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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// Forward rendering stage. The objects that blend must be handled differently
- class ForwardShading : public RendererObject
- {
- public:
- ForwardShading(Renderer* r)
- : RendererObject(r)
- {
- }
- ~ForwardShading();
- Error init()
- {
- return Error::NONE;
- }
- void setDependencies(const RenderingContext& ctx, GraphicsRenderPassDescription& pass);
- void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // end namespace anki
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