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- R"( <program>
- <type>frag</type>
- <includes>
- <include>shaders/MsCommonFrag.glsl</include>
- </includes>
- <inputs>
- %specularColorInput%
- %specularPowerInput%
- %diffuseColorInput%
- %normalInput%
- %subsurfaceInput%
- %emissionInput%
- %metallicInput%
- %heightInput%
- </inputs>
- <operations>
- <operation>
- <id>0</id>
- <returnType>vec3</returnType>
- <function>getNormal</function>
- </operation>
- <operation>
- <id>1</id>
- <returnType>vec4</returnType>
- <function>getTangent</function>
- </operation>
- <operation>
- <id>2</id>
- <returnType>vec2</returnType>
- <function>getTextureCoord</function>
- </operation>
- %heightFunc%
- %diffuseColorFunc%
- %normalFunc%
- %specularColorFunc%
- %specularPowerFunc%
- %emissionFunc%
- %metallicFunc%
- <operation>
- <id>100</id>
- <returnType>void</returnType>
- <function>writeRts</function>
- <arguments>
- <argument>%diffuseColorArg%</argument>
- <argument>%normalArg%</argument>
- <argument>%specularColorArg%</argument>
- <argument>%specularPowerArg%</argument>
- <argument>%subsurfaceArg%</argument>
- <argument>%emissionArg%</argument>
- <argument>%metallicArg%</argument>
- </arguments>
- </operation>
- </operations>
- </program>)"
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