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Main.cpp 10 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. #if !ANKI_OS_ANDROID
  23. if(argc < 2)
  24. {
  25. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  26. return Error::kUserData;
  27. }
  28. #endif
  29. // Config
  30. #if ANKI_OS_ANDROID
  31. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  32. #else
  33. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 2, argv + 2));
  34. #endif
  35. // Init super class
  36. ANKI_CHECK(App::init());
  37. // Other init
  38. ResourceManager& resources = ResourceManager::getSingleton();
  39. if(getenv("PROFILE"))
  40. {
  41. m_profile = true;
  42. g_targetFpsCVar = 240;
  43. g_tracingEnabledCVar = true;
  44. }
  45. // Load scene
  46. ScriptResourcePtr script;
  47. #if ANKI_OS_ANDROID
  48. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  49. #else
  50. ANKI_CHECK(resources.loadResource(argv[1], script));
  51. #endif
  52. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  53. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  54. // "textures/color_gradient_luts/forge_lut.ankitex"));
  55. #if PLAYER
  56. SceneGraph& scene = getSceneGraph();
  57. SceneNode& cam = scene.getActiveCameraNode();
  58. PlayerNode* pnode;
  59. ANKI_CHECK(
  60. scene.newSceneNode<PlayerNode>("player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  61. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  62. pnode->addChild(&cam);
  63. #endif
  64. return Error::kNone;
  65. }
  66. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  67. {
  68. quit = false;
  69. SceneGraph& scene = SceneGraph::getSingleton();
  70. Input& in = Input::getSingleton();
  71. Renderer& renderer = Renderer::getSingleton();
  72. if(in.getKey(KeyCode::kEscape))
  73. {
  74. quit = true;
  75. return Error::kNone;
  76. }
  77. // move the camera
  78. static SceneNode* mover = &scene.getActiveCameraNode();
  79. if(in.getKey(KeyCode::k1))
  80. {
  81. mover = &scene.getActiveCameraNode();
  82. }
  83. if(in.getKey(KeyCode::k2))
  84. {
  85. mover = &scene.findSceneNode("Point.018_Orientation");
  86. }
  87. if(in.getKey(KeyCode::kL) == 1)
  88. {
  89. const Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  90. mover->setLocalOrigin(origin + Vec3(0, 15, 0));
  91. }
  92. if(in.getKey(KeyCode::kF1) == 1)
  93. {
  94. static U mode = 0;
  95. mode = (mode + 1) % 3;
  96. if(mode == 0)
  97. {
  98. g_dbgSceneCVar = false;
  99. }
  100. else if(mode == 1)
  101. {
  102. g_dbgSceneCVar = true;
  103. renderer.getDbg().setDepthTestEnabled(true);
  104. renderer.getDbg().setDitheredDepthTestEnabled(false);
  105. }
  106. else
  107. {
  108. g_dbgSceneCVar = true;
  109. renderer.getDbg().setDepthTestEnabled(false);
  110. renderer.getDbg().setDitheredDepthTestEnabled(true);
  111. }
  112. }
  113. if(in.getKey(KeyCode::kF2) == 1)
  114. {
  115. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  116. }
  117. if(in.getKey(KeyCode::kF3) == 1)
  118. {
  119. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  120. }
  121. if(in.getKey(KeyCode::kF4) == 1)
  122. {
  123. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  124. }
  125. if(in.getKey(KeyCode::kF6) == 1)
  126. {
  127. renderer.getDbg().switchDepthTestEnabled();
  128. }
  129. if(in.getKey(KeyCode::kF11) == 1)
  130. {
  131. g_tracingEnabledCVar = !g_tracingEnabledCVar;
  132. }
  133. #if !PLAYER
  134. static Vec2 mousePosOn1stClick = in.getMousePosition();
  135. if(in.getMouseButton(MouseButton::kRight) == 1)
  136. {
  137. // Re-init mouse pos
  138. mousePosOn1stClick = in.getMousePosition();
  139. }
  140. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  141. {
  142. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  143. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  144. in.hideCursor(true);
  145. if(in.getKey(KeyCode::k1) == 1)
  146. {
  147. mover = &scene.getActiveCameraNode();
  148. }
  149. if(in.getKey(KeyCode::kF1) == 1)
  150. {
  151. static U mode = 0;
  152. mode = (mode + 1) % 3;
  153. if(mode == 0)
  154. {
  155. g_dbgSceneCVar = false;
  156. }
  157. else if(mode == 1)
  158. {
  159. g_dbgSceneCVar = true;
  160. renderer.getDbg().setDepthTestEnabled(true);
  161. renderer.getDbg().setDitheredDepthTestEnabled(false);
  162. }
  163. else
  164. {
  165. g_dbgSceneCVar = true;
  166. renderer.getDbg().setDepthTestEnabled(false);
  167. renderer.getDbg().setDitheredDepthTestEnabled(true);
  168. }
  169. }
  170. if(in.getKey(KeyCode::kUp))
  171. {
  172. mover->rotateLocalX(ROTATE_ANGLE);
  173. }
  174. if(in.getKey(KeyCode::kDown))
  175. {
  176. mover->rotateLocalX(-ROTATE_ANGLE);
  177. }
  178. if(in.getKey(KeyCode::kLeft))
  179. {
  180. mover->rotateLocalY(ROTATE_ANGLE);
  181. }
  182. if(in.getKey(KeyCode::kRight))
  183. {
  184. mover->rotateLocalY(-ROTATE_ANGLE);
  185. }
  186. static F32 moveDistance = 0.1f;
  187. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  188. {
  189. moveDistance += 0.1f;
  190. moveDistance = min(moveDistance, 10.0f);
  191. }
  192. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  193. {
  194. moveDistance -= 0.1f;
  195. moveDistance = max(moveDistance, 0.1f);
  196. }
  197. if(in.getKey(KeyCode::kA))
  198. {
  199. mover->moveLocalX(-moveDistance);
  200. }
  201. if(in.getKey(KeyCode::kD))
  202. {
  203. mover->moveLocalX(moveDistance);
  204. }
  205. if(in.getKey(KeyCode::kQ))
  206. {
  207. mover->moveLocalY(-moveDistance);
  208. }
  209. if(in.getKey(KeyCode::kE))
  210. {
  211. mover->moveLocalY(moveDistance);
  212. }
  213. if(in.getKey(KeyCode::kW))
  214. {
  215. mover->moveLocalZ(-moveDistance);
  216. }
  217. if(in.getKey(KeyCode::kS))
  218. {
  219. mover->moveLocalZ(moveDistance);
  220. }
  221. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  222. in.moveCursor(mousePosOn1stClick);
  223. if(velocity != Vec2(0.0))
  224. {
  225. Euler angles(mover->getLocalRotation().getRotationPart());
  226. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  227. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  228. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  229. angles.z() = 0.0f;
  230. mover->setLocalRotation(Mat3(angles));
  231. }
  232. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  233. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  234. for(TouchPointer touch : EnumIterable<TouchPointer>())
  235. {
  236. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  237. {
  238. rotateCameraTouch = touch;
  239. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  240. break;
  241. }
  242. }
  243. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  244. {
  245. rotateCameraTouch = TouchPointer::kCount;
  246. }
  247. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  248. {
  249. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  250. velocity *= 0.3f;
  251. Euler angles(mover->getLocalRotation().getRotationPart());
  252. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  253. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  254. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  255. angles.z() = 0.0f;
  256. mover->setLocalRotation(Mat3(angles));
  257. }
  258. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  259. static Vec2 moveEventInitialPos = Vec2(0.0f);
  260. for(TouchPointer touch : EnumIterable<TouchPointer>())
  261. {
  262. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  263. {
  264. moveCameraTouch = touch;
  265. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  266. break;
  267. }
  268. }
  269. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  270. {
  271. moveCameraTouch = TouchPointer::kCount;
  272. }
  273. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  274. {
  275. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  276. velocity *= 3.0f;
  277. mover->moveLocalX(moveDistance * velocity.x());
  278. mover->moveLocalZ(moveDistance * -velocity.y());
  279. }
  280. }
  281. else
  282. {
  283. in.hideCursor(false);
  284. }
  285. #endif
  286. if(in.getKey(KeyCode::kY) == 1)
  287. {
  288. renderer.setCurrentDebugRenderTarget(
  289. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  290. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  291. }
  292. if(in.getKey(KeyCode::kU) == 1)
  293. {
  294. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  295. }
  296. if(in.getKey(KeyCode::kI) == 1)
  297. {
  298. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  299. }
  300. if(in.getKey(KeyCode::kO) == 1)
  301. {
  302. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtMaterialFetchDbg") ? "" : "RtMaterialFetchDbg");
  303. }
  304. /*if(in.getKey(KeyCode::J) == 1)
  305. {
  306. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  307. ? ""
  308. : "MotionVectorsHistoryLength");
  309. }*/
  310. if(in.getKey(KeyCode::kP) == 1)
  311. {
  312. static U32 idx = 3;
  313. ++idx;
  314. idx %= 4;
  315. if(idx == 0)
  316. {
  317. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  318. }
  319. else if(idx == 1)
  320. {
  321. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  322. }
  323. else if(idx == 2)
  324. {
  325. renderer.setCurrentDebugRenderTarget("VrsSri");
  326. }
  327. else
  328. {
  329. renderer.setCurrentDebugRenderTarget("");
  330. }
  331. }
  332. if(in.getKey(KeyCode::kJ) == 1)
  333. {
  334. g_vrsCVar = !g_vrsCVar;
  335. }
  336. if(in.getEvent(InputEvent::kWindowClosed))
  337. {
  338. quit = true;
  339. }
  340. if(m_profile && GlobalFrameIndex::getSingleton().m_value == 1000)
  341. {
  342. quit = true;
  343. return Error::kNone;
  344. }
  345. return Error::kNone;
  346. }
  347. ANKI_MAIN_FUNCTION(myMain)
  348. int myMain(int argc, char* argv[])
  349. {
  350. Error err = Error::kNone;
  351. app = new MyApp;
  352. err = app->init(argc, argv);
  353. if(!err)
  354. {
  355. err = app->mainLoop();
  356. }
  357. delete app;
  358. if(err)
  359. {
  360. ANKI_LOGE("Error reported. See previous messages");
  361. }
  362. else
  363. {
  364. ANKI_LOGI("Bye!!");
  365. }
  366. return 0;
  367. }