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- // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include "../common/Framework.h"
- using namespace anki;
- class MyApp : public SampleApp
- {
- public:
- Error sampleExtraInit() override;
- Error userMainLoop(Bool& quit) override;
- };
- Error MyApp::sampleExtraInit()
- {
- ScriptResourcePtr script;
- ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
- ANKI_CHECK(getScriptManager().evalString(script->getSource()));
- // Create the player
- if(0)
- {
- SceneNode& cam = getSceneGraph().getActiveCameraNode();
- cam.getComponent<MoveComponent>().setLocalTransform(
- Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
- PlayerNode* player;
- ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
- player->addChild(&cam);
- }
- // Create a body component with joint
- {
- ModelNode* monkey;
- ANKI_CHECK(
- getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey, "assets/SuzanneMaterial-material.ankimdl"));
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body, "assets/Suzanne.ankicl"));
- body->getComponent<BodyComponent>().setTransform(
- Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
- body->addChild(monkey);
- body->getComponent<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
- }
- // Create a chain
- {
- const U LINKS = 5;
- BodyNode* prevBody = nullptr;
- for(U i = 0; i < LINKS; ++i)
- {
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
- StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(),
- monkey,
- "assets/SuzanneMaterial-material.ankimdl"));
- Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
- trf.getOrigin().y() -= i * 1.25f;
- // trf.getOrigin().x() -= i * 0.25f;
- // monkey->getComponent<MoveComponent>().setLocalTransform(trf);
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
- StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body, "assets/Suzanne.ankicl"));
- body->getComponent<BodyComponent>().setTransform(trf);
- // Create joint
- JointComponent& jointc = body->getComponent<JointComponent>();
- if(prevBody == nullptr)
- {
- jointc.newPoint2PointJoint(Vec3(0, 1, 0));
- }
- else
- {
- prevBody->addChild(body);
- jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
- }
- body->addChild(monkey);
- prevBody = body;
- }
- }
- return Error::NONE;
- }
- Error MyApp::userMainLoop(Bool& quit)
- {
- ANKI_CHECK(SampleApp::userMainLoop(quit));
- if(getInput().getKey(KeyCode::ESCAPE))
- {
- quit = true;
- }
- if(getInput().getKey(KeyCode::F1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- getMainRenderer().getDbg().setEnabled(false);
- }
- else if(mode == 1)
- {
- getMainRenderer().getDbg().setEnabled(true);
- getMainRenderer().getDbg().setDepthTestEnabled(true);
- getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- getMainRenderer().getDbg().setEnabled(true);
- getMainRenderer().getDbg().setDepthTestEnabled(false);
- getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(getInput().getKey(KeyCode::R))
- {
- SceneNode& player = getSceneGraph().findSceneNode("player");
- player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
- }
- if(getInput().getMouseButton(MouseButton::LEFT) == 1)
- {
- ANKI_LOGI("Firing a monkey");
- static U instance = 0;
- Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
- StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
- monkey,
- "assets/SuzanneMaterial-material.ankimdl"));
- // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
- StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
- body->getComponent<BodyComponent>().setTransform(camTrf);
- PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
- pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
- body->addChild(monkey);
- }
- return Error::NONE;
- }
- int main(int argc, char* argv[])
- {
- Error err = Error::NONE;
- MyApp* app = new MyApp;
- err = app->init(argc, argv, argv[0]);
- if(!err)
- {
- err = app->mainLoop();
- }
- if(err)
- {
- ANKI_LOGE("Error reported. Bye!");
- }
- else
- {
- delete app;
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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