SceneGraph.cpp 7.6 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/SceneGraph.h>
  6. #include <AnKi/Scene/Octree.h>
  7. #include <AnKi/Scene/Components/CameraComponent.h>
  8. #include <AnKi/Physics/PhysicsWorld.h>
  9. #include <AnKi/Resource/ResourceManager.h>
  10. #include <AnKi/Renderer/MainRenderer.h>
  11. #include <AnKi/Core/ConfigSet.h>
  12. #include <AnKi/Util/ThreadHive.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Util/HighRezTimer.h>
  15. namespace anki {
  16. constexpr U32 kUpdateNodeBatchSize = 10;
  17. class SceneGraph::UpdateSceneNodesCtx
  18. {
  19. public:
  20. SceneGraph* m_scene = nullptr;
  21. IntrusiveList<SceneNode>::Iterator m_crntNode;
  22. SpinLock m_crntNodeLock;
  23. Second m_prevUpdateTime;
  24. Second m_crntTime;
  25. };
  26. SceneGraph::SceneGraph()
  27. {
  28. }
  29. SceneGraph::~SceneGraph()
  30. {
  31. [[maybe_unused]] const Error err = iterateSceneNodes([&](SceneNode& s) -> Error {
  32. s.setMarkedForDeletion();
  33. return Error::kNone;
  34. });
  35. deleteNodesMarkedForDeletion();
  36. if(m_octree)
  37. {
  38. deleteInstance(m_pool, m_octree);
  39. }
  40. m_gpuSceneAllocators.destroy();
  41. }
  42. Error SceneGraph::init(const SceneGraphInitInfo& initInfo)
  43. {
  44. m_subsystems = initInfo;
  45. m_pool.init(initInfo.m_allocCallback, initInfo.m_allocCallbackData);
  46. m_framePool.init(initInfo.m_allocCallback, initInfo.m_allocCallbackData, 1 * 1024 * 1024);
  47. ANKI_CHECK(m_events.init(this));
  48. m_octree = newInstance<Octree>(m_pool, &m_pool);
  49. m_octree->init(m_sceneMin, m_sceneMax, ConfigSet::getSingleton().getSceneOctreeMaxDepth());
  50. // Init the default main camera
  51. ANKI_CHECK(newSceneNode<SceneNode>("mainCamera", m_defaultMainCam));
  52. CameraComponent* camc = m_defaultMainCam->newComponent<CameraComponent>();
  53. camc->setPerspective(0.1f, 1000.0f, toRad(60.0f), (1080.0f / 1920.0f) * toRad(60.0f));
  54. m_mainCam = m_defaultMainCam;
  55. m_gpuSceneAllocators.init(this);
  56. return Error::kNone;
  57. }
  58. Error SceneGraph::registerNode(SceneNode* node)
  59. {
  60. ANKI_ASSERT(node);
  61. // Add to dict if it has a name
  62. if(node->getName())
  63. {
  64. if(tryFindSceneNode(node->getName()))
  65. {
  66. ANKI_SCENE_LOGE("Node with the same name already exists");
  67. return Error::kUserData;
  68. }
  69. m_nodesDict.emplace(m_pool, node->getName(), node);
  70. }
  71. // Add to vector
  72. m_nodes.pushBack(node);
  73. ++m_nodesCount;
  74. return Error::kNone;
  75. }
  76. void SceneGraph::unregisterNode(SceneNode* node)
  77. {
  78. // Remove from the graph
  79. m_nodes.erase(node);
  80. --m_nodesCount;
  81. if(m_mainCam != m_defaultMainCam && m_mainCam == node)
  82. {
  83. m_mainCam = m_defaultMainCam;
  84. }
  85. // Remove from dict
  86. if(node->getName())
  87. {
  88. auto it = m_nodesDict.find(node->getName());
  89. ANKI_ASSERT(it != m_nodesDict.getEnd());
  90. m_nodesDict.erase(m_pool, it);
  91. }
  92. }
  93. SceneNode& SceneGraph::findSceneNode(const CString& name)
  94. {
  95. SceneNode* node = tryFindSceneNode(name);
  96. ANKI_ASSERT(node);
  97. return *node;
  98. }
  99. SceneNode* SceneGraph::tryFindSceneNode(const CString& name)
  100. {
  101. auto it = m_nodesDict.find(name);
  102. return (it == m_nodesDict.getEnd()) ? nullptr : (*it);
  103. }
  104. void SceneGraph::deleteNodesMarkedForDeletion()
  105. {
  106. /// Delete all nodes pending deletion. At this point all scene threads
  107. /// should have finished their tasks
  108. while(m_objectsMarkedForDeletionCount.load() > 0)
  109. {
  110. [[maybe_unused]] Bool found = false;
  111. auto it = m_nodes.begin();
  112. auto end = m_nodes.end();
  113. for(; it != end; ++it)
  114. {
  115. SceneNode& node = *it;
  116. if(node.getMarkedForDeletion())
  117. {
  118. // Delete node
  119. unregisterNode(&node);
  120. deleteInstance(m_pool, &node);
  121. m_objectsMarkedForDeletionCount.fetchSub(1);
  122. found = true;
  123. break;
  124. }
  125. }
  126. ANKI_ASSERT(found && "Something is wrong with marked for deletion");
  127. }
  128. }
  129. Error SceneGraph::update(Second prevUpdateTime, Second crntTime)
  130. {
  131. ANKI_ASSERT(m_mainCam);
  132. ANKI_TRACE_SCOPED_EVENT(SceneUpdate);
  133. m_gpuSceneAllocators.endFrame();
  134. m_stats.m_updateTime = HighRezTimer::getCurrentTime();
  135. m_timestamp = *m_subsystems.m_globalTimestamp;
  136. ANKI_ASSERT(m_timestamp > 0);
  137. // Reset the framepool
  138. m_framePool.reset();
  139. // Delete stuff
  140. {
  141. ANKI_TRACE_SCOPED_EVENT(SceneRemoveMarkedForDeletion);
  142. const Bool fullCleanup = m_objectsMarkedForDeletionCount.load() != 0;
  143. m_events.deleteEventsMarkedForDeletion(fullCleanup);
  144. deleteNodesMarkedForDeletion();
  145. }
  146. // Update
  147. {
  148. ANKI_TRACE_SCOPED_EVENT(ScenePhysics);
  149. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime();
  150. PhysicsWorld::getSingleton().update(crntTime - prevUpdateTime);
  151. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime() - m_stats.m_physicsUpdate;
  152. }
  153. {
  154. ANKI_TRACE_SCOPED_EVENT(SceneNodesUpdate);
  155. ANKI_CHECK(m_events.updateAllEvents(prevUpdateTime, crntTime));
  156. // Then the rest
  157. Array<ThreadHiveTask, ThreadHive::kMaxThreads> tasks;
  158. UpdateSceneNodesCtx updateCtx;
  159. updateCtx.m_scene = this;
  160. updateCtx.m_crntNode = m_nodes.getBegin();
  161. updateCtx.m_prevUpdateTime = prevUpdateTime;
  162. updateCtx.m_crntTime = crntTime;
  163. for(U i = 0; i < CoreThreadHive::getSingleton().getThreadCount(); i++)
  164. {
  165. tasks[i] = ANKI_THREAD_HIVE_TASK(
  166. {
  167. if(self->m_scene->updateNodes(*self))
  168. {
  169. ANKI_SCENE_LOGF("Will not recover");
  170. }
  171. },
  172. &updateCtx, nullptr, nullptr);
  173. }
  174. CoreThreadHive::getSingleton().submitTasks(&tasks[0], CoreThreadHive::getSingleton().getThreadCount());
  175. CoreThreadHive::getSingleton().waitAllTasks();
  176. }
  177. m_stats.m_updateTime = HighRezTimer::getCurrentTime() - m_stats.m_updateTime;
  178. return Error::kNone;
  179. }
  180. void SceneGraph::doVisibilityTests(RenderQueue& rqueue)
  181. {
  182. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime();
  183. doVisibilityTests(*m_mainCam, *this, rqueue);
  184. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime() - m_stats.m_visibilityTestsTime;
  185. }
  186. Error SceneGraph::updateNode(Second prevTime, Second crntTime, SceneNode& node)
  187. {
  188. ANKI_TRACE_INC_COUNTER(SceneNodeUpdated, 1);
  189. Error err = Error::kNone;
  190. // Components update
  191. SceneComponentUpdateInfo componentUpdateInfo(prevTime, crntTime);
  192. componentUpdateInfo.m_framePool = &m_framePool;
  193. Bool atLeastOneComponentUpdated = false;
  194. node.iterateComponents([&](SceneComponent& comp) {
  195. if(err)
  196. {
  197. return;
  198. }
  199. componentUpdateInfo.m_node = &node;
  200. Bool updated = false;
  201. err = comp.updateReal(componentUpdateInfo, updated);
  202. if(updated)
  203. {
  204. ANKI_TRACE_INC_COUNTER(SceneComponentUpdated, 1);
  205. comp.setTimestamp(node.getSceneGraph().m_timestamp);
  206. atLeastOneComponentUpdated = true;
  207. }
  208. });
  209. // Update children
  210. if(!err)
  211. {
  212. err = node.visitChildrenMaxDepth(0, [&](SceneNode& child) -> Error {
  213. return updateNode(prevTime, crntTime, child);
  214. });
  215. }
  216. // Frame update
  217. if(!err)
  218. {
  219. if(atLeastOneComponentUpdated)
  220. {
  221. node.setComponentMaxTimestamp(node.getSceneGraph().m_timestamp);
  222. }
  223. else
  224. {
  225. // No components or nothing updated, don't change the timestamp
  226. }
  227. err = node.frameUpdate(prevTime, crntTime);
  228. }
  229. return err;
  230. }
  231. Error SceneGraph::updateNodes(UpdateSceneNodesCtx& ctx)
  232. {
  233. ANKI_TRACE_SCOPED_EVENT(SceneNodeUpdate);
  234. IntrusiveList<SceneNode>::ConstIterator end = m_nodes.getEnd();
  235. Bool quit = false;
  236. Error err = Error::kNone;
  237. while(!quit && !err)
  238. {
  239. // Fetch a batch of scene nodes that don't have parent
  240. Array<SceneNode*, kUpdateNodeBatchSize> batch;
  241. U batchSize = 0;
  242. {
  243. LockGuard<SpinLock> lock(ctx.m_crntNodeLock);
  244. while(1)
  245. {
  246. if(batchSize == batch.getSize())
  247. {
  248. break;
  249. }
  250. if(ctx.m_crntNode == end)
  251. {
  252. quit = true;
  253. break;
  254. }
  255. SceneNode& node = *ctx.m_crntNode;
  256. if(node.getParent() == nullptr)
  257. {
  258. batch[batchSize++] = &node;
  259. }
  260. ++ctx.m_crntNode;
  261. }
  262. }
  263. // Process nodes
  264. for(U i = 0; i < batchSize && !err; ++i)
  265. {
  266. err = updateNode(ctx.m_prevUpdateTime, ctx.m_crntTime, *batch[i]);
  267. }
  268. }
  269. return err;
  270. }
  271. } // end namespace anki