ForwardShading.h 742 B

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki {
  8. /// @addtogroup renderer
  9. /// @{
  10. /// Forward rendering stage. The objects that blend must be handled differently
  11. class ForwardShading : public RendererObject
  12. {
  13. public:
  14. ForwardShading(Renderer* r)
  15. : RendererObject(r)
  16. {
  17. }
  18. ~ForwardShading();
  19. Error init()
  20. {
  21. return Error::NONE;
  22. }
  23. void setDependencies(const RenderingContext& ctx, GraphicsRenderPassDescription& pass);
  24. void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  25. };
  26. /// @}
  27. } // end namespace anki