Scene.lua 5.6 KB

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  1. -- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter droid.gltf /home/godlike/src/anki/Samples/SkeletalAnimation/Assets/ -rpath Assets -texrpath Assets
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newModelNode("droid.001")
  5. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Mesh_Robot.001_514ce62fac09d811.ankimdl")
  6. node:getSceneNodeBase():getSkinComponent():loadSkeletonResource("Assets/Armature.002_9ddcea0a08bd9d11.ankiskel")
  7. trf = Transform.new()
  8. trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
  9. rot = Mat3x4.new()
  10. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  11. trf:setRotation(rot)
  12. trf:setScale(1.000000)
  13. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  14. node = scene:newGlobalIlluminationProbeNode("Cube")
  15. comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
  16. comp:setBoxVolumeSize(Vec3.new(19.286558, 19.286558, 19.286558))
  17. trf = Transform.new()
  18. trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0))
  19. rot = Mat3x4.new()
  20. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  21. trf:setRotation(rot)
  22. trf:setScale(1.000000)
  23. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  24. node = scene:newReflectionProbeNode("Cube.001")
  25. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  26. comp:setBoxVolumeSize(Vec3.new(18.543777, 18.543777, 18.543777))
  27. trf = Transform.new()
  28. trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0))
  29. rot = Mat3x4.new()
  30. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  31. trf:setRotation(rot)
  32. trf:setScale(1.000000)
  33. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  34. node = scene:newModelNode("room")
  35. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room_room_2c303a64377351de.ankimdl")
  36. trf = Transform.new()
  37. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  38. rot = Mat3x4.new()
  39. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  40. trf:setRotation(rot)
  41. trf:setScale(9.000000)
  42. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  43. node = scene:newModelNode("droid")
  44. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/droid_Robot_7a560a2f010dcbd0.ankimdl")
  45. node:getSceneNodeBase():getSkinComponent():loadSkeletonResource("Assets/Armature_de7b8c5e15ab3f1c.ankiskel")
  46. trf = Transform.new()
  47. trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
  48. rot = Mat3x4.new()
  49. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  50. trf:setRotation(rot)
  51. trf:setScale(1.000000)
  52. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  53. node = scene:newPointLightNode("Lamp_Orientation")
  54. lcomp = node:getSceneNodeBase():getLightComponent()
  55. lcomp:setDiffuseColor(Vec4.new(100.000000, 100.000000, 100.000000, 1))
  56. lcomp:setShadowEnabled(1)
  57. lcomp:setRadius(100.000000)
  58. trf = Transform.new()
  59. trf:setOrigin(Vec4.new(4.076245, 5.903862, -1.005454, 0))
  60. rot = Mat3x4.new()
  61. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  62. trf:setRotation(rot)
  63. trf:setScale(1.000000)
  64. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  65. node = scene:newPerspectiveCameraNode("Camera_Orientation")
  66. scene:setActiveCameraNode(node:getSceneNodeBase())
  67. frustumc = node:getSceneNodeBase():getFrustumComponent()
  68. frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416)
  69. frustumc:setShadowCascadesDistancePower(1.5)
  70. frustumc:setEffectiveShadowDistance(100.000000)
  71. trf = Transform.new()
  72. trf:setOrigin(Vec4.new(5.526846, 8.527484, -6.015655, 0))
  73. rot = Mat3x4.new()
  74. rot:setAll(-0.805081, -0.216096, 0.552401, 0.000000, 0.056206, 0.899296, 0.433714, 0.000000, -0.590496, 0.380223, -0.711860, 0.000000)
  75. trf:setRotation(rot)
  76. trf:setScale(1.000000)
  77. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  78. node = scene:newModelNode("room.001")
  79. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.001_room.red_99eb56f1f0b59f98.ankimdl")
  80. trf = Transform.new()
  81. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  82. rot = Mat3x4.new()
  83. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  84. trf:setRotation(rot)
  85. trf:setScale(9.000000)
  86. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  87. node = scene:newModelNode("room.002")
  88. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.002_room.green_acfa0c3d40cf5fea.ankimdl")
  89. trf = Transform.new()
  90. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  91. rot = Mat3x4.new()
  92. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  93. trf:setRotation(rot)
  94. trf:setScale(9.000000)
  95. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  96. node = scene:newModelNode("room.003")
  97. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.003_room.blue_1d4e9304c9ecd2fe.ankimdl")
  98. trf = Transform.new()
  99. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  100. rot = Mat3x4.new()
  101. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  102. trf:setRotation(rot)
  103. trf:setScale(9.000000)
  104. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)