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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
- #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
- #include <AnKi/ShaderCompiler/Glslang.h>
- #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
- #include <AnKi/Util/Serializer.h>
- #include <AnKi/Util/HashMap.h>
- namespace anki {
- Error ShaderProgramBinaryWrapper::serializeToFile(CString fname) const
- {
- ANKI_ASSERT(m_binary);
- File file;
- ANKI_CHECK(file.open(fname, FileOpenFlag::WRITE | FileOpenFlag::BINARY));
- BinarySerializer serializer;
- HeapAllocator<U8> tmpAlloc(m_alloc.getMemoryPool().getAllocationCallback(),
- m_alloc.getMemoryPool().getAllocationCallbackUserData(),
- "ShaderProgramBinaryWrapper temp");
- ANKI_CHECK(serializer.serialize(*m_binary, tmpAlloc, file));
- return Error::NONE;
- }
- Error ShaderProgramBinaryWrapper::deserializeFromFile(CString fname)
- {
- File file;
- ANKI_CHECK(file.open(fname, FileOpenFlag::READ | FileOpenFlag::BINARY));
- ANKI_CHECK(deserializeFromAnyFile(file));
- return Error::NONE;
- }
- void ShaderProgramBinaryWrapper::cleanup()
- {
- if(m_binary == nullptr)
- {
- return;
- }
- BaseMemoryPool& mempool = m_alloc.getMemoryPool();
- if(!m_singleAllocation)
- {
- for(ShaderProgramBinaryMutator& mutator : m_binary->m_mutators)
- {
- mempool.free(mutator.m_values.getBegin());
- }
- mempool.free(m_binary->m_mutators.getBegin());
- for(ShaderProgramBinaryCodeBlock& code : m_binary->m_codeBlocks)
- {
- mempool.free(code.m_binary.getBegin());
- }
- mempool.free(m_binary->m_codeBlocks.getBegin());
- for(ShaderProgramBinaryMutation& m : m_binary->m_mutations)
- {
- mempool.free(m.m_values.getBegin());
- }
- mempool.free(m_binary->m_mutations.getBegin());
- for(ShaderProgramBinaryBlock& block : m_binary->m_uniformBlocks)
- {
- mempool.free(block.m_variables.getBegin());
- }
- mempool.free(m_binary->m_uniformBlocks.getBegin());
- for(ShaderProgramBinaryBlock& block : m_binary->m_storageBlocks)
- {
- mempool.free(block.m_variables.getBegin());
- }
- mempool.free(m_binary->m_storageBlocks.getBegin());
- if(m_binary->m_pushConstantBlock)
- {
- mempool.free(m_binary->m_pushConstantBlock->m_variables.getBegin());
- mempool.free(m_binary->m_pushConstantBlock);
- }
- mempool.free(m_binary->m_opaques.getBegin());
- mempool.free(m_binary->m_constants.getBegin());
- for(ShaderProgramBinaryStruct& s : m_binary->m_structs)
- {
- mempool.free(s.m_members.getBegin());
- }
- mempool.free(m_binary->m_structs.getBegin());
- for(ShaderProgramBinaryVariant& variant : m_binary->m_variants)
- {
- for(ShaderProgramBinaryBlockInstance& block : variant.m_uniformBlocks)
- {
- mempool.free(block.m_variableInstances.getBegin());
- }
- for(ShaderProgramBinaryBlockInstance& block : variant.m_storageBlocks)
- {
- mempool.free(block.m_variableInstances.getBegin());
- }
- if(variant.m_pushConstantBlock)
- {
- mempool.free(variant.m_pushConstantBlock->m_variableInstances.getBegin());
- }
- for(ShaderProgramBinaryStructInstance& struct_ : variant.m_structs)
- {
- mempool.free(struct_.m_memberInstances.getBegin());
- }
- mempool.free(variant.m_uniformBlocks.getBegin());
- mempool.free(variant.m_storageBlocks.getBegin());
- mempool.free(variant.m_pushConstantBlock);
- mempool.free(variant.m_constants.getBegin());
- mempool.free(variant.m_opaques.getBegin());
- mempool.free(variant.m_structs.getBegin());
- }
- mempool.free(m_binary->m_variants.getBegin());
- }
- mempool.free(m_binary);
- m_binary = nullptr;
- m_singleAllocation = false;
- }
- /// Spin the dials. Used to compute all mutator combinations.
- static Bool spinDials(DynamicArrayAuto<U32>& dials, ConstWeakArray<ShaderProgramParserMutator> mutators)
- {
- ANKI_ASSERT(dials.getSize() == mutators.getSize() && dials.getSize() > 0);
- Bool done = true;
- U32 crntDial = dials.getSize() - 1;
- while(true)
- {
- // Turn dial
- ++dials[crntDial];
- if(dials[crntDial] >= mutators[crntDial].getValues().getSize())
- {
- if(crntDial == 0)
- {
- // Reached the 1st dial, stop spinning
- done = true;
- break;
- }
- else
- {
- dials[crntDial] = 0;
- --crntDial;
- }
- }
- else
- {
- done = false;
- break;
- }
- }
- return done;
- }
- static Error compileSpirv(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
- GenericMemoryPoolAllocator<U8>& tmpAlloc,
- Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)>& spirv)
- {
- // Generate the source and the rest for the variant
- ShaderProgramParserVariant parserVariant;
- ANKI_CHECK(parser.generateVariant(mutation, parserVariant));
- // Compile stages
- for(ShaderType shaderType : EnumIterable<ShaderType>())
- {
- if(!(ShaderTypeBit(1 << shaderType) & parser.getShaderTypes()))
- {
- continue;
- }
- // Compile
- ANKI_CHECK(compilerGlslToSpirv(parserVariant.getSource(shaderType), shaderType, tmpAlloc, spirv[shaderType]));
- ANKI_ASSERT(spirv[shaderType].getSize() > 0);
- }
- return Error::NONE;
- }
- static void compileVariantAsync(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
- ShaderProgramBinaryVariant& variant,
- DynamicArrayAuto<ShaderProgramBinaryCodeBlock>& codeBlocks,
- DynamicArrayAuto<U64>& codeBlockHashes, GenericMemoryPoolAllocator<U8>& tmpAlloc,
- GenericMemoryPoolAllocator<U8>& binaryAlloc,
- ShaderProgramAsyncTaskInterface& taskManager, Mutex& mtx, Atomic<I32>& error)
- {
- variant = {};
- class Ctx
- {
- public:
- GenericMemoryPoolAllocator<U8> m_tmpAlloc;
- GenericMemoryPoolAllocator<U8> m_binaryAlloc;
- DynamicArrayAuto<MutatorValue> m_mutation = {m_tmpAlloc};
- const ShaderProgramParser* m_parser;
- ShaderProgramBinaryVariant* m_variant;
- DynamicArrayAuto<ShaderProgramBinaryCodeBlock>* m_codeBlocks;
- DynamicArrayAuto<U64>* m_codeBlockHashes;
- Mutex* m_mtx;
- Atomic<I32>* m_err;
- Ctx(GenericMemoryPoolAllocator<U8> tmpAlloc)
- : m_tmpAlloc(tmpAlloc)
- {
- }
- };
- Ctx* ctx = tmpAlloc.newInstance<Ctx>(tmpAlloc);
- ctx->m_binaryAlloc = binaryAlloc;
- ctx->m_mutation.create(mutation.getSize());
- memcpy(ctx->m_mutation.getBegin(), mutation.getBegin(), mutation.getSizeInBytes());
- ctx->m_parser = &parser;
- ctx->m_variant = &variant;
- ctx->m_codeBlocks = &codeBlocks;
- ctx->m_codeBlockHashes = &codeBlockHashes;
- ctx->m_mtx = &mtx;
- ctx->m_err = &error;
- auto callback = [](void* userData) {
- Ctx& ctx = *static_cast<Ctx*>(userData);
- GenericMemoryPoolAllocator<U8>& tmpAlloc = ctx.m_tmpAlloc;
- if(ctx.m_err->load() != 0)
- {
- // Cleanup and return
- tmpAlloc.deleteInstance(&ctx);
- return;
- }
- // All good, compile the variant
- Array<DynamicArrayAuto<U8>, U32(ShaderType::COUNT)> spirvs = {{{tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc},
- {tmpAlloc}}};
- const Error err = compileSpirv(ctx.m_mutation, *ctx.m_parser, tmpAlloc, spirvs);
- if(!err)
- {
- // No error, check if the spirvs are common with some other variant and store it
- LockGuard<Mutex> lock(*ctx.m_mtx);
- for(ShaderType shaderType : EnumIterable<ShaderType>())
- {
- DynamicArrayAuto<U8>& spirv = spirvs[shaderType];
- if(spirv.isEmpty())
- {
- ctx.m_variant->m_codeBlockIndices[shaderType] = MAX_U32;
- continue;
- }
- // Check if the spirv is already generated
- const U64 newHash = computeHash(&spirv[0], spirv.getSize());
- Bool found = false;
- for(U32 i = 0; i < ctx.m_codeBlockHashes->getSize(); ++i)
- {
- if((*ctx.m_codeBlockHashes)[i] == newHash)
- {
- // Found it
- ctx.m_variant->m_codeBlockIndices[shaderType] = i;
- found = true;
- break;
- }
- }
- // Create it if not found
- if(!found)
- {
- U8* code = ctx.m_binaryAlloc.allocate(spirv.getSizeInBytes());
- memcpy(code, &spirv[0], spirv.getSizeInBytes());
- ShaderProgramBinaryCodeBlock block;
- block.m_binary.setArray(code, U32(spirv.getSizeInBytes()));
- block.m_hash = newHash;
- ctx.m_codeBlocks->emplaceBack(block);
- ctx.m_codeBlockHashes->emplaceBack(newHash);
- ctx.m_variant->m_codeBlockIndices[shaderType] = ctx.m_codeBlocks->getSize() - 1;
- }
- }
- }
- else
- {
- ctx.m_err->store(err._getCode());
- }
- // Cleanup
- tmpAlloc.deleteInstance(&ctx);
- };
- taskManager.enqueueTask(callback, ctx);
- }
- class Refl final : public ShaderReflectionVisitorInterface
- {
- public:
- GenericMemoryPoolAllocator<U8> m_alloc;
- const StringList* m_symbolsToReflect = nullptr;
- /// Will be stored in the binary
- /// @{
- /// [blockType][blockIdx]
- Array<DynamicArrayAuto<ShaderProgramBinaryBlock>, 3> m_blocks = {{m_alloc, m_alloc, m_alloc}};
- /// [blockType][blockIdx][varIdx]
- Array<DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryVariable>>, 3> m_vars = {
- {{m_alloc}, {m_alloc}, {m_alloc}}};
- DynamicArrayAuto<ShaderProgramBinaryOpaque> m_opaque = {m_alloc};
- DynamicArrayAuto<ShaderProgramBinaryConstant> m_consts = {m_alloc};
- DynamicArrayAuto<ShaderProgramBinaryStruct> m_structs = {m_alloc};
- /// [structIndex][memberIndex]
- DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMember>> m_structMembers = {m_alloc};
- /// @}
- /// Will be stored in a variant
- /// @{
- /// [blockType][blockInstanceIdx]
- Array<DynamicArrayAuto<ShaderProgramBinaryBlockInstance>, 3> m_blockInstances = {{m_alloc, m_alloc, m_alloc}};
- DynamicArrayAuto<ShaderProgramBinaryOpaqueInstance> m_opaqueInstances = {m_alloc};
- DynamicArrayAuto<ShaderProgramBinaryConstantInstance> m_constInstances = {m_alloc};
- DynamicArrayAuto<ShaderProgramBinaryStructInstance> m_structInstances = {m_alloc};
- /// [structInstance][memberInstance]
- DynamicArrayAuto<DynamicArrayAuto<ShaderProgramBinaryStructMemberInstance>> m_structMemberInstances = {m_alloc};
- Array<U32, 3> m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
- Array<U32, 3> m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
- /// @}
- Refl(const GenericMemoryPoolAllocator<U8>& alloc, const StringList* symbolsToReflect)
- : m_alloc(alloc)
- , m_symbolsToReflect(symbolsToReflect)
- {
- }
- Error setWorkgroupSizes(U32 x, U32 y, U32 z, U32 specConstMask) final
- {
- m_workgroupSizesConstants = {MAX_U32, MAX_U32, MAX_U32};
- m_workgroupSizes = {MAX_U32, MAX_U32, MAX_U32};
- const Array<U32, 3> input = {x, y, z};
- for(U32 i = 0; i < 3; ++i)
- {
- if(specConstMask & (1 << i))
- {
- for(const ShaderProgramBinaryConstantInstance& c : m_constInstances)
- {
- if(m_consts[c.m_index].m_constantId == input[i])
- {
- m_workgroupSizesConstants[i] = c.m_index;
- break;
- }
- }
- if(m_workgroupSizesConstants[i] == MAX_U32)
- {
- ANKI_SHADER_COMPILER_LOGE("Reflection identified workgroup size dimension %u as spec constant but "
- "not such spec constant was found",
- i);
- return Error::USER_DATA;
- }
- }
- else
- {
- m_workgroupSizes[i] = input[i];
- }
- }
- return Error::NONE;
- }
- Error setCounts(U32 uniformBlockCount, U32 storageBlockCount, U32 opaqueCount, Bool pushConstantBlock,
- U32 constCount, U32 structCount) final
- {
- m_blockInstances[0].create(uniformBlockCount);
- m_blockInstances[1].create(storageBlockCount);
- if(pushConstantBlock)
- {
- m_blockInstances[2].create(1);
- }
- m_opaqueInstances.create(opaqueCount);
- m_constInstances.create(constCount);
- m_structInstances.create(structCount);
- m_structMemberInstances.create(structCount, m_alloc);
- return Error::NONE;
- }
- Error visitUniformBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
- {
- return visitAnyBlock(idx, name, set, binding, size, varCount, 0);
- }
- Error visitUniformVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
- const ShaderVariableBlockInfo& blockInfo) final
- {
- return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 0);
- }
- Error visitStorageBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
- {
- return visitAnyBlock(idx, name, set, binding, size, varCount, 1);
- }
- Error visitStorageVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
- const ShaderVariableBlockInfo& blockInfo) final
- {
- return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 1);
- }
- Error visitPushConstantsBlock(CString name, U32 size, U32 varCount) final
- {
- return visitAnyBlock(0, name, 0, 0, size, varCount, 2);
- }
- Error visitPushConstant(U32 idx, CString name, ShaderVariableDataType type,
- const ShaderVariableBlockInfo& blockInfo) final
- {
- return visitAnyVariable(0, idx, name, type, blockInfo, 2);
- }
- Error visitOpaque(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 set, U32 binding,
- U32 arraySize) final
- {
- // Find the opaque
- U32 opaqueIdx = MAX_U32;
- for(U32 i = 0; i < m_opaque.getSize(); ++i)
- {
- if(name == m_opaque[i].m_name.getBegin())
- {
- if(type != m_opaque[i].m_type || set != m_opaque[i].m_set || binding != m_opaque[i].m_binding)
- {
- ANKI_SHADER_COMPILER_LOGE(
- "The set, binding and type can't difer between shader variants for opaque: %s", name.cstr());
- return Error::USER_DATA;
- }
- opaqueIdx = i;
- break;
- }
- }
- // Create the opaque
- if(opaqueIdx == MAX_U32)
- {
- ShaderProgramBinaryOpaque& o = *m_opaque.emplaceBack();
- ANKI_CHECK(setName(name, o.m_name));
- o.m_type = type;
- o.m_binding = binding;
- o.m_set = set;
- opaqueIdx = m_opaque.getSize() - 1;
- }
- // Create the instance
- ShaderProgramBinaryOpaqueInstance& instance = m_opaqueInstances[instanceIdx];
- instance.m_index = opaqueIdx;
- instance.m_arraySize = arraySize;
- return Error::NONE;
- }
- Bool skipSymbol(CString symbol) const final
- {
- Bool skip = true;
- for(const String& s : *m_symbolsToReflect)
- {
- if(symbol == s)
- {
- skip = false;
- break;
- }
- }
- return skip;
- }
- Error visitConstant(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 constantId) final
- {
- // Find const
- U32 constIdx = MAX_U32;
- for(U32 i = 0; i < m_consts.getSize(); ++i)
- {
- if(name == m_consts[i].m_name.getBegin())
- {
- if(type != m_consts[i].m_type || constantId != m_consts[i].m_constantId)
- {
- ANKI_SHADER_COMPILER_LOGE(
- "The type, constantId and stages can't difer between shader variants for const: %s",
- name.cstr());
- return Error::USER_DATA;
- }
- constIdx = i;
- break;
- }
- }
- // Create the const
- if(constIdx == MAX_U32)
- {
- ShaderProgramBinaryConstant& c = *m_consts.emplaceBack();
- ANKI_CHECK(setName(name, c.m_name));
- c.m_type = type;
- c.m_constantId = constantId;
- constIdx = m_consts.getSize() - 1;
- }
- // Create the instance
- ShaderProgramBinaryConstantInstance& instance = m_constInstances[instanceIdx];
- instance.m_index = constIdx;
- return Error::NONE;
- }
- ANKI_USE_RESULT Bool findStruct(CString name, U32& idx) const
- {
- idx = MAX_U32;
- for(U32 i = 0; i < m_structs.getSize(); ++i)
- {
- const ShaderProgramBinaryStruct& s = m_structs[i];
- if(s.m_name.getBegin() == name)
- {
- idx = i;
- break;
- }
- }
- return idx != MAX_U32;
- }
- Error visitStruct(U32 instanceIdx, CString name, U32 memberCount, U32 size) final
- {
- ANKI_ASSERT(size && memberCount);
- // Init the struct
- U32 structIdx;
- const Bool structFound = findStruct(name, structIdx);
- if(!structFound)
- {
- // Create a new struct
- structIdx = m_structs.getSize();
- ShaderProgramBinaryStruct& s = *m_structs.emplaceBack();
- ANKI_CHECK(setName(name, s.m_name));
- // Allocate members
- m_structMembers.emplaceBack(m_alloc);
- ANKI_ASSERT(m_structs.getSize() == m_structMembers.getSize());
- }
- // Create the instance
- ShaderProgramBinaryStructInstance& instance = m_structInstances[instanceIdx];
- instance.m_index = structIdx;
- instance.m_size = size;
- m_structMemberInstances[instanceIdx].create(memberCount);
- return Error::NONE;
- }
- Error visitStructMember(U32 structInstanceIdx, CString structName, U32 memberInstanceIdx, CString memberName,
- ShaderVariableDataType type, CString typeStructName, U32 offset, U32 arraySize) final
- {
- // Refresh the structIdx because we have a different global mapping
- U32 realStructIdx;
- const Bool structFound = findStruct(structName, realStructIdx);
- ANKI_ASSERT(structFound);
- (void)structFound;
- const ShaderProgramBinaryStruct& s = m_structs[realStructIdx];
- DynamicArrayAuto<ShaderProgramBinaryStructMember>& members = m_structMembers[realStructIdx];
- // Find member
- U32 realMemberIdx = MAX_U32;
- for(U32 i = 0; i < members.getSize(); ++i)
- {
- if(memberName == &members[i].m_name[0])
- {
- if(members[i].m_type != type)
- {
- ANKI_SHADER_COMPILER_LOGE("Member %s of struct %s has different type between variants",
- memberName.cstr(), &s.m_name[0]);
- return Error::USER_DATA;
- }
- realMemberIdx = i;
- break;
- }
- }
- // If member not found in some previous variant create it
- if(realMemberIdx == MAX_U32)
- {
- realMemberIdx = members.getSize();
- ShaderProgramBinaryStructMember& member = *members.emplaceBack();
- ANKI_CHECK(setName(memberName, member.m_name));
- member.m_type = type;
- if(type == ShaderVariableDataType::NONE)
- {
- // Type is a struct, find the right index
- const Bool structFound = findStruct(typeStructName, member.m_structIndex);
- ANKI_ASSERT(structFound);
- (void)structFound;
- }
- }
- // Update the instance
- ShaderProgramBinaryStructMemberInstance& memberInstance =
- m_structMemberInstances[structInstanceIdx][memberInstanceIdx];
- memberInstance.m_index = realMemberIdx;
- memberInstance.m_arraySize = arraySize;
- memberInstance.m_offset = offset;
- return Error::NONE;
- }
- static ANKI_USE_RESULT Error setName(CString in, Array<char, MAX_SHADER_BINARY_NAME_LENGTH + 1>& out)
- {
- if(in.getLength() + 1 > MAX_SHADER_BINARY_NAME_LENGTH)
- {
- ANKI_SHADER_COMPILER_LOGE("Name too long: %s", in.cstr());
- return Error::USER_DATA;
- }
- else if(in.getLength() == 0)
- {
- ANKI_SHADER_COMPILER_LOGE("Found an empty string as name");
- return Error::USER_DATA;
- }
- else
- {
- memcpy(out.getBegin(), in.getBegin(), in.getLength() + 1);
- }
- return Error::NONE;
- }
- static ANKI_USE_RESULT Error findBlock(CString name, U32 set, U32 binding,
- ConstWeakArray<ShaderProgramBinaryBlock> arr, U32& idx)
- {
- idx = MAX_U32;
- for(U32 i = 0; i < arr.getSize(); ++i)
- {
- const ShaderProgramBinaryBlock& block = arr[i];
- if(block.m_name.getBegin() == name)
- {
- if(set != block.m_set || binding != block.m_binding)
- {
- ANKI_SHADER_COMPILER_LOGE("The set and binding can't difer between shader variants for block: %s",
- name.cstr());
- return Error::USER_DATA;
- }
- idx = i;
- break;
- }
- }
- return Error::NONE;
- }
- Error visitAnyBlock(U32 blockInstanceIdx, CString name, U32 set, U32 binding, U32 size, U32 varSize, U32 blockType)
- {
- // Init the block
- U32 blockIdx;
- ANKI_CHECK(findBlock(name, set, binding, m_blocks[blockType], blockIdx));
- if(blockIdx == MAX_U32)
- {
- // Not found, create it
- ShaderProgramBinaryBlock& block = *m_blocks[blockType].emplaceBack();
- ANKI_CHECK(setName(name, block.m_name));
- block.m_set = set;
- block.m_binding = binding;
- blockIdx = m_blocks[blockType].getSize() - 1;
- // Create some storage for vars as well
- m_vars[blockType].emplaceBack(m_alloc);
- ANKI_ASSERT(m_vars[blockType].getSize() == m_blocks[blockType].getSize());
- }
- // Init the instance
- ShaderProgramBinaryBlockInstance& instance = m_blockInstances[blockType][blockInstanceIdx];
- instance.m_index = blockIdx;
- instance.m_size = size;
- m_alloc.newArray(varSize, instance.m_variableInstances);
- return Error::NONE;
- }
- Error visitAnyVariable(U32 blockInstanceIdx, U32 varInstanceIdx, CString name, ShaderVariableDataType type,
- const ShaderVariableBlockInfo& blockInfo, U32 blockType)
- {
- // Find the variable
- U32 varIdx = MAX_U32;
- const U32 blockIdx = m_blockInstances[blockType][blockInstanceIdx].m_index;
- for(U32 i = 0; i < m_vars[blockType][blockIdx].getSize(); ++i)
- {
- const ShaderProgramBinaryVariable& var = m_vars[blockType][blockIdx][i];
- if(var.m_name.getBegin() == name)
- {
- if(var.m_type != type)
- {
- ANKI_SHADER_COMPILER_LOGE("The type should not differ between variants for variable: %s",
- name.cstr());
- return Error::USER_DATA;
- }
- varIdx = i;
- break;
- }
- }
- // Create the variable
- if(varIdx == MAX_U32)
- {
- ShaderProgramBinaryVariable& var = *m_vars[blockType][blockIdx].emplaceBack();
- ANKI_CHECK(setName(name, var.m_name));
- var.m_type = type;
- varIdx = m_vars[blockType][blockIdx].getSize() - 1;
- }
- // Init the instance
- ShaderProgramBinaryVariableInstance& instance =
- m_blockInstances[blockType][blockInstanceIdx].m_variableInstances[varInstanceIdx];
- instance.m_blockInfo = blockInfo;
- instance.m_index = varIdx;
- return Error::NONE;
- }
- };
- static Error doGhostStructReflection(const StringList& symbolsToReflect,
- ConstWeakArray<ShaderProgramParserGhostStruct> ghostStructs,
- ShaderProgramBinary& binary, GenericMemoryPoolAllocator<U8>& tmpAlloc,
- GenericMemoryPoolAllocator<U8>& binaryAlloc)
- {
- // Count reflectable ghost structs
- DynamicArrayAuto<U32> ghostStructIndices(tmpAlloc);
- for(U32 i = 0; i < ghostStructs.getSize(); ++i)
- {
- for(const String& s : symbolsToReflect)
- {
- if(s == ghostStructs[i].m_name)
- {
- ghostStructIndices.emplaceBack(i);
- break;
- }
- }
- }
- if(ghostStructIndices.getSize() == 0)
- {
- return Error::NONE;
- }
- // Add the ghost structs to binary structs
- const U32 nonGhostStructCount = binary.m_structs.getSize();
- DynamicArrayAuto<ShaderProgramBinaryStruct> structs(binaryAlloc,
- nonGhostStructCount + ghostStructIndices.getSize());
- for(U32 i = 0; i < binary.m_structs.getSize(); ++i)
- {
- structs[i] = binary.m_structs[i];
- }
- for(U32 i = 0; i < ghostStructIndices.getSize(); ++i)
- {
- const ShaderProgramParserGhostStruct& in = ghostStructs[ghostStructIndices[i]];
- ShaderProgramBinaryStruct& out = structs[nonGhostStructCount + i];
- ANKI_CHECK(Refl::setName(in.m_name, out.m_name));
- DynamicArrayAuto<ShaderProgramBinaryStructMember> members(binaryAlloc, in.m_members.getSize());
- for(U32 j = 0; j < in.m_members.getSize(); ++j)
- {
- const ShaderProgramParserMember& inMember = in.m_members[j];
- ShaderProgramBinaryStructMember& outMember = members[j];
- ANKI_CHECK(Refl::setName(inMember.m_name, outMember.m_name));
- outMember.m_type = inMember.m_type;
- outMember.m_dependentMutator = inMember.m_dependentMutator;
- outMember.m_dependentMutatorValue = inMember.m_mutatorValue;
- }
- members.moveAndReset(out.m_members);
- }
- binaryAlloc.deleteArray(binary.m_structs);
- structs.moveAndReset(binary.m_structs);
- return Error::NONE;
- }
- static Error doReflection(const StringList& symbolsToReflect, ShaderProgramBinary& binary,
- GenericMemoryPoolAllocator<U8>& tmpAlloc, GenericMemoryPoolAllocator<U8>& binaryAlloc)
- {
- ANKI_ASSERT(binary.m_variants.getSize() > 0);
- Refl refl(binaryAlloc, &symbolsToReflect);
- for(ShaderProgramBinaryVariant& variant : binary.m_variants)
- {
- Array<ConstWeakArray<U8>, U32(ShaderType::COUNT)> spirvs;
- for(ShaderType stage : EnumIterable<ShaderType>())
- {
- if(variant.m_codeBlockIndices[stage] != MAX_U32)
- {
- spirvs[stage] = binary.m_codeBlocks[variant.m_codeBlockIndices[stage]].m_binary;
- }
- }
- ANKI_CHECK(performSpirvReflection(spirvs, tmpAlloc, refl));
- // Store the instances
- if(refl.m_blockInstances[0].getSize())
- {
- ShaderProgramBinaryBlockInstance* instances;
- U32 size, storageSize;
- refl.m_blockInstances[0].moveAndReset(instances, size, storageSize);
- variant.m_uniformBlocks.setArray(instances, size);
- }
- if(refl.m_blockInstances[1].getSize())
- {
- ShaderProgramBinaryBlockInstance* instances;
- U32 size, storageSize;
- refl.m_blockInstances[1].moveAndReset(instances, size, storageSize);
- variant.m_storageBlocks.setArray(instances, size);
- }
- if(refl.m_blockInstances[2].getSize())
- {
- ShaderProgramBinaryBlockInstance* instances;
- U32 size, storageSize;
- refl.m_blockInstances[2].moveAndReset(instances, size, storageSize);
- ANKI_ASSERT(size == 1);
- variant.m_pushConstantBlock = instances;
- }
- if(refl.m_opaqueInstances.getSize())
- {
- ShaderProgramBinaryOpaqueInstance* instances;
- U32 size, storageSize;
- refl.m_opaqueInstances.moveAndReset(instances, size, storageSize);
- variant.m_opaques.setArray(instances, size);
- }
- if(refl.m_constInstances.getSize())
- {
- ShaderProgramBinaryConstantInstance* instances;
- U32 size, storageSize;
- refl.m_constInstances.moveAndReset(instances, size, storageSize);
- variant.m_constants.setArray(instances, size);
- }
- if(refl.m_structInstances.getSize())
- {
- ShaderProgramBinaryStructInstance* instances;
- U32 size, storageSize;
- refl.m_structInstances.moveAndReset(instances, size, storageSize);
- variant.m_structs.setArray(instances, size);
- for(U32 structIdx = 0; structIdx < refl.m_structMemberInstances.getSize(); ++structIdx)
- {
- ShaderProgramBinaryStructMemberInstance* memberInstances;
- refl.m_structMemberInstances[structIdx].moveAndReset(memberInstances, size, storageSize);
- variant.m_structs[structIdx].m_memberInstances.setArray(memberInstances, size);
- }
- }
- refl.m_structMemberInstances.destroy();
- variant.m_workgroupSizes = refl.m_workgroupSizes;
- variant.m_workgroupSizesConstants = refl.m_workgroupSizesConstants;
- }
- if(refl.m_blocks[0].getSize())
- {
- ShaderProgramBinaryBlock* blocks;
- U32 size, storageSize;
- refl.m_blocks[0].moveAndReset(blocks, size, storageSize);
- binary.m_uniformBlocks.setArray(blocks, size);
- for(U32 i = 0; i < size; ++i)
- {
- ShaderProgramBinaryVariable* vars;
- U32 varSize, varStorageSize;
- refl.m_vars[0][i].moveAndReset(vars, varSize, varStorageSize);
- binary.m_uniformBlocks[i].m_variables.setArray(vars, varSize);
- }
- }
- if(refl.m_blocks[1].getSize())
- {
- ShaderProgramBinaryBlock* blocks;
- U32 size, storageSize;
- refl.m_blocks[1].moveAndReset(blocks, size, storageSize);
- binary.m_storageBlocks.setArray(blocks, size);
- for(U32 i = 0; i < size; ++i)
- {
- ShaderProgramBinaryVariable* vars;
- U32 varSize, varStorageSize;
- refl.m_vars[1][i].moveAndReset(vars, varSize, varStorageSize);
- binary.m_storageBlocks[i].m_variables.setArray(vars, varSize);
- }
- }
- if(refl.m_blocks[2].getSize())
- {
- ShaderProgramBinaryBlock* blocks;
- U32 size, storageSize;
- refl.m_blocks[2].moveAndReset(blocks, size, storageSize);
- ANKI_ASSERT(size == 1);
- binary.m_pushConstantBlock = blocks;
- ShaderProgramBinaryVariable* vars;
- U32 varSize, varStorageSize;
- refl.m_vars[2][0].moveAndReset(vars, varSize, varStorageSize);
- binary.m_pushConstantBlock->m_variables.setArray(vars, varSize);
- }
- if(refl.m_opaque.getSize())
- {
- ShaderProgramBinaryOpaque* opaques;
- U32 size, storageSize;
- refl.m_opaque.moveAndReset(opaques, size, storageSize);
- binary.m_opaques.setArray(opaques, size);
- }
- if(refl.m_consts.getSize())
- {
- ShaderProgramBinaryConstant* consts;
- U32 size, storageSize;
- refl.m_consts.moveAndReset(consts, size, storageSize);
- binary.m_constants.setArray(consts, size);
- }
- if(refl.m_structs.getSize())
- {
- ShaderProgramBinaryStruct* storage;
- U32 size, storageSize;
- refl.m_structs.moveAndReset(storage, size, storageSize);
- binary.m_structs.setArray(storage, size);
- for(U32 i = 0; i < size; ++i)
- {
- ShaderProgramBinaryStructMember* memberStorage;
- U32 memberSize, memberStorageSize;
- refl.m_structMembers[i].moveAndReset(memberStorage, memberSize, memberStorageSize);
- binary.m_structs[i].m_members.setArray(memberStorage, memberSize);
- }
- }
- return Error::NONE;
- }
- Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem,
- ShaderProgramPostParseInterface* postParseCallback,
- ShaderProgramAsyncTaskInterface* taskManager_,
- GenericMemoryPoolAllocator<U8> tempAllocator,
- const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
- {
- // Initialize the binary
- binaryW.cleanup();
- binaryW.m_singleAllocation = false;
- GenericMemoryPoolAllocator<U8> binaryAllocator = binaryW.m_alloc;
- binaryW.m_binary = binaryAllocator.newInstance<ShaderProgramBinary>();
- ShaderProgramBinary& binary = *binaryW.m_binary;
- binary = {};
- memcpy(&binary.m_magic[0], SHADER_BINARY_MAGIC, 8);
- // Parse source
- ShaderProgramParser parser(fname, &fsystem, tempAllocator, compilerOptions);
- ANKI_CHECK(parser.parse());
- if(postParseCallback && postParseCallback->skipCompilation(parser.getHash()))
- {
- return Error::NONE;
- }
- // Get mutators
- U32 mutationCount = 0;
- if(parser.getMutators().getSize() > 0)
- {
- binaryAllocator.newArray(parser.getMutators().getSize(), binary.m_mutators);
- for(U32 i = 0; i < binary.m_mutators.getSize(); ++i)
- {
- ShaderProgramBinaryMutator& out = binary.m_mutators[i];
- const ShaderProgramParserMutator& in = parser.getMutators()[i];
- ANKI_CHECK(Refl::setName(in.getName(), out.m_name));
- binaryAllocator.newArray(in.getValues().getSize(), out.m_values);
- memcpy(out.m_values.getBegin(), in.getValues().getBegin(), in.getValues().getSizeInBytes());
- // Update the count
- mutationCount = (i == 0) ? out.m_values.getSize() : mutationCount * out.m_values.getSize();
- }
- }
- else
- {
- ANKI_ASSERT(binary.m_mutators.getSize() == 0);
- }
- // Create all variants
- Mutex mtx;
- Atomic<I32> errorAtomic(0);
- class SyncronousShaderProgramAsyncTaskInterface : public ShaderProgramAsyncTaskInterface
- {
- public:
- void enqueueTask(void (*callback)(void* userData), void* userData) final
- {
- callback(userData);
- }
- Error joinTasks() final
- {
- // Nothing
- return Error::NONE;
- }
- } syncTaskManager;
- ShaderProgramAsyncTaskInterface& taskManager = (taskManager_) ? *taskManager_ : syncTaskManager;
- if(parser.getMutators().getSize() > 0)
- {
- // Initialize
- DynamicArrayAuto<MutatorValue> originalMutationValues(tempAllocator, parser.getMutators().getSize());
- DynamicArrayAuto<MutatorValue> rewrittenMutationValues(tempAllocator, parser.getMutators().getSize());
- DynamicArrayAuto<U32> dials(tempAllocator, parser.getMutators().getSize(), 0);
- DynamicArrayAuto<ShaderProgramBinaryVariant> variants(binaryAllocator);
- DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
- DynamicArrayAuto<ShaderProgramBinaryMutation> mutations(binaryAllocator, mutationCount);
- DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
- HashMapAuto<U64, U32> mutationHashToIdx(tempAllocator);
- // Grow the storage of the variants array. Can't have it resize, threads will work on stale data
- variants.resizeStorage(mutationCount);
- const ShaderProgramBinaryVariant* baseVariant = nullptr;
- mutationCount = 0;
- // Spin for all possible combinations of mutators and
- // - Create the spirv
- // - Populate the binary variant
- do
- {
- // Create the mutation
- for(U32 i = 0; i < parser.getMutators().getSize(); ++i)
- {
- originalMutationValues[i] = parser.getMutators()[i].getValues()[dials[i]];
- rewrittenMutationValues[i] = originalMutationValues[i];
- }
- ShaderProgramBinaryMutation& mutation = mutations[mutationCount++];
- binaryAllocator.newArray(originalMutationValues.getSize(), mutation.m_values);
- memcpy(mutation.m_values.getBegin(), originalMutationValues.getBegin(),
- originalMutationValues.getSizeInBytes());
- mutation.m_hash = computeHash(originalMutationValues.getBegin(), originalMutationValues.getSizeInBytes());
- ANKI_ASSERT(mutation.m_hash > 0);
- const Bool rewritten = parser.rewriteMutation(
- WeakArray<MutatorValue>(rewrittenMutationValues.getBegin(), rewrittenMutationValues.getSize()));
- // Create the variant
- if(!rewritten)
- {
- // New and unique mutation and thus variant, add it
- ShaderProgramBinaryVariant& variant = *variants.emplaceBack();
- baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
- compileVariantAsync(originalMutationValues, parser, variant, codeBlocks, codeBlockHashes, tempAllocator,
- binaryAllocator, taskManager, mtx, errorAtomic);
- mutation.m_variantIndex = variants.getSize() - 1;
- ANKI_ASSERT(mutationHashToIdx.find(mutation.m_hash) == mutationHashToIdx.getEnd());
- mutationHashToIdx.emplace(mutation.m_hash, mutationCount - 1);
- }
- else
- {
- // Check if the rewritten mutation exists
- const U64 otherMutationHash =
- computeHash(rewrittenMutationValues.getBegin(), rewrittenMutationValues.getSizeInBytes());
- auto it = mutationHashToIdx.find(otherMutationHash);
- ShaderProgramBinaryVariant* variant = nullptr;
- if(it == mutationHashToIdx.getEnd())
- {
- // Rewrite variant not found, create it
- variant = variants.emplaceBack();
- baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
- compileVariantAsync(originalMutationValues, parser, *variant, codeBlocks, codeBlockHashes,
- tempAllocator, binaryAllocator, taskManager, mtx, errorAtomic);
- ShaderProgramBinaryMutation& otherMutation = mutations[mutationCount++];
- binaryAllocator.newArray(rewrittenMutationValues.getSize(), otherMutation.m_values);
- memcpy(otherMutation.m_values.getBegin(), rewrittenMutationValues.getBegin(),
- rewrittenMutationValues.getSizeInBytes());
- mutation.m_hash = otherMutationHash;
- mutation.m_variantIndex = variants.getSize() - 1;
- it = mutationHashToIdx.emplace(otherMutationHash, mutationCount - 1);
- }
- // Setup the new mutation
- mutation.m_variantIndex = mutations[*it].m_variantIndex;
- mutationHashToIdx.emplace(mutation.m_hash, U32(&mutation - mutations.getBegin()));
- }
- } while(!spinDials(dials, parser.getMutators()));
- ANKI_ASSERT(mutationCount == mutations.getSize());
- ANKI_ASSERT(baseVariant == variants.getBegin() && "Can't have the variants array grow");
- // Done, wait the threads
- ANKI_CHECK(taskManager.joinTasks());
- ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
- // Store temp containers to binary
- U32 size, storage;
- ShaderProgramBinaryVariant* firstVariant;
- variants.moveAndReset(firstVariant, size, storage);
- binary.m_variants.setArray(firstVariant, size);
- ShaderProgramBinaryCodeBlock* firstCodeBlock;
- codeBlocks.moveAndReset(firstCodeBlock, size, storage);
- binary.m_codeBlocks.setArray(firstCodeBlock, size);
- ShaderProgramBinaryMutation* firstMutation;
- mutations.moveAndReset(firstMutation, size, storage);
- binary.m_mutations.setArray(firstMutation, size);
- }
- else
- {
- DynamicArrayAuto<MutatorValue> mutation(tempAllocator);
- DynamicArrayAuto<ShaderProgramBinaryCodeBlock> codeBlocks(binaryAllocator);
- DynamicArrayAuto<U64> codeBlockHashes(tempAllocator);
- binary.m_variants.setArray(binaryAllocator.newInstance<ShaderProgramBinaryVariant>(), 1);
- compileVariantAsync(mutation, parser, binary.m_variants[0], codeBlocks, codeBlockHashes, tempAllocator,
- binaryAllocator, taskManager, mtx, errorAtomic);
- ANKI_CHECK(taskManager.joinTasks());
- ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
- ANKI_ASSERT(codeBlocks.getSize() == U32(__builtin_popcount(U32(parser.getShaderTypes()))));
- ShaderProgramBinaryCodeBlock* firstCodeBlock;
- U32 size, storage;
- codeBlocks.moveAndReset(firstCodeBlock, size, storage);
- binary.m_codeBlocks.setArray(firstCodeBlock, size);
- binary.m_mutations.setArray(binaryAllocator.newInstance<ShaderProgramBinaryMutation>(), 1);
- binary.m_mutations[0].m_hash = 1;
- binary.m_mutations[0].m_variantIndex = 0;
- }
- // Sort the mutations
- std::sort(binary.m_mutations.getBegin(), binary.m_mutations.getEnd(),
- [](const ShaderProgramBinaryMutation& a, const ShaderProgramBinaryMutation& b) {
- return a.m_hash < b.m_hash;
- });
- // Lib name
- if(parser.getLibraryName().getLength() > 0)
- {
- if(parser.getLibraryName().getLength() >= sizeof(binary.m_libraryName))
- {
- ANKI_SHADER_COMPILER_LOGE("Library name too long: %s", parser.getLibraryName().cstr());
- return Error::USER_DATA;
- }
- memcpy(&binary.m_libraryName[0], &parser.getLibraryName()[0], parser.getLibraryName().getLength());
- }
- binary.m_rayType = parser.getRayType();
- // Misc
- binary.m_presentShaderTypes = parser.getShaderTypes();
- // Reflection
- ANKI_CHECK(doReflection(parser.getSymbolsToReflect(), binary, tempAllocator, binaryAllocator));
- ANKI_CHECK(doGhostStructReflection(parser.getSymbolsToReflect(), parser.getGhostStructs(), binary, tempAllocator,
- binaryAllocator));
- return Error::NONE;
- }
- Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem,
- ShaderProgramPostParseInterface* postParseCallback,
- ShaderProgramAsyncTaskInterface* taskManager, GenericMemoryPoolAllocator<U8> tempAllocator,
- const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
- {
- const Error err = compileShaderProgramInternal(fname, fsystem, postParseCallback, taskManager, tempAllocator,
- compilerOptions, binaryW);
- if(err)
- {
- ANKI_SHADER_COMPILER_LOGE("Failed to compile: %s", fname.cstr());
- }
- return err;
- }
- } // end namespace anki
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