale().getHiZRt(),
- TextureSubresourceInfo(TextureSurfaceInfo(0, 0, 0, 0)));
- }
- else
- {
- rgraphCtx.bindTexture(0, 6, m_r->getGBuffer().getDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- }
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 7, m_runCtx.m_rt, TextureSubresourceInfo());
- dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
- }
- else
- {
- cmdb->setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- }
- }
- } // end namespace anki
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