Main.cpp 3.0 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit() override;
  12. Error userMainLoop(Bool& quit) override;
  13. };
  14. Error MyApp::sampleExtraInit()
  15. {
  16. ScriptResourcePtr script;
  17. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  18. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  19. // Create the player
  20. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  21. cam.getComponent<MoveComponent>().setLocalTransform(
  22. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  23. PlayerNode* player;
  24. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  25. player->addChild(&cam);
  26. return Error::NONE;
  27. }
  28. Error MyApp::userMainLoop(Bool& quit)
  29. {
  30. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  31. if(getInput().getKey(KeyCode::ESCAPE))
  32. {
  33. quit = true;
  34. }
  35. if(getInput().getKey(KeyCode::F1) == 1)
  36. {
  37. static U mode = 0;
  38. mode = (mode + 1) % 3;
  39. if(mode == 0)
  40. {
  41. getMainRenderer().getDbg().setEnabled(false);
  42. }
  43. else if(mode == 1)
  44. {
  45. getMainRenderer().getDbg().setEnabled(true);
  46. getMainRenderer().getDbg().setDepthTestEnabled(true);
  47. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  48. }
  49. else
  50. {
  51. getMainRenderer().getDbg().setEnabled(true);
  52. getMainRenderer().getDbg().setDepthTestEnabled(false);
  53. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  54. }
  55. }
  56. if(getInput().getKey(KeyCode::R))
  57. {
  58. SceneNode& player = getSceneGraph().findSceneNode("player");
  59. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  60. }
  61. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  62. {
  63. ANKI_LOGI("Firing a monkey");
  64. static U instance = 0;
  65. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  66. ModelNode* monkey;
  67. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  68. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  69. monkey,
  70. "assets/SuzanneMaterial-material.ankimdl"));
  71. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  72. BodyNode* body;
  73. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  74. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  75. body->getComponent<BodyComponent>().setTransform(camTrf);
  76. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  77. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  78. body->addChild(monkey);
  79. }
  80. return Error::NONE;
  81. }
  82. int main(int argc, char* argv[])
  83. {
  84. Error err = Error::NONE;
  85. MyApp* app = new MyApp;
  86. err = app->init(argc, argv, argv[0]);
  87. if(!err)
  88. {
  89. err = app->mainLoop();
  90. }
  91. if(err)
  92. {
  93. ANKI_LOGE("Error reported. Bye!");
  94. }
  95. else
  96. {
  97. delete app;
  98. ANKI_LOGI("Bye!!");
  99. }
  100. return 0;
  101. }