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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
- #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
- #include <AnKi/Core/StatsSet.h>
- #include <AnKi/Scene/RenderStateBucket.h>
- namespace anki {
- RenderableDrawer::~RenderableDrawer()
- {
- }
- Error RenderableDrawer::init()
- {
- return Error::kNone;
- }
- void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- // Allocate, set and bind global uniforms
- {
- MaterialGlobalConstants* globalUniforms;
- const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
- globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
- globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
- static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
- memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
- static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
- memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
- ANKI_ASSERT(args.m_viewport != UVec4(0u));
- globalUniforms->m_viewport = Vec4(args.m_viewport);
- globalUniforms->m_enableHzbTesting = args.m_hzbTexture != nullptr;
- cmdb.bindConstantBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalConstants), globalUniformsToken);
- }
- // More globals
- cmdb.bindAllBindless(U32(MaterialSet::kBindless));
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
- cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
- &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletBoundingVolumes),
- UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGeometryDescriptors),
- UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
- if(args.m_mesh.m_meshletGroupInstancesBuffer.m_range)
- {
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGroups), args.m_mesh.m_meshletGroupInstancesBuffer);
- }
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kRenderables),
- GpuSceneArrays::Renderable::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshLods), GpuSceneArrays::MeshLod::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTransforms),
- GpuSceneArrays::Transform::getSingleton().getBufferOffsetRange());
- cmdb.bindTexture(U32(MaterialSet::kGlobal), U32(MaterialBinding::kHzbTexture),
- (args.m_hzbTexture) ? args.m_hzbTexture : &getRenderer().getDummyTextureView2d());
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kNearestClampSampler), getRenderer().getSamplers().m_nearestNearestClamp.get());
- // Misc
- cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
- }
- void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- ANKI_ASSERT(args.m_viewport != UVec4(0u));
- if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
- {
- return;
- }
- #if ANKI_STATS_ENABLED
- PipelineQueryPtr pplineQuery;
- if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
- {
- PipelineQueryInitInfo queryInit("Drawer");
- queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
- pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
- getRenderer().appendPipelineQuery(pplineQuery.get());
- cmdb.beginPipelineQuery(pplineQuery.get());
- }
- #endif
- setState(args, cmdb);
- const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
- cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
- RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(
- args.m_renderingTechinuqe,
- [&](const RenderStateInfo& state, U32 bucketIdx, U32 userCount, U32 meshletGroupCount, [[maybe_unused]] U32 meshletCount) {
- if(userCount == 0)
- {
- return;
- }
- cmdb.bindShaderProgram(state.m_program.get());
- const Bool meshlets = meshletGroupCount > 0;
- if(meshlets && meshShaderHwSupport)
- {
- const UVec4 firstPayload(args.m_mesh.m_bucketMeshletGroupInstanceRanges[bucketIdx].getFirstInstance());
- cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
- cmdb.drawMeshTasksIndirect(args.m_mesh.m_taskShaderIndirectArgsBuffer.m_buffer,
- args.m_mesh.m_taskShaderIndirectArgsBuffer.m_offset + sizeof(DispatchIndirectArgs) * bucketIdx);
- }
- else if(meshlets)
- {
- cmdb.bindVertexBuffer(0, args.m_softwareMesh.m_meshletInstancesBuffer.m_buffer,
- args.m_softwareMesh.m_meshletInstancesBuffer.m_offset
- + args.m_softwareMesh.m_bucketMeshletInstanceRanges[bucketIdx].getFirstInstance()
- * sizeof(GpuSceneMeshletInstance),
- sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
- cmdb.drawIndirect(PrimitiveTopology::kTriangles, 1,
- args.m_softwareMesh.m_drawIndirectArgsBuffer.m_offset + sizeof(DrawIndirectArgs) * bucketIdx,
- args.m_softwareMesh.m_drawIndirectArgsBuffer.m_buffer);
- }
- else
- {
- const U32 maxDrawCount = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getInstanceCount();
- if(state.m_indexedDrawcall)
- {
- cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer.m_buffer,
- args.m_legacy.m_renderableInstancesBuffer.m_offset
- + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
- * sizeof(GpuSceneRenderableInstance),
- sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
- cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_offset
- + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
- * sizeof(DrawIndexedIndirectArgs),
- sizeof(DrawIndexedIndirectArgs), args.m_legacy.m_mdiDrawCountsBuffer.m_buffer,
- args.m_legacy.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketIdx, maxDrawCount);
- }
- else
- {
- cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer.m_buffer,
- args.m_legacy.m_renderableInstancesBuffer.m_offset
- + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
- * sizeof(GpuSceneRenderableInstance),
- sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
- // Yes, the DrawIndexedIndirectArgs is intentional
- cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_offset
- + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
- * sizeof(DrawIndexedIndirectArgs),
- sizeof(DrawIndexedIndirectArgs), args.m_legacy.m_mdiDrawCountsBuffer.m_buffer,
- args.m_legacy.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketIdx, maxDrawCount);
- }
- }
- });
- #if ANKI_STATS_ENABLED
- if(pplineQuery.isCreated())
- {
- cmdb.endPipelineQuery(pplineQuery.get());
- }
- #endif
- }
- } // end namespace anki
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