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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/IndirectDiffuse.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/AccelerationStructureBuilder.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Sky.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- namespace anki {
- Error IndirectDiffuse::init()
- {
- [[maybe_unused]] const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
- ANKI_ASSERT(bRt);
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuse.ankiprogbin", m_mainProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_mainProg);
- variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtMaterialFetch");
- const ShaderProgramResourceVariant* variant;
- m_mainProg->getOrCreateVariant(variantInitInfo, variant);
- m_libraryGrProg.reset(&variant->getProgram());
- m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtMaterialFetchMiss.ankiprogbin", m_missProg));
- ShaderProgramResourceVariantInitInfo variantInitInfo2(m_missProg);
- variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtMaterialFetch");
- m_missProg->getOrCreateVariant(variantInitInfo2, variant);
- m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtSbtBuild.ankiprogbin", {{"TECHNIQUE", 1}}, m_sbtProg, m_sbtBuildGrProg, "SbtBuild"));
- m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment,
- GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize + U32(sizeof(UVec4)));
- m_transientRtDesc1 = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16B16A16_Sfloat, "IndirectDiffuse #1");
- m_transientRtDesc1.bake();
- return Error::kNone;
- }
- void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
- const Bool bRt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rtIndirectDiffuseCVar;
- if(!bRt)
- {
- return;
- }
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- const RenderTargetHandle transientRt1 = rgraph.newRenderTarget(m_transientRtDesc1);
- // SBT build
- BufferHandle sbtHandle;
- BufferView sbtBuffer;
- {
- BufferHandle visibilityDep;
- BufferView visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff;
- getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityDep, visibleRenderableIndicesBuff, buildSbtIndirectArgsBuff);
- // Allocate SBT
- U32 sbtAlignment = (GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
- ? sizeof(U32)
- : GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment;
- sbtAlignment = computeCompoundAlignment(sbtAlignment, GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment);
- U8* sbtMem;
- sbtBuffer = RebarTransientMemoryPool::getSingleton().allocate(
- (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtAlignment, sbtMem);
- sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kNone);
- // Write the first 2 entries of the SBT
- ConstWeakArray<U8> shaderGroupHandles = m_libraryGrProg->getShaderGroupHandles();
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- // Create the pass
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse build SBT");
- rpass.newBufferDependency(visibilityDep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kSrvCompute);
- rpass.newBufferDependency(sbtHandle, BufferUsageBit::kUavCompute);
- rpass.setWork([this, buildSbtIndirectArgsBuff, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(IndirectDiffuseSbtBuild);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_sbtBuildGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
- cmdb.bindSrv(1, 0, visibleRenderableIndicesBuff);
- cmdb.bindSrv(2, 0, BufferView(&m_libraryGrProg->getShaderGroupHandlesGpuBuffer()));
- cmdb.bindUav(0, 0, sbtBuffer);
- RtShadowsSbtBuildConstants consts = {};
- ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
- consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- ANKI_ASSERT(shaderHandleSize % 4 == 0);
- consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.dispatchComputeIndirect(buildSbtIndirectArgsBuff);
- });
- }
- // Ray gen
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtIndirectDiffuse");
- rpass.newBufferDependency(sbtHandle, BufferUsageBit::kShaderBindingTable);
- rpass.newTextureDependency(transientRt1, TextureUsageBit::kUavTraceRays);
- rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvTraceRays);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(1), TextureUsageBit::kSrvTraceRays);
- rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvTraceRays);
- if(getRenderer().getGeneratedSky().isEnabled())
- {
- rpass.newTextureDependency(getRenderer().getGeneratedSky().getEnvironmentMapRt(), TextureUsageBit::kSrvTraceRays);
- }
- rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvTraceRays);
- rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
- AccelerationStructureUsageBit::kTraceRaysSrv);
- rpass.setWork([this, sbtBuffer, &ctx, transientRt1](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(IndirectDiffuseRayGen);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_libraryGrProg.get());
- // More globals
- cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
- cmdb.bindSrv( \
- reg, 0, \
- BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
- getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
- Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
- cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
- rgraphCtx.bindSrv(0, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
- rgraphCtx.bindSrv(1, 2, getRenderer().getGBuffer().getDepthRt());
- rgraphCtx.bindSrv(2, 2, getRenderer().getGBuffer().getColorRt(1));
- rgraphCtx.bindSrv(3, 2, getRenderer().getGBuffer().getColorRt(2));
- const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
- const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
- const Bool bSkySolidColor =
- (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
- if(bSkySolidColor)
- {
- cmdb.bindSrv(4, 2, TextureView(getDummyGpuResources().m_texture2DSrv.get(), TextureSubresourceDesc::all()));
- }
- else if(sky->getSkyboxType() == SkyboxType::kImage2D)
- {
- cmdb.bindSrv(4, 2, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
- }
- else
- {
- rgraphCtx.bindSrv(4, 2, getRenderer().getGeneratedSky().getEnvironmentMapRt());
- }
- cmdb.bindSrv(5, 2, GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getBufferView());
- cmdb.bindSrv(6, 2, BufferView(getDummyGpuResources().m_buffer.get()));
- rgraphCtx.bindSrv(7, 2, getRenderer().getShadowMapping().getShadowmapRt());
- rgraphCtx.bindUav(0, 2, transientRt1);
- cmdb.bindUav(1, 2, TextureView(getDummyGpuResources().m_texture2DUav.get(), TextureSubresourceDesc::all()));
- cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearClamp.get());
- cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClampShadow.get());
- UVec4 dummyConsts;
- cmdb.setFastConstants(&dummyConsts, sizeof(dummyConsts));
- cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
- getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), 1);
- });
- }
- m_runCtx.m_rt = transientRt1;
- }
- } // end namespace anki
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