ShadowmapsResolve.cpp 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171
  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/RtShadows.h>
  12. #include <AnKi/Util/CVarSet.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. Error ShadowmapsResolve::init()
  16. {
  17. const Error err = initInternal();
  18. if(err)
  19. {
  20. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  21. }
  22. return Error::kNone;
  23. }
  24. Error ShadowmapsResolve::initInternal()
  25. {
  26. m_quarterRez = g_smResolveQuarterRezCVar;
  27. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  28. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  29. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  30. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  31. m_rtDescr.bake();
  32. // Prog
  33. for(MutatorValue quality = 0; quality < 3; ++quality)
  34. {
  35. ANKI_CHECK(loadShaderProgram("ShaderBinaries/ShadowmapsResolve.ankiprogbin",
  36. {{"QUALITY", quality}, {"DIRECTIONAL_LIGHT_SHADOW_RESOLVED", getRenderer().getRtShadowsEnabled()}}, m_prog,
  37. m_grProgs[quality]));
  38. }
  39. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  40. return Error::kNone;
  41. }
  42. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  43. {
  44. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  45. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  46. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  47. if(g_preferComputeCVar)
  48. {
  49. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("ResolveShadows");
  50. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  51. run(rgraphCtx, ctx);
  52. });
  53. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kUavCompute);
  54. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  55. TextureUsageBit::kSrvCompute);
  56. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvCompute);
  57. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kSrvCompute);
  58. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  59. BufferUsageBit::kSrvCompute);
  60. if(getRenderer().getRtShadowsEnabled())
  61. {
  62. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSrvCompute);
  63. }
  64. }
  65. else
  66. {
  67. GraphicsRenderPass& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  68. rpass.setRenderpassInfo({GraphicsRenderPassTargetDesc(m_runCtx.m_rt)});
  69. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  70. run(rgraphCtx, ctx);
  71. });
  72. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite);
  73. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  74. TextureUsageBit::kSrvPixel);
  75. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvPixel);
  76. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kSrvPixel);
  77. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  78. BufferUsageBit::kSrvPixel);
  79. if(getRenderer().getRtShadowsEnabled())
  80. {
  81. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSrvPixel);
  82. }
  83. }
  84. }
  85. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx, RenderingContext& ctx)
  86. {
  87. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  88. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  89. U32 quality;
  90. if(g_shadowMappingPcssCVar)
  91. {
  92. quality = 2;
  93. }
  94. else if(g_shadowMappingPcfCVar)
  95. {
  96. quality = 1;
  97. }
  98. else
  99. {
  100. quality = 0;
  101. }
  102. cmdb.bindShaderProgram(m_grProgs[quality].get());
  103. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  104. cmdb.bindSrv(0, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  105. cmdb.bindSrv(1, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  106. rgraphCtx.bindSrv(2, 0, getRenderer().getShadowMapping().getShadowmapRt());
  107. cmdb.bindSrv(3, 0, getRenderer().getClusterBinning().getClustersBuffer());
  108. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  109. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClampShadow.get());
  110. cmdb.bindSampler(2, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  111. if(m_quarterRez)
  112. {
  113. rgraphCtx.bindSrv(4, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  114. }
  115. else
  116. {
  117. rgraphCtx.bindSrv(4, 0, getRenderer().getGBuffer().getDepthRt());
  118. }
  119. cmdb.bindSrv(5, 0, TextureView(&m_noiseImage->getTexture(), TextureSubresourceDesc::all()));
  120. if(getRenderer().getRtShadowsEnabled())
  121. {
  122. rgraphCtx.bindSrv(6, 0, getRenderer().getRtShadows().getRt());
  123. }
  124. if(g_preferComputeCVar || g_shadowMappingPcfCVar || g_shadowMappingPcssCVar)
  125. {
  126. const Vec4 consts(F32(m_rtDescr.m_width), F32(m_rtDescr.m_height), 0.0f, 0.0f);
  127. cmdb.setFastConstants(&consts, sizeof(consts));
  128. }
  129. if(g_preferComputeCVar)
  130. {
  131. rgraphCtx.bindUav(0, 0, m_runCtx.m_rt);
  132. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  133. }
  134. else
  135. {
  136. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  137. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  138. }
  139. }
  140. } // end namespace anki