| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 |
- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/ScriptComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/ScriptResource.h>
- #include <AnKi/Script/ScriptManager.h>
- #include <AnKi/Script/ScriptEnvironment.h>
- namespace anki {
- ScriptComponent::ScriptComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- {
- ANKI_ASSERT(node);
- }
- ScriptComponent::~ScriptComponent()
- {
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[0]);
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[1]);
- }
- void ScriptComponent::setScriptResourceFilename(CString fname)
- {
- if(fname.isEmpty())
- {
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[1]);
- m_environments[1] = nullptr;
- m_resource.reset(nullptr);
- return;
- }
- // Load
- ScriptResourcePtr rsrc;
- Error err = ResourceManager::getSingleton().loadResource(fname, rsrc);
- // Create the env
- ScriptEnvironment* newEnv = nullptr;
- if(!err)
- {
- newEnv = newInstance<ScriptEnvironment>(SceneMemoryPool::getSingleton());
- }
- // Exec the script
- if(!err)
- {
- err = newEnv->evalString(m_resource->getSource());
- }
- // Error
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to load the script");
- deleteInstance(SceneMemoryPool::getSingleton(), newEnv);
- }
- else
- {
- m_resource = std::move(rsrc);
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[1]);
- m_environments[1] = newEnv;
- }
- }
- CString ScriptComponent::getScriptResourceFilename() const
- {
- if(ANKI_EXPECT(m_resource.isCreated()))
- {
- return m_resource->getFilename();
- }
- else
- {
- return "*Error*";
- }
- }
- void ScriptComponent::setScriptText(CString text)
- {
- if(text.isEmpty())
- {
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[0]);
- m_environments[0] = nullptr;
- m_text.destroy();
- return;
- }
- // Create the env
- ScriptEnvironment* newEnv = newInstance<ScriptEnvironment>(SceneMemoryPool::getSingleton());
- // Exec the script
- const Error err = newEnv->evalString(text);
- // Error
- if(err)
- {
- ANKI_SCENE_LOGE("Failed to load the script");
- deleteInstance(SceneMemoryPool::getSingleton(), newEnv);
- }
- else
- {
- m_text = text;
- deleteInstance(SceneMemoryPool::getSingleton(), m_environments[0]);
- m_environments[0] = newEnv;
- }
- }
- CString ScriptComponent::getScriptText() const
- {
- if(ANKI_EXPECT(m_text))
- {
- return m_text;
- }
- else
- {
- return "*Error*";
- }
- }
- void ScriptComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- updated = false;
- if(!m_environments[0] && !m_environments[1])
- {
- return;
- }
- lua_State* lua = (m_environments[0]) ? &m_environments[0]->getLuaState() : &m_environments[1]->getLuaState();
- // Push function name
- lua_getglobal(lua, "update");
- // Push args
- LuaBinder::pushVariableToTheStack(lua, info.m_node);
- lua_pushnumber(lua, info.m_previousTime);
- lua_pushnumber(lua, info.m_currentTime);
- // Do the call (3 arguments, no result)
- if(lua_pcall(lua, 3, 0, 0) != 0)
- {
- ANKI_SCENE_LOGE("Error running ScriptComponent's \"update\": %s", lua_tostring(lua, -1));
- return;
- }
- updated = true;
- }
- Error ScriptComponent::serialize(SceneSerializer& serializer)
- {
- ANKI_SERIALIZE(m_resource, 1);
- ANKI_SERIALIZE(m_text, 1);
- // TODO Serialize environments
- return Error::kNone;
- }
- } // end namespace anki
|