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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- #include <AnKi/Resource/ImageResource.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// Post-processing stage.
- class FinalComposite : public RendererObject
- {
- public:
- FinalComposite(Renderer* r);
- ~FinalComposite();
- Error init();
- /// Populate the rendergraph.
- void populateRenderGraph(RenderingContext& ctx);
- /// Load the color grading texture.
- Error loadColorGradingTextureImage(CString filename);
- private:
- static const U LUT_SIZE = 16;
- FramebufferDescription m_fbDescr;
- ShaderProgramResourcePtr m_prog;
- Array<ShaderProgramPtr, 2> m_grProgs; ///< [Debug on or off]
- ShaderProgramResourcePtr m_defaultVisualizeRenderTargetProg;
- ShaderProgramPtr m_defaultVisualizeRenderTargetGrProg;
- ImageResourcePtr m_lut; ///< Color grading lookup texture.
- ImageResourcePtr m_blueNoise;
- Error initInternal();
- void run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // end namespace anki
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