Drawer.cpp 8.2 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalConstants* globalUniforms;
  30. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  31. globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalUniforms->m_viewport = Vec4(args.m_viewport);
  39. globalUniforms->m_enableHzbTesting = args.m_hzbTexture != nullptr;
  40. cmdb.bindConstantBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalConstants), globalUniformsToken);
  41. }
  42. // More globals
  43. cmdb.bindAllBindless(U32(MaterialSet::kBindless));
  44. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
  45. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
  46. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
  47. cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
  48. &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
  49. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
  50. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletBoundingVolumes),
  51. UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
  52. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGeometryDescriptors),
  53. UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
  54. if(args.m_mesh.m_meshletGroupInstancesBuffer.m_range)
  55. {
  56. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGroups), args.m_mesh.m_meshletGroupInstancesBuffer);
  57. }
  58. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kRenderables),
  59. GpuSceneArrays::Renderable::getSingleton().getBufferOffsetRange());
  60. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshLods), GpuSceneArrays::MeshLod::getSingleton().getBufferOffsetRange());
  61. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTransforms),
  62. GpuSceneArrays::Transform::getSingleton().getBufferOffsetRange());
  63. cmdb.bindTexture(U32(MaterialSet::kGlobal), U32(MaterialBinding::kHzbTexture),
  64. (args.m_hzbTexture) ? args.m_hzbTexture : &getRenderer().getDummyTextureView2d());
  65. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kNearestClampSampler), getRenderer().getSamplers().m_nearestNearestClamp.get());
  66. // Misc
  67. cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
  68. }
  69. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  70. {
  71. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  72. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  73. {
  74. return;
  75. }
  76. #if ANKI_STATS_ENABLED
  77. PipelineQueryPtr pplineQuery;
  78. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  79. {
  80. PipelineQueryInitInfo queryInit("Drawer");
  81. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  82. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  83. getRenderer().appendPipelineQuery(pplineQuery.get());
  84. cmdb.beginPipelineQuery(pplineQuery.get());
  85. }
  86. #endif
  87. setState(args, cmdb);
  88. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  89. cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
  90. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(
  91. args.m_renderingTechinuqe,
  92. [&](const RenderStateInfo& state, U32 bucketIdx, U32 userCount, U32 meshletGroupCount, [[maybe_unused]] U32 meshletCount) {
  93. if(userCount == 0)
  94. {
  95. return;
  96. }
  97. cmdb.bindShaderProgram(state.m_program.get());
  98. const Bool meshlets = meshletGroupCount > 0;
  99. if(meshlets && meshShaderHwSupport)
  100. {
  101. const UVec4 firstPayload(args.m_mesh.m_bucketMeshletGroupInstanceRanges[bucketIdx].getFirstInstance());
  102. cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
  103. cmdb.drawMeshTasksIndirect(args.m_mesh.m_taskShaderIndirectArgsBuffer.m_buffer,
  104. args.m_mesh.m_taskShaderIndirectArgsBuffer.m_offset + sizeof(DispatchIndirectArgs) * bucketIdx);
  105. }
  106. else if(meshlets)
  107. {
  108. cmdb.bindVertexBuffer(0, args.m_softwareMesh.m_meshletInstancesBuffer.m_buffer,
  109. args.m_softwareMesh.m_meshletInstancesBuffer.m_offset
  110. + args.m_softwareMesh.m_bucketMeshletInstanceRanges[bucketIdx].getFirstInstance()
  111. * sizeof(GpuSceneMeshletInstance),
  112. sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  113. cmdb.drawIndirect(PrimitiveTopology::kTriangles, 1,
  114. args.m_softwareMesh.m_drawIndirectArgsBuffer.m_offset + sizeof(DrawIndirectArgs) * bucketIdx,
  115. args.m_softwareMesh.m_drawIndirectArgsBuffer.m_buffer);
  116. }
  117. else
  118. {
  119. const U32 maxDrawCount = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getInstanceCount();
  120. if(state.m_indexedDrawcall)
  121. {
  122. cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer.m_buffer,
  123. args.m_legacy.m_renderableInstancesBuffer.m_offset
  124. + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
  125. * sizeof(GpuSceneRenderableInstance),
  126. sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  127. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_buffer,
  128. args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_offset
  129. + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
  130. * sizeof(DrawIndexedIndirectArgs),
  131. sizeof(DrawIndexedIndirectArgs), args.m_legacy.m_mdiDrawCountsBuffer.m_buffer,
  132. args.m_legacy.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketIdx, maxDrawCount);
  133. }
  134. else
  135. {
  136. cmdb.bindVertexBuffer(0, args.m_legacy.m_renderableInstancesBuffer.m_buffer,
  137. args.m_legacy.m_renderableInstancesBuffer.m_offset
  138. + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
  139. * sizeof(GpuSceneRenderableInstance),
  140. sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  141. // Yes, the DrawIndexedIndirectArgs is intentional
  142. cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_buffer,
  143. args.m_legacy.m_drawIndexedIndirectArgsBuffer.m_offset
  144. + args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx].getFirstInstance()
  145. * sizeof(DrawIndexedIndirectArgs),
  146. sizeof(DrawIndexedIndirectArgs), args.m_legacy.m_mdiDrawCountsBuffer.m_buffer,
  147. args.m_legacy.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketIdx, maxDrawCount);
  148. }
  149. }
  150. });
  151. #if ANKI_STATS_ENABLED
  152. if(pplineQuery.isCreated())
  153. {
  154. cmdb.endPipelineQuery(pplineQuery.get());
  155. }
  156. #endif
  157. }
  158. } // end namespace anki