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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2011 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- [email protected]
- */
- /**
- * \file SDL_input.h
- *
- * Include file for lowlevel SDL input device handling.
- *
- * This talks about individual devices, and not the system cursor. If you
- * just want to know when the user moves the pointer somewhere in your
- * window, this is NOT the API you want. This one handles things like
- * multi-touch, drawing tablets, and multiple, separate mice.
- *
- * The other API is in SDL_mouse.h
- */
- #ifndef _SDL_input_h
- #define _SDL_input_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- extern "C" {
- /* *INDENT-ON* */
- #endif
- /* Function prototypes */
- /* !!! FIXME: real documentation
- * - Redetect devices
- * - This invalidates all existing device information from previous queries!
- * - There is an implicit (re)detect upon SDL_Init().
- */
- extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
- /**
- * \brief Get the number of mouse input devices available.
- */
- extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
- /**
- * \brief Gets the name of a device with the given index.
- *
- * \param index is the index of the device, whose name is to be returned.
- *
- * \return the name of the device with the specified index
- */
- extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
- extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- }
- /* *INDENT-ON* */
- #endif
- #include "close_code.h"
- #endif /* _SDL_mouse_h */
- /* vi: set ts=4 sw=4 expandtab: */
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