SceneGraph.cpp 8.2 KB

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  1. // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/scene/SceneGraph.h>
  6. #include <anki/scene/CameraNode.h>
  7. #include <anki/scene/PhysicsDebugNode.h>
  8. #include <anki/scene/ModelNode.h>
  9. #include <anki/scene/Octree.h>
  10. #include <anki/scene/components/FrustumComponent.h>
  11. #include <anki/physics/PhysicsWorld.h>
  12. #include <anki/resource/ResourceManager.h>
  13. #include <anki/renderer/MainRenderer.h>
  14. #include <anki/core/ConfigSet.h>
  15. #include <anki/util/ThreadHive.h>
  16. #include <anki/util/Tracer.h>
  17. namespace anki
  18. {
  19. const U NODE_UPDATE_BATCH = 10;
  20. class SceneGraph::UpdateSceneNodesCtx
  21. {
  22. public:
  23. SceneGraph* m_scene = nullptr;
  24. IntrusiveList<SceneNode>::Iterator m_crntNode;
  25. SpinLock m_crntNodeLock;
  26. Second m_prevUpdateTime;
  27. Second m_crntTime;
  28. };
  29. SceneGraph::SceneGraph()
  30. {
  31. }
  32. SceneGraph::~SceneGraph()
  33. {
  34. Error err = iterateSceneNodes([&](SceneNode& s) -> Error {
  35. s.setMarkedForDeletion();
  36. return Error::NONE;
  37. });
  38. (void)err;
  39. deleteNodesMarkedForDeletion();
  40. if(m_octree)
  41. {
  42. m_alloc.deleteInstance(m_octree);
  43. }
  44. }
  45. Error SceneGraph::init(AllocAlignedCallback allocCb, void* allocCbData, ThreadHive* threadHive,
  46. ResourceManager* resources, Input* input, ScriptManager* scriptManager,
  47. const Timestamp* globalTimestamp, const ConfigSet& config)
  48. {
  49. m_globalTimestamp = globalTimestamp;
  50. m_threadHive = threadHive;
  51. m_resources = resources;
  52. m_gr = &m_resources->getGrManager();
  53. m_physics = &m_resources->getPhysicsWorld();
  54. m_input = input;
  55. m_scriptManager = scriptManager;
  56. m_alloc = SceneAllocator<U8>(allocCb, allocCbData);
  57. m_frameAlloc = SceneFrameAllocator<U8>(allocCb, allocCbData, 1 * 1024 * 1024);
  58. // Limits
  59. m_limits.m_earlyZDistance = config.getNumberF32("scene_earlyZDistance");
  60. m_limits.m_reflectionProbeEffectiveDistance = config.getNumberF32("scene_reflectionProbeEffectiveDistance");
  61. m_limits.m_reflectionProbeShadowEffectiveDistance =
  62. config.getNumberF32("scene_reflectionProbeShadowEffectiveDistance");
  63. ANKI_CHECK(m_events.init(this));
  64. m_octree = m_alloc.newInstance<Octree>(m_alloc);
  65. m_octree->init(m_sceneMin, m_sceneMax, 5); // TODO
  66. // Init the default main camera
  67. ANKI_CHECK(newSceneNode<PerspectiveCameraNode>("mainCamera", m_defaultMainCam));
  68. m_defaultMainCam->getComponent<FrustumComponent>().setPerspective(0.1f, 1000.0f, toRad(60.0f),
  69. (1080.0f / 1920.0f) * toRad(60.0f));
  70. m_mainCam = m_defaultMainCam;
  71. // Create a special node for debugging the physics world
  72. PhysicsDebugNode* pnode;
  73. ANKI_CHECK(newSceneNode<PhysicsDebugNode>("_physicsDebugNode", pnode));
  74. m_enableRtShadows = config.getBool("scene_rayTracedShadows") && m_gr->getDeviceCapabilities().m_rayTracingEnabled;
  75. return Error::NONE;
  76. }
  77. Error SceneGraph::registerNode(SceneNode* node)
  78. {
  79. ANKI_ASSERT(node);
  80. // Add to dict if it has a name
  81. if(node->getName())
  82. {
  83. if(tryFindSceneNode(node->getName()))
  84. {
  85. ANKI_SCENE_LOGE("Node with the same name already exists");
  86. return Error::USER_DATA;
  87. }
  88. m_nodesDict.emplace(m_alloc, node->getName(), node);
  89. }
  90. // Add to vector
  91. m_nodes.pushBack(node);
  92. ++m_nodesCount;
  93. return Error::NONE;
  94. }
  95. void SceneGraph::unregisterNode(SceneNode* node)
  96. {
  97. // Remove from the graph
  98. m_nodes.erase(node);
  99. --m_nodesCount;
  100. if(m_mainCam != m_defaultMainCam && m_mainCam == node)
  101. {
  102. m_mainCam = m_defaultMainCam;
  103. }
  104. // Remove from dict
  105. if(node->getName())
  106. {
  107. auto it = m_nodesDict.find(node->getName());
  108. ANKI_ASSERT(it != m_nodesDict.getEnd());
  109. m_nodesDict.erase(m_alloc, it);
  110. }
  111. }
  112. SceneNode& SceneGraph::findSceneNode(const CString& name)
  113. {
  114. SceneNode* node = tryFindSceneNode(name);
  115. ANKI_ASSERT(node);
  116. return *node;
  117. }
  118. SceneNode* SceneGraph::tryFindSceneNode(const CString& name)
  119. {
  120. auto it = m_nodesDict.find(name);
  121. return (it == m_nodesDict.getEnd()) ? nullptr : (*it);
  122. }
  123. void SceneGraph::deleteNodesMarkedForDeletion()
  124. {
  125. /// Delete all nodes pending deletion. At this point all scene threads
  126. /// should have finished their tasks
  127. while(m_objectsMarkedForDeletionCount.load() > 0)
  128. {
  129. Bool found = false;
  130. auto it = m_nodes.begin();
  131. auto end = m_nodes.end();
  132. for(; it != end; ++it)
  133. {
  134. SceneNode& node = *it;
  135. if(node.getMarkedForDeletion())
  136. {
  137. // Delete node
  138. unregisterNode(&node);
  139. m_alloc.deleteInstance(&node);
  140. m_objectsMarkedForDeletionCount.fetchSub(1);
  141. found = true;
  142. break;
  143. }
  144. }
  145. (void)found;
  146. ANKI_ASSERT(found && "Something is wrong with marked for deletion");
  147. }
  148. }
  149. Error SceneGraph::update(Second prevUpdateTime, Second crntTime)
  150. {
  151. ANKI_ASSERT(m_mainCam);
  152. ANKI_TRACE_SCOPED_EVENT(SCENE_UPDATE);
  153. m_stats.m_updateTime = HighRezTimer::getCurrentTime();
  154. m_timestamp = *m_globalTimestamp;
  155. ANKI_ASSERT(m_timestamp > 0);
  156. // Reset the framepool
  157. m_frameAlloc.getMemoryPool().reset();
  158. // Delete stuff
  159. {
  160. ANKI_TRACE_SCOPED_EVENT(SCENE_MARKED_FOR_DELETION);
  161. m_events.deleteEventsMarkedForDeletion();
  162. deleteNodesMarkedForDeletion();
  163. }
  164. // Update
  165. {
  166. ANKI_TRACE_SCOPED_EVENT(SCENE_PHYSICS_UPDATE);
  167. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime();
  168. m_physics->update(crntTime - prevUpdateTime);
  169. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime() - m_stats.m_physicsUpdate;
  170. }
  171. {
  172. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  173. ANKI_CHECK(m_events.updateAllEvents(prevUpdateTime, crntTime));
  174. // Then the rest
  175. Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
  176. UpdateSceneNodesCtx updateCtx;
  177. updateCtx.m_scene = this;
  178. updateCtx.m_crntNode = m_nodes.getBegin();
  179. updateCtx.m_prevUpdateTime = prevUpdateTime;
  180. updateCtx.m_crntTime = crntTime;
  181. for(U i = 0; i < m_threadHive->getThreadCount(); i++)
  182. {
  183. tasks[i] = ANKI_THREAD_HIVE_TASK(
  184. {
  185. if(self->m_scene->updateNodes(*self))
  186. {
  187. ANKI_SCENE_LOGF("Will not recover");
  188. }
  189. },
  190. &updateCtx, nullptr, nullptr);
  191. }
  192. m_threadHive->submitTasks(&tasks[0], m_threadHive->getThreadCount());
  193. m_threadHive->waitAllTasks();
  194. }
  195. m_stats.m_updateTime = HighRezTimer::getCurrentTime() - m_stats.m_updateTime;
  196. return Error::NONE;
  197. }
  198. void SceneGraph::doVisibilityTests(RenderQueue& rqueue)
  199. {
  200. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime();
  201. doVisibilityTests(*m_mainCam, *this, rqueue);
  202. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime() - m_stats.m_visibilityTestsTime;
  203. }
  204. Error SceneGraph::updateNode(Second prevTime, Second crntTime, SceneNode& node)
  205. {
  206. ANKI_TRACE_INC_COUNTER(SCENE_NODES_UPDATED, 1);
  207. Error err = Error::NONE;
  208. // Components update
  209. Timestamp componentTimestamp = 0;
  210. err = node.iterateComponents([&](SceneComponent& comp) -> Error {
  211. Bool updated = false;
  212. Error e = comp.update(node, prevTime, crntTime, updated);
  213. if(updated)
  214. {
  215. comp.setTimestamp(node.getSceneGraph().m_timestamp);
  216. componentTimestamp = max(componentTimestamp, node.getSceneGraph().m_timestamp);
  217. ANKI_ASSERT(componentTimestamp > 0);
  218. }
  219. return e;
  220. });
  221. // Update children
  222. if(!err)
  223. {
  224. err = node.visitChildrenMaxDepth(
  225. 0, [&](SceneNode& child) -> Error { return updateNode(prevTime, crntTime, child); });
  226. }
  227. // Frame update
  228. if(!err)
  229. {
  230. if(componentTimestamp != 0)
  231. {
  232. node.setComponentMaxTimestamp(componentTimestamp);
  233. }
  234. else
  235. {
  236. // No components or nothing updated, don't change the timestamp
  237. }
  238. err = node.frameUpdate(prevTime, crntTime);
  239. }
  240. return err;
  241. }
  242. Error SceneGraph::updateNodes(UpdateSceneNodesCtx& ctx) const
  243. {
  244. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  245. IntrusiveList<SceneNode>::ConstIterator end = m_nodes.getEnd();
  246. Bool quit = false;
  247. Error err = Error::NONE;
  248. while(!quit && !err)
  249. {
  250. // Fetch a batch of scene nodes that don't have parent
  251. Array<SceneNode*, NODE_UPDATE_BATCH> batch;
  252. U batchSize = 0;
  253. {
  254. LockGuard<SpinLock> lock(ctx.m_crntNodeLock);
  255. while(1)
  256. {
  257. if(batchSize == batch.getSize())
  258. {
  259. break;
  260. }
  261. if(ctx.m_crntNode == end)
  262. {
  263. quit = true;
  264. break;
  265. }
  266. SceneNode& node = *ctx.m_crntNode;
  267. if(node.getParent() == nullptr)
  268. {
  269. batch[batchSize++] = &node;
  270. }
  271. ++ctx.m_crntNode;
  272. }
  273. }
  274. // Process nodes
  275. for(U i = 0; i < batchSize && !err; ++i)
  276. {
  277. err = updateNode(ctx.m_prevUpdateTime, ctx.m_crntTime, *batch[i]);
  278. }
  279. }
  280. return err;
  281. }
  282. } // end namespace anki