FramebufferImpl.cpp 12 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/Vulkan/FramebufferImpl.h>
  6. #include <AnKi/Gr/Framebuffer.h>
  7. #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
  8. #include <AnKi/Gr/Vulkan/TextureImpl.h>
  9. namespace anki {
  10. FramebufferImpl::~FramebufferImpl()
  11. {
  12. if(m_fbHandle)
  13. {
  14. vkDestroyFramebuffer(getDevice(), m_fbHandle, nullptr);
  15. }
  16. for(auto it : m_renderpassHandles)
  17. {
  18. VkRenderPass rpass = it;
  19. ANKI_ASSERT(rpass);
  20. vkDestroyRenderPass(getDevice(), rpass, nullptr);
  21. }
  22. m_renderpassHandles.destroy(getAllocator());
  23. if(m_compatibleRenderpassHandle)
  24. {
  25. vkDestroyRenderPass(getDevice(), m_compatibleRenderpassHandle, nullptr);
  26. }
  27. }
  28. Error FramebufferImpl::init(const FramebufferInitInfo& init)
  29. {
  30. ANKI_ASSERT(init.isValid());
  31. // Init common
  32. for(U32 i = 0; i < init.m_colorAttachmentCount; ++i)
  33. {
  34. m_colorAttachmentMask.set(i);
  35. m_colorAttCount = U8(i + 1);
  36. }
  37. if(init.m_depthStencilAttachment.m_textureView)
  38. {
  39. m_aspect = init.m_depthStencilAttachment.m_textureView->getSubresource().m_depthStencilAspect;
  40. }
  41. m_hasSri = init.m_shadingRateImage.m_textureView.isCreated();
  42. initClearValues(init);
  43. // Create a renderpass.
  44. initRpassCreateInfo(init);
  45. ANKI_VK_CHECK(vkCreateRenderPass2KHR(getDevice(), &m_rpassCi, nullptr, &m_compatibleRenderpassHandle));
  46. getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_OBJECT_TYPE_RENDER_PASS, m_compatibleRenderpassHandle);
  47. // Create the FB
  48. ANKI_CHECK(initFbs(init));
  49. return Error::kNone;
  50. }
  51. void FramebufferImpl::initClearValues(const FramebufferInitInfo& init)
  52. {
  53. for(U i = 0; i < m_colorAttCount; ++i)
  54. {
  55. if(init.m_colorAttachments[i].m_loadOperation == AttachmentLoadOperation::CLEAR)
  56. {
  57. F32* col = &m_clearVals[i].color.float32[0];
  58. col[0] = init.m_colorAttachments[i].m_clearValue.m_colorf[0];
  59. col[1] = init.m_colorAttachments[i].m_clearValue.m_colorf[1];
  60. col[2] = init.m_colorAttachments[i].m_clearValue.m_colorf[2];
  61. col[3] = init.m_colorAttachments[i].m_clearValue.m_colorf[3];
  62. }
  63. else
  64. {
  65. m_clearVals[i] = {};
  66. }
  67. }
  68. if(hasDepthStencil())
  69. {
  70. if(init.m_depthStencilAttachment.m_loadOperation == AttachmentLoadOperation::CLEAR
  71. || init.m_depthStencilAttachment.m_stencilLoadOperation == AttachmentLoadOperation::CLEAR)
  72. {
  73. m_clearVals[m_colorAttCount].depthStencil.depth =
  74. init.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth;
  75. m_clearVals[m_colorAttCount].depthStencil.stencil =
  76. init.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_stencil;
  77. }
  78. else
  79. {
  80. m_clearVals[m_colorAttCount] = {};
  81. }
  82. }
  83. // Put something for SRI. Value doesn't matter
  84. if(hasSri())
  85. {
  86. m_clearVals[m_colorAttCount + hasDepthStencil()] = {};
  87. }
  88. }
  89. Error FramebufferImpl::initFbs(const FramebufferInitInfo& init)
  90. {
  91. VkFramebufferCreateInfo ci = {};
  92. ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  93. ci.renderPass = m_compatibleRenderpassHandle;
  94. ci.attachmentCount = getTotalAttachmentCount();
  95. ci.layers = 1;
  96. Array<VkImageView, kMaxAttachments> imgViews;
  97. U count = 0;
  98. for(U i = 0; i < init.m_colorAttachmentCount; ++i)
  99. {
  100. const FramebufferAttachmentInfo& att = init.m_colorAttachments[i];
  101. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*att.m_textureView);
  102. const TextureImpl& tex = view.getTextureImpl();
  103. ANKI_ASSERT(tex.isSubresourceGoodForFramebufferAttachment(view.getSubresource()));
  104. imgViews[count] = view.getHandle();
  105. if(m_width == 0)
  106. {
  107. m_width = tex.getWidth() >> view.getSubresource().m_firstMipmap;
  108. m_height = tex.getHeight() >> view.getSubresource().m_firstMipmap;
  109. }
  110. m_viewRefs.m_color[i] = att.m_textureView;
  111. if(!!(tex.getTextureUsage() & TextureUsageBit::kPresent))
  112. {
  113. m_presentableTex = true;
  114. }
  115. ++count;
  116. }
  117. if(hasDepthStencil())
  118. {
  119. const FramebufferAttachmentInfo& att = init.m_depthStencilAttachment;
  120. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*att.m_textureView);
  121. const TextureImpl& tex = view.getTextureImpl();
  122. ANKI_ASSERT(tex.isSubresourceGoodForFramebufferAttachment(view.getSubresource()));
  123. imgViews[count] = view.getHandle();
  124. if(m_width == 0)
  125. {
  126. m_width = tex.getWidth() >> view.getSubresource().m_firstMipmap;
  127. m_height = tex.getHeight() >> view.getSubresource().m_firstMipmap;
  128. }
  129. m_viewRefs.m_depthStencil = att.m_textureView;
  130. ++count;
  131. }
  132. if(hasSri())
  133. {
  134. const TextureViewImpl& view = static_cast<const TextureViewImpl&>(*init.m_shadingRateImage.m_textureView);
  135. ANKI_ASSERT(view.getTextureImpl().usageValid(TextureUsageBit::kFramebufferShadingRate));
  136. imgViews[count] = view.getHandle();
  137. m_viewRefs.m_sri = init.m_shadingRateImage.m_textureView;
  138. ++count;
  139. }
  140. ci.width = m_width;
  141. ci.height = m_height;
  142. ci.pAttachments = &imgViews[0];
  143. ANKI_ASSERT(count == ci.attachmentCount);
  144. ANKI_VK_CHECK(vkCreateFramebuffer(getDevice(), &ci, nullptr, &m_fbHandle));
  145. getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_OBJECT_TYPE_FRAMEBUFFER, m_fbHandle);
  146. return Error::kNone;
  147. }
  148. void FramebufferImpl::setupAttachmentDescriptor(const FramebufferAttachmentInfo& att, VkAttachmentDescription2& desc,
  149. VkImageLayout layout) const
  150. {
  151. desc = {};
  152. desc.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2;
  153. desc.format = convertFormat(static_cast<const TextureViewImpl&>(*att.m_textureView).getTextureImpl().getFormat());
  154. desc.samples = VK_SAMPLE_COUNT_1_BIT;
  155. desc.loadOp = convertLoadOp(att.m_loadOperation);
  156. desc.storeOp = convertStoreOp(att.m_storeOperation);
  157. desc.stencilLoadOp = convertLoadOp(att.m_stencilLoadOperation);
  158. desc.stencilStoreOp = convertStoreOp(att.m_stencilStoreOperation);
  159. desc.initialLayout = layout;
  160. desc.finalLayout = layout;
  161. }
  162. void FramebufferImpl::initRpassCreateInfo(const FramebufferInitInfo& init)
  163. {
  164. // Setup attachments and references
  165. for(U32 i = 0; i < init.m_colorAttachmentCount; ++i)
  166. {
  167. setupAttachmentDescriptor(init.m_colorAttachments[i], m_attachmentDescriptions[i],
  168. VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  169. VkAttachmentReference2& ref = m_references[i];
  170. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  171. ref.attachment = i;
  172. ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  173. }
  174. if(hasDepthStencil())
  175. {
  176. setupAttachmentDescriptor(init.m_depthStencilAttachment, m_attachmentDescriptions[init.m_colorAttachmentCount],
  177. VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  178. VkAttachmentReference2& ref = m_references[init.m_colorAttachmentCount];
  179. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  180. ref.attachment = init.m_colorAttachmentCount;
  181. ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  182. }
  183. U32 sriAttachmentIdx = kMaxU32;
  184. if(init.m_shadingRateImage.m_textureView)
  185. {
  186. ANKI_ASSERT(getGrManagerImpl().getDeviceCapabilities().m_vrs && "This requires VRS to be enabled");
  187. sriAttachmentIdx = init.m_colorAttachmentCount + hasDepthStencil();
  188. VkAttachmentDescription2& desc = m_attachmentDescriptions[sriAttachmentIdx];
  189. desc = {};
  190. desc.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2;
  191. desc.format = convertFormat(
  192. static_cast<const TextureViewImpl&>(*init.m_shadingRateImage.m_textureView).getTextureImpl().getFormat());
  193. desc.samples = VK_SAMPLE_COUNT_1_BIT;
  194. desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  195. desc.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  196. desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  197. desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  198. desc.initialLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  199. desc.finalLayout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  200. VkAttachmentReference2& ref = m_references[sriAttachmentIdx];
  201. ref.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
  202. ref.attachment = sriAttachmentIdx;
  203. ref.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  204. }
  205. // Subpass
  206. m_subpassDescr.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2;
  207. m_subpassDescr.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  208. m_subpassDescr.colorAttachmentCount = init.m_colorAttachmentCount;
  209. m_subpassDescr.pColorAttachments = (init.m_colorAttachmentCount) ? &m_references[0] : nullptr;
  210. m_subpassDescr.pDepthStencilAttachment = (hasDepthStencil()) ? &m_references[init.m_colorAttachmentCount] : nullptr;
  211. if(init.m_shadingRateImage.m_textureView)
  212. {
  213. m_sriAttachmentInfo.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  214. m_sriAttachmentInfo.shadingRateAttachmentTexelSize.width = init.m_shadingRateImage.m_texelWidth;
  215. m_sriAttachmentInfo.shadingRateAttachmentTexelSize.height = init.m_shadingRateImage.m_texelHeight;
  216. m_sriAttachmentInfo.pFragmentShadingRateAttachment = &m_references[sriAttachmentIdx];
  217. m_subpassDescr.pNext = &m_sriAttachmentInfo;
  218. }
  219. // Setup the render pass
  220. m_rpassCi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2;
  221. m_rpassCi.pAttachments = &m_attachmentDescriptions[0];
  222. m_rpassCi.attachmentCount = getTotalAttachmentCount();
  223. m_rpassCi.subpassCount = 1;
  224. m_rpassCi.pSubpasses = &m_subpassDescr;
  225. }
  226. VkRenderPass FramebufferImpl::getRenderPassHandle(const Array<VkImageLayout, MAX_COLOR_ATTACHMENTS>& colorLayouts,
  227. VkImageLayout dsLayout, VkImageLayout shadingRateImageLayout)
  228. {
  229. VkRenderPass out = VK_NULL_HANDLE;
  230. // Create hash
  231. Array<VkImageLayout, kMaxAttachments> allLayouts;
  232. U allLayoutCount = 0;
  233. for(U i = 0; i < m_colorAttCount; ++i)
  234. {
  235. ANKI_ASSERT(colorLayouts[i] != VK_IMAGE_LAYOUT_UNDEFINED);
  236. allLayouts[allLayoutCount++] = colorLayouts[i];
  237. }
  238. if(hasDepthStencil())
  239. {
  240. ANKI_ASSERT(dsLayout != VK_IMAGE_LAYOUT_UNDEFINED);
  241. allLayouts[allLayoutCount++] = dsLayout;
  242. }
  243. if(hasSri())
  244. {
  245. ANKI_ASSERT(shadingRateImageLayout != VK_IMAGE_LAYOUT_UNDEFINED);
  246. allLayouts[allLayoutCount++] = shadingRateImageLayout;
  247. }
  248. const U64 hash = computeHash(&allLayouts[0], allLayoutCount * sizeof(allLayouts[0]));
  249. // Try get it
  250. {
  251. RLockGuard<RWMutex> lock(m_renderpassHandlesMtx);
  252. auto it = m_renderpassHandles.find(hash);
  253. if(it != m_renderpassHandles.getEnd())
  254. {
  255. out = *it;
  256. }
  257. }
  258. if(out == VK_NULL_HANDLE)
  259. {
  260. // Create it
  261. WLockGuard<RWMutex> lock(m_renderpassHandlesMtx);
  262. // Check again
  263. auto it = m_renderpassHandles.find(hash);
  264. if(it != m_renderpassHandles.getEnd())
  265. {
  266. out = *it;
  267. }
  268. else
  269. {
  270. VkRenderPassCreateInfo2 ci = m_rpassCi;
  271. Array<VkAttachmentDescription2, kMaxAttachments> attachmentDescriptions = m_attachmentDescriptions;
  272. Array<VkAttachmentReference2, kMaxAttachments> references = m_references;
  273. VkSubpassDescription2 subpassDescr = m_subpassDescr;
  274. VkFragmentShadingRateAttachmentInfoKHR sriAttachmentInfo = m_sriAttachmentInfo;
  275. // Fix pointers
  276. subpassDescr.pColorAttachments = &references[0];
  277. ci.pAttachments = &attachmentDescriptions[0];
  278. ci.pSubpasses = &subpassDescr;
  279. for(U i = 0; i < subpassDescr.colorAttachmentCount; ++i)
  280. {
  281. const VkImageLayout lay = colorLayouts[i];
  282. ANKI_ASSERT(lay != VK_IMAGE_LAYOUT_UNDEFINED);
  283. attachmentDescriptions[i].initialLayout = lay;
  284. attachmentDescriptions[i].finalLayout = lay;
  285. references[i].layout = lay;
  286. }
  287. if(hasDepthStencil())
  288. {
  289. const U i = subpassDescr.colorAttachmentCount;
  290. const VkImageLayout lay = dsLayout;
  291. ANKI_ASSERT(lay != VK_IMAGE_LAYOUT_UNDEFINED);
  292. attachmentDescriptions[i].initialLayout = lay;
  293. attachmentDescriptions[i].finalLayout = lay;
  294. references[i].layout = lay;
  295. subpassDescr.pDepthStencilAttachment = &references[i];
  296. }
  297. if(hasSri())
  298. {
  299. const U i = subpassDescr.colorAttachmentCount + hasDepthStencil();
  300. const VkImageLayout lay = shadingRateImageLayout;
  301. attachmentDescriptions[i].initialLayout = lay;
  302. attachmentDescriptions[i].finalLayout = lay;
  303. references[i].layout = lay;
  304. sriAttachmentInfo.pFragmentShadingRateAttachment = &references[i];
  305. subpassDescr.pNext = &sriAttachmentInfo;
  306. }
  307. ANKI_VK_CHECKF(vkCreateRenderPass2KHR(getDevice(), &ci, nullptr, &out));
  308. getGrManagerImpl().trySetVulkanHandleName(getName(), VK_OBJECT_TYPE_RENDER_PASS, out);
  309. m_renderpassHandles.emplace(getAllocator(), hash, out);
  310. }
  311. }
  312. ANKI_ASSERT(out);
  313. return out;
  314. }
  315. } // end namespace anki