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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Core/App.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Util/File.h>
- #include <AnKi/Util/Filesystem.h>
- #include <AnKi/Util/System.h>
- #include <AnKi/Util/ThreadHive.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/HighRezTimer.h>
- #include <AnKi/Core/CoreTracer.h>
- #include <AnKi/Core/DeveloperConsole.h>
- #include <AnKi/Core/StatsUi.h>
- #include <AnKi/Window/NativeWindow.h>
- #include <AnKi/Core/MaliHwCounters.h>
- #include <AnKi/Window/Input.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- #include <AnKi/Renderer/MainRenderer.h>
- #include <AnKi/Script/ScriptManager.h>
- #include <AnKi/Resource/ResourceFilesystem.h>
- #include <AnKi/Resource/AsyncLoader.h>
- #include <AnKi/Core/GpuMemoryPools.h>
- #include <AnKi/Ui/UiManager.h>
- #include <AnKi/Ui/Canvas.h>
- #include <csignal>
- #if ANKI_OS_ANDROID
- # include <android_native_app_glue.h>
- #endif
- namespace anki {
- #if ANKI_OS_ANDROID
- /// The one and only android hack
- android_app* g_androidApp = nullptr;
- #endif
- void* App::MemStats::allocCallback(void* userData, void* ptr, PtrSize size, [[maybe_unused]] PtrSize alignment)
- {
- ANKI_ASSERT(userData);
- constexpr PtrSize kMaxAlignment = 64;
- struct alignas(kMaxAlignment) Header
- {
- PtrSize m_allocatedSize;
- Array<U8, kMaxAlignment - sizeof(PtrSize)> _m_padding;
- };
- static_assert(sizeof(Header) == kMaxAlignment, "See file");
- static_assert(alignof(Header) == kMaxAlignment, "See file");
- void* out = nullptr;
- if(ptr == nullptr)
- {
- // Need to allocate
- ANKI_ASSERT(size > 0);
- ANKI_ASSERT(alignment > 0 && alignment <= kMaxAlignment);
- const PtrSize newAlignment = kMaxAlignment;
- const PtrSize newSize = sizeof(Header) + size;
- // Allocate
- MemStats* self = static_cast<MemStats*>(userData);
- Header* allocation = static_cast<Header*>(
- self->m_originalAllocCallback(self->m_originalUserData, nullptr, newSize, newAlignment));
- allocation->m_allocatedSize = size;
- ++allocation;
- out = static_cast<void*>(allocation);
- // Update stats
- self->m_allocatedMem.fetchAdd(size);
- self->m_allocCount.fetchAdd(1);
- }
- else
- {
- // Need to free
- MemStats* self = static_cast<MemStats*>(userData);
- Header* allocation = static_cast<Header*>(ptr);
- --allocation;
- ANKI_ASSERT(allocation->m_allocatedSize > 0);
- // Update stats
- self->m_freeCount.fetchAdd(1);
- self->m_allocatedMem.fetchSub(allocation->m_allocatedSize);
- // Free
- self->m_originalAllocCallback(self->m_originalUserData, allocation, 0, 0);
- }
- return out;
- }
- App::App()
- {
- // Config is special
- ConfigSet::allocateSingleton(allocAligned, nullptr);
- }
- App::~App()
- {
- ANKI_CORE_LOGI("Destroying application");
- cleanup();
- }
- void App::cleanup()
- {
- m_statsUi.reset(nullptr);
- m_console.reset(nullptr);
- deleteInstance(m_mainPool, m_scene);
- m_scene = nullptr;
- deleteInstance(m_mainPool, m_script);
- m_script = nullptr;
- deleteInstance(m_mainPool, m_renderer);
- m_renderer = nullptr;
- deleteInstance(m_mainPool, m_ui);
- m_ui = nullptr;
- GpuSceneMicroPatcher::freeSingleton();
- deleteInstance(m_mainPool, m_resources);
- m_resources = nullptr;
- deleteInstance(m_mainPool, m_resourceFs);
- m_resourceFs = nullptr;
- PhysicsWorld::freeSingleton();
- RebarStagingGpuMemoryPool::freeSingleton();
- UnifiedGeometryMemoryPool::freeSingleton();
- GpuSceneMemoryPool::freeSingleton();
- CoreThreadHive::freeSingleton();
- deleteInstance(m_mainPool, m_maliHwCounters);
- m_maliHwCounters = nullptr;
- GrManager::deleteInstance(m_gr);
- m_gr = nullptr;
- Input::freeSingleton();
- NativeWindow::freeSingleton();
- #if ANKI_ENABLE_TRACE
- deleteInstance(m_mainPool, m_coreTracer);
- m_coreTracer = nullptr;
- #endif
- ConfigSet::freeSingleton();
- m_settingsDir.destroy();
- m_cacheDir.destroy();
- CoreMemoryPool::freeSingleton();
- }
- Error App::init(AllocAlignedCallback allocCb, void* allocCbUserData)
- {
- const Error err = initInternal(allocCb, allocCbUserData);
- if(err)
- {
- ANKI_CORE_LOGE("App initialization failed. Shutting down");
- cleanup();
- }
- return err;
- }
- Error App::initInternal(AllocAlignedCallback allocCb, void* allocCbUserData)
- {
- Logger::getSingleton().enableVerbosity(ConfigSet::getSingleton().getCoreVerboseLog());
- setSignalHandlers();
- initMemoryCallbacks(allocCb, allocCbUserData);
- CoreMemoryPool::allocateSingleton(allocCb, allocCbUserData);
- m_mainPool.init(allocCb, allocCbUserData, "Core");
- ANKI_CHECK(initDirs());
- // Print a message
- const char* buildType =
- #if ANKI_OPTIMIZE
- "optimized, "
- #else
- "NOT optimized, "
- #endif
- #if ANKI_DEBUG_SYMBOLS
- "dbg symbols, "
- #else
- "NO dbg symbols, "
- #endif
- #if ANKI_EXTRA_CHECKS
- "extra checks, "
- #else
- "NO extra checks, "
- #endif
- #if ANKI_ENABLE_TRACE
- "built with tracing";
- #else
- "NOT built with tracing";
- #endif
- ANKI_CORE_LOGI("Initializing application ("
- "version %u.%u, "
- "%s, "
- "compiler %s, "
- "build date %s, "
- "commit %s)",
- ANKI_VERSION_MAJOR, ANKI_VERSION_MINOR, buildType, ANKI_COMPILER_STR, __DATE__, ANKI_REVISION);
- // Check SIMD support
- #if ANKI_SIMD_SSE && ANKI_COMPILER_GCC_COMPATIBLE
- if(!__builtin_cpu_supports("sse4.2"))
- {
- ANKI_CORE_LOGF(
- "AnKi is built with sse4.2 support but your CPU doesn't support it. Try bulding without SSE support");
- }
- #endif
- ANKI_CORE_LOGI("Number of job threads: %u", ConfigSet::getSingleton().getCoreJobThreadCount());
- if(ConfigSet::getSingleton().getCoreBenchmarkMode() && ConfigSet::getSingleton().getGrVsync())
- {
- ANKI_CORE_LOGW("Vsync is enabled and benchmark mode as well. Will turn vsync off");
- ConfigSet::getSingleton().setGrVsync(false);
- }
- //
- // Core tracer
- //
- #if ANKI_ENABLE_TRACE
- m_coreTracer = newInstance<CoreTracer>(m_mainPool);
- ANKI_CHECK(m_coreTracer->init(&m_mainPool, m_settingsDir));
- #endif
- //
- // Window
- //
- NativeWindowInitInfo nwinit;
- nwinit.m_width = ConfigSet::getSingleton().getWidth();
- nwinit.m_height = ConfigSet::getSingleton().getHeight();
- nwinit.m_depthBits = 0;
- nwinit.m_stencilBits = 0;
- nwinit.m_fullscreenDesktopRez = ConfigSet::getSingleton().getWindowFullscreen() > 0;
- nwinit.m_exclusiveFullscreen = ConfigSet::getSingleton().getWindowFullscreen() == 2;
- nwinit.m_targetFps = ConfigSet::getSingleton().getCoreTargetFps();
- NativeWindow::allocateSingleton();
- ANKI_CHECK(NativeWindow::getSingleton().init(nwinit));
- //
- // Input
- //
- Input::allocateSingleton();
- ANKI_CHECK(Input::getSingleton().init());
- //
- // ThreadPool
- //
- const Bool pinThreads = !ANKI_OS_ANDROID;
- CoreThreadHive::allocateSingleton(ConfigSet::getSingleton().getCoreJobThreadCount(),
- &CoreMemoryPool::getSingleton(), pinThreads);
- //
- // Graphics API
- //
- GrManagerInitInfo grInit;
- grInit.m_allocCallback = m_mainPool.getAllocationCallback();
- grInit.m_allocCallbackUserData = m_mainPool.getAllocationCallbackUserData();
- grInit.m_cacheDirectory = m_cacheDir.toCString();
- ANKI_CHECK(GrManager::newInstance(grInit, m_gr));
- //
- // Mali HW counters
- //
- if(m_gr->getDeviceCapabilities().m_gpuVendor == GpuVendor::kArm
- && ConfigSet::getSingleton().getCoreMaliHwCounters())
- {
- m_maliHwCounters = newInstance<MaliHwCounters>(m_mainPool, &m_mainPool);
- }
- //
- // GPU mem
- //
- UnifiedGeometryMemoryPool::allocateSingleton().init(m_gr);
- GpuSceneMemoryPool::allocateSingleton().init(m_gr);
- RebarStagingGpuMemoryPool::allocateSingleton().init(m_gr);
- //
- // Physics
- //
- PhysicsWorld::allocateSingleton();
- ANKI_CHECK(PhysicsWorld::getSingleton().init(m_mainPool.getAllocationCallback(),
- m_mainPool.getAllocationCallbackUserData()));
- //
- // Resource FS
- //
- #if !ANKI_OS_ANDROID
- // Add the location of the executable where the shaders are supposed to be
- StringRaii executableFname(&m_mainPool);
- ANKI_CHECK(getApplicationPath(executableFname));
- ANKI_CORE_LOGI("Executable path is: %s", executableFname.cstr());
- StringRaii shadersPath(&m_mainPool);
- getParentFilepath(executableFname, shadersPath);
- shadersPath.append(":");
- shadersPath.append(ConfigSet::getSingleton().getRsrcDataPaths());
- ConfigSet::getSingleton().setRsrcDataPaths(shadersPath);
- #endif
- m_resourceFs = newInstance<ResourceFilesystem>(m_mainPool);
- ANKI_CHECK(m_resourceFs->init(m_mainPool.getAllocationCallback(), m_mainPool.getAllocationCallbackUserData()));
- //
- // Resources
- //
- ResourceManagerInitInfo rinit;
- rinit.m_grManager = m_gr;
- rinit.m_resourceFilesystem = m_resourceFs;
- rinit.m_allocCallback = m_mainPool.getAllocationCallback();
- rinit.m_allocCallbackData = m_mainPool.getAllocationCallbackUserData();
- m_resources = newInstance<ResourceManager>(m_mainPool);
- ANKI_CHECK(m_resources->init(rinit));
- //
- // UI
- //
- UiManagerInitInfo uiInitInfo;
- uiInitInfo.m_allocCallback = m_mainPool.getAllocationCallback();
- uiInitInfo.m_allocCallbackUserData = m_mainPool.getAllocationCallbackUserData();
- uiInitInfo.m_grManager = m_gr;
- uiInitInfo.m_resourceFilesystem = m_resourceFs;
- uiInitInfo.m_resourceManager = m_resources;
- m_ui = newInstance<UiManager>(m_mainPool);
- ANKI_CHECK(m_ui->init(uiInitInfo));
- //
- // GPU scene
- //
- ANKI_CHECK(GpuSceneMicroPatcher::allocateSingleton().init(m_resources));
- //
- // Renderer
- //
- MainRendererInitInfo renderInit;
- renderInit.m_swapchainSize =
- UVec2(NativeWindow::getSingleton().getWidth(), NativeWindow::getSingleton().getHeight());
- renderInit.m_allocCallback = m_mainPool.getAllocationCallback();
- renderInit.m_allocCallbackUserData = m_mainPool.getAllocationCallbackUserData();
- renderInit.m_resourceManager = m_resources;
- renderInit.m_grManager = m_gr;
- renderInit.m_uiManager = m_ui;
- renderInit.m_globTimestamp = &m_globalTimestamp;
- m_renderer = newInstance<MainRenderer>(m_mainPool);
- ANKI_CHECK(m_renderer->init(renderInit));
- //
- // Script
- //
- m_script = newInstance<ScriptManager>(m_mainPool);
- ANKI_CHECK(m_script->init(m_mainPool.getAllocationCallback(), m_mainPool.getAllocationCallbackUserData()));
- //
- // Scene
- //
- m_scene = newInstance<SceneGraph>(m_mainPool);
- SceneGraphInitInfo sceneInit;
- sceneInit.m_allocCallback = m_mainPool.getAllocationCallback();
- sceneInit.m_allocCallbackData = m_mainPool.getAllocationCallbackUserData();
- sceneInit.m_globalTimestamp = &m_globalTimestamp;
- sceneInit.m_resourceManager = m_resources;
- sceneInit.m_scriptManager = m_script;
- sceneInit.m_uiManager = m_ui;
- sceneInit.m_grManager = m_gr;
- ANKI_CHECK(m_scene->init(sceneInit));
- // Inform the script engine about some subsystems
- m_script->setRenderer(m_renderer);
- m_script->setSceneGraph(m_scene);
- //
- // Misc
- //
- ANKI_CHECK(m_ui->newInstance<StatsUi>(m_statsUi));
- ANKI_CHECK(m_ui->newInstance<DeveloperConsole>(m_console, m_script));
- ANKI_CORE_LOGI("Application initialized");
- return Error::kNone;
- }
- Error App::initDirs()
- {
- // Settings path
- #if !ANKI_OS_ANDROID
- StringRaii home(&m_mainPool);
- ANKI_CHECK(getHomeDirectory(home));
- m_settingsDir.sprintf("%s/.anki", &home[0]);
- #else
- m_settingsDir.sprintf("%s/.anki", g_androidApp->activity->internalDataPath);
- #endif
- if(!directoryExists(m_settingsDir.toCString()))
- {
- ANKI_CORE_LOGI("Creating settings dir \"%s\"", &m_settingsDir[0]);
- ANKI_CHECK(createDirectory(m_settingsDir.toCString()));
- }
- else
- {
- ANKI_CORE_LOGI("Using settings dir \"%s\"", &m_settingsDir[0]);
- }
- // Cache
- m_cacheDir.sprintf("%s/cache", &m_settingsDir[0]);
- const Bool cacheDirExists = directoryExists(m_cacheDir.toCString());
- if(ConfigSet::getSingleton().getCoreClearCaches() && cacheDirExists)
- {
- ANKI_CORE_LOGI("Will delete the cache dir and start fresh: %s", m_cacheDir.cstr());
- ANKI_CHECK(removeDirectory(m_cacheDir.toCString(), m_mainPool));
- ANKI_CHECK(createDirectory(m_cacheDir.toCString()));
- }
- else if(!cacheDirExists)
- {
- ANKI_CORE_LOGI("Will create cache dir: %s", m_cacheDir.cstr());
- ANKI_CHECK(createDirectory(m_cacheDir.toCString()));
- }
- return Error::kNone;
- }
- Error App::mainLoop()
- {
- ANKI_CORE_LOGI("Entering main loop");
- Bool quit = false;
- Second prevUpdateTime = HighRezTimer::getCurrentTime();
- Second crntTime = prevUpdateTime;
- // Benchmark mode stuff:
- const Bool benchmarkMode = ConfigSet::getSingleton().getCoreBenchmarkMode();
- Second aggregatedCpuTime = 0.0;
- Second aggregatedGpuTime = 0.0;
- constexpr U32 kBenchmarkFramesToGatherBeforeFlush = 60;
- U32 benchmarkFramesGathered = 0;
- File benchmarkCsvFile;
- StringRaii benchmarkCsvFileFilename(&m_mainPool);
- if(benchmarkMode)
- {
- benchmarkCsvFileFilename.sprintf("%s/Benchmark.csv", m_settingsDir.cstr());
- ANKI_CHECK(benchmarkCsvFile.open(benchmarkCsvFileFilename, FileOpenFlag::kWrite));
- ANKI_CHECK(benchmarkCsvFile.writeText("CPU, GPU\n"));
- }
- while(!quit)
- {
- {
- ANKI_TRACE_SCOPED_EVENT(Frame);
- const Second startTime = HighRezTimer::getCurrentTime();
- prevUpdateTime = crntTime;
- crntTime = (!benchmarkMode) ? HighRezTimer::getCurrentTime() : (prevUpdateTime + 1.0_sec / 60.0_sec);
- // Update
- ANKI_CHECK(Input::getSingleton().handleEvents());
- // User update
- ANKI_CHECK(userMainLoop(quit, crntTime - prevUpdateTime));
- ANKI_CHECK(m_scene->update(prevUpdateTime, crntTime));
- RenderQueue rqueue;
- m_scene->doVisibilityTests(rqueue);
- // Inject stats UI
- DynamicArrayRaii<UiQueueElement> newUiElementArr(&m_mainPool);
- injectUiElements(newUiElementArr, rqueue);
- // Render
- TexturePtr presentableTex = m_gr->acquireNextPresentableTexture();
- m_renderer->setStatsEnabled(ConfigSet::getSingleton().getCoreDisplayStats() > 0 || benchmarkMode
- #if ANKI_ENABLE_TRACE
- || Tracer::getSingleton().getEnabled()
- #endif
- );
- ANKI_CHECK(m_renderer->render(rqueue, presentableTex));
- // Pause and sync async loader. That will force all tasks before the pause to finish in this frame.
- m_resources->getAsyncLoader().pause();
- // If we get stats exclude the time of GR because it forces some GPU-CPU serialization. We don't want to
- // count that
- Second grTime = 0.0;
- if(benchmarkMode || ConfigSet::getSingleton().getCoreDisplayStats() > 0) [[unlikely]]
- {
- grTime = HighRezTimer::getCurrentTime();
- }
- m_gr->swapBuffers();
- if(benchmarkMode || ConfigSet::getSingleton().getCoreDisplayStats() > 0) [[unlikely]]
- {
- grTime = HighRezTimer::getCurrentTime() - grTime;
- }
- const PtrSize rebarMemUsed = RebarStagingGpuMemoryPool::getSingleton().endFrame();
- UnifiedGeometryMemoryPool::getSingleton().endFrame();
- GpuSceneMemoryPool::getSingleton().endFrame();
- // Update the trace info with some async loader stats
- U64 asyncTaskCount = m_resources->getAsyncLoader().getCompletedTaskCount();
- ANKI_TRACE_INC_COUNTER(RsrcAsyncTasks, asyncTaskCount - m_resourceCompletedAsyncTaskCount);
- m_resourceCompletedAsyncTaskCount = asyncTaskCount;
- // Now resume the loader
- m_resources->getAsyncLoader().resume();
- // Sleep
- const Second endTime = HighRezTimer::getCurrentTime();
- const Second frameTime = endTime - startTime;
- if(!benchmarkMode) [[likely]]
- {
- const Second timerTick = 1.0_sec / Second(ConfigSet::getSingleton().getCoreTargetFps());
- if(frameTime < timerTick)
- {
- ANKI_TRACE_SCOPED_EVENT(TimerTickSleep);
- HighRezTimer::sleep(timerTick - frameTime);
- }
- }
- // Benchmark stats
- else
- {
- aggregatedCpuTime += frameTime - grTime;
- aggregatedGpuTime += m_renderer->getStats().m_renderingGpuTime;
- ++benchmarkFramesGathered;
- if(benchmarkFramesGathered >= kBenchmarkFramesToGatherBeforeFlush)
- {
- aggregatedCpuTime = aggregatedCpuTime / Second(kBenchmarkFramesToGatherBeforeFlush) * 1000.0;
- aggregatedGpuTime = aggregatedGpuTime / Second(kBenchmarkFramesToGatherBeforeFlush) * 1000.0;
- ANKI_CHECK(benchmarkCsvFile.writeTextf("%f,%f\n", aggregatedCpuTime, aggregatedGpuTime));
- benchmarkFramesGathered = 0;
- aggregatedCpuTime = 0.0;
- aggregatedGpuTime = 0.0;
- }
- }
- // Stats
- if(ConfigSet::getSingleton().getCoreDisplayStats() > 0)
- {
- StatsUiInput in;
- in.m_cpuFrameTime = frameTime - grTime;
- in.m_rendererTime = m_renderer->getStats().m_renderingCpuTime;
- in.m_sceneUpdateTime = m_scene->getStats().m_updateTime;
- in.m_visibilityTestsTime = m_scene->getStats().m_visibilityTestsTime;
- in.m_physicsTime = m_scene->getStats().m_physicsUpdate;
- in.m_gpuFrameTime = m_renderer->getStats().m_renderingGpuTime;
- if(m_maliHwCounters)
- {
- MaliHwCountersOut out;
- m_maliHwCounters->sample(out);
- in.m_gpuActiveCycles = out.m_gpuActive;
- in.m_gpuReadBandwidth = out.m_readBandwidth;
- in.m_gpuWriteBandwidth = out.m_writeBandwidth;
- }
- in.m_cpuAllocatedMemory = m_memStats.m_allocatedMem.load();
- in.m_cpuAllocationCount = m_memStats.m_allocCount.load();
- in.m_cpuFreeCount = m_memStats.m_freeCount.load();
- const GrManagerStats grStats = m_gr->getStats();
- UnifiedGeometryMemoryPool::getSingleton().getStats(
- in.m_unifiedGometryExternalFragmentation, in.m_unifiedGeometryAllocated, in.m_unifiedGeometryTotal);
- GpuSceneMemoryPool::getSingleton().getStats(in.m_gpuSceneExternalFragmentation, in.m_gpuSceneAllocated,
- in.m_gpuSceneTotal);
- in.m_gpuDeviceMemoryAllocated = grStats.m_deviceMemoryAllocated;
- in.m_gpuDeviceMemoryInUse = grStats.m_deviceMemoryInUse;
- in.m_reBar = rebarMemUsed;
- in.m_drawableCount = rqueue.countAllRenderables();
- in.m_vkCommandBufferCount = grStats.m_commandBufferCount;
- StatsUi& statsUi = *static_cast<StatsUi*>(m_statsUi.get());
- const StatsUiDetail detail = (ConfigSet::getSingleton().getCoreDisplayStats() == 1)
- ? StatsUiDetail::kFpsOnly
- : StatsUiDetail::kDetailed;
- statsUi.setStats(in, detail);
- }
- #if ANKI_ENABLE_TRACE
- if(m_renderer->getStats().m_renderingGpuTime >= 0.0)
- {
- ANKI_TRACE_CUSTOM_EVENT(Gpu, m_renderer->getStats().m_renderingGpuSubmitTimestamp,
- m_renderer->getStats().m_renderingGpuTime);
- }
- #endif
- ++m_globalTimestamp;
- if(benchmarkMode) [[unlikely]]
- {
- if(m_globalTimestamp >= ConfigSet::getSingleton().getCoreBenchmarkModeFrameCount())
- {
- quit = true;
- }
- }
- }
- #if ANKI_ENABLE_TRACE
- static U64 frame = 1;
- m_coreTracer->flushFrame(frame++);
- #endif
- }
- if(benchmarkMode) [[unlikely]]
- {
- ANKI_CORE_LOGI("Benchmark file saved in: %s", benchmarkCsvFileFilename.cstr());
- }
- return Error::kNone;
- }
- void App::injectUiElements(DynamicArrayRaii<UiQueueElement>& newUiElementArr, RenderQueue& rqueue)
- {
- const U32 originalCount = rqueue.m_uis.getSize();
- if(ConfigSet::getSingleton().getCoreDisplayStats() > 0 || m_consoleEnabled)
- {
- const U32 extraElements = (ConfigSet::getSingleton().getCoreDisplayStats() > 0) + (m_consoleEnabled != 0);
- newUiElementArr.create(originalCount + extraElements);
- if(originalCount > 0)
- {
- memcpy(&newUiElementArr[0], &rqueue.m_uis[0], rqueue.m_uis.getSizeInBytes());
- }
- rqueue.m_uis = WeakArray<UiQueueElement>(newUiElementArr);
- }
- U32 count = originalCount;
- if(ConfigSet::getSingleton().getCoreDisplayStats() > 0)
- {
- newUiElementArr[count].m_userData = m_statsUi.get();
- newUiElementArr[count].m_drawCallback = [](CanvasPtr& canvas, void* userData) -> void {
- static_cast<StatsUi*>(userData)->build(canvas);
- };
- ++count;
- }
- if(m_consoleEnabled)
- {
- newUiElementArr[count].m_userData = m_console.get();
- newUiElementArr[count].m_drawCallback = [](CanvasPtr& canvas, void* userData) -> void {
- static_cast<DeveloperConsole*>(userData)->build(canvas);
- };
- ++count;
- }
- }
- void App::initMemoryCallbacks(AllocAlignedCallback& allocCb, void*& allocCbUserData)
- {
- if(ConfigSet::getSingleton().getCoreDisplayStats() > 1)
- {
- m_memStats.m_originalAllocCallback = allocCb;
- m_memStats.m_originalUserData = allocCbUserData;
- allocCb = MemStats::allocCallback;
- allocCbUserData = &m_memStats;
- }
- else
- {
- // Leave the default
- }
- }
- void App::setSignalHandlers()
- {
- auto handler = [](int signum) -> void {
- const char* name = nullptr;
- switch(signum)
- {
- case SIGABRT:
- name = "SIGABRT";
- break;
- case SIGSEGV:
- name = "SIGSEGV";
- break;
- #if ANKI_POSIX
- case SIGBUS:
- name = "SIGBUS";
- break;
- #endif
- case SIGILL:
- name = "SIGILL";
- break;
- case SIGFPE:
- name = "SIGFPE";
- break;
- }
- if(name)
- printf("Caught signal %d (%s)\n", signum, name);
- else
- printf("Caught signal %d\n", signum);
- U32 count = 0;
- printf("Backtrace:\n");
- HeapMemoryPool pool(allocAligned, nullptr);
- backtrace(pool, [&count](CString symbol) {
- printf("%.2u: %s\n", count++, symbol.cstr());
- });
- ANKI_DEBUG_BREAK();
- };
- signal(SIGSEGV, handler);
- signal(SIGILL, handler);
- signal(SIGFPE, handler);
- #if ANKI_POSIX
- signal(SIGBUS, handler);
- #endif
- // Ignore for now: signal(SIGABRT, handler);
- }
- } // end namespace anki
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