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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- MotionVectors::~MotionVectors()
- {
- }
- Error MotionVectors::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize motion vectors");
- }
- return err;
- }
- Error MotionVectors::initInternal()
- {
- ANKI_R_LOGV("Initializing motion vectors");
- // Prog
- ANKI_CHECK(getResourceManager().loadResource((getConfig().getRPreferCompute())
- ? "ShaderBinaries/MotionVectorsCompute.ankiprogbin"
- : "ShaderBinaries/MotionVectorsRaster.ankiprogbin",
- m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addConstant("FB_SIZE", UVec2(m_r->getInternalResolution().x(), m_r->getInternalResolution().y()));
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg = variant->getProgram();
- // RTs
- m_motionVectorsRtDescr = m_r->create2DRenderTargetDescription(
- m_r->getInternalResolution().x(), m_r->getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
- m_motionVectorsRtDescr.bake();
- TextureUsageBit historyLengthUsage = TextureUsageBit::kAllSampled;
- if(getConfig().getRPreferCompute())
- {
- historyLengthUsage |= TextureUsageBit::kImageComputeWrite;
- }
- else
- {
- historyLengthUsage |= TextureUsageBit::kFramebufferWrite;
- }
- TextureInitInfo historyLengthTexInit =
- m_r->create2DRenderTargetInitInfo(m_r->getInternalResolution().x(), m_r->getInternalResolution().y(),
- Format::kR8_Unorm, historyLengthUsage, "MotionVectorsHistoryLen#1");
- m_historyLengthTextures[0] = m_r->createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
- historyLengthTexInit.setName("MotionVectorsHistoryLen#2");
- m_historyLengthTextures[1] = m_r->createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
- m_fbDescr.m_colorAttachmentCount = 2;
- m_fbDescr.bake();
- return Error::NONE;
- }
- void MotionVectors::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
- const U32 writeHistoryLenTexIdx = m_r->getFrameCount() & 1;
- const U32 readHistoryLenTexIdx = !writeHistoryLenTexIdx;
- if(ANKI_LIKELY(m_historyLengthTexturesImportedOnce))
- {
- m_runCtx.m_historyLengthWriteRtHandle =
- rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx]);
- m_runCtx.m_historyLengthReadRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx]);
- }
- else
- {
- m_runCtx.m_historyLengthWriteRtHandle =
- rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx], TextureUsageBit::kAllSampled);
- m_runCtx.m_historyLengthReadRtHandle =
- rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx], TextureUsageBit::kAllSampled);
- m_historyLengthTexturesImportedOnce = true;
- }
- RenderPassDescriptionBase* ppass;
- TextureUsageBit readUsage;
- TextureUsageBit writeUsage;
- if(getConfig().getRPreferCompute())
- {
- ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("MotionVectors");
- readUsage = TextureUsageBit::kSampledCompute;
- writeUsage = TextureUsageBit::kImageComputeWrite;
- ppass = &pass;
- }
- else
- {
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("MotionVectors");
- pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_motionVectorsRtHandle, m_runCtx.m_historyLengthWriteRtHandle});
- readUsage = TextureUsageBit::kSampledFragment;
- writeUsage = TextureUsageBit::kFramebufferWrite;
- ppass = &pass;
- }
- ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
- run(ctx, rgraphCtx);
- });
- ppass->newDependency(RenderPassDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage));
- ppass->newDependency(RenderPassDependency(m_runCtx.m_historyLengthWriteRtHandle, writeUsage));
- ppass->newDependency(RenderPassDependency(m_runCtx.m_historyLengthReadRtHandle, readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(3), readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getDepthRt(), readUsage));
- ppass->newDependency(RenderPassDependency(m_r->getGBuffer().getPreviousFrameDepthRt(), readUsage));
- }
- void MotionVectors::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_grProg);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindTexture(0, 1, m_r->getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- rgraphCtx.bindTexture(0, 2, m_r->getGBuffer().getPreviousFrameDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(3));
- rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_historyLengthReadRtHandle);
- class Uniforms
- {
- public:
- Mat4 m_reprojectionMat;
- Mat4 m_viewProjectionInvMat;
- Mat4 m_prevViewProjectionInvMat;
- } * pc;
- pc = allocateAndBindUniforms<Uniforms*>(sizeof(*pc), cmdb, 0, 5);
- pc->m_reprojectionMat = ctx.m_matrices.m_reprojection;
- pc->m_viewProjectionInvMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- pc->m_prevViewProjectionInvMat = ctx.m_prevMatrices.m_invertedViewProjectionJitter;
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 6, m_runCtx.m_motionVectorsRtHandle, TextureSubresourceInfo());
- rgraphCtx.bindImage(0, 7, m_runCtx.m_historyLengthWriteRtHandle, TextureSubresourceInfo());
- }
- if(getConfig().getRPreferCompute())
- {
- dispatchPPCompute(cmdb, 8, 8, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
- }
- else
- {
- cmdb->setViewport(0, 0, m_r->getInternalResolution().x(), m_r->getInternalResolution().y());
- cmdb->drawArrays(PrimitiveTopology::kTriangles, 3);
- }
- }
- } // end namespace anki
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