VolumetricLightingAccumulation.cpp 6.6 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
  6. #include <AnKi/Renderer/ShadowMapping.h>
  7. #include <AnKi/Renderer/IndirectDiffuseProbes.h>
  8. #include <AnKi/Renderer/Renderer.h>
  9. #include <AnKi/Renderer/ClusterBinning.h>
  10. #include <AnKi/Resource/ImageResource.h>
  11. #include <AnKi/Util/CVarSet.h>
  12. #include <AnKi/Scene/Components/SkyboxComponent.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. Error VolumetricLightingAccumulation::init()
  16. {
  17. // Misc
  18. const F32 qualityXY = g_volumetricLightingAccumulationQualityXYCVar;
  19. const F32 qualityZ = g_volumetricLightingAccumulationQualityZCVar;
  20. const U32 finalZSplit = min<U32>(getRenderer().getZSplitCount() - 1, g_volumetricLightingAccumulationFinalZSplitCVar);
  21. m_volumeSize[0] = U32(F32(getRenderer().getTileCounts().x()) * qualityXY);
  22. m_volumeSize[1] = U32(F32(getRenderer().getTileCounts().y()) * qualityXY);
  23. m_volumeSize[2] = U32(F32(finalZSplit + 1) * qualityZ);
  24. ANKI_R_LOGV("Initializing volumetric lighting accumulation. Size %ux%ux%u", m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
  25. if(!isAligned(getRenderer().getTileCounts().x(), m_volumeSize[0]) || !isAligned(getRenderer().getTileCounts().y(), m_volumeSize[1])
  26. || m_volumeSize[0] == 0 || m_volumeSize[1] == 0 || m_volumeSize[2] == 0)
  27. {
  28. ANKI_R_LOGE("Wrong input");
  29. return Error::kUserData;
  30. }
  31. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  32. // Shaders
  33. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VolumetricLightingAccumulation.ankiprogbin", {{"ENABLE_SHADOWS", 1}}, m_prog, m_grProg));
  34. // Create RTs
  35. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  36. m_volumeSize[0], m_volumeSize[1], Format::kR16G16B16A16_Sfloat,
  37. TextureUsageBit::kUavCompute | TextureUsageBit::kSrvPixel | TextureUsageBit::kSrvCompute, "VolLight");
  38. texinit.m_depth = m_volumeSize[2];
  39. texinit.m_type = TextureType::k3D;
  40. m_rtTextures[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  41. m_rtTextures[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  42. return Error::kNone;
  43. }
  44. void VolumetricLightingAccumulation::populateRenderGraph(RenderingContext& ctx)
  45. {
  46. ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
  47. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  48. const U readRtIdx = getRenderer().getFrameCount() & 1;
  49. m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rtTextures[readRtIdx].get(), TextureUsageBit::kSrvPixel);
  50. m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rtTextures[!readRtIdx].get(), TextureUsageBit::kNone);
  51. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Vol light");
  52. pass.newTextureDependency(m_runCtx.m_rts[0], TextureUsageBit::kSrvCompute);
  53. pass.newTextureDependency(m_runCtx.m_rts[1], TextureUsageBit::kUavCompute);
  54. pass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvCompute);
  55. pass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kSrvCompute);
  56. pass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  57. BufferUsageBit::kSrvCompute);
  58. pass.newBufferDependency(
  59. getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe),
  60. BufferUsageBit::kSrvCompute);
  61. pass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kFogDensityVolume),
  62. BufferUsageBit::kSrvCompute);
  63. if(getRenderer().getIndirectDiffuseProbes().hasCurrentlyRefreshedVolumeRt())
  64. {
  65. pass.newTextureDependency(getRenderer().getIndirectDiffuseProbes().getCurrentlyRefreshedVolumeRt(), TextureUsageBit::kSrvCompute);
  66. }
  67. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  68. ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
  69. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  70. cmdb.bindShaderProgram(m_grProg.get());
  71. // Bind all
  72. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  73. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  74. cmdb.bindSampler(2, 0, getRenderer().getSamplers().m_trilinearClampShadow.get());
  75. rgraphCtx.bindUav(0, 0, m_runCtx.m_rts[1]);
  76. cmdb.bindSrv(0, 0, TextureView(&m_noiseImage->getTexture(), TextureSubresourceDesc::all()));
  77. rgraphCtx.bindSrv(1, 0, m_runCtx.m_rts[0]);
  78. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  79. cmdb.bindSrv(2, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  80. cmdb.bindSrv(3, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  81. rgraphCtx.bindSrv(4, 0, getRenderer().getShadowMapping().getShadowmapRt());
  82. cmdb.bindSrv(5, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
  83. cmdb.bindSrv(6, 0, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kFogDensityVolume));
  84. cmdb.bindSrv(7, 0, getRenderer().getClusterBinning().getClustersBuffer());
  85. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  86. VolumetricLightingConstants consts;
  87. if(!sky)
  88. {
  89. consts.m_minHeight = 0.0f;
  90. consts.m_oneOverMaxMinusMinHeight = 0.0f;
  91. consts.m_densityAtMinHeight = 0.0f;
  92. consts.m_densityAtMaxHeight = 0.0f;
  93. }
  94. else if(sky->getHeightOfMaxFogDensity() > sky->getHeightOfMaxFogDensity())
  95. {
  96. consts.m_minHeight = sky->getHeightOfMinFogDensity();
  97. consts.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMaxFogDensity() - consts.m_minHeight + kEpsilonf);
  98. consts.m_densityAtMinHeight = sky->getMinFogDensity();
  99. consts.m_densityAtMaxHeight = sky->getMaxFogDensity();
  100. }
  101. else
  102. {
  103. consts.m_minHeight = sky->getHeightOfMaxFogDensity();
  104. consts.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMinFogDensity() - consts.m_minHeight + kEpsilonf);
  105. consts.m_densityAtMinHeight = sky->getMaxFogDensity();
  106. consts.m_densityAtMaxHeight = sky->getMinFogDensity();
  107. }
  108. consts.m_volumeSize = UVec3(m_volumeSize);
  109. const U32 finalZSplit = min<U32>(getRenderer().getZSplitCount() - 1, g_volumetricLightingAccumulationFinalZSplitCVar);
  110. consts.m_maxZSplitsToProcessf = F32(finalZSplit + 1);
  111. cmdb.setFastConstants(&consts, sizeof(consts));
  112. dispatchPPCompute(cmdb, 8, 8, 8, m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
  113. });
  114. }
  115. } // end namespace anki