Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. # undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. #include "anki/Gr.h"
  36. using namespace anki;
  37. App* app;
  38. ModelNode* horse;
  39. PerspectiveCamera* cam;
  40. #define NO_PLAYER 1
  41. Bool profile = false;
  42. //==============================================================================
  43. Error init()
  44. {
  45. Error err = ErrorCode::NONE;
  46. ANKI_LOGI("Other init...");
  47. SpotLight* spot;
  48. PointLight* point;
  49. MoveComponent* move;
  50. LightComponent* lightc;
  51. SceneGraph& scene = app->getSceneGraph();
  52. MainRenderer& renderer = app->getMainRenderer();
  53. ResourceManager& resources = app->getResourceManager();
  54. scene.setAmbientColor(Vec4(1.0) * 0.05);
  55. if(getenv("PROFILE"))
  56. {
  57. profile = true;
  58. app->setTimerTick(0.0);
  59. }
  60. // camera
  61. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  62. if(err) return err;
  63. const F32 ang = 55.0;
  64. cam->setAll(
  65. renderer.getAspectRatio() * toRad(ang),
  66. toRad(ang), 0.2, 200.0);
  67. scene.setActiveCamera(cam);
  68. cam->getComponent<MoveComponent>().
  69. setLocalTransform(Transform(Vec4(0.0),
  70. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  71. 1.0));
  72. #if NO_PLAYER
  73. cam->getComponent<MoveComponent>().
  74. setLocalTransform(Transform(Vec4(-11.0, 2.5, 15.0, 0.0),
  75. Mat3x4(Euler(toRad(0.0), toRad(0.0), toRad(0.0))),
  76. 1.0));
  77. #endif
  78. // lights
  79. #if 0
  80. Vec3 lpos(-24.0, 0.1, -10.0);
  81. for(int i = 0; i < 50; i++)
  82. {
  83. for(int j = 0; j < 10; j++)
  84. {
  85. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  86. PointLight* point;
  87. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  88. if(err) return err;
  89. point->setRadius(0.5);
  90. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  91. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  92. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  93. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  94. point->setLocalOrigin(lpos.xyz0());
  95. lpos.z() += 2.0;
  96. }
  97. lpos.x() += 0.93;
  98. lpos.z() = -10;
  99. }
  100. #endif
  101. #if 1
  102. PointLight* plight;
  103. scene.newSceneNode<PointLight>("spot0", plight);
  104. lightc = plight->tryGetComponent<LightComponent>();
  105. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  106. lightc->setSpecularColor(Vec4(1.2));
  107. lightc->setDistance(5.0);
  108. lightc->setShadowEnabled(true);
  109. move = plight->tryGetComponent<MoveComponent>();
  110. move->setLocalTransform(Transform(Vec4(-11.0, 2.5, 12.0, 0.0),
  111. Mat3x4::getIdentity(), 1.0));
  112. #endif
  113. #if 0
  114. err = scene.newSceneNode<SpotLight>("spot1", spot);
  115. if(err) return err;
  116. spot->setOuterAngle(toRad(45.0));
  117. spot->setInnerAngle(toRad(15.0));
  118. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  119. Mat3x4::getIdentity(), 1.0));
  120. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  121. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  122. spot->setDistance(30.0);
  123. spot->setShadowEnabled(true);
  124. #endif
  125. #if 0
  126. // Vase point lights
  127. F32 x = 8.5;
  128. F32 y = 2.25;
  129. F32 z = 2.49;
  130. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  131. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  132. for(U i = 0; i < vaseLightPos.getSize(); i++)
  133. {
  134. Vec4 lightPos = vaseLightPos[i].xyz0();
  135. PointLight* point;
  136. err = scene.newSceneNode<PointLight>(
  137. ("vase_plight" + std::to_string(i)).c_str(), point);
  138. if(err) return err;
  139. point->setRadius(2.0);
  140. point->setLocalOrigin(lightPos);
  141. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  142. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  143. //if(i == 0)
  144. {
  145. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  146. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  147. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  148. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  149. }
  150. LightEvent* event;
  151. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  152. if(err) return err;
  153. event->setRadiusMultiplier(0.2);
  154. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  155. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  156. event->setReanimate(true);
  157. JitterMoveEvent* mevent;
  158. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  159. mevent->setPositionLimits(
  160. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  161. mevent->setReanimate(true);
  162. ParticleEmitter* pe;
  163. /**/
  164. if(i == 0)
  165. {
  166. err = scene.newSceneNode<ParticleEmitter>(
  167. "pefire", pe, "particles/fire.ankipart");
  168. if(err) return err;
  169. pe->setLocalOrigin(lightPos);
  170. err = scene.newSceneNode<ParticleEmitter>(
  171. "pesmoke", pe, "particles/smoke.ankipart");
  172. if(err) return err;
  173. pe->setLocalOrigin(lightPos);
  174. }
  175. else
  176. {
  177. InstanceNode* instance;
  178. err = scene.newSceneNode<InstanceNode>(
  179. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  180. if(err) return err;
  181. instance->setLocalOrigin(lightPos);
  182. SceneNode& sn = scene.findSceneNode("pefire");
  183. sn.addChild(instance);
  184. err = scene.newSceneNode<InstanceNode>(
  185. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  186. if(err) return err;
  187. instance->setLocalOrigin(lightPos);
  188. scene.findSceneNode("pesmoke").addChild(instance);
  189. }
  190. /*{
  191. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  192. "particles/sparks.ankipart");
  193. pe->setLocalOrigin(lightPos);
  194. }*/
  195. }
  196. #endif
  197. #if 0
  198. // horse
  199. err = scene.newSceneNode<ModelNode>("horse", horse,
  200. "models/horse/horse.ankimdl");
  201. if(err) return err;
  202. horse->getComponent<MoveComponent>().setLocalTransform(
  203. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  204. #endif
  205. if(0)
  206. {
  207. err = scene.newSceneNode<PointLight>("plight0", point);
  208. if(err) return err;
  209. lightc = point->tryGetComponent<LightComponent>();
  210. lightc->setDistance(2.2);
  211. lightc->setDiffuseColor(Vec4(1.0));
  212. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  213. move = point->tryGetComponent<MoveComponent>();
  214. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  215. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  216. }
  217. #if 1
  218. {
  219. ScriptResourcePtr script;
  220. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  221. if(err) return err;
  222. err = app->getScriptManager().evalString(script->getSource());
  223. if(err) return err;
  224. }
  225. #endif
  226. #if !NO_PLAYER
  227. PlayerNode* pnode;
  228. scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
  229. pnode->addChild(cam);
  230. #endif
  231. #if 0
  232. {
  233. ModelNode* fog;
  234. scene.newSceneNode<ModelNode>("fog", fog,
  235. "models/fog/volumetric_fog_box.ankimdl");
  236. MoveComponent& move = fog->getComponent<MoveComponent>();
  237. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  238. move.setLocalOrigin(Vec4(10.0, -16.5, 0.0, 0.0));
  239. move.setLocalScale(20.0);
  240. }
  241. #endif
  242. return ErrorCode::NONE;
  243. }
  244. //==============================================================================
  245. #if 0
  246. /// The func pools the stdinListener for string in the console, if
  247. /// there are any it executes them with scriptingEngine
  248. void execStdinScpripts()
  249. {
  250. while(1)
  251. {
  252. std::string cmd = StdinListenerSingleton::get().getLine();
  253. if(cmd.length() < 1)
  254. {
  255. break;
  256. }
  257. try
  258. {
  259. ScriptManagerSingleton::get().evalString(cmd.c_str());
  260. }
  261. catch(Exception& e)
  262. {
  263. ANKI_LOGE(e.what());
  264. }
  265. }
  266. }
  267. #endif
  268. //==============================================================================
  269. Error mainLoopExtra(App& app, void*, Bool& quit)
  270. {
  271. Error err = ErrorCode::NONE;
  272. F32 dist = 0.1;
  273. F32 ang = toRad(2.5);
  274. F32 scale = 0.01;
  275. F32 mouseSensivity = 9.0;
  276. quit = false;
  277. SceneGraph& scene = app.getSceneGraph();
  278. Input& in = app.getInput();
  279. MainRenderer& renderer = app.getMainRenderer();
  280. if(in.getKey(KeyCode::ESCAPE))
  281. {
  282. quit = true;
  283. return err;
  284. }
  285. // move the camera
  286. static MoveComponent* mover =
  287. &scene.getActiveCamera().getComponent<MoveComponent>();
  288. if(in.getKey(KeyCode::_1))
  289. {
  290. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  291. }
  292. if(in.getKey(KeyCode::_2))
  293. {
  294. mover = &scene.findSceneNode("Point_058").getComponent<MoveComponent>();
  295. }
  296. if(in.getKey(KeyCode::_3))
  297. {
  298. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  299. }
  300. if(in.getKey(KeyCode::_4))
  301. {
  302. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  303. }
  304. if(in.getKey(KeyCode::_5))
  305. {
  306. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  307. }
  308. if(in.getKey(KeyCode::_6))
  309. {
  310. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  311. }
  312. if(in.getKey(KeyCode::_7))
  313. {
  314. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  315. }
  316. if(in.getKey(KeyCode::L) == 1)
  317. {
  318. /*SceneNode& l = scene.findSceneNode("horse");
  319. BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
  320. if(bodyc)
  321. {
  322. Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
  323. bodyc->setTransform(
  324. Transform(pos, Mat3x4::getIdentity(), 1.0));
  325. }*/
  326. }
  327. if(in.getKey(KeyCode::F1) == 1)
  328. {
  329. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  330. }
  331. if(in.getKey(KeyCode::F2) == 1)
  332. {
  333. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  334. }
  335. if(in.getKey(KeyCode::F3) == 1)
  336. {
  337. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  338. }
  339. if(in.getKey(KeyCode::F4) == 1)
  340. {
  341. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  342. }
  343. if(in.getKey(KeyCode::F5) == 1)
  344. {
  345. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  346. }
  347. if(in.getKey(KeyCode::F6) == 1)
  348. {
  349. renderer.getDbg().switchDepthTestEnabled();
  350. }
  351. if(in.getKey(KeyCode::F12) == 1)
  352. {
  353. //renderer.takeScreenshot("screenshot.tga");
  354. }
  355. #if NO_PLAYER
  356. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  357. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  358. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  359. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  360. if(in.getKey(KeyCode::A))
  361. {
  362. mover->moveLocalX(-dist);
  363. }
  364. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  365. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  366. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  367. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  368. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  369. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  370. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  371. if(in.getKey(KeyCode::PAGEUP))
  372. {
  373. mover->scale(scale);
  374. }
  375. if(in.getKey(KeyCode::PAGEDOWN))
  376. {
  377. mover->scale(-scale);
  378. }
  379. #endif
  380. #if NO_PLAYER
  381. if(in.getMousePosition() != Vec2(0.0) && !profile)
  382. {
  383. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  384. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  385. renderer.getAspectRatio();
  386. mover->rotateLocalY(angY);
  387. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  388. }
  389. #endif
  390. //execStdinScpripts();
  391. if(profile && app.getGlobalTimestamp() == 500)
  392. {
  393. quit = true;
  394. return err;
  395. }
  396. return err;
  397. }
  398. //==============================================================================
  399. Error initSubsystems(int argc, char* argv[])
  400. {
  401. Error err = ErrorCode::NONE;
  402. // Config
  403. Config config;
  404. config.set("ms.ez.enabled", false);
  405. config.set("ms.ez.maxObjectsToDraw", 100);
  406. config.set("dbg.enabled", false);
  407. config.set("is.sm.bilinearEnabled", true);
  408. config.set("is.groundLightEnabled", false);
  409. config.set("is.sm.enabled", true);
  410. config.set("is.sm.poissonEnabled", true);
  411. config.set("is.sm.resolution", 1024);
  412. config.set("pps.enabled", true);
  413. config.set("pps.bloom.enabled", true);
  414. config.set("pps.bloom.renderingQuality", 0.5);
  415. config.set("pps.bloom.blurringDist", 1.0);
  416. config.set("pps.bloom.blurringIterationsCount", 3);
  417. config.set("pps.bloom.threshold", 2.0);
  418. config.set("pps.bloom.scale", 2.0);
  419. config.set("pps.bloom.samples", 17);
  420. config.set("pps.sslr.enabled", true);
  421. config.set("pps.sslr.renderingQuality", 0.25);
  422. config.set("pps.sslr.blurringIterationsCount", 0);
  423. config.set("pps.ssao.blurringIterationsCount", 2);
  424. config.set("pps.ssao.enabled", true);
  425. config.set("pps.ssao.renderingQuality", 0.35);
  426. config.set("pps.bl.enabled", true);
  427. config.set("pps.bl.blurringIterationsCount", 2);
  428. config.set("pps.bl.sideBlurFactor", 1.0);
  429. config.set("pps.sslf.enabled", true);
  430. config.set("pps.sharpen", true);
  431. config.set("renderingQuality", 1.0);
  432. config.set("width", 1280);
  433. config.set("height", 720);
  434. config.set("lodDistance", 20.0);
  435. config.set("samples", 1);
  436. config.set("tessellation", true);
  437. //config.set("maxTextureSize", 256);
  438. config.set("fullscreenDesktopResolution", true);
  439. config.set("debugContext", false);
  440. config.set("dataPaths", "assets");
  441. app = new App;
  442. err = app->create(config, allocAligned, nullptr);
  443. if(err) return err;
  444. // Input
  445. app->getInput().lockCursor(true);
  446. app->getInput().hideCursor(true);
  447. app->getInput().moveCursor(Vec2(0.0));
  448. return err;
  449. }
  450. //==============================================================================
  451. int main(int argc, char* argv[])
  452. {
  453. Error err = ErrorCode::NONE;
  454. err = initSubsystems(argc, argv);
  455. if(!err)
  456. {
  457. err = init();
  458. }
  459. if(!err)
  460. {
  461. err = app->mainLoop(mainLoopExtra, nullptr);
  462. }
  463. if(err)
  464. {
  465. ANKI_LOGE("Error reported. See previous messages");
  466. }
  467. else
  468. {
  469. delete app;
  470. ANKI_LOGI("Bye!!");
  471. }
  472. return 0;
  473. }