AccelerationStructureBuilder.cpp 2.7 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Utils/GpuVisibility.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Core/App.h>
  10. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  11. namespace anki {
  12. void AccelerationStructureBuilder::populateRenderGraph(RenderingContext& ctx)
  13. {
  14. ANKI_TRACE_SCOPED_EVENT(ASBuilder);
  15. // Do visibility
  16. GpuVisibilityAccelerationStructuresOutput visOut;
  17. {
  18. const Array<F32, kMaxLodCount - 1> lodDistances = {g_lod0MaxDistanceCVar, g_lod1MaxDistanceCVar};
  19. GpuVisibilityAccelerationStructuresInput in;
  20. in.m_passesName = "Main TLAS visiblity";
  21. in.m_lodReferencePoint = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz();
  22. in.m_lodDistances = lodDistances;
  23. in.m_pointOfTest = in.m_lodReferencePoint;
  24. in.m_testRadius = g_rayTracingExtendedFrustumDistanceCVar;
  25. in.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjection;
  26. in.m_rgraph = &ctx.m_renderGraphDescr;
  27. getRenderer().getGpuVisibilityAccelerationStructures().pupulateRenderGraph(in, visOut);
  28. m_runCtx.m_visibilityHandle = visOut.m_someBufferHandle;
  29. m_runCtx.m_visibleRenderableIndicesBuff = visOut.m_renderableIndicesBuffer;
  30. }
  31. // Create the TLAS
  32. AccelerationStructureInitInfo initInf("Main TLAS");
  33. initInf.m_type = AccelerationStructureType::kTopLevel;
  34. initInf.m_topLevel.m_indirectArgs.m_maxInstanceCount = GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount();
  35. initInf.m_topLevel.m_indirectArgs.m_instancesBuffer = visOut.m_instancesBuffer;
  36. m_runCtx.m_tlas = GrManager::getSingleton().newAccelerationStructure(initInf);
  37. // Build the AS
  38. {
  39. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  40. const BufferView scratchBuff = GpuVisibleTransientMemoryPool::getSingleton().allocate(
  41. m_runCtx.m_tlas->getBuildScratchBufferSize(),
  42. GrManager::getSingleton().getDeviceCapabilities().m_accelerationStructureBuildScratchOffsetAlignment);
  43. m_runCtx.m_tlasHandle = rgraph.importAccelerationStructure(m_runCtx.m_tlas.get(), AccelerationStructureUsageBit::kNone);
  44. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("Build TLAS");
  45. rpass.newAccelerationStructureDependency(m_runCtx.m_tlasHandle, AccelerationStructureUsageBit::kBuild);
  46. rpass.newBufferDependency(visOut.m_someBufferHandle, BufferUsageBit::kAccelerationStructureBuild);
  47. rpass.setWork([this, scratchBuff](RenderPassWorkContext& rgraphCtx) {
  48. ANKI_TRACE_SCOPED_EVENT(ASBuilder);
  49. rgraphCtx.m_commandBuffer->buildAccelerationStructure(m_runCtx.m_tlas.get(), scratchBuff);
  50. });
  51. }
  52. }
  53. } // end namespace anki