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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- /// Temporal AA resolve.
- class TemporalAA : public RendererObject
- {
- public:
- TemporalAA(Renderer* r);
- ~TemporalAA();
- Error init();
- void populateRenderGraph(RenderingContext& ctx);
- /// Result is tonemaped.
- RenderTargetHandle getTonemappedRt() const
- {
- return m_runCtx.m_tonemappedRt;
- }
- RenderTargetHandle getHdrRt() const
- {
- return m_runCtx.m_renderRt;
- }
- private:
- Array<TexturePtr, 2> m_rtTextures;
- Array<Bool, 2> m_rtTexturesImportedOnce = {};
- ShaderProgramResourcePtr m_prog;
- ShaderProgramPtr m_grProg;
- RenderTargetDescription m_tonemappedRtDescr;
- FramebufferDescription m_fbDescr;
- class
- {
- public:
- RenderTargetHandle m_renderRt;
- RenderTargetHandle m_historyRt;
- RenderTargetHandle m_tonemappedRt;
- } m_runCtx;
- Error initInternal();
- };
- /// @}
- } // end namespace anki
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