SampleApp.cpp 8.2 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. // Init the super class
  10. g_windowFullscreenCVar = 1;
  11. #if !ANKI_OS_ANDROID
  12. HeapMemoryPool tmpPool(allocAligned, nullptr);
  13. BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>> assetsDataPath(&tmpPool);
  14. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  15. if(!directoryExists(assetsDataPath))
  16. {
  17. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? I'll continue but expect issues", assetsDataPath.cstr());
  18. }
  19. else
  20. {
  21. g_dataPathsCVar = BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>>(&tmpPool).sprintf("%s|.anki,lua", assetsDataPath.cstr());
  22. }
  23. #endif
  24. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  25. ANKI_CHECK(App::init());
  26. ANKI_CHECK(sampleExtraInit());
  27. return Error::kNone;
  28. }
  29. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  30. {
  31. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  32. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  33. quit = false;
  34. SceneGraph& scene = SceneGraph::getSingleton();
  35. Renderer& renderer = Renderer::getSingleton();
  36. Input& in = Input::getSingleton();
  37. if(in.getKey(KeyCode::kEscape))
  38. {
  39. quit = true;
  40. return Error::kNone;
  41. }
  42. if(in.getKey(KeyCode::kBackquote) == 1)
  43. {
  44. toggleDeveloperConsole();
  45. }
  46. if(getDeveloperConsoleEnabled())
  47. {
  48. return Error::kNone;
  49. }
  50. if(in.getKey(KeyCode::kY) == 1)
  51. {
  52. renderer.setCurrentDebugRenderTarget(
  53. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  54. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  55. }
  56. if(in.getKey(KeyCode::kU) == 1)
  57. {
  58. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  59. }
  60. if(in.getKey(KeyCode::kI) == 1)
  61. {
  62. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  63. }
  64. if(in.getKey(KeyCode::kO) == 1)
  65. {
  66. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtMaterialFetchDbg") ? "" : "RtMaterialFetchDbg");
  67. }
  68. if(in.getKey(KeyCode::kP) == 1)
  69. {
  70. static U32 idx = 3;
  71. ++idx;
  72. idx %= 4;
  73. if(idx == 0)
  74. {
  75. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  76. }
  77. else if(idx == 1)
  78. {
  79. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  80. }
  81. else if(idx == 2)
  82. {
  83. renderer.setCurrentDebugRenderTarget("VrsSri");
  84. }
  85. else
  86. {
  87. renderer.setCurrentDebugRenderTarget("");
  88. }
  89. }
  90. if(in.getKey(KeyCode::kL) == 1)
  91. {
  92. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionBlur") ? "" : "MotionBlur");
  93. }
  94. if(in.getKey(KeyCode::kH) == 1)
  95. {
  96. static U32 pressCount = 0;
  97. CString rtName;
  98. switch(pressCount)
  99. {
  100. case 0:
  101. rtName = "RtShadows";
  102. break;
  103. case 1:
  104. rtName = "RtShadows1";
  105. break;
  106. case 2:
  107. rtName = "RtShadows2";
  108. break;
  109. default:
  110. rtName = "";
  111. }
  112. renderer.setCurrentDebugRenderTarget(rtName);
  113. pressCount = (pressCount + 1) % 4;
  114. }
  115. if(in.getKey(KeyCode::kJ) == 1)
  116. {
  117. g_vrsCVar = !g_vrsCVar;
  118. }
  119. static Vec2 mousePosOn1stClick = in.getMousePosition();
  120. if(in.getMouseButton(MouseButton::kRight) == 1)
  121. {
  122. // Re-init mouse pos
  123. mousePosOn1stClick = in.getMousePosition();
  124. }
  125. if(in.getKey(KeyCode::kF1) == 1)
  126. {
  127. static U mode = 0;
  128. mode = (mode + 1) % 3;
  129. if(mode == 0)
  130. {
  131. g_dbgSceneCVar = false;
  132. }
  133. else if(mode == 1)
  134. {
  135. g_dbgSceneCVar = true;
  136. renderer.getDbg().setDepthTestEnabled(true);
  137. renderer.getDbg().setDitheredDepthTestEnabled(false);
  138. }
  139. else
  140. {
  141. g_dbgSceneCVar = true;
  142. renderer.getDbg().setDepthTestEnabled(false);
  143. renderer.getDbg().setDitheredDepthTestEnabled(true);
  144. }
  145. }
  146. if(in.getKey(KeyCode::kF11) == 1 && ANKI_TRACING_ENABLED)
  147. {
  148. g_tracingEnabledCVar = !g_tracingEnabledCVar;
  149. }
  150. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  151. {
  152. in.hideCursor(true);
  153. // move the camera
  154. static SceneNode* mover = &scene.getActiveCameraNode();
  155. if(in.getKey(KeyCode::k1) == 1)
  156. {
  157. mover = &scene.getActiveCameraNode();
  158. }
  159. if(in.getKey(KeyCode::k2) == 1)
  160. {
  161. mover = &scene.findSceneNode("Spot");
  162. }
  163. if(in.getKey(KeyCode::kUp))
  164. {
  165. mover->rotateLocalX(ROTATE_ANGLE);
  166. }
  167. if(in.getKey(KeyCode::kDown))
  168. {
  169. mover->rotateLocalX(-ROTATE_ANGLE);
  170. }
  171. if(in.getKey(KeyCode::kLeft))
  172. {
  173. mover->rotateLocalY(ROTATE_ANGLE);
  174. }
  175. if(in.getKey(KeyCode::kRight))
  176. {
  177. mover->rotateLocalY(-ROTATE_ANGLE);
  178. }
  179. static F32 moveDistance = 0.1f;
  180. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  181. {
  182. moveDistance += 0.1f;
  183. moveDistance = min(moveDistance, 10.0f);
  184. }
  185. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  186. {
  187. moveDistance -= 0.1f;
  188. moveDistance = max(moveDistance, 0.1f);
  189. }
  190. if(in.getKey(KeyCode::kA))
  191. {
  192. mover->moveLocalX(-moveDistance);
  193. }
  194. if(in.getKey(KeyCode::kD))
  195. {
  196. mover->moveLocalX(moveDistance);
  197. }
  198. if(in.getKey(KeyCode::kQ))
  199. {
  200. mover->moveLocalY(-moveDistance);
  201. }
  202. if(in.getKey(KeyCode::kE))
  203. {
  204. mover->moveLocalY(moveDistance);
  205. }
  206. if(in.getKey(KeyCode::kW))
  207. {
  208. mover->moveLocalZ(-moveDistance);
  209. }
  210. if(in.getKey(KeyCode::kS))
  211. {
  212. mover->moveLocalZ(moveDistance);
  213. }
  214. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  215. in.moveCursor(mousePosOn1stClick);
  216. if(velocity != Vec2(0.0))
  217. {
  218. Euler angles(mover->getLocalRotation().getRotationPart());
  219. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  220. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  221. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  222. angles.z() = 0.0f;
  223. mover->setLocalRotation(Mat3(angles));
  224. }
  225. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  226. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  227. for(TouchPointer touch : EnumIterable<TouchPointer>())
  228. {
  229. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  230. {
  231. rotateCameraTouch = touch;
  232. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  233. break;
  234. }
  235. }
  236. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  237. {
  238. rotateCameraTouch = TouchPointer::kCount;
  239. }
  240. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  241. {
  242. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  243. velocity *= 0.3f;
  244. Euler angles(mover->getLocalRotation().getRotationPart());
  245. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  246. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  247. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  248. angles.z() = 0.0f;
  249. mover->setLocalRotation(Mat3(angles));
  250. }
  251. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  252. static Vec2 moveEventInitialPos = Vec2(0.0f);
  253. for(TouchPointer touch : EnumIterable<TouchPointer>())
  254. {
  255. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  256. {
  257. moveCameraTouch = touch;
  258. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  259. break;
  260. }
  261. }
  262. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  263. {
  264. moveCameraTouch = TouchPointer::kCount;
  265. }
  266. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  267. {
  268. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  269. velocity *= 2.0f;
  270. mover->moveLocalX(moveDistance * velocity.x());
  271. mover->moveLocalZ(moveDistance * -velocity.y());
  272. }
  273. }
  274. else
  275. {
  276. in.hideCursor(false);
  277. }
  278. return Error::kNone;
  279. }