FinalComposite.h 1.1 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Resource/ImageResource.h>
  8. namespace anki {
  9. /// @addtogroup renderer
  10. /// @{
  11. /// Post-processing stage.
  12. class FinalComposite : public RendererObject
  13. {
  14. public:
  15. FinalComposite(Renderer* r);
  16. ~FinalComposite();
  17. Error init();
  18. /// Populate the rendergraph.
  19. void populateRenderGraph(RenderingContext& ctx);
  20. /// Load the color grading texture.
  21. Error loadColorGradingTextureImage(CString filename);
  22. private:
  23. static const U LUT_SIZE = 16;
  24. FramebufferDescription m_fbDescr;
  25. ShaderProgramResourcePtr m_prog;
  26. Array<ShaderProgramPtr, 2> m_grProgs; ///< [Debug on or off]
  27. ShaderProgramResourcePtr m_defaultVisualizeRenderTargetProg;
  28. ShaderProgramPtr m_defaultVisualizeRenderTargetGrProg;
  29. ImageResourcePtr m_lut; ///< Color grading lookup texture.
  30. ImageResourcePtr m_blueNoise;
  31. Error initInternal();
  32. void run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  33. };
  34. /// @}
  35. } // end namespace anki