Scene.xml 20 KB

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  1. <glue>
  2. <head><![CDATA[// Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  3. // All rights reserved.
  4. // Code licensed under the BSD License.
  5. // http://www.anki3d.org/LICENSE
  6. // WARNING: This file is auto generated.
  7. #include <AnKi/Script/LuaBinder.h>
  8. #include <AnKi/Script/ScriptManager.h>
  9. #include <AnKi/Scene.h>
  10. namespace anki {
  11. template<typename T, typename... TArgs>
  12. static T* newSceneNode(SceneGraph* scene, CString name, TArgs... args)
  13. {
  14. T* ptr;
  15. Error err = scene->template newSceneNode<T>(name, ptr, std::forward<TArgs>(args)...);
  16. if(!err)
  17. {
  18. return ptr;
  19. }
  20. else
  21. {
  22. return nullptr;
  23. }
  24. }
  25. template<typename T, typename... TArgs>
  26. static T* newEvent(EventManager* eventManager, TArgs... args)
  27. {
  28. T* ptr;
  29. Error err = eventManager->template newEvent<T>(ptr, std::forward<TArgs>(args)...);
  30. if(!err)
  31. {
  32. return ptr;
  33. }
  34. else
  35. {
  36. return nullptr;
  37. }
  38. }
  39. static SceneGraph* getSceneGraph(lua_State* l)
  40. {
  41. LuaBinder* binder = nullptr;
  42. lua_getallocf(l, reinterpret_cast<void**>(&binder));
  43. SceneGraph* scene = binder->getOtherSystems().m_sceneGraph;
  44. ANKI_ASSERT(scene);
  45. return scene;
  46. }
  47. static EventManager* getEventManager(lua_State* l)
  48. {
  49. return &getSceneGraph(l)->getEventManager();
  50. }
  51. using WeakArraySceneNodePtr = WeakArray<SceneNode*>;
  52. using WeakArrayBodyComponentPtr = WeakArray<BodyComponent*>;
  53. ]]></head>
  54. <classes>
  55. <!-- Other -->
  56. <class name="WeakArraySceneNodePtr">
  57. <methods>
  58. <method name="getSize">
  59. <return>U32</return>
  60. </method>
  61. <method name="getAt">
  62. <overrideCall><![CDATA[SceneNode* ret = (*self)[arg0];]]></overrideCall>
  63. <args><arg>U32</arg></args>
  64. <return>SceneNode*</return>
  65. </method>
  66. </methods>
  67. </class>
  68. <class name="WeakArrayBodyComponentPtr">
  69. <methods>
  70. <method name="getSize">
  71. <return>U32</return>
  72. </method>
  73. <method name="getAt">
  74. <overrideCall><![CDATA[BodyComponent* ret = (*self)[arg0];]]></overrideCall>
  75. <args><arg>U32</arg></args>
  76. <return>BodyComponent*</return>
  77. </method>
  78. </methods>
  79. </class>
  80. <!-- Components -->
  81. <class name="MoveComponent">
  82. <methods>
  83. <method name="setLocalOrigin">
  84. <args>
  85. <arg>const Vec4&amp;</arg>
  86. </args>
  87. </method>
  88. <method name="getLocalOrigin">
  89. <return>const Vec4&amp;</return>
  90. </method>
  91. <method name="setLocalRotation">
  92. <args>
  93. <arg>const Mat3x4&amp;</arg>
  94. </args>
  95. </method>
  96. <method name="getLocalRotation">
  97. <return>const Mat3x4&amp;</return>
  98. </method>
  99. <method name="setLocalScale">
  100. <args>
  101. <arg>F32</arg>
  102. </args>
  103. </method>
  104. <method name="getLocalScale">
  105. <return>F32</return>
  106. </method>
  107. <method name="setLocalTransform">
  108. <args>
  109. <arg>const Transform&amp;</arg>
  110. </args>
  111. </method>
  112. <method name="getLocalTransform">
  113. <return>const Transform&amp;</return>
  114. </method>
  115. </methods>
  116. </class>
  117. <class name="LightComponent">
  118. <methods>
  119. <method name="setDiffuseColor">
  120. <args>
  121. <arg>const Vec4&amp;</arg>
  122. </args>
  123. </method>
  124. <method name="getDiffuseColor">
  125. <return>const Vec4&amp;</return>
  126. </method>
  127. <method name="setRadius">
  128. <args>
  129. <arg>F32</arg>
  130. </args>
  131. </method>
  132. <method name="getRadius">
  133. <return>F32</return>
  134. </method>
  135. <method name="setDistance">
  136. <args>
  137. <arg>F32</arg>
  138. </args>
  139. </method>
  140. <method name="getDistance">
  141. <return>F32</return>
  142. </method>
  143. <method name="setInnerAngle">
  144. <args>
  145. <arg>F32</arg>
  146. </args>
  147. </method>
  148. <method name="getInnerAngle">
  149. <return>F32</return>
  150. </method>
  151. <method name="setOuterAngle">
  152. <args>
  153. <arg>F32</arg>
  154. </args>
  155. </method>
  156. <method name="getOuterAngle">
  157. <return>F32</return>
  158. </method>
  159. <method name="setShadowEnabled">
  160. <args>
  161. <arg>Bool</arg>
  162. </args>
  163. </method>
  164. <method name="getShadowEnabled">
  165. <return>Bool</return>
  166. </method>
  167. </methods>
  168. </class>
  169. <class name="DecalComponent">
  170. <methods>
  171. <method name="setDiffuseDecal">
  172. <args>
  173. <arg>CString</arg>
  174. <arg>CString</arg>
  175. <arg>F32</arg>
  176. </args>
  177. <return>Error</return>
  178. </method>
  179. <method name="setSpecularRoughnessDecal">
  180. <args>
  181. <arg>CString</arg>
  182. <arg>CString</arg>
  183. <arg>F32</arg>
  184. </args>
  185. <return>Error</return>
  186. </method>
  187. <method name="setBoxVolumeSize">
  188. <args>
  189. <arg>const Vec3&amp;</arg>
  190. </args>
  191. </method>
  192. </methods>
  193. </class>
  194. <class name="LensFlareComponent">
  195. <methods>
  196. <method name="loadImageResource">
  197. <args>
  198. <arg>CString</arg>
  199. </args>
  200. <return>Error</return>
  201. </method>
  202. <method name="setFirstFlareSize">
  203. <args>
  204. <arg>const Vec2&amp;</arg>
  205. </args>
  206. </method>
  207. <method name="setColorMultiplier">
  208. <args>
  209. <arg>const Vec4&amp;</arg>
  210. </args>
  211. </method>
  212. </methods>
  213. </class>
  214. <class name="BodyComponent">
  215. <methods>
  216. <method name="loadMeshResource">
  217. <args>
  218. <arg>CString</arg>
  219. </args>
  220. <return>Error</return>
  221. </method>
  222. <method name="setWorldTransform">
  223. <args>
  224. <arg>const Transform&amp;</arg>
  225. </args>
  226. </method>
  227. <method name="getWorldTransform">
  228. <return>Transform</return>
  229. </method>
  230. </methods>
  231. </class>
  232. <class name="TriggerComponent">
  233. <methods>
  234. <method name="getBodyComponentsEnter">
  235. <return>WeakArrayBodyComponentPtr</return>
  236. </method>
  237. <method name="getBodyComponentsInside">
  238. <return>WeakArrayBodyComponentPtr</return>
  239. </method>
  240. <method name="getBodyComponentsExit">
  241. <return>WeakArrayBodyComponentPtr</return>
  242. </method>
  243. </methods>
  244. </class>
  245. <class name="FogDensityComponent">
  246. <methods>
  247. <method name="setBoxVolumeSize">
  248. <args>
  249. <arg>Vec3</arg>
  250. </args>
  251. </method>
  252. <method name="setSphereVolumeRadius">
  253. <args>
  254. <arg>F32</arg>
  255. </args>
  256. </method>
  257. <method name="setDensity">
  258. <args>
  259. <arg>F32</arg>
  260. </args>
  261. </method>
  262. <method name="getDensity">
  263. <return>F32</return>
  264. </method>
  265. </methods>
  266. </class>
  267. <class name="FrustumComponent">
  268. <methods>
  269. <method name="setPerspective">
  270. <args>
  271. <arg>F32</arg>
  272. <arg>F32</arg>
  273. <arg>F32</arg>
  274. <arg>F32</arg>
  275. </args>
  276. </method>
  277. <method name="setShadowCascadesDistancePower">
  278. <args>
  279. <arg>F32</arg>
  280. </args>
  281. </method>
  282. <method name="setEffectiveShadowDistance">
  283. <args>
  284. <arg>F32</arg>
  285. </args>
  286. </method>
  287. </methods>
  288. </class>
  289. <class name="GlobalIlluminationProbeComponent">
  290. <methods>
  291. <method name="setBoxVolumeSize">
  292. <args>
  293. <arg>const Vec3&amp;</arg>
  294. </args>
  295. </method>
  296. <method name="setCellSize">
  297. <args>
  298. <arg>F32</arg>
  299. </args>
  300. </method>
  301. <method name="getCellSize">
  302. <return>F32</return>
  303. </method>
  304. <method name="setFadeDistance">
  305. <args>
  306. <arg>F32</arg>
  307. </args>
  308. </method>
  309. <method name="getFadeDistance">
  310. <return>F32</return>
  311. </method>
  312. </methods>
  313. </class>
  314. <class name="ReflectionProbeComponent">
  315. <methods>
  316. <method name="setBoxVolumeSize">
  317. <args>
  318. <arg>const Vec3&amp;</arg>
  319. </args>
  320. </method>
  321. <method name="getBoxVolumeSize">
  322. <return>Vec3</return>
  323. </method>
  324. </methods>
  325. </class>
  326. <class name="ParticleEmitterComponent">
  327. <methods>
  328. <method name="loadParticleEmitterResource">
  329. <args>
  330. <arg>CString</arg>
  331. </args>
  332. <return>Error</return>
  333. </method>
  334. </methods>
  335. </class>
  336. <class name="GpuParticleEmitterComponent">
  337. <methods>
  338. <method name="loadParticleEmitterResource">
  339. <args>
  340. <arg>CString</arg>
  341. </args>
  342. <return>Error</return>
  343. </method>
  344. </methods>
  345. </class>
  346. <class name="ModelComponent">
  347. <methods>
  348. <method name="loadModelResource">
  349. <args>
  350. <arg>CString</arg>
  351. </args>
  352. <return>Error</return>
  353. </method>
  354. </methods>
  355. </class>
  356. <class name="SkinComponent">
  357. <methods>
  358. <method name="loadSkeletonResource">
  359. <args>
  360. <arg>CString</arg>
  361. </args>
  362. <return>Error</return>
  363. </method>
  364. </methods>
  365. </class>
  366. <class name="SkyboxComponent">
  367. <methods>
  368. <method name="setSolidColor">
  369. <args>
  370. <arg>Vec3</arg>
  371. </args>
  372. </method>
  373. <method name="setImage">
  374. <args>
  375. <arg>CString</arg>
  376. </args>
  377. </method>
  378. <method name="setMinFogDensity">
  379. <args>
  380. <arg>F32</arg>
  381. </args>
  382. </method>
  383. <method name="setMaxFogDensity">
  384. <args>
  385. <arg>F32</arg>
  386. </args>
  387. </method>
  388. <method name="setHeightOfMinFogDensity">
  389. <args>
  390. <arg>F32</arg>
  391. </args>
  392. </method>
  393. <method name="setHeightOfMaxFogDensity">
  394. <args>
  395. <arg>F32</arg>
  396. </args>
  397. </method>
  398. </methods>
  399. </class>
  400. <!-- Nodes -->
  401. <class name="SceneNode">
  402. <methods>
  403. <method name="getName">
  404. <return>CString</return>
  405. </method>
  406. <method name="addChild">
  407. <args>
  408. <arg>SceneNode*</arg>
  409. </args>
  410. </method>
  411. <method name="setMarkedForDeletion"></method>
  412. <method name="tryGetFirstComponentOfType&lt;MoveComponent&gt;" alias="getMoveComponent">
  413. <return>MoveComponent*</return>
  414. </method>
  415. <method name="tryGetFirstComponentOfType&lt;LightComponent&gt;" alias="getLightComponent">
  416. <return>LightComponent*</return>
  417. </method>
  418. <method name="tryGetFirstComponentOfType&lt;LensFlareComponent&gt;" alias="getLensFlareComponent">
  419. <return>LensFlareComponent*</return>
  420. </method>
  421. <method name="tryGetFirstComponentOfType&lt;DecalComponent&gt;" alias="getDecalComponent">
  422. <return>DecalComponent*</return>
  423. </method>
  424. <method name="tryGetFirstComponentOfType&lt;TriggerComponent&gt;" alias="getTriggerComponent">
  425. <return>TriggerComponent*</return>
  426. </method>
  427. <method name="tryGetFirstComponentOfType&lt;FogDensityComponent&gt;" alias="getFogDensityComponent">
  428. <return>FogDensityComponent*</return>
  429. </method>
  430. <method name="tryGetFirstComponentOfType&lt;FrustumComponent&gt;" alias="getFrustumComponent">
  431. <return>FrustumComponent*</return>
  432. </method>
  433. <method name="tryGetFirstComponentOfType&lt;GlobalIlluminationProbeComponent&gt;" alias="getGlobalIlluminationProbeComponent">
  434. <return>GlobalIlluminationProbeComponent*</return>
  435. </method>
  436. <method name="tryGetFirstComponentOfType&lt;ReflectionProbeComponent&gt;" alias="getReflectionProbeComponent">
  437. <return>ReflectionProbeComponent*</return>
  438. </method>
  439. <method name="tryGetFirstComponentOfType&lt;BodyComponent&gt;" alias="getBodyComponent">
  440. <return>BodyComponent*</return>
  441. </method>
  442. <method name="tryGetFirstComponentOfType&lt;ParticleEmitterComponent&gt;" alias="getParticleEmitterComponent">
  443. <return>ParticleEmitterComponent*</return>
  444. </method>
  445. <method name="tryGetFirstComponentOfType&lt;GpuParticleEmitterComponent&gt;" alias="getGpuParticleEmitterComponent">
  446. <return>GpuParticleEmitterComponent*</return>
  447. </method>
  448. <method name="tryGetFirstComponentOfType&lt;ModelComponent&gt;" alias="getModelComponent">
  449. <return>ModelComponent*</return>
  450. </method>
  451. <method name="tryGetFirstComponentOfType&lt;SkinComponent&gt;" alias="getSkinComponent">
  452. <return>SkinComponent*</return>
  453. </method>
  454. <method name="tryGetFirstComponentOfType&lt;SkyboxComponent&gt;" alias="getSkyboxComponent">
  455. <return>SkyboxComponent*</return>
  456. </method>
  457. </methods>
  458. </class>
  459. <class name="ModelNode">
  460. <methods>
  461. <method name="getSceneNodeBase">
  462. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  463. <return>SceneNode&amp;</return>
  464. </method>
  465. </methods>
  466. </class>
  467. <class name="PerspectiveCameraNode">
  468. <methods>
  469. <method name="getSceneNodeBase">
  470. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  471. <return>SceneNode&amp;</return>
  472. </method>
  473. </methods>
  474. </class>
  475. <class name="PointLightNode">
  476. <methods>
  477. <method name="getSceneNodeBase">
  478. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  479. <return>SceneNode&amp;</return>
  480. </method>
  481. </methods>
  482. </class>
  483. <class name="SpotLightNode">
  484. <methods>
  485. <method name="getSceneNodeBase">
  486. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  487. <return>SceneNode&amp;</return>
  488. </method>
  489. </methods>
  490. </class>
  491. <class name="DirectionalLightNode">
  492. <methods>
  493. <method name="getSceneNodeBase">
  494. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  495. <return>SceneNode&amp;</return>
  496. </method>
  497. </methods>
  498. </class>
  499. <class name="StaticCollisionNode">
  500. <methods>
  501. <method name="getSceneNodeBase">
  502. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  503. <return>SceneNode&amp;</return>
  504. </method>
  505. </methods>
  506. </class>
  507. <class name="ParticleEmitterNode">
  508. <methods>
  509. <method name="getSceneNodeBase">
  510. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  511. <return>SceneNode&amp;</return>
  512. </method>
  513. </methods>
  514. </class>
  515. <class name="GpuParticleEmitterNode">
  516. <methods>
  517. <method name="getSceneNodeBase">
  518. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  519. <return>SceneNode&amp;</return>
  520. </method>
  521. </methods>
  522. </class>
  523. <class name="ReflectionProbeNode">
  524. <methods>
  525. <method name="getSceneNodeBase">
  526. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  527. <return>SceneNode&amp;</return>
  528. </method>
  529. </methods>
  530. </class>
  531. <class name="DecalNode">
  532. <methods>
  533. <method name="getSceneNodeBase">
  534. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  535. <return>SceneNode&amp;</return>
  536. </method>
  537. </methods>
  538. </class>
  539. <class name="TriggerNode">
  540. <methods>
  541. <method name="getSceneNodeBase">
  542. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  543. <return>SceneNode&amp;</return>
  544. </method>
  545. </methods>
  546. </class>
  547. <class name="FogDensityNode">
  548. <methods>
  549. <method name="getSceneNodeBase">
  550. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  551. <return>SceneNode&amp;</return>
  552. </method>
  553. </methods>
  554. </class>
  555. <class name="GlobalIlluminationProbeNode">
  556. <methods>
  557. <method name="getSceneNodeBase">
  558. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  559. <return>SceneNode&amp;</return>
  560. </method>
  561. </methods>
  562. </class>
  563. <class name="SkyboxNode">
  564. <methods>
  565. <method name="getSceneNodeBase">
  566. <overrideCall>SceneNode&amp; ret = *self;</overrideCall>
  567. <return>SceneNode&amp;</return>
  568. </method>
  569. </methods>
  570. </class>
  571. <class name="SceneGraph">
  572. <methods>
  573. <method name="newPerspectiveCameraNode">
  574. <overrideCall><![CDATA[PerspectiveCameraNode* ret = newSceneNode<PerspectiveCameraNode>(self, arg0);]]></overrideCall>
  575. <args>
  576. <arg>CString</arg>
  577. </args>
  578. <return>PerspectiveCameraNode*</return>
  579. </method>
  580. <method name="newModelNode">
  581. <overrideCall><![CDATA[ModelNode* ret = newSceneNode<ModelNode>(self, arg0);]]></overrideCall>
  582. <args>
  583. <arg>CString</arg>
  584. </args>
  585. <return>ModelNode*</return>
  586. </method>
  587. <method name="newPointLightNode">
  588. <overrideCall><![CDATA[PointLightNode* ret = newSceneNode<PointLightNode>(self, arg0);]]></overrideCall>
  589. <args>
  590. <arg>CString</arg>
  591. </args>
  592. <return>PointLightNode*</return>
  593. </method>
  594. <method name="newSpotLightNode">
  595. <overrideCall><![CDATA[SpotLightNode* ret = newSceneNode<SpotLightNode>(self, arg0);]]></overrideCall>
  596. <args>
  597. <arg>CString</arg>
  598. </args>
  599. <return>SpotLightNode*</return>
  600. </method>
  601. <method name="newDirectionalLightNode">
  602. <overrideCall><![CDATA[DirectionalLightNode* ret = newSceneNode<DirectionalLightNode>(self, arg0);]]></overrideCall>
  603. <args>
  604. <arg>CString</arg>
  605. </args>
  606. <return>DirectionalLightNode*</return>
  607. </method>
  608. <method name="newStaticCollisionNode">
  609. <overrideCall><![CDATA[StaticCollisionNode* ret = newSceneNode<StaticCollisionNode>(self, arg0);]]></overrideCall>
  610. <args>
  611. <arg>CString</arg>
  612. </args>
  613. <return>StaticCollisionNode*</return>
  614. </method>
  615. <method name="newParticleEmitterNode">
  616. <overrideCall><![CDATA[ParticleEmitterNode* ret = newSceneNode<ParticleEmitterNode>(self, arg0);]]></overrideCall>
  617. <args>
  618. <arg>CString</arg>
  619. </args>
  620. <return>ParticleEmitterNode*</return>
  621. </method>
  622. <method name="newGpuParticleEmitterNode">
  623. <overrideCall><![CDATA[GpuParticleEmitterNode* ret = newSceneNode<GpuParticleEmitterNode>(self, arg0);]]></overrideCall>
  624. <args>
  625. <arg>CString</arg>
  626. </args>
  627. <return>GpuParticleEmitterNode*</return>
  628. </method>
  629. <method name="newReflectionProbeNode">
  630. <overrideCall><![CDATA[ReflectionProbeNode* ret = newSceneNode<ReflectionProbeNode>(self, arg0);]]></overrideCall>
  631. <args>
  632. <arg>CString</arg>
  633. </args>
  634. <return>ReflectionProbeNode*</return>
  635. </method>
  636. <method name="newDecalNode">
  637. <overrideCall><![CDATA[DecalNode* ret = newSceneNode<DecalNode>(self, arg0);]]></overrideCall>
  638. <args>
  639. <arg>CString</arg>
  640. </args>
  641. <return>DecalNode*</return>
  642. </method>
  643. <method name="newTriggerNode">
  644. <overrideCall><![CDATA[TriggerNode* ret = newSceneNode<TriggerNode>(self, arg0);]]></overrideCall>
  645. <args>
  646. <arg>CString</arg>
  647. </args>
  648. <return>TriggerNode*</return>
  649. </method>
  650. <method name="newGlobalIlluminationProbeNode">
  651. <overrideCall><![CDATA[GlobalIlluminationProbeNode* ret = newSceneNode<GlobalIlluminationProbeNode>(self, arg0);]]></overrideCall>
  652. <args>
  653. <arg>CString</arg>
  654. </args>
  655. <return>GlobalIlluminationProbeNode*</return>
  656. </method>
  657. <method name="newSkyboxNode">
  658. <overrideCall><![CDATA[SkyboxNode* ret = newSceneNode<SkyboxNode>(self, arg0);]]></overrideCall>
  659. <args>
  660. <arg>CString</arg>
  661. </args>
  662. <return>SkyboxNode*</return>
  663. </method>
  664. <method name="setActiveCameraNode">
  665. <args>
  666. <arg>SceneNode*</arg>
  667. </args>
  668. </method>
  669. </methods>
  670. </class>
  671. <!-- Events -->
  672. <class name="Event">
  673. <methods>
  674. <method name="getAssociatedSceneNodes">
  675. <return>WeakArraySceneNodePtr</return>
  676. </method>
  677. </methods>
  678. </class>
  679. <class name="LightEvent">
  680. <methods>
  681. <method name="setIntensityMultiplier">
  682. <args><arg>const Vec4&amp;</arg></args>
  683. </method>
  684. <method name="setFrequency">
  685. <args>
  686. <arg>F32</arg>
  687. <arg>F32</arg>
  688. </args>
  689. </method>
  690. </methods>
  691. </class>
  692. <class name="ScriptEvent"/>
  693. <class name="JitterMoveEvent">
  694. <methods>
  695. <method name="setPositionLimits">
  696. <args>
  697. <arg>const Vec4&amp;</arg>
  698. <arg>const Vec4&amp;</arg>
  699. </args>
  700. </method>
  701. </methods>
  702. </class>
  703. <class name="EventManager">
  704. <methods>
  705. <method name="newLightEvent">
  706. <overrideCall><![CDATA[LightEvent* ret = newEvent<LightEvent>(self, arg0, arg1, arg2);]]></overrideCall>
  707. <args>
  708. <arg>F32</arg>
  709. <arg>F32</arg>
  710. <arg>SceneNode*</arg>
  711. </args>
  712. <return>LightEvent*</return>
  713. </method>
  714. <method name="newScriptEvent">
  715. <overrideCall><![CDATA[ScriptEvent* ret = newEvent<ScriptEvent>(self, arg0, arg1, arg2);]]></overrideCall>
  716. <args>
  717. <arg>F32</arg>
  718. <arg>F32</arg>
  719. <arg>CString</arg>
  720. </args>
  721. <return>ScriptEvent*</return>
  722. </method>
  723. <method name="newJitterMoveEvent">
  724. <overrideCall><![CDATA[JitterMoveEvent* ret = newEvent<JitterMoveEvent>(self, arg0, arg1, arg2);]]></overrideCall>
  725. <args>
  726. <arg>F32</arg>
  727. <arg>F32</arg>
  728. <arg>SceneNode*</arg>
  729. </args>
  730. <return>JitterMoveEvent*</return>
  731. </method>
  732. </methods>
  733. </class>
  734. </classes>
  735. <functions>
  736. <function name="getSceneGraph">
  737. <overrideCall>SceneGraph* ret = getSceneGraph(l);</overrideCall>
  738. <return>SceneGraph*</return>
  739. </function>
  740. </functions>
  741. <functions>
  742. <function name="getEventManager">
  743. <overrideCall>EventManager* ret = getEventManager(l);</overrideCall>
  744. <return>EventManager*</return>
  745. </function>
  746. </functions>
  747. <tail><![CDATA[} // end namespace anki]]></tail>
  748. </glue>