Drawer.cpp 9.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalUniforms* globalUniforms;
  30. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  31. globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalUniforms->m_viewport = Vec4(args.m_viewport);
  39. globalUniforms->m_enableHzbTesting = args.m_hzbTexture != nullptr;
  40. cmdb.bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms), globalUniformsToken);
  41. }
  42. // More globals
  43. cmdb.bindAllBindless(U32(MaterialSet::kBindless));
  44. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
  45. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), GpuSceneBuffer::getSingleton().getBufferView());
  46. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
  47. cmdb.bindReadOnlyTexelBuffer( \
  48. U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
  49. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  50. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  51. Format::k##fmt);
  52. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  53. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletBoundingVolumes),
  54. UnifiedGeometryBuffer::getSingleton().getBufferView());
  55. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGeometryDescriptors),
  56. UnifiedGeometryBuffer::getSingleton().getBufferView());
  57. if(args.m_mesh.m_meshletGroupInstancesBuffer.isValid())
  58. {
  59. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGroups), args.m_mesh.m_meshletGroupInstancesBuffer);
  60. }
  61. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kRenderables), GpuSceneArrays::Renderable::getSingleton().getBufferView());
  62. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshLods), GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  63. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTransforms), GpuSceneArrays::Transform::getSingleton().getBufferView());
  64. cmdb.bindTexture(U32(MaterialSet::kGlobal), U32(MaterialBinding::kHzbTexture),
  65. (args.m_hzbTexture) ? args.m_hzbTexture : &getRenderer().getDummyTextureView2d());
  66. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kNearestClampSampler), getRenderer().getSamplers().m_nearestNearestClamp.get());
  67. // Misc
  68. cmdb.bindIndexBuffer(UnifiedGeometryBuffer::getSingleton().getBufferView(), IndexType::kU16);
  69. }
  70. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  71. {
  72. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  73. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  74. {
  75. return;
  76. }
  77. #if ANKI_STATS_ENABLED
  78. PipelineQueryPtr pplineQuery;
  79. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  80. {
  81. PipelineQueryInitInfo queryInit("Drawer");
  82. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  83. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  84. getRenderer().appendPipelineQuery(pplineQuery.get());
  85. cmdb.beginPipelineQuery(pplineQuery.get());
  86. }
  87. #endif
  88. setState(args, cmdb);
  89. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  90. cmdb.setVertexAttribute(VertexAttribute::kMisc0, 0, Format::kR32G32B32A32_Uint, 0);
  91. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(
  92. args.m_renderingTechinuqe,
  93. [&](const RenderStateInfo& state, U32 bucketIdx, U32 userCount, U32 meshletGroupCount, [[maybe_unused]] U32 meshletCount) {
  94. if(userCount == 0)
  95. {
  96. return;
  97. }
  98. cmdb.bindShaderProgram(state.m_program.get());
  99. const Bool meshlets = meshletGroupCount > 0;
  100. if(meshlets && meshShaderHwSupport)
  101. {
  102. const UVec4 firstPayload(args.m_mesh.m_bucketMeshletGroupInstanceRanges[bucketIdx].getFirstInstance());
  103. cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
  104. cmdb.drawMeshTasksIndirect(BufferView(
  105. &args.m_mesh.m_taskShaderIndirectArgsBuffer.getBuffer(),
  106. args.m_mesh.m_taskShaderIndirectArgsBuffer.getOffset() + sizeof(DispatchIndirectArgs) * bucketIdx, sizeof(DispatchIndirectArgs)));
  107. }
  108. else if(meshlets)
  109. {
  110. const InstanceRange& instanceRange = args.m_softwareMesh.m_bucketMeshletInstanceRanges[bucketIdx];
  111. const BufferView vertBufferView = BufferView(args.m_softwareMesh.m_meshletInstancesBuffer)
  112. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneMeshletInstance))
  113. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneMeshletInstance));
  114. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  115. const BufferView indirectArgsBuffView = BufferView(args.m_softwareMesh.m_drawIndirectArgsBuffer)
  116. .incrementOffset(sizeof(DrawIndirectArgs) * bucketIdx)
  117. .setRange(sizeof(DrawIndirectArgs));
  118. cmdb.drawIndirect(PrimitiveTopology::kTriangles, indirectArgsBuffView);
  119. }
  120. else if(state.m_indexedDrawcall)
  121. {
  122. // Legacy
  123. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  124. const U32 maxDrawCount = instanceRange.getInstanceCount();
  125. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  126. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  127. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  128. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  129. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  130. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  131. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  132. const BufferView mdiCountBuffView =
  133. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  134. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), mdiCountBuffView,
  135. maxDrawCount);
  136. }
  137. else
  138. {
  139. // Legacy
  140. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  141. const U32 maxDrawCount = instanceRange.getInstanceCount();
  142. const BufferView vertBufferView = BufferView(args.m_legacy.m_renderableInstancesBuffer)
  143. .incrementOffset(instanceRange.getFirstInstance() * sizeof(GpuSceneRenderableInstance))
  144. .setRange(instanceRange.getInstanceCount() * sizeof(GpuSceneRenderableInstance));
  145. cmdb.bindVertexBuffer(0, vertBufferView, sizeof(GpuSceneRenderableInstance), VertexStepRate::kInstance);
  146. // Yes, the DrawIndexedIndirectArgs is intentional
  147. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  148. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  149. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  150. const BufferView countBuffView =
  151. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  152. cmdb.drawIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), countBuffView, maxDrawCount);
  153. }
  154. });
  155. #if ANKI_STATS_ENABLED
  156. if(pplineQuery.isCreated())
  157. {
  158. cmdb.endPipelineQuery(pplineQuery.get());
  159. }
  160. #endif
  161. }
  162. } // end namespace anki