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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2011 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- [email protected]
- */
- #ifndef _SDL_thread_h
- #define _SDL_thread_h
- /**
- * \file SDL_thread.h
- *
- * Header for the SDL thread management routines.
- */
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- /* Thread synchronization primitives */
- #include "SDL_mutex.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- extern "C" {
- /* *INDENT-ON* */
- #endif
- /* The SDL thread structure, defined in SDL_thread.c */
- struct SDL_Thread;
- typedef struct SDL_Thread SDL_Thread;
- /* The SDL thread ID */
- typedef unsigned long SDL_threadID;
- /* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
- */
- typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
- #if defined(__WIN32__) && !defined(HAVE_LIBC)
- /**
- * \file SDL_thread.h
- *
- * We compile SDL into a DLL. This means, that it's the DLL which
- * creates a new thread for the calling process with the SDL_CreateThread()
- * API. There is a problem with this, that only the RTL of the SDL.DLL will
- * be initialized for those threads, and not the RTL of the calling
- * application!
- *
- * To solve this, we make a little hack here.
- *
- * We'll always use the caller's _beginthread() and _endthread() APIs to
- * start a new thread. This way, if it's the SDL.DLL which uses this API,
- * then the RTL of SDL.DLL will be used to create the new thread, and if it's
- * the application, then the RTL of the application will be used.
- *
- * So, in short:
- * Always use the _beginthread() and _endthread() of the calling runtime
- * library!
- */
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
- #ifndef _WIN32_WCE
- #include <process.h> /* This has _beginthread() and _endthread() defined! */
- #endif
- #ifdef __GNUC__
- typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
- unsigned
- (__stdcall *
- func) (void *),
- void *arg,
- unsigned,
- unsigned
- *threadID);
- typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
- #else
- typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
- unsigned (__stdcall *
- func) (void
- *),
- void *arg, unsigned,
- unsigned *threadID);
- typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
- #endif
- /**
- * Create a thread.
- */
- extern DECLSPEC SDL_Thread *SDLCALL
- SDL_CreateThread(SDL_ThreadFunction fn, void *data,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread);
- #if defined(_WIN32_WCE)
- /**
- * Create a thread.
- */
- #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
- #else
- /**
- * Create a thread.
- */
- #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
- #endif
- #else
- /**
- * Create a thread.
- */
- extern DECLSPEC SDL_Thread *SDLCALL
- SDL_CreateThread(SDL_ThreadFunction fn, void *data);
- #endif
- /**
- * Get the thread identifier for the current thread.
- */
- extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
- /**
- * Get the thread identifier for the specified thread.
- *
- * Equivalent to SDL_ThreadID() if the specified thread is NULL.
- */
- extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
- /**
- * Wait for a thread to finish.
- *
- * The return code for the thread function is placed in the area
- * pointed to by \c status, if \c status is not NULL.
- */
- extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- }
- /* *INDENT-ON* */
- #endif
- #include "close_code.h"
- #endif /* _SDL_thread_h */
- /* vi: set ts=4 sw=4 expandtab: */
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