Scene.lua 139 KB

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  1. -- Generated by: /home/godlike/src/anki/buildd/Bin/GltfImporter sponza_crytek_7_pbr_3.0.gltf /home/godlike/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.01
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newSkyboxNode("Cube.017")
  5. comp = node:getSceneNodeBase():getSkyboxComponent()
  6. comp:setImage("EngineAssets/DefaultSkybox.ankitex")
  7. comp:setMinFogDensity("0.000000")
  8. comp:setMaxFogDensity("0.900000")
  9. comp:setHeightOfMaxFogDensity("10.000000")
  10. trf = Transform.new()
  11. trf:setOrigin(Vec4.new(0.000000, 23.077700, 25.287918, 0))
  12. rot = Mat3x4.new()
  13. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  14. trf:setRotation(rot)
  15. trf:setScale(1.000000)
  16. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  17. node = scene:newGlobalIlluminationProbeNode("Cube.011")
  18. comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
  19. comp:setBoxVolumeSize(Vec3.new(48.094303, 25.484703, 21.568947))
  20. trf = Transform.new()
  21. trf:setOrigin(Vec4.new(-1.055059, 12.490639, -0.594131, 0))
  22. rot = Mat3x4.new()
  23. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  24. trf:setRotation(rot)
  25. trf:setScale(1.000000)
  26. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  27. node = scene:newReflectionProbeNode("Cube.016")
  28. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  29. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  30. trf = Transform.new()
  31. trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0))
  32. rot = Mat3x4.new()
  33. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  34. trf:setRotation(rot)
  35. trf:setScale(1.000000)
  36. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  37. node = scene:newReflectionProbeNode("Cube.015")
  38. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  39. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  40. trf = Transform.new()
  41. trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0))
  42. rot = Mat3x4.new()
  43. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  44. trf:setRotation(rot)
  45. trf:setScale(1.000000)
  46. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  47. node = scene:newReflectionProbeNode("Cube.014")
  48. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  49. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  50. trf = Transform.new()
  51. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0))
  52. rot = Mat3x4.new()
  53. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  54. trf:setRotation(rot)
  55. trf:setScale(1.000000)
  56. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  57. node = scene:newReflectionProbeNode("Cube.013")
  58. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  59. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  60. trf = Transform.new()
  61. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0))
  62. rot = Mat3x4.new()
  63. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  64. trf:setRotation(rot)
  65. trf:setScale(1.000000)
  66. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  67. node = scene:newReflectionProbeNode("Cube.012")
  68. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  69. comp:setBoxVolumeSize(Vec3.new(34.595001, 9.433331, 8.399577))
  70. trf = Transform.new()
  71. trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0))
  72. rot = Mat3x4.new()
  73. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  74. trf:setRotation(rot)
  75. trf:setScale(1.000000)
  76. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  77. node = scene:newReflectionProbeNode("Cube.010")
  78. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  79. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  80. trf = Transform.new()
  81. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0))
  82. rot = Mat3x4.new()
  83. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  84. trf:setRotation(rot)
  85. trf:setScale(1.000000)
  86. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  87. node = scene:newReflectionProbeNode("Cube.009")
  88. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  89. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  90. trf = Transform.new()
  91. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0))
  92. rot = Mat3x4.new()
  93. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  94. trf:setRotation(rot)
  95. trf:setScale(1.000000)
  96. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  97. node = scene:newPerspectiveCameraNode("Camera.001_Orientation")
  98. scene:setActiveCameraNode(node:getSceneNodeBase())
  99. frustumc = node:getSceneNodeBase():getFrustumComponent()
  100. frustumc:setPerspective(0.100000, 100.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
  101. frustumc:setShadowCascadesDistancePower(1.5)
  102. frustumc:setEffectiveShadowDistance(100.000000)
  103. trf = Transform.new()
  104. trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0))
  105. rot = Mat3x4.new()
  106. rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116890, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000)
  107. trf:setRotation(rot)
  108. trf:setScale(1.000000)
  109. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  110. node = scene:newParticleEmitterNode("Cube.008")
  111. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  112. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  113. trf = Transform.new()
  114. trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0))
  115. rot = Mat3x4.new()
  116. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  117. trf:setRotation(rot)
  118. trf:setScale(0.259678)
  119. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  120. node = scene:newParticleEmitterNode("Cube.007")
  121. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  122. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  123. trf = Transform.new()
  124. trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0))
  125. rot = Mat3x4.new()
  126. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  127. trf:setRotation(rot)
  128. trf:setScale(0.259678)
  129. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  130. node = scene:newParticleEmitterNode("Cube.006")
  131. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  132. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  133. trf = Transform.new()
  134. trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0))
  135. rot = Mat3x4.new()
  136. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  137. trf:setRotation(rot)
  138. trf:setScale(0.259678)
  139. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  140. node = scene:newParticleEmitterNode("Cube.005")
  141. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  142. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  143. trf = Transform.new()
  144. trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0))
  145. rot = Mat3x4.new()
  146. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  147. trf:setRotation(rot)
  148. trf:setScale(0.259678)
  149. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  150. node = scene:newParticleEmitterNode("Cube.004")
  151. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  152. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  153. trf = Transform.new()
  154. trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0))
  155. rot = Mat3x4.new()
  156. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  157. trf:setRotation(rot)
  158. trf:setScale(0.259678)
  159. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  160. node = scene:newParticleEmitterNode("Cube.003")
  161. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  162. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  163. trf = Transform.new()
  164. trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0))
  165. rot = Mat3x4.new()
  166. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  167. trf:setRotation(rot)
  168. trf:setScale(0.259678)
  169. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  170. node = scene:newParticleEmitterNode("Cube.002")
  171. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  172. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  173. trf = Transform.new()
  174. trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0))
  175. rot = Mat3x4.new()
  176. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  177. trf:setRotation(rot)
  178. trf:setScale(0.259678)
  179. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  180. node = scene:newParticleEmitterNode("Cube.001")
  181. comp = node:getSceneNodeBase():getParticleEmitterComponent()
  182. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  183. trf = Transform.new()
  184. trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0))
  185. rot = Mat3x4.new()
  186. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  187. trf:setRotation(rot)
  188. trf:setScale(0.259678)
  189. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  190. node = scene:newPointLightNode("Point.003_Orientation")
  191. lcomp = node:getSceneNodeBase():getLightComponent()
  192. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  193. lcomp:setShadowEnabled(1)
  194. lcomp:setRadius(3.000000)
  195. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  196. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  197. event:setFrequency(2.000000, 0.020000)
  198. trf = Transform.new()
  199. trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0))
  200. rot = Mat3x4.new()
  201. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  202. trf:setRotation(rot)
  203. trf:setScale(1.000000)
  204. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  205. node = scene:newPointLightNode("Point.002_Orientation")
  206. lcomp = node:getSceneNodeBase():getLightComponent()
  207. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  208. lcomp:setShadowEnabled(1)
  209. lcomp:setRadius(3.000000)
  210. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  211. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  212. event:setFrequency(2.000000, 0.020000)
  213. trf = Transform.new()
  214. trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0))
  215. rot = Mat3x4.new()
  216. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  217. trf:setRotation(rot)
  218. trf:setScale(1.000000)
  219. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  220. node = scene:newPointLightNode("Point.001_Orientation")
  221. lcomp = node:getSceneNodeBase():getLightComponent()
  222. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  223. lcomp:setShadowEnabled(1)
  224. lcomp:setRadius(3.000000)
  225. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  226. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  227. event:setFrequency(2.000000, 0.020000)
  228. trf = Transform.new()
  229. trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0))
  230. rot = Mat3x4.new()
  231. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  232. trf:setRotation(rot)
  233. trf:setScale(1.000000)
  234. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  235. node = scene:newPointLightNode("Point_Orientation")
  236. lcomp = node:getSceneNodeBase():getLightComponent()
  237. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  238. lcomp:setShadowEnabled(1)
  239. lcomp:setRadius(3.000000)
  240. event = events:newLightEvent(0.0, -1.0, node:getSceneNodeBase())
  241. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  242. event:setFrequency(2.000000, 0.020000)
  243. trf = Transform.new()
  244. trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0))
  245. rot = Mat3x4.new()
  246. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  247. trf:setRotation(rot)
  248. trf:setScale(1.000000)
  249. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  250. node = scene:newModelNode("sponza_369.015")
  251. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  252. trf = Transform.new()
  253. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  254. rot = Mat3x4.new()
  255. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  256. trf:setRotation(rot)
  257. trf:setScale(0.017047)
  258. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  259. node = scene:newModelNode("sponza_369.014")
  260. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  261. trf = Transform.new()
  262. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  263. rot = Mat3x4.new()
  264. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  265. trf:setRotation(rot)
  266. trf:setScale(0.017047)
  267. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  268. node = scene:newModelNode("sponza_369.013")
  269. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  270. trf = Transform.new()
  271. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  272. rot = Mat3x4.new()
  273. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  274. trf:setRotation(rot)
  275. trf:setScale(0.017047)
  276. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  277. node = scene:newModelNode("sponza_369.012")
  278. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  279. trf = Transform.new()
  280. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  281. rot = Mat3x4.new()
  282. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  283. trf:setRotation(rot)
  284. trf:setScale(0.017047)
  285. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  286. node = scene:newModelNode("sponza_369.011")
  287. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  288. trf = Transform.new()
  289. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  290. rot = Mat3x4.new()
  291. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  292. trf:setRotation(rot)
  293. trf:setScale(0.017047)
  294. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  295. node = scene:newModelNode("sponza_369.010")
  296. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  297. trf = Transform.new()
  298. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  299. rot = Mat3x4.new()
  300. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  301. trf:setRotation(rot)
  302. trf:setScale(0.017047)
  303. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  304. node = scene:newModelNode("sponza_369.009")
  305. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  306. trf = Transform.new()
  307. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  308. rot = Mat3x4.new()
  309. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  310. trf:setRotation(rot)
  311. trf:setScale(0.017047)
  312. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  313. node = scene:newModelNode("sponza_369.008")
  314. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  315. trf = Transform.new()
  316. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  317. rot = Mat3x4.new()
  318. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  319. trf:setRotation(rot)
  320. trf:setScale(0.017047)
  321. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  322. node = scene:newModelNode("sponza_369.007")
  323. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  324. trf = Transform.new()
  325. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  326. rot = Mat3x4.new()
  327. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  328. trf:setRotation(rot)
  329. trf:setScale(0.017047)
  330. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  331. node = scene:newModelNode("sponza_369.006")
  332. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  333. trf = Transform.new()
  334. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  335. rot = Mat3x4.new()
  336. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  337. trf:setRotation(rot)
  338. trf:setScale(0.017047)
  339. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  340. node = scene:newModelNode("sponza_369.005")
  341. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  342. trf = Transform.new()
  343. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  344. rot = Mat3x4.new()
  345. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  346. trf:setRotation(rot)
  347. trf:setScale(0.017047)
  348. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  349. node = scene:newModelNode("sponza_369.004")
  350. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  351. trf = Transform.new()
  352. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  353. rot = Mat3x4.new()
  354. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  355. trf:setRotation(rot)
  356. trf:setScale(0.017047)
  357. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  358. node = scene:newModelNode("sponza_369.003")
  359. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  360. trf = Transform.new()
  361. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  362. rot = Mat3x4.new()
  363. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  364. trf:setRotation(rot)
  365. trf:setScale(0.017047)
  366. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  367. node = scene:newModelNode("sponza_369.000")
  368. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  369. trf = Transform.new()
  370. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  371. rot = Mat3x4.new()
  372. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  373. trf:setRotation(rot)
  374. trf:setScale(0.017047)
  375. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  376. node = scene:newModelNode("sponza_369.002")
  377. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  378. trf = Transform.new()
  379. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  380. rot = Mat3x4.new()
  381. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  382. trf:setRotation(rot)
  383. trf:setScale(0.017047)
  384. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  385. node = scene:newModelNode("sponza_369.001")
  386. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  387. trf = Transform.new()
  388. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  389. rot = Mat3x4.new()
  390. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  391. trf:setRotation(rot)
  392. trf:setScale(0.017047)
  393. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  394. node = scene:newModelNode("Mesh_202.003")
  395. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  396. trf = Transform.new()
  397. trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0))
  398. rot = Mat3x4.new()
  399. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  400. trf:setRotation(rot)
  401. trf:setScale(1.000000)
  402. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  403. node = scene:newModelNode("Mesh_202.002")
  404. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  405. trf = Transform.new()
  406. trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0))
  407. rot = Mat3x4.new()
  408. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  409. trf:setRotation(rot)
  410. trf:setScale(1.000000)
  411. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  412. node = scene:newModelNode("Mesh_202.001")
  413. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  414. trf = Transform.new()
  415. trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0))
  416. rot = Mat3x4.new()
  417. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  418. trf:setRotation(rot)
  419. trf:setScale(1.000000)
  420. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  421. node = scene:newModelNode("Mesh_329.002")
  422. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  423. trf = Transform.new()
  424. trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0))
  425. rot = Mat3x4.new()
  426. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  427. trf:setRotation(rot)
  428. trf:setScale(1.000000)
  429. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  430. node = scene:newModelNode("Mesh_329.001")
  431. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  432. trf = Transform.new()
  433. trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0))
  434. rot = Mat3x4.new()
  435. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  436. trf:setRotation(rot)
  437. trf:setScale(1.000000)
  438. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  439. node = scene:newModelNode("sponza_327")
  440. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  441. trf = Transform.new()
  442. trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0))
  443. rot = Mat3x4.new()
  444. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  445. trf:setRotation(rot)
  446. trf:setScale(0.999987)
  447. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  448. node = scene:newModelNode("sponza_328")
  449. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  450. trf = Transform.new()
  451. trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0))
  452. rot = Mat3x4.new()
  453. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  454. trf:setRotation(rot)
  455. trf:setScale(1.000052)
  456. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  457. node = scene:newModelNode("sponza_326")
  458. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  459. trf = Transform.new()
  460. trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0))
  461. rot = Mat3x4.new()
  462. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  463. trf:setRotation(rot)
  464. trf:setScale(1.000000)
  465. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  466. node = scene:newModelNode("sponza_323")
  467. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  468. trf = Transform.new()
  469. trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0))
  470. rot = Mat3x4.new()
  471. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  472. trf:setRotation(rot)
  473. trf:setScale(0.999987)
  474. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  475. node = scene:newModelNode("sponza_325")
  476. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  477. trf = Transform.new()
  478. trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0))
  479. rot = Mat3x4.new()
  480. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  481. trf:setRotation(rot)
  482. trf:setScale(1.000000)
  483. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  484. node = scene:newModelNode("sponza_320")
  485. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  486. trf = Transform.new()
  487. trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0))
  488. rot = Mat3x4.new()
  489. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  490. trf:setRotation(rot)
  491. trf:setScale(0.999987)
  492. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  493. node = scene:newModelNode("sponza_321")
  494. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  495. trf = Transform.new()
  496. trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0))
  497. rot = Mat3x4.new()
  498. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  499. trf:setRotation(rot)
  500. trf:setScale(1.000000)
  501. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  502. node = scene:newModelNode("sponza_324")
  503. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  504. trf = Transform.new()
  505. trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0))
  506. rot = Mat3x4.new()
  507. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  508. trf:setRotation(rot)
  509. trf:setScale(1.000000)
  510. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  511. node = scene:newModelNode("sponza_322")
  512. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  513. trf = Transform.new()
  514. trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0))
  515. rot = Mat3x4.new()
  516. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  517. trf:setRotation(rot)
  518. trf:setScale(0.999987)
  519. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  520. node = scene:newModelNode("sponza_329")
  521. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  522. trf = Transform.new()
  523. trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0))
  524. rot = Mat3x4.new()
  525. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  526. trf:setRotation(rot)
  527. trf:setScale(1.000000)
  528. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  529. node = scene:newModelNode("Mesh_379")
  530. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  531. trf = Transform.new()
  532. trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0))
  533. rot = Mat3x4.new()
  534. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  535. trf:setRotation(rot)
  536. trf:setScale(1.000000)
  537. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  538. node = scene:newModelNode("Mesh_377")
  539. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_122_arch.001_14fd292eefa0a1aa.ankimdl")
  540. trf = Transform.new()
  541. trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0))
  542. rot = Mat3x4.new()
  543. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  544. trf:setRotation(rot)
  545. trf:setScale(1.000000)
  546. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  547. node = scene:newModelNode("Mesh_376")
  548. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  549. trf = Transform.new()
  550. trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0))
  551. rot = Mat3x4.new()
  552. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  553. trf:setRotation(rot)
  554. trf:setScale(1.000000)
  555. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  556. node = scene:newModelNode("Mesh_375")
  557. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  558. trf = Transform.new()
  559. trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0))
  560. rot = Mat3x4.new()
  561. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  562. trf:setRotation(rot)
  563. trf:setScale(1.000000)
  564. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  565. node = scene:newModelNode("Mesh_374")
  566. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  567. trf = Transform.new()
  568. trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0))
  569. rot = Mat3x4.new()
  570. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  571. trf:setRotation(rot)
  572. trf:setScale(1.000000)
  573. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  574. node = scene:newModelNode("Mesh_371")
  575. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_278_leaf_a6f3f415115d14d4.ankimdl")
  576. trf = Transform.new()
  577. trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0))
  578. rot = Mat3x4.new()
  579. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  580. trf:setRotation(rot)
  581. trf:setScale(1.000000)
  582. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  583. node = scene:newModelNode("Mesh_370")
  584. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_279_leaf_1869e5ec81c20a1d.ankimdl")
  585. trf = Transform.new()
  586. trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0))
  587. rot = Mat3x4.new()
  588. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  589. trf:setRotation(rot)
  590. trf:setScale(1.000000)
  591. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  592. node = scene:newModelNode("Mesh_369")
  593. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  594. trf = Transform.new()
  595. trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0))
  596. rot = Mat3x4.new()
  597. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  598. trf:setRotation(rot)
  599. trf:setScale(1.000000)
  600. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  601. node = scene:newModelNode("Mesh_368")
  602. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  603. trf = Transform.new()
  604. trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0))
  605. rot = Mat3x4.new()
  606. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  607. trf:setRotation(rot)
  608. trf:setScale(1.000000)
  609. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  610. node = scene:newModelNode("Mesh_367")
  611. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  612. trf = Transform.new()
  613. trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0))
  614. rot = Mat3x4.new()
  615. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  616. trf:setRotation(rot)
  617. trf:setScale(1.000000)
  618. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  619. node = scene:newModelNode("Mesh_366")
  620. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_36_bricks_5d022f341d9125e3.ankimdl")
  621. trf = Transform.new()
  622. trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0))
  623. rot = Mat3x4.new()
  624. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  625. trf:setRotation(rot)
  626. trf:setScale(1.000000)
  627. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  628. node = scene:newModelNode("Mesh_365")
  629. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_35_ceiling_974908055e23cc74.ankimdl")
  630. trf = Transform.new()
  631. trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0))
  632. rot = Mat3x4.new()
  633. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  634. trf:setRotation(rot)
  635. trf:setScale(1.000000)
  636. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  637. node = scene:newModelNode("Mesh_364")
  638. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_34_bricks_78140321a41e1626.ankimdl")
  639. trf = Transform.new()
  640. trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0))
  641. rot = Mat3x4.new()
  642. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  643. trf:setRotation(rot)
  644. trf:setScale(1.000000)
  645. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  646. node = scene:newModelNode("Mesh_363")
  647. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  648. trf = Transform.new()
  649. trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0))
  650. rot = Mat3x4.new()
  651. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  652. trf:setRotation(rot)
  653. trf:setScale(1.000000)
  654. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  655. node = scene:newModelNode("Mesh_362")
  656. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  657. trf = Transform.new()
  658. trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0))
  659. rot = Mat3x4.new()
  660. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  661. trf:setRotation(rot)
  662. trf:setScale(1.000000)
  663. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  664. node = scene:newModelNode("Mesh_361")
  665. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  666. trf = Transform.new()
  667. trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0))
  668. rot = Mat3x4.new()
  669. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  670. trf:setRotation(rot)
  671. trf:setScale(1.000000)
  672. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  673. node = scene:newModelNode("Mesh_360")
  674. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  675. trf = Transform.new()
  676. trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0))
  677. rot = Mat3x4.new()
  678. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  679. trf:setRotation(rot)
  680. trf:setScale(1.000000)
  681. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  682. node = scene:newModelNode("Mesh_349")
  683. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  684. trf = Transform.new()
  685. trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0))
  686. rot = Mat3x4.new()
  687. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  688. trf:setRotation(rot)
  689. trf:setScale(1.000000)
  690. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  691. node = scene:newModelNode("Mesh_348")
  692. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  693. trf = Transform.new()
  694. trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0))
  695. rot = Mat3x4.new()
  696. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  697. trf:setRotation(rot)
  698. trf:setScale(1.000000)
  699. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  700. node = scene:newModelNode("Mesh_347")
  701. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  702. trf = Transform.new()
  703. trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0))
  704. rot = Mat3x4.new()
  705. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  706. trf:setRotation(rot)
  707. trf:setScale(1.000000)
  708. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  709. node = scene:newModelNode("Mesh_346")
  710. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  711. trf = Transform.new()
  712. trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0))
  713. rot = Mat3x4.new()
  714. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  715. trf:setRotation(rot)
  716. trf:setScale(1.000000)
  717. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  718. node = scene:newModelNode("Mesh_345")
  719. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  720. trf = Transform.new()
  721. trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0))
  722. rot = Mat3x4.new()
  723. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  724. trf:setRotation(rot)
  725. trf:setScale(1.000000)
  726. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  727. node = scene:newModelNode("Mesh_344")
  728. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  729. trf = Transform.new()
  730. trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0))
  731. rot = Mat3x4.new()
  732. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  733. trf:setRotation(rot)
  734. trf:setScale(1.000000)
  735. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  736. node = scene:newModelNode("Mesh_343")
  737. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  738. trf = Transform.new()
  739. trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0))
  740. rot = Mat3x4.new()
  741. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  742. trf:setRotation(rot)
  743. trf:setScale(1.000000)
  744. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  745. node = scene:newModelNode("Mesh_342")
  746. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  747. trf = Transform.new()
  748. trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0))
  749. rot = Mat3x4.new()
  750. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  751. trf:setRotation(rot)
  752. trf:setScale(1.000000)
  753. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  754. node = scene:newModelNode("Mesh_341")
  755. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  756. trf = Transform.new()
  757. trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0))
  758. rot = Mat3x4.new()
  759. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  760. trf:setRotation(rot)
  761. trf:setScale(1.000000)
  762. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  763. node = scene:newModelNode("Mesh_340")
  764. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  765. trf = Transform.new()
  766. trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0))
  767. rot = Mat3x4.new()
  768. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  769. trf:setRotation(rot)
  770. trf:setScale(1.000000)
  771. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  772. node = scene:newModelNode("Mesh_339")
  773. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  774. trf = Transform.new()
  775. trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0))
  776. rot = Mat3x4.new()
  777. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  778. trf:setRotation(rot)
  779. trf:setScale(1.000000)
  780. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  781. node = scene:newModelNode("Mesh_337")
  782. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  783. trf = Transform.new()
  784. trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0))
  785. rot = Mat3x4.new()
  786. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  787. trf:setRotation(rot)
  788. trf:setScale(1.000000)
  789. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  790. node = scene:newModelNode("Mesh_334")
  791. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  792. trf = Transform.new()
  793. trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0))
  794. rot = Mat3x4.new()
  795. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  796. trf:setRotation(rot)
  797. trf:setScale(1.000000)
  798. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  799. node = scene:newModelNode("Mesh_333")
  800. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_b_leaf_582f73514dcafca7.ankimdl")
  801. trf = Transform.new()
  802. trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0))
  803. rot = Mat3x4.new()
  804. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  805. trf:setRotation(rot)
  806. trf:setScale(1.000000)
  807. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  808. node = scene:newModelNode("Mesh_332")
  809. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  810. trf = Transform.new()
  811. trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0))
  812. rot = Mat3x4.new()
  813. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  814. trf:setRotation(rot)
  815. trf:setScale(1.000000)
  816. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  817. node = scene:newModelNode("Mesh_331")
  818. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  819. trf = Transform.new()
  820. trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0))
  821. rot = Mat3x4.new()
  822. rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000)
  823. trf:setRotation(rot)
  824. trf:setScale(1.000000)
  825. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  826. node = scene:newModelNode("Mesh_330")
  827. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  828. trf = Transform.new()
  829. trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0))
  830. rot = Mat3x4.new()
  831. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  832. trf:setRotation(rot)
  833. trf:setScale(1.000000)
  834. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  835. node = scene:newModelNode("Mesh_329")
  836. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  837. trf = Transform.new()
  838. trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0))
  839. rot = Mat3x4.new()
  840. rot:setAll(0.012180, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  841. trf:setRotation(rot)
  842. trf:setScale(1.000000)
  843. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  844. node = scene:newModelNode("Mesh_320")
  845. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  846. trf = Transform.new()
  847. trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0))
  848. rot = Mat3x4.new()
  849. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  850. trf:setRotation(rot)
  851. trf:setScale(1.000000)
  852. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  853. node = scene:newModelNode("Mesh_319")
  854. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  855. trf = Transform.new()
  856. trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0))
  857. rot = Mat3x4.new()
  858. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  859. trf:setRotation(rot)
  860. trf:setScale(1.000000)
  861. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  862. node = scene:newModelNode("Mesh_318")
  863. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  864. trf = Transform.new()
  865. trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0))
  866. rot = Mat3x4.new()
  867. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  868. trf:setRotation(rot)
  869. trf:setScale(1.000000)
  870. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  871. node = scene:newModelNode("Mesh_317")
  872. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  873. trf = Transform.new()
  874. trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0))
  875. rot = Mat3x4.new()
  876. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  877. trf:setRotation(rot)
  878. trf:setScale(1.000000)
  879. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  880. node = scene:newModelNode("Mesh_316")
  881. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_66_bricks_e6394d28d6853da7.ankimdl")
  882. trf = Transform.new()
  883. trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0))
  884. rot = Mat3x4.new()
  885. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  886. trf:setRotation(rot)
  887. trf:setScale(1.000000)
  888. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  889. node = scene:newModelNode("Mesh_315")
  890. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  891. trf = Transform.new()
  892. trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0))
  893. rot = Mat3x4.new()
  894. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  895. trf:setRotation(rot)
  896. trf:setScale(1.000000)
  897. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  898. node = scene:newModelNode("Mesh_314")
  899. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  900. trf = Transform.new()
  901. trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0))
  902. rot = Mat3x4.new()
  903. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  904. trf:setRotation(rot)
  905. trf:setScale(1.000000)
  906. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  907. node = scene:newModelNode("Mesh_313")
  908. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  909. trf = Transform.new()
  910. trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0))
  911. rot = Mat3x4.new()
  912. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  913. trf:setRotation(rot)
  914. trf:setScale(1.000000)
  915. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  916. node = scene:newModelNode("Mesh_312")
  917. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  918. trf = Transform.new()
  919. trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0))
  920. rot = Mat3x4.new()
  921. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  922. trf:setRotation(rot)
  923. trf:setScale(1.000000)
  924. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  925. node = scene:newModelNode("Mesh_311")
  926. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  927. trf = Transform.new()
  928. trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0))
  929. rot = Mat3x4.new()
  930. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  931. trf:setRotation(rot)
  932. trf:setScale(1.000000)
  933. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  934. node = scene:newModelNode("Mesh_310")
  935. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_68_bricks_e0182c31d16c04af.ankimdl")
  936. trf = Transform.new()
  937. trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0))
  938. rot = Mat3x4.new()
  939. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  940. trf:setRotation(rot)
  941. trf:setScale(1.000000)
  942. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  943. node = scene:newModelNode("Mesh_309")
  944. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_69_bricks_a408b760873028dd.ankimdl")
  945. trf = Transform.new()
  946. trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0))
  947. rot = Mat3x4.new()
  948. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  949. trf:setRotation(rot)
  950. trf:setScale(1.000000)
  951. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  952. node = scene:newModelNode("Mesh_298")
  953. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  954. trf = Transform.new()
  955. trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0))
  956. rot = Mat3x4.new()
  957. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  958. trf:setRotation(rot)
  959. trf:setScale(1.000000)
  960. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  961. node = scene:newModelNode("Mesh_297")
  962. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  963. trf = Transform.new()
  964. trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0))
  965. rot = Mat3x4.new()
  966. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  967. trf:setRotation(rot)
  968. trf:setScale(1.000000)
  969. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  970. node = scene:newModelNode("Mesh_296")
  971. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  972. trf = Transform.new()
  973. trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0))
  974. rot = Mat3x4.new()
  975. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  976. trf:setRotation(rot)
  977. trf:setScale(1.000000)
  978. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  979. node = scene:newModelNode("Mesh_291")
  980. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  981. trf = Transform.new()
  982. trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0))
  983. rot = Mat3x4.new()
  984. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  985. trf:setRotation(rot)
  986. trf:setScale(1.000000)
  987. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  988. node = scene:newModelNode("Mesh_290")
  989. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  990. trf = Transform.new()
  991. trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0))
  992. rot = Mat3x4.new()
  993. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  994. trf:setRotation(rot)
  995. trf:setScale(1.000000)
  996. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  997. node = scene:newModelNode("Mesh_289")
  998. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  999. trf = Transform.new()
  1000. trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0))
  1001. rot = Mat3x4.new()
  1002. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1003. trf:setRotation(rot)
  1004. trf:setScale(1.000000)
  1005. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1006. node = scene:newModelNode("Mesh_288")
  1007. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1008. trf = Transform.new()
  1009. trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0))
  1010. rot = Mat3x4.new()
  1011. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1012. trf:setRotation(rot)
  1013. trf:setScale(1.000000)
  1014. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1015. node = scene:newModelNode("Mesh_287")
  1016. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1017. trf = Transform.new()
  1018. trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0))
  1019. rot = Mat3x4.new()
  1020. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1021. trf:setRotation(rot)
  1022. trf:setScale(1.000000)
  1023. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1024. node = scene:newModelNode("Mesh_286")
  1025. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1026. trf = Transform.new()
  1027. trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0))
  1028. rot = Mat3x4.new()
  1029. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1030. trf:setRotation(rot)
  1031. trf:setScale(1.000000)
  1032. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1033. node = scene:newModelNode("Mesh_285")
  1034. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1035. trf = Transform.new()
  1036. trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0))
  1037. rot = Mat3x4.new()
  1038. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1039. trf:setRotation(rot)
  1040. trf:setScale(1.000000)
  1041. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1042. node = scene:newModelNode("Mesh_284")
  1043. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1044. trf = Transform.new()
  1045. trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0))
  1046. rot = Mat3x4.new()
  1047. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1048. trf:setRotation(rot)
  1049. trf:setScale(1.000000)
  1050. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1051. node = scene:newModelNode("Mesh_283")
  1052. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1053. trf = Transform.new()
  1054. trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0))
  1055. rot = Mat3x4.new()
  1056. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1057. trf:setRotation(rot)
  1058. trf:setScale(1.000000)
  1059. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1060. node = scene:newModelNode("Mesh_282")
  1061. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  1062. trf = Transform.new()
  1063. trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0))
  1064. rot = Mat3x4.new()
  1065. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1066. trf:setRotation(rot)
  1067. trf:setScale(1.000000)
  1068. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1069. node = scene:newModelNode("Mesh_275")
  1070. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  1071. trf = Transform.new()
  1072. trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0))
  1073. rot = Mat3x4.new()
  1074. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1075. trf:setRotation(rot)
  1076. trf:setScale(1.000000)
  1077. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1078. node = scene:newModelNode("Mesh_270")
  1079. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1080. trf = Transform.new()
  1081. trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0))
  1082. rot = Mat3x4.new()
  1083. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1084. trf:setRotation(rot)
  1085. trf:setScale(1.000000)
  1086. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1087. node = scene:newModelNode("Mesh_269")
  1088. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1089. trf = Transform.new()
  1090. trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0))
  1091. rot = Mat3x4.new()
  1092. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1093. trf:setRotation(rot)
  1094. trf:setScale(1.000000)
  1095. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1096. node = scene:newModelNode("Mesh_268")
  1097. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1098. trf = Transform.new()
  1099. trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0))
  1100. rot = Mat3x4.new()
  1101. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1102. trf:setRotation(rot)
  1103. trf:setScale(1.000000)
  1104. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1105. node = scene:newModelNode("Mesh_267")
  1106. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1107. trf = Transform.new()
  1108. trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0))
  1109. rot = Mat3x4.new()
  1110. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1111. trf:setRotation(rot)
  1112. trf:setScale(1.000000)
  1113. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1114. node = scene:newModelNode("Mesh_266")
  1115. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1116. trf = Transform.new()
  1117. trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0))
  1118. rot = Mat3x4.new()
  1119. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1120. trf:setRotation(rot)
  1121. trf:setScale(1.000000)
  1122. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1123. node = scene:newModelNode("Mesh_265")
  1124. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1125. trf = Transform.new()
  1126. trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0))
  1127. rot = Mat3x4.new()
  1128. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1129. trf:setRotation(rot)
  1130. trf:setScale(1.000000)
  1131. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1132. node = scene:newModelNode("Mesh_264")
  1133. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1134. trf = Transform.new()
  1135. trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0))
  1136. rot = Mat3x4.new()
  1137. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1138. trf:setRotation(rot)
  1139. trf:setScale(1.000000)
  1140. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1141. node = scene:newModelNode("Mesh_263")
  1142. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1143. trf = Transform.new()
  1144. trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0))
  1145. rot = Mat3x4.new()
  1146. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1147. trf:setRotation(rot)
  1148. trf:setScale(1.000000)
  1149. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1150. node = scene:newModelNode("Mesh_262")
  1151. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1152. trf = Transform.new()
  1153. trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0))
  1154. rot = Mat3x4.new()
  1155. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1156. trf:setRotation(rot)
  1157. trf:setScale(1.000000)
  1158. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1159. node = scene:newModelNode("Mesh_261")
  1160. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1161. trf = Transform.new()
  1162. trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0))
  1163. rot = Mat3x4.new()
  1164. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1165. trf:setRotation(rot)
  1166. trf:setScale(1.000000)
  1167. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1168. node = scene:newModelNode("Mesh_258")
  1169. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_382_bricks_72c0362fa6901de7.ankimdl")
  1170. trf = Transform.new()
  1171. trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0))
  1172. rot = Mat3x4.new()
  1173. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1174. trf:setRotation(rot)
  1175. trf:setScale(1.000000)
  1176. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1177. node = scene:newModelNode("Mesh_257")
  1178. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_380_roof_166519c8852bfa78.ankimdl")
  1179. trf = Transform.new()
  1180. trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0))
  1181. rot = Mat3x4.new()
  1182. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1183. trf:setRotation(rot)
  1184. trf:setScale(1.000000)
  1185. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1186. node = scene:newModelNode("Mesh_256")
  1187. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_381_roof_5eca63481828b943.ankimdl")
  1188. trf = Transform.new()
  1189. trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0))
  1190. rot = Mat3x4.new()
  1191. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1192. trf:setRotation(rot)
  1193. trf:setScale(1.000000)
  1194. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1195. node = scene:newModelNode("Mesh_242")
  1196. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  1197. trf = Transform.new()
  1198. trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0))
  1199. rot = Mat3x4.new()
  1200. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1201. trf:setRotation(rot)
  1202. trf:setScale(1.000000)
  1203. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1204. node = scene:newModelNode("Mesh_237")
  1205. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1206. trf = Transform.new()
  1207. trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0))
  1208. rot = Mat3x4.new()
  1209. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1210. trf:setRotation(rot)
  1211. trf:setScale(1.000000)
  1212. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1213. node = scene:newModelNode("Mesh_236")
  1214. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1215. trf = Transform.new()
  1216. trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0))
  1217. rot = Mat3x4.new()
  1218. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1219. trf:setRotation(rot)
  1220. trf:setScale(1.000000)
  1221. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1222. node = scene:newModelNode("Mesh_235")
  1223. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1224. trf = Transform.new()
  1225. trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0))
  1226. rot = Mat3x4.new()
  1227. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1228. trf:setRotation(rot)
  1229. trf:setScale(1.000000)
  1230. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1231. node = scene:newModelNode("Mesh_234")
  1232. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1233. trf = Transform.new()
  1234. trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0))
  1235. rot = Mat3x4.new()
  1236. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1237. trf:setRotation(rot)
  1238. trf:setScale(1.000000)
  1239. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1240. node = scene:newModelNode("Mesh_233")
  1241. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1242. trf = Transform.new()
  1243. trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0))
  1244. rot = Mat3x4.new()
  1245. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1246. trf:setRotation(rot)
  1247. trf:setScale(1.000000)
  1248. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1249. node = scene:newModelNode("Mesh_232")
  1250. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1251. trf = Transform.new()
  1252. trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0))
  1253. rot = Mat3x4.new()
  1254. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1255. trf:setRotation(rot)
  1256. trf:setScale(1.000000)
  1257. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1258. node = scene:newModelNode("Mesh_231")
  1259. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1260. trf = Transform.new()
  1261. trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0))
  1262. rot = Mat3x4.new()
  1263. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1264. trf:setRotation(rot)
  1265. trf:setScale(1.000000)
  1266. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1267. node = scene:newModelNode("Mesh_230")
  1268. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1269. trf = Transform.new()
  1270. trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0))
  1271. rot = Mat3x4.new()
  1272. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1273. trf:setRotation(rot)
  1274. trf:setScale(1.000000)
  1275. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1276. node = scene:newModelNode("Mesh_229")
  1277. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1278. trf = Transform.new()
  1279. trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0))
  1280. rot = Mat3x4.new()
  1281. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1282. trf:setRotation(rot)
  1283. trf:setScale(1.000000)
  1284. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1285. node = scene:newModelNode("Mesh_228")
  1286. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1287. trf = Transform.new()
  1288. trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0))
  1289. rot = Mat3x4.new()
  1290. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1291. trf:setRotation(rot)
  1292. trf:setScale(1.000000)
  1293. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1294. node = scene:newModelNode("Mesh_227")
  1295. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1296. trf = Transform.new()
  1297. trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0))
  1298. rot = Mat3x4.new()
  1299. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1300. trf:setRotation(rot)
  1301. trf:setScale(1.000000)
  1302. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1303. node = scene:newModelNode("Mesh_226")
  1304. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1305. trf = Transform.new()
  1306. trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0))
  1307. rot = Mat3x4.new()
  1308. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1309. trf:setRotation(rot)
  1310. trf:setScale(1.000000)
  1311. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1312. node = scene:newModelNode("Mesh_225")
  1313. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1314. trf = Transform.new()
  1315. trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0))
  1316. rot = Mat3x4.new()
  1317. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1318. trf:setRotation(rot)
  1319. trf:setScale(1.000000)
  1320. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1321. node = scene:newModelNode("Mesh_224")
  1322. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1323. trf = Transform.new()
  1324. trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0))
  1325. rot = Mat3x4.new()
  1326. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1327. trf:setRotation(rot)
  1328. trf:setScale(1.000000)
  1329. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1330. node = scene:newModelNode("Mesh_223")
  1331. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1332. trf = Transform.new()
  1333. trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0))
  1334. rot = Mat3x4.new()
  1335. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1336. trf:setRotation(rot)
  1337. trf:setScale(1.000000)
  1338. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1339. node = scene:newModelNode("Mesh_222")
  1340. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1341. trf = Transform.new()
  1342. trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0))
  1343. rot = Mat3x4.new()
  1344. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1345. trf:setRotation(rot)
  1346. trf:setScale(1.000000)
  1347. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1348. node = scene:newModelNode("Mesh_221")
  1349. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1350. trf = Transform.new()
  1351. trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0))
  1352. rot = Mat3x4.new()
  1353. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1354. trf:setRotation(rot)
  1355. trf:setScale(1.000000)
  1356. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1357. node = scene:newModelNode("Mesh_220")
  1358. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1359. trf = Transform.new()
  1360. trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0))
  1361. rot = Mat3x4.new()
  1362. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1363. trf:setRotation(rot)
  1364. trf:setScale(1.000000)
  1365. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1366. node = scene:newModelNode("Mesh_219")
  1367. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1368. trf = Transform.new()
  1369. trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0))
  1370. rot = Mat3x4.new()
  1371. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1372. trf:setRotation(rot)
  1373. trf:setScale(1.000000)
  1374. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1375. node = scene:newModelNode("Mesh_218")
  1376. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1377. trf = Transform.new()
  1378. trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0))
  1379. rot = Mat3x4.new()
  1380. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1381. trf:setRotation(rot)
  1382. trf:setScale(1.000000)
  1383. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1384. node = scene:newModelNode("Mesh_212")
  1385. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  1386. trf = Transform.new()
  1387. trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0))
  1388. rot = Mat3x4.new()
  1389. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1390. trf:setRotation(rot)
  1391. trf:setScale(1.000000)
  1392. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1393. node = scene:newModelNode("Mesh_210")
  1394. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  1395. trf = Transform.new()
  1396. trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0))
  1397. rot = Mat3x4.new()
  1398. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1399. trf:setRotation(rot)
  1400. trf:setScale(1.000000)
  1401. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1402. node = scene:newModelNode("Mesh_206")
  1403. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1404. trf = Transform.new()
  1405. trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0))
  1406. rot = Mat3x4.new()
  1407. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1408. trf:setRotation(rot)
  1409. trf:setScale(1.000000)
  1410. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1411. node = scene:newModelNode("Mesh_205")
  1412. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1413. trf = Transform.new()
  1414. trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0))
  1415. rot = Mat3x4.new()
  1416. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1417. trf:setRotation(rot)
  1418. trf:setScale(1.000000)
  1419. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1420. node = scene:newModelNode("Mesh_204")
  1421. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1422. trf = Transform.new()
  1423. trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0))
  1424. rot = Mat3x4.new()
  1425. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1426. trf:setRotation(rot)
  1427. trf:setScale(1.000000)
  1428. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1429. node = scene:newModelNode("Mesh_202")
  1430. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1431. trf = Transform.new()
  1432. trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0))
  1433. rot = Mat3x4.new()
  1434. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  1435. trf:setRotation(rot)
  1436. trf:setScale(1.000000)
  1437. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1438. node = scene:newModelNode("Mesh_200")
  1439. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1440. trf = Transform.new()
  1441. trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0))
  1442. rot = Mat3x4.new()
  1443. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1444. trf:setRotation(rot)
  1445. trf:setScale(1.000000)
  1446. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1447. node = scene:newModelNode("Mesh_199")
  1448. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1449. trf = Transform.new()
  1450. trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0))
  1451. rot = Mat3x4.new()
  1452. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1453. trf:setRotation(rot)
  1454. trf:setScale(1.000000)
  1455. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1456. node = scene:newModelNode("Mesh_198")
  1457. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1458. trf = Transform.new()
  1459. trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0))
  1460. rot = Mat3x4.new()
  1461. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1462. trf:setRotation(rot)
  1463. trf:setScale(1.000000)
  1464. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1465. node = scene:newModelNode("Mesh_197")
  1466. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1467. trf = Transform.new()
  1468. trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0))
  1469. rot = Mat3x4.new()
  1470. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1471. trf:setRotation(rot)
  1472. trf:setScale(1.000000)
  1473. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1474. node = scene:newModelNode("Mesh_196")
  1475. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1476. trf = Transform.new()
  1477. trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0))
  1478. rot = Mat3x4.new()
  1479. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1480. trf:setRotation(rot)
  1481. trf:setScale(1.000000)
  1482. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1483. node = scene:newModelNode("Mesh_195")
  1484. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1485. trf = Transform.new()
  1486. trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0))
  1487. rot = Mat3x4.new()
  1488. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1489. trf:setRotation(rot)
  1490. trf:setScale(1.000000)
  1491. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1492. node = scene:newModelNode("Mesh_194")
  1493. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1494. trf = Transform.new()
  1495. trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0))
  1496. rot = Mat3x4.new()
  1497. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1498. trf:setRotation(rot)
  1499. trf:setScale(1.000000)
  1500. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1501. node = scene:newModelNode("Mesh_193")
  1502. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1503. trf = Transform.new()
  1504. trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0))
  1505. rot = Mat3x4.new()
  1506. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1507. trf:setRotation(rot)
  1508. trf:setScale(1.000000)
  1509. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1510. node = scene:newModelNode("Mesh_192")
  1511. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1512. trf = Transform.new()
  1513. trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0))
  1514. rot = Mat3x4.new()
  1515. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1516. trf:setRotation(rot)
  1517. trf:setScale(1.000000)
  1518. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1519. node = scene:newModelNode("Mesh_191")
  1520. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1521. trf = Transform.new()
  1522. trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0))
  1523. rot = Mat3x4.new()
  1524. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1525. trf:setRotation(rot)
  1526. trf:setScale(1.000000)
  1527. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1528. node = scene:newModelNode("Mesh_189")
  1529. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1530. trf = Transform.new()
  1531. trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0))
  1532. rot = Mat3x4.new()
  1533. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1534. trf:setRotation(rot)
  1535. trf:setScale(1.000000)
  1536. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1537. node = scene:newModelNode("Mesh_188")
  1538. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1539. trf = Transform.new()
  1540. trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0))
  1541. rot = Mat3x4.new()
  1542. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1543. trf:setRotation(rot)
  1544. trf:setScale(1.000000)
  1545. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1546. node = scene:newModelNode("Mesh_187")
  1547. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1548. trf = Transform.new()
  1549. trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0))
  1550. rot = Mat3x4.new()
  1551. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1552. trf:setRotation(rot)
  1553. trf:setScale(1.000000)
  1554. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1555. node = scene:newModelNode("Mesh_186")
  1556. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1557. trf = Transform.new()
  1558. trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0))
  1559. rot = Mat3x4.new()
  1560. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1561. trf:setRotation(rot)
  1562. trf:setScale(1.000000)
  1563. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1564. node = scene:newModelNode("Mesh_185")
  1565. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1566. trf = Transform.new()
  1567. trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0))
  1568. rot = Mat3x4.new()
  1569. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1570. trf:setRotation(rot)
  1571. trf:setScale(1.000000)
  1572. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1573. node = scene:newModelNode("Mesh_184")
  1574. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1575. trf = Transform.new()
  1576. trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0))
  1577. rot = Mat3x4.new()
  1578. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1579. trf:setRotation(rot)
  1580. trf:setScale(1.000000)
  1581. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1582. node = scene:newModelNode("Mesh_183")
  1583. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1584. trf = Transform.new()
  1585. trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0))
  1586. rot = Mat3x4.new()
  1587. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1588. trf:setRotation(rot)
  1589. trf:setScale(1.000000)
  1590. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1591. node = scene:newModelNode("Mesh_182")
  1592. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1593. trf = Transform.new()
  1594. trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0))
  1595. rot = Mat3x4.new()
  1596. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1597. trf:setRotation(rot)
  1598. trf:setScale(1.000000)
  1599. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1600. node = scene:newModelNode("Mesh_181")
  1601. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1602. trf = Transform.new()
  1603. trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0))
  1604. rot = Mat3x4.new()
  1605. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1606. trf:setRotation(rot)
  1607. trf:setScale(1.000000)
  1608. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1609. node = scene:newModelNode("Mesh_180")
  1610. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1611. trf = Transform.new()
  1612. trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0))
  1613. rot = Mat3x4.new()
  1614. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1615. trf:setRotation(rot)
  1616. trf:setScale(1.000000)
  1617. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1618. node = scene:newModelNode("Mesh_178")
  1619. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1620. trf = Transform.new()
  1621. trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0))
  1622. rot = Mat3x4.new()
  1623. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1624. trf:setRotation(rot)
  1625. trf:setScale(1.000000)
  1626. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1627. node = scene:newModelNode("Mesh_161")
  1628. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_b_bricks_ce9a437a3dc16846.ankimdl")
  1629. trf = Transform.new()
  1630. trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0))
  1631. rot = Mat3x4.new()
  1632. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1633. trf:setRotation(rot)
  1634. trf:setScale(1.000000)
  1635. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1636. node = scene:newModelNode("Mesh_154")
  1637. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1638. trf = Transform.new()
  1639. trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0))
  1640. rot = Mat3x4.new()
  1641. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1642. trf:setRotation(rot)
  1643. trf:setScale(1.000000)
  1644. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1645. node = scene:newModelNode("Mesh_152")
  1646. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1647. trf = Transform.new()
  1648. trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0))
  1649. rot = Mat3x4.new()
  1650. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1651. trf:setRotation(rot)
  1652. trf:setScale(1.000000)
  1653. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1654. node = scene:newModelNode("Mesh_151")
  1655. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  1656. trf = Transform.new()
  1657. trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0))
  1658. rot = Mat3x4.new()
  1659. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1660. trf:setRotation(rot)
  1661. trf:setScale(1.000000)
  1662. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1663. node = scene:newModelNode("Mesh_150")
  1664. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1665. trf = Transform.new()
  1666. trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0))
  1667. rot = Mat3x4.new()
  1668. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1669. trf:setRotation(rot)
  1670. trf:setScale(1.000000)
  1671. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1672. node = scene:newModelNode("Mesh_149")
  1673. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1674. trf = Transform.new()
  1675. trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0))
  1676. rot = Mat3x4.new()
  1677. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1678. trf:setRotation(rot)
  1679. trf:setScale(1.000000)
  1680. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1681. node = scene:newModelNode("Mesh_146")
  1682. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_281_leaf_a9f7693f56880537.ankimdl")
  1683. trf = Transform.new()
  1684. trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0))
  1685. rot = Mat3x4.new()
  1686. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1687. trf:setRotation(rot)
  1688. trf:setScale(1.000000)
  1689. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1690. node = scene:newModelNode("Mesh_145")
  1691. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_280_leaf_21937133f5eb6d92.ankimdl")
  1692. trf = Transform.new()
  1693. trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0))
  1694. rot = Mat3x4.new()
  1695. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1696. trf:setRotation(rot)
  1697. trf:setScale(1.000000)
  1698. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1699. node = scene:newModelNode("Mesh_144")
  1700. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1701. trf = Transform.new()
  1702. trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0))
  1703. rot = Mat3x4.new()
  1704. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1705. trf:setRotation(rot)
  1706. trf:setScale(1.000000)
  1707. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1708. node = scene:newModelNode("Mesh_143")
  1709. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1710. trf = Transform.new()
  1711. trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0))
  1712. rot = Mat3x4.new()
  1713. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1714. trf:setRotation(rot)
  1715. trf:setScale(1.000000)
  1716. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1717. node = scene:newModelNode("Mesh_142")
  1718. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_17_arch_1e1cd51ca1d1f70d.ankimdl")
  1719. trf = Transform.new()
  1720. trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0))
  1721. rot = Mat3x4.new()
  1722. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1723. trf:setRotation(rot)
  1724. trf:setScale(1.000000)
  1725. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1726. node = scene:newModelNode("Mesh_141")
  1727. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1728. trf = Transform.new()
  1729. trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0))
  1730. rot = Mat3x4.new()
  1731. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1732. trf:setRotation(rot)
  1733. trf:setScale(1.000000)
  1734. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1735. node = scene:newModelNode("Mesh_140")
  1736. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1737. trf = Transform.new()
  1738. trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0))
  1739. rot = Mat3x4.new()
  1740. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1741. trf:setRotation(rot)
  1742. trf:setScale(1.000000)
  1743. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1744. node = scene:newModelNode("Mesh_139")
  1745. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1746. trf = Transform.new()
  1747. trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0))
  1748. rot = Mat3x4.new()
  1749. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1750. trf:setRotation(rot)
  1751. trf:setScale(1.000000)
  1752. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1753. node = scene:newModelNode("Mesh_138")
  1754. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1755. trf = Transform.new()
  1756. trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0))
  1757. rot = Mat3x4.new()
  1758. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1759. trf:setRotation(rot)
  1760. trf:setScale(1.000000)
  1761. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1762. node = scene:newModelNode("Mesh_137")
  1763. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1764. trf = Transform.new()
  1765. trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0))
  1766. rot = Mat3x4.new()
  1767. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1768. trf:setRotation(rot)
  1769. trf:setScale(1.000000)
  1770. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1771. node = scene:newModelNode("Mesh_136")
  1772. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  1773. trf = Transform.new()
  1774. trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0))
  1775. rot = Mat3x4.new()
  1776. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1777. trf:setRotation(rot)
  1778. trf:setScale(1.000000)
  1779. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1780. node = scene:newModelNode("Mesh_135")
  1781. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_18_floor_567a5d17476d6a45.ankimdl")
  1782. trf = Transform.new()
  1783. trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0))
  1784. rot = Mat3x4.new()
  1785. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1786. trf:setRotation(rot)
  1787. trf:setScale(1.000000)
  1788. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1789. node = scene:newModelNode("Mesh_134")
  1790. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_258_bricks_450cd1e90d9e98cd.ankimdl")
  1791. trf = Transform.new()
  1792. trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0))
  1793. rot = Mat3x4.new()
  1794. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1795. trf:setRotation(rot)
  1796. trf:setScale(1.000000)
  1797. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1798. node = scene:newModelNode("Mesh_133")
  1799. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1800. trf = Transform.new()
  1801. trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0))
  1802. rot = Mat3x4.new()
  1803. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1804. trf:setRotation(rot)
  1805. trf:setScale(1.000000)
  1806. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1807. node = scene:newModelNode("Mesh_129")
  1808. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_257_ceiling_4fe40e1d7c22b53.ankimdl")
  1809. trf = Transform.new()
  1810. trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0))
  1811. rot = Mat3x4.new()
  1812. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1813. trf:setRotation(rot)
  1814. trf:setScale(1.000000)
  1815. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1816. node = scene:newModelNode("Mesh_114")
  1817. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1818. trf = Transform.new()
  1819. trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0))
  1820. rot = Mat3x4.new()
  1821. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1822. trf:setRotation(rot)
  1823. trf:setScale(1.000000)
  1824. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1825. node = scene:newModelNode("Mesh_113")
  1826. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1827. trf = Transform.new()
  1828. trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0))
  1829. rot = Mat3x4.new()
  1830. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1831. trf:setRotation(rot)
  1832. trf:setScale(1.000000)
  1833. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1834. node = scene:newModelNode("Mesh_112")
  1835. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1836. trf = Transform.new()
  1837. trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0))
  1838. rot = Mat3x4.new()
  1839. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1840. trf:setRotation(rot)
  1841. trf:setScale(1.000000)
  1842. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1843. node = scene:newModelNode("Mesh_111")
  1844. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1845. trf = Transform.new()
  1846. trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0))
  1847. rot = Mat3x4.new()
  1848. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1849. trf:setRotation(rot)
  1850. trf:setScale(1.000000)
  1851. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1852. node = scene:newModelNode("Mesh_110")
  1853. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1854. trf = Transform.new()
  1855. trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0))
  1856. rot = Mat3x4.new()
  1857. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1858. trf:setRotation(rot)
  1859. trf:setScale(1.000000)
  1860. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1861. node = scene:newModelNode("Mesh_109")
  1862. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1863. trf = Transform.new()
  1864. trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0))
  1865. rot = Mat3x4.new()
  1866. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1867. trf:setRotation(rot)
  1868. trf:setScale(1.000000)
  1869. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1870. node = scene:newModelNode("Mesh_108")
  1871. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1872. trf = Transform.new()
  1873. trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0))
  1874. rot = Mat3x4.new()
  1875. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1876. trf:setRotation(rot)
  1877. trf:setScale(1.000000)
  1878. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1879. node = scene:newModelNode("Mesh_107")
  1880. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1881. trf = Transform.new()
  1882. trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0))
  1883. rot = Mat3x4.new()
  1884. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1885. trf:setRotation(rot)
  1886. trf:setScale(1.000000)
  1887. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1888. node = scene:newModelNode("Mesh_106")
  1889. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1890. trf = Transform.new()
  1891. trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0))
  1892. rot = Mat3x4.new()
  1893. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1894. trf:setRotation(rot)
  1895. trf:setScale(1.000000)
  1896. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1897. node = scene:newModelNode("Mesh_105")
  1898. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1899. trf = Transform.new()
  1900. trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0))
  1901. rot = Mat3x4.new()
  1902. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1903. trf:setRotation(rot)
  1904. trf:setScale(1.000000)
  1905. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1906. node = scene:newModelNode("Mesh_104")
  1907. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_379_bricks_569f05873a515cf7.ankimdl")
  1908. trf = Transform.new()
  1909. trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0))
  1910. rot = Mat3x4.new()
  1911. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1912. trf:setRotation(rot)
  1913. trf:setScale(1.000000)
  1914. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1915. node = scene:newModelNode("Mesh_103")
  1916. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1917. trf = Transform.new()
  1918. trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0))
  1919. rot = Mat3x4.new()
  1920. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1921. trf:setRotation(rot)
  1922. trf:setScale(1.000000)
  1923. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1924. node = scene:newModelNode("Mesh_102")
  1925. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1926. trf = Transform.new()
  1927. trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0))
  1928. rot = Mat3x4.new()
  1929. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1930. trf:setRotation(rot)
  1931. trf:setScale(1.000000)
  1932. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1933. node = scene:newModelNode("Mesh_101")
  1934. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1935. trf = Transform.new()
  1936. trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0))
  1937. rot = Mat3x4.new()
  1938. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1939. trf:setRotation(rot)
  1940. trf:setScale(1.000000)
  1941. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1942. node = scene:newModelNode("Mesh_100")
  1943. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1944. trf = Transform.new()
  1945. trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0))
  1946. rot = Mat3x4.new()
  1947. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1948. trf:setRotation(rot)
  1949. trf:setScale(1.000000)
  1950. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1951. node = scene:newModelNode("Mesh_099")
  1952. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1953. trf = Transform.new()
  1954. trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0))
  1955. rot = Mat3x4.new()
  1956. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1957. trf:setRotation(rot)
  1958. trf:setScale(1.000000)
  1959. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1960. node = scene:newModelNode("Mesh_098")
  1961. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1962. trf = Transform.new()
  1963. trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0))
  1964. rot = Mat3x4.new()
  1965. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1966. trf:setRotation(rot)
  1967. trf:setScale(1.000000)
  1968. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1969. node = scene:newModelNode("Mesh_094")
  1970. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1971. trf = Transform.new()
  1972. trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0))
  1973. rot = Mat3x4.new()
  1974. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1975. trf:setRotation(rot)
  1976. trf:setScale(1.000000)
  1977. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1978. node = scene:newModelNode("Mesh_091")
  1979. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1980. trf = Transform.new()
  1981. trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0))
  1982. rot = Mat3x4.new()
  1983. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1984. trf:setRotation(rot)
  1985. trf:setScale(1.000000)
  1986. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1987. node = scene:newModelNode("Mesh_090")
  1988. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1989. trf = Transform.new()
  1990. trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0))
  1991. rot = Mat3x4.new()
  1992. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1993. trf:setRotation(rot)
  1994. trf:setScale(1.000000)
  1995. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  1996. node = scene:newModelNode("Mesh_089")
  1997. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1998. trf = Transform.new()
  1999. trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0))
  2000. rot = Mat3x4.new()
  2001. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2002. trf:setRotation(rot)
  2003. trf:setScale(1.000000)
  2004. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2005. node = scene:newModelNode("Mesh_088")
  2006. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  2007. trf = Transform.new()
  2008. trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0))
  2009. rot = Mat3x4.new()
  2010. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2011. trf:setRotation(rot)
  2012. trf:setScale(1.000000)
  2013. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2014. node = scene:newModelNode("Mesh_087")
  2015. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_117_floor_54a39f24ac527941.ankimdl")
  2016. trf = Transform.new()
  2017. trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0))
  2018. rot = Mat3x4.new()
  2019. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2020. trf:setRotation(rot)
  2021. trf:setScale(1.000000)
  2022. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2023. node = scene:newModelNode("Mesh_086")
  2024. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/list_bricks_ed8eb2090688095e.ankimdl")
  2025. trf = Transform.new()
  2026. trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0))
  2027. rot = Mat3x4.new()
  2028. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2029. trf:setRotation(rot)
  2030. trf:setScale(1.000000)
  2031. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2032. node = scene:newModelNode("Mesh_085")
  2033. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2034. trf = Transform.new()
  2035. trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0))
  2036. rot = Mat3x4.new()
  2037. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2038. trf:setRotation(rot)
  2039. trf:setScale(1.000000)
  2040. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2041. node = scene:newModelNode("Mesh_084")
  2042. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2043. trf = Transform.new()
  2044. trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0))
  2045. rot = Mat3x4.new()
  2046. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2047. trf:setRotation(rot)
  2048. trf:setScale(1.000000)
  2049. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2050. node = scene:newModelNode("Mesh_083")
  2051. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2052. trf = Transform.new()
  2053. trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0))
  2054. rot = Mat3x4.new()
  2055. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000)
  2056. trf:setRotation(rot)
  2057. trf:setScale(1.000000)
  2058. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2059. node = scene:newModelNode("Mesh_082")
  2060. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2061. trf = Transform.new()
  2062. trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0))
  2063. rot = Mat3x4.new()
  2064. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2065. trf:setRotation(rot)
  2066. trf:setScale(1.000000)
  2067. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2068. node = scene:newModelNode("Mesh_081")
  2069. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2070. trf = Transform.new()
  2071. trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0))
  2072. rot = Mat3x4.new()
  2073. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2074. trf:setRotation(rot)
  2075. trf:setScale(1.000000)
  2076. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2077. node = scene:newModelNode("Mesh_080")
  2078. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2079. trf = Transform.new()
  2080. trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0))
  2081. rot = Mat3x4.new()
  2082. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2083. trf:setRotation(rot)
  2084. trf:setScale(1.000000)
  2085. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2086. node = scene:newModelNode("Mesh_079")
  2087. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2088. trf = Transform.new()
  2089. trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0))
  2090. rot = Mat3x4.new()
  2091. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2092. trf:setRotation(rot)
  2093. trf:setScale(1.000000)
  2094. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2095. node = scene:newModelNode("Mesh_078")
  2096. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2097. trf = Transform.new()
  2098. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0))
  2099. rot = Mat3x4.new()
  2100. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2101. trf:setRotation(rot)
  2102. trf:setScale(1.000000)
  2103. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2104. node = scene:newModelNode("Mesh_077")
  2105. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2106. trf = Transform.new()
  2107. trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0))
  2108. rot = Mat3x4.new()
  2109. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2110. trf:setRotation(rot)
  2111. trf:setScale(1.000000)
  2112. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2113. node = scene:newModelNode("Mesh_076")
  2114. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2115. trf = Transform.new()
  2116. trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0))
  2117. rot = Mat3x4.new()
  2118. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2119. trf:setRotation(rot)
  2120. trf:setScale(1.000000)
  2121. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2122. node = scene:newModelNode("Mesh_075")
  2123. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2124. trf = Transform.new()
  2125. trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0))
  2126. rot = Mat3x4.new()
  2127. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2128. trf:setRotation(rot)
  2129. trf:setScale(1.000000)
  2130. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2131. node = scene:newModelNode("Mesh_074")
  2132. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2133. trf = Transform.new()
  2134. trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0))
  2135. rot = Mat3x4.new()
  2136. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2137. trf:setRotation(rot)
  2138. trf:setScale(1.000000)
  2139. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2140. node = scene:newModelNode("Mesh_073")
  2141. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2142. trf = Transform.new()
  2143. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0))
  2144. rot = Mat3x4.new()
  2145. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2146. trf:setRotation(rot)
  2147. trf:setScale(1.000000)
  2148. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2149. node = scene:newModelNode("Mesh_072")
  2150. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2151. trf = Transform.new()
  2152. trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0))
  2153. rot = Mat3x4.new()
  2154. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2155. trf:setRotation(rot)
  2156. trf:setScale(1.000000)
  2157. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2158. node = scene:newModelNode("Mesh_059")
  2159. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2160. trf = Transform.new()
  2161. trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0))
  2162. rot = Mat3x4.new()
  2163. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2164. trf:setRotation(rot)
  2165. trf:setScale(1.000000)
  2166. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2167. node = scene:newModelNode("Mesh_057")
  2168. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2169. trf = Transform.new()
  2170. trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0))
  2171. rot = Mat3x4.new()
  2172. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2173. trf:setRotation(rot)
  2174. trf:setScale(1.000000)
  2175. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2176. node = scene:newModelNode("Mesh_054")
  2177. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2178. trf = Transform.new()
  2179. trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0))
  2180. rot = Mat3x4.new()
  2181. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2182. trf:setRotation(rot)
  2183. trf:setScale(1.000000)
  2184. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2185. node = scene:newModelNode("Mesh_051")
  2186. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  2187. trf = Transform.new()
  2188. trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0))
  2189. rot = Mat3x4.new()
  2190. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2191. trf:setRotation(rot)
  2192. trf:setScale(1.000000)
  2193. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2194. node = scene:newModelNode("Mesh_050")
  2195. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_06_bricks_3bf0e0da0e9e2662.ankimdl")
  2196. trf = Transform.new()
  2197. trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0))
  2198. rot = Mat3x4.new()
  2199. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2200. trf:setRotation(rot)
  2201. trf:setScale(1.000000)
  2202. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2203. node = scene:newModelNode("Mesh_049")
  2204. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  2205. trf = Transform.new()
  2206. trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0))
  2207. rot = Mat3x4.new()
  2208. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2209. trf:setRotation(rot)
  2210. trf:setScale(1.000000)
  2211. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2212. node = scene:newModelNode("Mesh_047")
  2213. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_05_bricks_18a0c6948fe21908.ankimdl")
  2214. trf = Transform.new()
  2215. trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0))
  2216. rot = Mat3x4.new()
  2217. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2218. trf:setRotation(rot)
  2219. trf:setScale(1.000000)
  2220. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2221. node = scene:newModelNode("Mesh_046")
  2222. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  2223. trf = Transform.new()
  2224. trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0))
  2225. rot = Mat3x4.new()
  2226. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2227. trf:setRotation(rot)
  2228. trf:setScale(1.000000)
  2229. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2230. node = scene:newModelNode("Mesh_045")
  2231. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_00_leaf_8971879d70912750.ankimdl")
  2232. trf = Transform.new()
  2233. trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0))
  2234. rot = Mat3x4.new()
  2235. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2236. trf:setRotation(rot)
  2237. trf:setScale(1.000000)
  2238. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2239. node = scene:newModelNode("Mesh_043")
  2240. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  2241. trf = Transform.new()
  2242. trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0))
  2243. rot = Mat3x4.new()
  2244. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2245. trf:setRotation(rot)
  2246. trf:setScale(1.000000)
  2247. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2248. node = scene:newModelNode("Mesh_042")
  2249. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  2250. trf = Transform.new()
  2251. trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0))
  2252. rot = Mat3x4.new()
  2253. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2254. trf:setRotation(rot)
  2255. trf:setScale(1.000000)
  2256. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2257. node = scene:newModelNode("Mesh_041")
  2258. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  2259. trf = Transform.new()
  2260. trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0))
  2261. rot = Mat3x4.new()
  2262. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2263. trf:setRotation(rot)
  2264. trf:setScale(1.000000)
  2265. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2266. node = scene:newModelNode("Mesh_040")
  2267. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2268. trf = Transform.new()
  2269. trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0))
  2270. rot = Mat3x4.new()
  2271. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2272. trf:setRotation(rot)
  2273. trf:setScale(1.000000)
  2274. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2275. node = scene:newModelNode("Mesh_039")
  2276. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2277. trf = Transform.new()
  2278. trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0))
  2279. rot = Mat3x4.new()
  2280. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2281. trf:setRotation(rot)
  2282. trf:setScale(1.000000)
  2283. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2284. node = scene:newModelNode("Mesh_038")
  2285. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2286. trf = Transform.new()
  2287. trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0))
  2288. rot = Mat3x4.new()
  2289. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2290. trf:setRotation(rot)
  2291. trf:setScale(1.000000)
  2292. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2293. node = scene:newModelNode("Mesh_035")
  2294. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2295. trf = Transform.new()
  2296. trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0))
  2297. rot = Mat3x4.new()
  2298. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2299. trf:setRotation(rot)
  2300. trf:setScale(1.000000)
  2301. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2302. node = scene:newModelNode("Mesh_034")
  2303. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2304. trf = Transform.new()
  2305. trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0))
  2306. rot = Mat3x4.new()
  2307. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2308. trf:setRotation(rot)
  2309. trf:setScale(1.000000)
  2310. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2311. node = scene:newModelNode("Mesh_033")
  2312. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2313. trf = Transform.new()
  2314. trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0))
  2315. rot = Mat3x4.new()
  2316. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2317. trf:setRotation(rot)
  2318. trf:setScale(1.000000)
  2319. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2320. node = scene:newModelNode("Mesh_032")
  2321. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2322. trf = Transform.new()
  2323. trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0))
  2324. rot = Mat3x4.new()
  2325. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2326. trf:setRotation(rot)
  2327. trf:setScale(1.000000)
  2328. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2329. node = scene:newModelNode("Mesh_030")
  2330. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2331. trf = Transform.new()
  2332. trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0))
  2333. rot = Mat3x4.new()
  2334. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2335. trf:setRotation(rot)
  2336. trf:setScale(1.000000)
  2337. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2338. node = scene:newModelNode("Mesh_029")
  2339. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2340. trf = Transform.new()
  2341. trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0))
  2342. rot = Mat3x4.new()
  2343. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2344. trf:setRotation(rot)
  2345. trf:setScale(1.000000)
  2346. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2347. node = scene:newModelNode("Mesh_028")
  2348. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2349. trf = Transform.new()
  2350. trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0))
  2351. rot = Mat3x4.new()
  2352. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2353. trf:setRotation(rot)
  2354. trf:setScale(1.000000)
  2355. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2356. node = scene:newModelNode("Mesh_027")
  2357. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2358. trf = Transform.new()
  2359. trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0))
  2360. rot = Mat3x4.new()
  2361. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2362. trf:setRotation(rot)
  2363. trf:setScale(1.000000)
  2364. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2365. node = scene:newModelNode("Mesh_026")
  2366. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2367. trf = Transform.new()
  2368. trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0))
  2369. rot = Mat3x4.new()
  2370. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2371. trf:setRotation(rot)
  2372. trf:setScale(1.000000)
  2373. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2374. node = scene:newModelNode("Mesh_025")
  2375. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2376. trf = Transform.new()
  2377. trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0))
  2378. rot = Mat3x4.new()
  2379. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2380. trf:setRotation(rot)
  2381. trf:setScale(1.000000)
  2382. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2383. node = scene:newModelNode("Mesh_024")
  2384. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2385. trf = Transform.new()
  2386. trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0))
  2387. rot = Mat3x4.new()
  2388. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2389. trf:setRotation(rot)
  2390. trf:setScale(1.000000)
  2391. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2392. node = scene:newModelNode("Mesh_023")
  2393. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2394. trf = Transform.new()
  2395. trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0))
  2396. rot = Mat3x4.new()
  2397. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2398. trf:setRotation(rot)
  2399. trf:setScale(1.000000)
  2400. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2401. node = scene:newModelNode("Mesh_022")
  2402. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/square_door_details_7cfbf36c17a8116c.ankimdl")
  2403. trf = Transform.new()
  2404. trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0))
  2405. rot = Mat3x4.new()
  2406. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2407. trf:setRotation(rot)
  2408. trf:setScale(1.000000)
  2409. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2410. node = scene:newModelNode("Mesh_021")
  2411. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2412. trf = Transform.new()
  2413. trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0))
  2414. rot = Mat3x4.new()
  2415. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2416. trf:setRotation(rot)
  2417. trf:setScale(1.000000)
  2418. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2419. node = scene:newModelNode("Mesh_020")
  2420. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2421. trf = Transform.new()
  2422. trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0))
  2423. rot = Mat3x4.new()
  2424. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  2425. trf:setRotation(rot)
  2426. trf:setScale(1.000000)
  2427. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2428. node = scene:newModelNode("Mesh_019")
  2429. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2430. trf = Transform.new()
  2431. trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0))
  2432. rot = Mat3x4.new()
  2433. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2434. trf:setRotation(rot)
  2435. trf:setScale(1.000000)
  2436. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2437. node = scene:newModelNode("Mesh_018")
  2438. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2439. trf = Transform.new()
  2440. trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0))
  2441. rot = Mat3x4.new()
  2442. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2443. trf:setRotation(rot)
  2444. trf:setScale(1.000000)
  2445. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2446. node = scene:newModelNode("Mesh_017")
  2447. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2448. trf = Transform.new()
  2449. trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0))
  2450. rot = Mat3x4.new()
  2451. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2452. trf:setRotation(rot)
  2453. trf:setScale(1.000000)
  2454. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2455. node = scene:newModelNode("Mesh_016")
  2456. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2457. trf = Transform.new()
  2458. trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0))
  2459. rot = Mat3x4.new()
  2460. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2461. trf:setRotation(rot)
  2462. trf:setScale(1.000000)
  2463. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2464. node = scene:newModelNode("Mesh_015")
  2465. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2466. trf = Transform.new()
  2467. trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0))
  2468. rot = Mat3x4.new()
  2469. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2470. trf:setRotation(rot)
  2471. trf:setScale(1.000000)
  2472. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2473. node = scene:newModelNode("Mesh_014")
  2474. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2475. trf = Transform.new()
  2476. trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0))
  2477. rot = Mat3x4.new()
  2478. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2479. trf:setRotation(rot)
  2480. trf:setScale(1.000000)
  2481. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2482. node = scene:newModelNode("Mesh_012")
  2483. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2484. trf = Transform.new()
  2485. trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0))
  2486. rot = Mat3x4.new()
  2487. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2488. trf:setRotation(rot)
  2489. trf:setScale(1.000000)
  2490. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2491. node = scene:newModelNode("Mesh_011")
  2492. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2493. trf = Transform.new()
  2494. trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0))
  2495. rot = Mat3x4.new()
  2496. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2497. trf:setRotation(rot)
  2498. trf:setScale(1.000000)
  2499. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2500. node = scene:newModelNode("Mesh_010")
  2501. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2502. trf = Transform.new()
  2503. trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0))
  2504. rot = Mat3x4.new()
  2505. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2506. trf:setRotation(rot)
  2507. trf:setScale(1.000000)
  2508. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2509. node = scene:newModelNode("Mesh_009")
  2510. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2511. trf = Transform.new()
  2512. trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0))
  2513. rot = Mat3x4.new()
  2514. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2515. trf:setRotation(rot)
  2516. trf:setScale(1.000000)
  2517. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2518. node = scene:newModelNode("Mesh_008")
  2519. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2520. trf = Transform.new()
  2521. trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0))
  2522. rot = Mat3x4.new()
  2523. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2524. trf:setRotation(rot)
  2525. trf:setScale(1.000000)
  2526. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2527. node = scene:newModelNode("Mesh_007")
  2528. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2529. trf = Transform.new()
  2530. trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0))
  2531. rot = Mat3x4.new()
  2532. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2533. trf:setRotation(rot)
  2534. trf:setScale(1.000000)
  2535. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2536. node = scene:newModelNode("Mesh_006")
  2537. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2538. trf = Transform.new()
  2539. trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0))
  2540. rot = Mat3x4.new()
  2541. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2542. trf:setRotation(rot)
  2543. trf:setScale(1.000000)
  2544. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2545. node = scene:newModelNode("Mesh_003")
  2546. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2547. trf = Transform.new()
  2548. trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0))
  2549. rot = Mat3x4.new()
  2550. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2551. trf:setRotation(rot)
  2552. trf:setScale(1.000000)
  2553. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2554. node = scene:newModelNode("Mesh_002")
  2555. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/leaf_leaf_81e750c893cfd021.ankimdl")
  2556. trf = Transform.new()
  2557. trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0))
  2558. rot = Mat3x4.new()
  2559. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2560. trf:setRotation(rot)
  2561. trf:setScale(1.000000)
  2562. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2563. node = scene:newModelNode("Mesh_001")
  2564. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2565. trf = Transform.new()
  2566. trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0))
  2567. rot = Mat3x4.new()
  2568. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2569. trf:setRotation(rot)
  2570. trf:setScale(1.000000)
  2571. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2572. node = scene:newModelNode("Mesh")
  2573. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/sponza_277_leaf_1925984a6862a79d.ankimdl")
  2574. trf = Transform.new()
  2575. trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0))
  2576. rot = Mat3x4.new()
  2577. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2578. trf:setRotation(rot)
  2579. trf:setScale(1.000000)
  2580. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  2581. node = scene:newDirectionalLightNode("Lamp_Orientation")
  2582. lcomp = node:getSceneNodeBase():getLightComponent()
  2583. lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1))
  2584. lcomp:setShadowEnabled(1)
  2585. trf = Transform.new()
  2586. trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0))
  2587. rot = Mat3x4.new()
  2588. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000)
  2589. trf:setRotation(rot)
  2590. trf:setScale(1.000000)
  2591. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)