Main.cpp 5.0 KB

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. //==============================================================================
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. if(argc < 3)
  24. {
  25. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua",
  26. argv[0]);
  27. return ErrorCode::USER_DATA;
  28. }
  29. // Config
  30. Config config;
  31. ANKI_CHECK(config.loadFromFile(argv[1]));
  32. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  33. // Init super class
  34. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  35. // Other init
  36. MainRenderer& renderer = getMainRenderer();
  37. ResourceManager& resources = getResourceManager();
  38. renderer.getOffscreenRenderer().getVolumetric().setFog(
  39. Vec3(1.0, 0.9, 0.9), 0.7);
  40. if(getenv("PROFILE"))
  41. {
  42. m_profile = true;
  43. setTimerTick(0.0);
  44. }
  45. // Input
  46. #if MOUSE
  47. getInput().lockCursor(true);
  48. getInput().hideCursor(true);
  49. getInput().moveCursor(Vec2(0.0));
  50. #endif
  51. // Load scene
  52. ScriptResourcePtr script;
  53. ANKI_CHECK(resources.loadResource(argv[2], script));
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  56. "textures/color_gradient_luts/forge_lut.ankitex"));
  57. #if PLAYER
  58. SceneGraph& scene = getSceneGraph();
  59. SceneNode& cam = scene.getActiveCamera();
  60. PlayerNode* pnode;
  61. ANKI_CHECK(scene.newSceneNode<PlayerNode>("player",
  62. pnode,
  63. cam.getComponent<MoveComponent>().getLocalOrigin()
  64. - Vec4(0.0, 1.0, 0.0, 0.0)));
  65. cam.getComponent<MoveComponent>().setLocalTransform(Transform(
  66. Vec4(0.0), Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))), 1.0));
  67. pnode->addChild(&cam);
  68. #endif
  69. return ErrorCode::NONE;
  70. }
  71. //==============================================================================
  72. Error MyApp::userMainLoop(Bool& quit)
  73. {
  74. F32 dist = 0.1;
  75. F32 ang = toRad(2.5);
  76. F32 scale = 0.01;
  77. F32 mouseSensivity = 9.0;
  78. quit = false;
  79. SceneGraph& scene = getSceneGraph();
  80. Input& in = getInput();
  81. MainRenderer& renderer = getMainRenderer();
  82. if(in.getKey(KeyCode::ESCAPE))
  83. {
  84. quit = true;
  85. return ErrorCode::NONE;
  86. }
  87. // move the camera
  88. static MoveComponent* mover =
  89. &scene.getActiveCamera().getComponent<MoveComponent>();
  90. if(in.getKey(KeyCode::_1))
  91. {
  92. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  93. }
  94. if(in.getKey(KeyCode::_2))
  95. {
  96. mover = &scene.findSceneNode("Lamp").getComponent<MoveComponent>();
  97. }
  98. if(in.getKey(KeyCode::L) == 1)
  99. {
  100. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  101. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  102. mover->setLocalOrigin(Vec4(0.0));
  103. mover->setLocalRotation(Mat3x4::getIdentity());
  104. }
  105. if(in.getKey(KeyCode::F1) == 1)
  106. {
  107. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  108. }
  109. if(in.getKey(KeyCode::F2) == 1)
  110. {
  111. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  112. }
  113. if(in.getKey(KeyCode::F3) == 1)
  114. {
  115. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  116. }
  117. if(in.getKey(KeyCode::F4) == 1)
  118. {
  119. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  120. }
  121. if(in.getKey(KeyCode::F6) == 1)
  122. {
  123. renderer.getDbg().switchDepthTestEnabled();
  124. }
  125. #if !PLAYER
  126. if(in.getKey(KeyCode::UP))
  127. mover->rotateLocalX(ang);
  128. if(in.getKey(KeyCode::DOWN))
  129. mover->rotateLocalX(-ang);
  130. if(in.getKey(KeyCode::LEFT))
  131. mover->rotateLocalY(ang);
  132. if(in.getKey(KeyCode::RIGHT))
  133. mover->rotateLocalY(-ang);
  134. if(in.getKey(KeyCode::A))
  135. {
  136. mover->moveLocalX(-dist);
  137. }
  138. if(in.getKey(KeyCode::D))
  139. mover->moveLocalX(dist);
  140. if(in.getKey(KeyCode::Z))
  141. mover->moveLocalY(dist);
  142. if(in.getKey(KeyCode::SPACE))
  143. mover->moveLocalY(-dist);
  144. if(in.getKey(KeyCode::W))
  145. mover->moveLocalZ(-dist);
  146. if(in.getKey(KeyCode::S))
  147. mover->moveLocalZ(dist);
  148. if(in.getKey(KeyCode::Q))
  149. mover->rotateLocalZ(ang);
  150. if(in.getKey(KeyCode::E))
  151. mover->rotateLocalZ(-ang);
  152. if(in.getKey(KeyCode::PAGEUP))
  153. {
  154. mover->scale(scale);
  155. }
  156. if(in.getKey(KeyCode::PAGEDOWN))
  157. {
  158. mover->scale(-scale);
  159. }
  160. #endif
  161. #if !PLAYER && MOUSE
  162. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  163. {
  164. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  165. * renderer.getAspectRatio();
  166. mover->rotateLocalY(angY);
  167. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  168. }
  169. #endif
  170. if(m_profile && getGlobalTimestamp() == 500)
  171. {
  172. quit = true;
  173. return ErrorCode::NONE;
  174. }
  175. return ErrorCode::NONE;
  176. }
  177. //==============================================================================
  178. int main(int argc, char* argv[])
  179. {
  180. Error err = ErrorCode::NONE;
  181. app = new MyApp;
  182. err = app->init(argc, argv);
  183. if(!err)
  184. {
  185. err = app->mainLoop();
  186. }
  187. if(err)
  188. {
  189. ANKI_LOGE("Error reported. See previous messages");
  190. }
  191. else
  192. {
  193. delete app;
  194. ANKI_LOGI("Bye!!");
  195. }
  196. return 0;
  197. }