- - Have to depth buffers in the MS. The MS writes in the k frame to the first and in the k+1 in the other. With this way we can read from the one and write to the other. Test in 33Hz
- - The light material should contain the bool: castsShadow
- - All scene objects are debugable because the render at least in DBGS
- - Rename DBG stage to DS
- - Octree has SceneNodes
- - All scene nodes have AABB
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