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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/ContiguousArrayAllocator.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Gr/GrManager.h>
- namespace anki {
- void AllGpuSceneContiguousArrays::ContiguousArrayAllocator::destroy(HeapMemoryPool* cpuPool)
- {
- for(U32 i = 0; i < kMaxFramesInFlight; ++i)
- {
- collectGarbage(i, cpuPool);
- }
- }
- AllGpuSceneContiguousArrays::Index
- AllGpuSceneContiguousArrays::ContiguousArrayAllocator::allocateObject(HeapMemoryPool* cpuPool)
- {
- ANKI_ASSERT(cpuPool);
- LockGuard lock(m_mtx);
- if(m_poolToken.m_offset == kMaxPtrSize)
- {
- // Initialize
- const U32 alignment = GpuSceneMemoryPool::getSingleton()
- .getGrManager()
- .getDeviceCapabilities()
- .m_storageBufferBindOffsetAlignment;
- GpuSceneMemoryPool::getSingleton().allocate(m_objectSize * m_initialArraySize, alignment, m_poolToken);
- m_nextSlotIndex = 0;
- m_freeSlotStack.create(*cpuPool, m_initialArraySize);
- for(U32 i = 0; i < m_initialArraySize; ++i)
- {
- m_freeSlotStack[i] = i;
- }
- }
- else if(m_nextSlotIndex == m_freeSlotStack.getSize())
- {
- // Grow
- ANKI_ASSERT(!"TODO");
- }
- const Index idx = m_freeSlotStack[m_nextSlotIndex];
- ++m_nextSlotIndex;
- ANKI_ASSERT(idx < m_freeSlotStack.getSize());
- return idx;
- }
- void AllGpuSceneContiguousArrays::ContiguousArrayAllocator::deferredFree(U32 crntFrameIdx, HeapMemoryPool* cpuPool,
- Index index)
- {
- ANKI_ASSERT(cpuPool);
- LockGuard lock(m_mtx);
- ANKI_ASSERT(index < m_freeSlotStack.getSize());
- m_garbage[crntFrameIdx].emplaceBack(*cpuPool, index);
- }
- void AllGpuSceneContiguousArrays::ContiguousArrayAllocator::collectGarbage(U32 newFrameIdx, HeapMemoryPool* cpuPool)
- {
- ANKI_ASSERT(cpuPool);
- LockGuard lock(m_mtx);
- if(m_garbage[newFrameIdx].getSize() == 0) [[likely]]
- {
- return;
- }
- // Release deferred frees
- for(Index idx : m_garbage[newFrameIdx])
- {
- ANKI_ASSERT(m_nextSlotIndex > 0);
- --m_nextSlotIndex;
- m_freeSlotStack[m_nextSlotIndex] = idx;
- }
- m_garbage[newFrameIdx].destroy(*cpuPool);
- // Sort so we can keep memory close to the beginning of the array for better cache behaviour
- std::sort(m_freeSlotStack.getBegin() + m_nextSlotIndex, m_freeSlotStack.getEnd());
- // Adjust the stack size
- const U32 allocatedSlots = m_nextSlotIndex;
- if(U32(F32(allocatedSlots) * m_growRate) < m_freeSlotStack.getSize()
- && m_freeSlotStack.getSize() > m_initialArraySize)
- {
- // Shrink
- ANKI_ASSERT(!"TODO");
- }
- else if(allocatedSlots == 0)
- {
- ANKI_ASSERT(m_nextSlotIndex == 0);
- GpuSceneMemoryPool::getSingleton().deferredFree(m_poolToken);
- m_freeSlotStack.destroy(*cpuPool);
- }
- }
- void AllGpuSceneContiguousArrays::init(SceneGraph* scene)
- {
- m_scene = scene;
- const ConfigSet& cfg = ConfigSet::getSingleton();
- constexpr F32 kGrowRate = 2.0;
- const Array<U32, U32(GpuSceneContiguousArrayType::kCount)> minElementCount = {
- cfg.getSceneMinGpuSceneTransforms(),
- cfg.getSceneMinGpuSceneMeshes(),
- cfg.getSceneMinGpuSceneParticleEmitters(),
- cfg.getSceneMinGpuSceneLights(),
- cfg.getSceneMinGpuSceneLights(),
- cfg.getSceneMinGpuSceneReflectionProbes(),
- cfg.getSceneMinGpuSceneGlobalIlluminationProbes(),
- cfg.getSceneMinGpuSceneDecals(),
- cfg.getSceneMinGpuSceneFogDensityVolumes()};
- for(GpuSceneContiguousArrayType type : EnumIterable<GpuSceneContiguousArrayType>())
- {
- const U32 initialArraySize = minElementCount[type] / m_componentCount[type];
- const U16 elementSize = m_componentSize[type] * m_componentCount[type];
- m_allocs[type].init(initialArraySize, elementSize, kGrowRate);
- }
- }
- void AllGpuSceneContiguousArrays::destroy()
- {
- for(GpuSceneContiguousArrayType type : EnumIterable<GpuSceneContiguousArrayType>())
- {
- m_allocs[type].destroy(&m_scene->m_pool);
- }
- }
- AllGpuSceneContiguousArrays::Index AllGpuSceneContiguousArrays::allocate(GpuSceneContiguousArrayType type)
- {
- const U32 idx = m_allocs[type].allocateObject(&m_scene->m_pool);
- return idx;
- }
- void AllGpuSceneContiguousArrays::deferredFree(GpuSceneContiguousArrayType type, Index idx)
- {
- m_allocs[type].deferredFree(m_frame, &m_scene->m_pool, idx);
- }
- void AllGpuSceneContiguousArrays::endFrame()
- {
- m_frame = (m_frame + 1) % kMaxFramesInFlight;
- for(GpuSceneContiguousArrayType type : EnumIterable<GpuSceneContiguousArrayType>())
- {
- m_allocs[type].collectGarbage(m_frame, &m_scene->m_pool);
- }
- }
- } // end namespace anki
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