IndirectDiffuse.cpp 9.4 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/IndirectDiffuse.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  8. #include <AnKi/Renderer/GBuffer.h>
  9. #include <AnKi/Renderer/Sky.h>
  10. #include <AnKi/Renderer/ShadowMapping.h>
  11. #include <AnKi/Util/Tracer.h>
  12. #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Shaders/Include/MaterialTypes.h>
  14. #include <AnKi/Scene/Components/SkyboxComponent.h>
  15. namespace anki {
  16. Error IndirectDiffuse::init()
  17. {
  18. [[maybe_unused]] const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
  19. ANKI_ASSERT(bRt);
  20. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuse.ankiprogbin", m_mainProg));
  21. ShaderProgramResourceVariantInitInfo variantInitInfo(m_mainProg);
  22. variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtMaterialFetch");
  23. const ShaderProgramResourceVariant* variant;
  24. m_mainProg->getOrCreateVariant(variantInitInfo, variant);
  25. m_libraryGrProg.reset(&variant->getProgram());
  26. m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
  27. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtMaterialFetchMiss.ankiprogbin", m_missProg));
  28. ShaderProgramResourceVariantInitInfo variantInitInfo2(m_missProg);
  29. variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtMaterialFetch");
  30. m_missProg->getOrCreateVariant(variantInitInfo2, variant);
  31. m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
  32. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtSbtBuild.ankiprogbin", {{"TECHNIQUE", 1}}, m_sbtProg, m_sbtBuildGrProg, "SbtBuild"));
  33. m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment,
  34. GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize + U32(sizeof(UVec4)));
  35. m_transientRtDesc1 = getRenderer().create2DRenderTargetDescription(
  36. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16B16A16_Sfloat, "IndirectDiffuse #1");
  37. m_transientRtDesc1.bake();
  38. return Error::kNone;
  39. }
  40. void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
  41. {
  42. ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
  43. const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
  44. if(!bRt)
  45. {
  46. return;
  47. }
  48. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  49. const RenderTargetHandle transientRt1 = rgraph.newRenderTarget(m_transientRtDesc1);
  50. // SBT build
  51. BufferHandle sbtHandle;
  52. BufferView sbtBuffer;
  53. {
  54. BufferHandle visibilityDep;
  55. BufferView visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff;
  56. getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityDep, visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff);
  57. // Allocate SBT
  58. U32 sbtAlignment = (GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
  59. ? sizeof(U32)
  60. : GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment;
  61. sbtAlignment = computeCompoundAlignment(sbtAlignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment);
  62. U8* sbtMem;
  63. sbtBuffer = RebarTransientMemoryPool::getSingleton().allocate(
  64. (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtAlignment, sbtMem);
  65. sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kNone);
  66. // Write the first 2 entries of the SBT
  67. ConstWeakArray<U8> shaderGroupHandles = m_libraryGrProg->getShaderGroupHandles();
  68. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  69. memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  70. memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  71. // Create the pass
  72. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse build SBT");
  73. rpass.newBufferDependency(visibilityDep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kSrvCompute);
  74. rpass.newBufferDependency(sbtHandle, BufferUsageBit::kUavCompute);
  75. rpass.setWork([this, buildSbtIndirectArgsBuff, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
  76. ANKI_TRACE_SCOPED_EVENT(IndirectDiffuseSbtBuild);
  77. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  78. cmdb.bindShaderProgram(m_sbtBuildGrProg.get());
  79. cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  80. cmdb.bindSrv(1, 0, visibleRenderableIndicesBuff);
  81. cmdb.bindSrv(2, 0, BufferView(&m_libraryGrProg->getShaderGroupHandlesGpuBuffer()));
  82. cmdb.bindUav(0, 0, sbtBuffer);
  83. RtShadowsSbtBuildConstants consts = {};
  84. ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
  85. consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
  86. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  87. ANKI_ASSERT(shaderHandleSize % 4 == 0);
  88. consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
  89. cmdb.setFastConstants(&consts, sizeof(consts));
  90. cmdb.dispatchComputeIndirect(buildSbtIndirectArgsBuff);
  91. });
  92. }
  93. // Ray gen
  94. {
  95. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse");
  96. rpass.newBufferDependency(sbtHandle, BufferUsageBit::kShaderBindingTable);
  97. rpass.newTextureDependency(transientRt1, TextureUsageBit::kUavTraceRays);
  98. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvTraceRays);
  99. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(1), TextureUsageBit::kSrvTraceRays);
  100. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvTraceRays);
  101. if(getRenderer().getGeneratedSky().isEnabled())
  102. {
  103. rpass.newTextureDependency(getRenderer().getGeneratedSky().getEnvironmentMapRt(), TextureUsageBit::kSrvTraceRays);
  104. }
  105. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvTraceRays);
  106. rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
  107. AccelerationStructureUsageBit::kTraceRaysSrv);
  108. rpass.setWork([this, sbtBuffer, &ctx, transientRt1](RenderPassWorkContext& rgraphCtx) {
  109. ANKI_TRACE_SCOPED_EVENT(IndirectDiffuseRayGen);
  110. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  111. cmdb.bindShaderProgram(m_libraryGrProg.get());
  112. // More globals
  113. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  114. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
  115. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  116. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  117. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  118. cmdb.bindSrv( \
  119. reg, 0, \
  120. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  121. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  122. Format::k##fmt);
  123. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  124. cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
  125. rgraphCtx.bindSrv(0, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
  126. rgraphCtx.bindSrv(1, 2, getRenderer().getGBuffer().getDepthRt());
  127. rgraphCtx.bindSrv(2, 2, getRenderer().getGBuffer().getColorRt(1));
  128. rgraphCtx.bindSrv(3, 2, getRenderer().getGBuffer().getColorRt(2));
  129. const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
  130. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  131. const Bool bSkySolidColor =
  132. (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
  133. if(bSkySolidColor)
  134. {
  135. cmdb.bindSrv(4, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
  136. }
  137. else if(sky->getSkyboxType() == SkyboxType::kImage2D)
  138. {
  139. cmdb.bindSrv(4, 2, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
  140. }
  141. else
  142. {
  143. rgraphCtx.bindSrv(4, 2, getRenderer().getGeneratedSky().getEnvironmentMapRt());
  144. }
  145. cmdb.bindSrv(5, 2, GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getBufferView());
  146. cmdb.bindSrv(6, 2, BufferView(getDummyGpuResources().m_buffer.get()));
  147. rgraphCtx.bindSrv(7, 2, getRenderer().getShadowMapping().getShadowmapRt());
  148. rgraphCtx.bindUav(0, 2, transientRt1);
  149. cmdb.bindUav(1, 2, TextureView(getDummyGpuResources().m_texture2DUav.get(), TextureSubresourceDesc::all()));
  150. cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearClamp.get());
  151. cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClampShadow.get());
  152. UVec4 dummyConsts;
  153. cmdb.setFastConstants(&dummyConsts, sizeof(dummyConsts));
  154. cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
  155. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), 1);
  156. });
  157. }
  158. m_runCtx.m_rt = transientRt1;
  159. }
  160. } // end namespace anki