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Blit.frag.glsl
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655aef5742
Updating license date
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11 lat temu |
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BsCommonFrag.glsl
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f4f1e36c52
Lighting in FS is feature complete
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10 lat temu |
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BsCommonVert.glsl
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6baf26ee49
Start working on lighing in the forward shading pass
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10 lat temu |
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Common.glsl
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00a696980a
Global resource groups
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10 lat temu |
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Dbg.frag.glsl
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655aef5742
Updating license date
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11 lat temu |
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Dbg.vert.glsl
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e56f465761
Minor change in mesh format
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10 lat temu |
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Final.frag.glsl
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86cf6cf320
Update the G buffer
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10 lat temu |
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GaussianBlurGeneric.glsl
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655aef5742
Updating license date
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11 lat temu |
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IsBinLightTemplate.glsl
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655aef5742
Updating license date
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11 lat temu |
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IsCommon.glsl
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00a696980a
Global resource groups
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10 lat temu |
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IsLp.frag.glsl
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6baf26ee49
Start working on lighing in the forward shading pass
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10 lat temu |
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IsLp.vert.glsl
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6baf26ee49
Start working on lighing in the forward shading pass
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10 lat temu |
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IsRejectLights.glsl
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655aef5742
Updating license date
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11 lat temu |
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IsUpdateTilegrid.glsl
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655aef5742
Updating license date
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11 lat temu |
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IsUpdateTiles.glsl
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655aef5742
Updating license date
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11 lat temu |
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LfOcclusion.frag.glsl
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2875a862f8
Renderer work
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10 lat temu |
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LfOcclusion.vert.glsl
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e0381d74d5
Integrating the renderer with the new graphics abstraction
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10 lat temu |
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LfSpritePass.frag.glsl
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2875a862f8
Renderer work
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10 lat temu |
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LfSpritePass.vert.glsl
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e0381d74d5
Integrating the renderer with the new graphics abstraction
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10 lat temu |
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LightFunctions.glsl
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6baf26ee49
Start working on lighing in the forward shading pass
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10 lat temu |
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LightResources.glsl
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6baf26ee49
Start working on lighing in the forward shading pass
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10 lat temu |
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LinearDepth.glsl
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655aef5742
Updating license date
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11 lat temu |
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MsBsCommon.glsl
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655aef5742
Updating license date
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11 lat temu |
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MsCommonFrag.glsl
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00a696980a
Global resource groups
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10 lat temu |
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MsCommonTessc.glsl
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655aef5742
Updating license date
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11 lat temu |
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MsCommonTesse.glsl
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655aef5742
Updating license date
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11 lat temu |
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MsCommonVert.glsl
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655aef5742
Updating license date
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11 lat temu |
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Pack.glsl
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3c41ba23cd
RGB for specular color
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10 lat temu |
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Pps.frag.glsl
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d5797e8caf
Graphics work
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10 lat temu |
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PpsBloom.frag.glsl
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47ed56752a
Bloom work
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10 lat temu |
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PpsSsao.frag.glsl
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e0381d74d5
Integrating the renderer with the new graphics abstraction
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10 lat temu |
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PpsSslf.frag.glsl
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8dcb0739f9
Minor refactoring
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10 lat temu |
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PpsSslr.frag.glsl
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00a696980a
Global resource groups
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10 lat temu |
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PpsTmAverageLuminance.comp.glsl
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7e3175cf00
Improving tonemapping
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10 lat temu |
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Quad.vert.glsl
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57b5f17d05
Move state to the graphics pipeline
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10 lat temu |
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TilerMinMax.comp.glsl
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832689e9d5
Tiler min/max is now a compute job
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10 lat temu |
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Tonemapping.glsl
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aac9560dc6
More fixes
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10 lat temu |
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UiLines.frag.glsl
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b32fd7efc2
- Refactoring resources
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10 lat temu |
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UiLines.vert.glsl
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b32fd7efc2
- Refactoring resources
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10 lat temu |
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VariableSamplingBlurGeneric.frag.glsl
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e0381d74d5
Integrating the renderer with the new graphics abstraction
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10 lat temu |
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photoshop_filters.glsl
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655aef5742
Updating license date
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11 lat temu |