RtShadows.cpp 24 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/RtShadows.h>
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/DepthDownscale.h>
  12. #include <AnKi/Renderer/ClusterBinning.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Core/CVarSet.h>
  15. #include <AnKi/Shaders/Include/MaterialTypes.h>
  16. #include <AnKi/Shaders/Include/GpuSceneTypes.h>
  17. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  18. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  19. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  20. namespace anki {
  21. static BoolCVar g_rtShadowsSvgfCVar(CVarSubsystem::kRenderer, "RtShadowsSvgf", false, "Enable or not RT shadows SVGF");
  22. static NumericCVar<U8> g_rtShadowsSvgfAtrousPassCountCVar(CVarSubsystem::kRenderer, "RtShadowsSvgfAtrousPassCount", 3, 1, 20,
  23. "Number of atrous passes of SVGF");
  24. static NumericCVar<U32> g_rtShadowsRaysPerPixelCVar(CVarSubsystem::kRenderer, "RtShadowsRaysPerPixel", 1, 1, 8, "Number of shadow rays per pixel");
  25. Error RtShadows::init()
  26. {
  27. const Error err = initInternal();
  28. if(err)
  29. {
  30. ANKI_R_LOGE("Failed to initialize ray traced shadows");
  31. }
  32. return err;
  33. }
  34. Error RtShadows::initInternal()
  35. {
  36. ANKI_R_LOGV("Initializing RT shadows");
  37. m_useSvgf = g_rtShadowsSvgfCVar.get();
  38. m_atrousPassCount = g_rtShadowsSvgfAtrousPassCountCVar.get();
  39. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
  40. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSetupSbtBuild.ankiprogbin", m_setupBuildSbtProg, m_setupBuildSbtGrProg));
  41. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSbtBuild.ankiprogbin", m_buildSbtProg, m_buildSbtGrProg));
  42. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadows.ankiprogbin", m_rayGenAndMissProg));
  43. // Ray gen and miss
  44. {
  45. ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenAndMissProg);
  46. variantInitInfo.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  47. variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtShadows");
  48. const ShaderProgramResourceVariant* variant;
  49. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo, variant);
  50. m_rtLibraryGrProg.reset(&variant->getProgram());
  51. m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
  52. ShaderProgramResourceVariantInitInfo variantInitInfo2(m_rayGenAndMissProg);
  53. variantInitInfo2.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  54. variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtShadows");
  55. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo2, variant);
  56. m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
  57. }
  58. // Denoise program
  59. if(!m_useSvgf)
  60. {
  61. ANKI_CHECK(
  62. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 0}}, m_denoiseProg, m_grDenoiseHorizontalProg));
  63. ANKI_CHECK(
  64. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 1}}, m_denoiseProg, m_grDenoiseVerticalProg));
  65. }
  66. // SVGF variance program
  67. if(m_useSvgf)
  68. {
  69. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin", m_svgfVarianceProg, m_svgfVarianceGrProg));
  70. }
  71. // SVGF atrous program
  72. if(m_useSvgf)
  73. {
  74. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 0}}, m_svgfAtrousProg, m_svgfAtrousGrProg));
  75. ANKI_CHECK(
  76. loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 1}}, m_svgfAtrousProg, m_svgfAtrousLastPassGrProg));
  77. }
  78. // Upscale program
  79. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg, m_upscaleGrProg));
  80. // Quarter rez shadow RT
  81. {
  82. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  83. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm,
  84. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows History");
  85. m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  86. }
  87. // Temp shadow RT
  88. {
  89. m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
  90. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm, "RtShadows Tmp");
  91. m_intermediateShadowsRtDescr.bake();
  92. }
  93. // Moments RT
  94. {
  95. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  96. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32G32_Sfloat,
  97. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows Moments #1");
  98. m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  99. texinit.setName("RtShadows Moments #2");
  100. m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  101. }
  102. // Variance RT
  103. if(m_useSvgf)
  104. {
  105. m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(
  106. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat, "RtShadows Variance");
  107. m_varianceRtDescr.bake();
  108. }
  109. // Final RT
  110. {
  111. m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(
  112. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR8_Unorm, "RtShadows Upscaled");
  113. m_upscaledRtDescr.bake();
  114. }
  115. {
  116. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  117. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat,
  118. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows history len");
  119. ClearValue clear;
  120. clear.m_colorf[0] = 1.0f;
  121. m_dummyHistoryLenTex = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment, clear);
  122. }
  123. // Misc
  124. m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
  125. return Error::kNone;
  126. }
  127. void RtShadows::populateRenderGraph(RenderingContext& ctx)
  128. {
  129. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  130. #define ANKI_DEPTH_DEP \
  131. getRenderer().getDepthDownscale().getRt(), TextureUsageBit::kSampledTraceRays | TextureUsageBit::kSampledCompute, \
  132. DepthDownscale::kQuarterInternalResolution
  133. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  134. // Import RTs
  135. {
  136. const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
  137. if(!m_rtsImportedOnce) [[unlikely]]
  138. {
  139. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get(), TextureUsageBit::kSampledFragment);
  140. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get(), TextureUsageBit::kSampledFragment);
  141. m_rtsImportedOnce = true;
  142. }
  143. else
  144. {
  145. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get());
  146. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get());
  147. }
  148. if((getPassCountWithoutUpscaling() % 2) == 1)
  149. {
  150. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  151. m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  152. }
  153. else
  154. {
  155. // We can save a render target if we have even number of renderpasses
  156. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  157. m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
  158. }
  159. m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx].get(), TextureUsageBit::kNone);
  160. if(m_useSvgf)
  161. {
  162. if(m_atrousPassCount > 1)
  163. {
  164. m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
  165. }
  166. m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
  167. }
  168. m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
  169. }
  170. // Setup build SBT dispatch
  171. BufferHandle sbtBuildIndirectArgsHandle;
  172. BufferView sbtBuildIndirectArgsBuffer;
  173. {
  174. sbtBuildIndirectArgsBuffer = GpuVisibleTransientMemoryPool::getSingleton().allocateStructuredBuffer<DispatchIndirectArgs>(1);
  175. sbtBuildIndirectArgsHandle = rgraph.importBuffer(sbtBuildIndirectArgsBuffer, BufferUsageBit::kStorageComputeWrite);
  176. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows setup build SBT");
  177. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kAccelerationStructureBuild);
  178. rpass.setWork([this, sbtBuildIndirectArgsBuffer](RenderPassWorkContext& rgraphCtx) {
  179. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  180. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  181. cmdb.bindShaderProgram(m_setupBuildSbtGrProg.get());
  182. cmdb.bindStorageBuffer(ANKI_REG(t0), GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferView());
  183. cmdb.bindStorageBuffer(ANKI_REG(u0), sbtBuildIndirectArgsBuffer);
  184. cmdb.dispatchCompute(1, 1, 1);
  185. });
  186. }
  187. // Build the SBT
  188. BufferHandle sbtHandle;
  189. BufferView sbtBuffer;
  190. {
  191. // Allocate SBT
  192. U8* sbtMem;
  193. sbtBuffer = RebarTransientMemoryPool::getSingleton().allocateFrame(
  194. (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtMem);
  195. sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kStorageComputeWrite);
  196. // Write the first 2 entries of the SBT
  197. ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
  198. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  199. memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  200. memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  201. // Create the pass
  202. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows build SBT");
  203. BufferHandle visibilityHandle;
  204. BufferView visibleRenderableIndicesBuff;
  205. getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityHandle, visibleRenderableIndicesBuff);
  206. rpass.newBufferDependency(visibilityHandle, BufferUsageBit::kStorageComputeRead);
  207. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kIndirectCompute);
  208. rpass.setWork([this, sbtBuildIndirectArgsBuffer, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
  209. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  210. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  211. cmdb.bindShaderProgram(m_buildSbtGrProg.get());
  212. cmdb.bindStorageBuffer(ANKI_REG(t0), GpuSceneArrays::Renderable::getSingleton().getBufferView());
  213. cmdb.bindStorageBuffer(ANKI_REG(t1), BufferView(&GpuSceneBuffer::getSingleton().getBuffer()));
  214. cmdb.bindStorageBuffer(ANKI_REG(t2), visibleRenderableIndicesBuff);
  215. cmdb.bindStorageBuffer(ANKI_REG(t3), BufferView(&m_rtLibraryGrProg->getShaderGroupHandlesGpuBuffer()));
  216. cmdb.bindStorageBuffer(ANKI_REG(u0), sbtBuffer);
  217. RtShadowsSbtBuildUniforms unis = {};
  218. ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
  219. unis.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
  220. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  221. ANKI_ASSERT(shaderHandleSize % 4 == 0);
  222. unis.m_shaderHandleDwordSize = shaderHandleSize / 4;
  223. cmdb.setPushConstants(&unis, sizeof(unis));
  224. cmdb.dispatchComputeIndirect(sbtBuildIndirectArgsBuffer);
  225. });
  226. }
  227. // Ray gen
  228. {
  229. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows");
  230. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledTraceRays);
  231. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kStorageTraceRaysWrite);
  232. rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
  233. AccelerationStructureUsageBit::kTraceRaysRead);
  234. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  235. rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSampledTraceRays);
  236. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledTraceRays);
  237. rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSampledTraceRays);
  238. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kStorageTraceRaysWrite);
  239. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kStorageTraceRaysRead);
  240. rpass.setWork([this, sbtBuffer, &ctx](RenderPassWorkContext& rgraphCtx) {
  241. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  242. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  243. cmdb.bindShaderProgram(m_rtLibraryGrProg.get());
  244. // Allocate, set and bind global uniforms
  245. {
  246. MaterialGlobalUniforms* globalUniforms;
  247. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  248. memset(globalUniforms, 0, sizeof(*globalUniforms)); // Don't care for now
  249. cmdb.bindUniformBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GLOBAL_UNIFORMS), globalUniformsToken);
  250. }
  251. // More globals
  252. cmdb.bindSampler(ANKI_REG(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER), getRenderer().getSamplers().m_trilinearRepeat.get());
  253. cmdb.bindStorageBuffer(ANKI_REG(ANKI_MATERIAL_REGISTER_GPU_SCENE), GpuSceneBuffer::getSingleton().getBufferView());
  254. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  255. cmdb.bindTexelBuffer( \
  256. ANKI_REG(reg), \
  257. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  258. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  259. Format::k##fmt);
  260. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  261. cmdb.bindUniformBuffer(ANKI_REG2(b0, space2), ctx.m_globalRenderingUniformsBuffer);
  262. cmdb.bindSampler(ANKI_REG2(s0, space2), getRenderer().getSamplers().m_trilinearRepeat.get());
  263. rgraphCtx.bindTexture(ANKI_REG2(u0, space2), m_runCtx.m_intermediateShadowsRts[0]);
  264. rgraphCtx.bindTexture(ANKI_REG2(t0, space2), m_runCtx.m_historyRt);
  265. cmdb.bindSampler(ANKI_REG2(s1, space2), getRenderer().getSamplers().m_trilinearClamp.get());
  266. rgraphCtx.bindTexture(ANKI_REG2(t1, space2), getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  267. rgraphCtx.bindTexture(ANKI_REG2(t2, space2), getRenderer().getMotionVectors().getMotionVectorsRt());
  268. cmdb.bindTexture(ANKI_REG2(t3, space2), TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  269. rgraphCtx.bindTexture(ANKI_REG2(t4, space2), getRenderer().getGBuffer().getColorRt(2));
  270. rgraphCtx.bindAccelerationStructure(ANKI_REG2(t5, space2),
  271. getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
  272. rgraphCtx.bindTexture(ANKI_REG2(t6, space2), m_runCtx.m_prevMomentsRt);
  273. rgraphCtx.bindTexture(ANKI_REG2(u1, space2), m_runCtx.m_currentMomentsRt);
  274. cmdb.bindTexture(ANKI_REG2(t7, space2), TextureView(&m_blueNoiseImage->getTexture(), TextureSubresourceDesc::all()));
  275. cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
  276. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, 1);
  277. });
  278. }
  279. // Denoise pass horizontal
  280. if(!m_useSvgf)
  281. {
  282. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Horizontal");
  283. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  284. runDenoise(ctx, rgraphCtx, true);
  285. });
  286. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  287. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  288. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  289. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  290. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kStorageComputeWrite);
  291. }
  292. // Denoise pass vertical
  293. if(!m_useSvgf)
  294. {
  295. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Vertical");
  296. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  297. runDenoise(ctx, rgraphCtx, false);
  298. });
  299. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSampledCompute);
  300. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  301. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  302. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  303. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kStorageComputeWrite);
  304. }
  305. // Variance calculation pass
  306. if(m_useSvgf)
  307. {
  308. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Variance");
  309. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  310. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  311. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  312. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  313. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kStorageComputeWrite);
  314. rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kStorageComputeWrite);
  315. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  316. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  317. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  318. cmdb.bindShaderProgram(m_svgfVarianceGrProg.get());
  319. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_trilinearClamp.get());
  320. rgraphCtx.bindTexture(ANKI_REG(t0), m_runCtx.m_intermediateShadowsRts[0]);
  321. rgraphCtx.bindTexture(ANKI_REG(t1), m_runCtx.m_currentMomentsRt);
  322. cmdb.bindTexture(ANKI_REG(t2), TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  323. rgraphCtx.bindTexture(ANKI_REG(t3), getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  324. rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_intermediateShadowsRts[1]);
  325. rgraphCtx.bindTexture(ANKI_REG(u1), m_runCtx.m_varianceRts[1]);
  326. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  327. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  328. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  329. });
  330. }
  331. // SVGF Atrous
  332. if(m_useSvgf)
  333. {
  334. for(U32 i = 0; i < m_atrousPassCount; ++i)
  335. {
  336. const Bool lastPass = i == U32(m_atrousPassCount - 1);
  337. const U32 readRtIdx = (i + 1) & 1;
  338. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Atrous");
  339. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  340. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  341. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSampledCompute);
  342. rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSampledCompute);
  343. if(!lastPass)
  344. {
  345. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx], TextureUsageBit::kStorageComputeWrite);
  346. rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kStorageComputeWrite);
  347. }
  348. else
  349. {
  350. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kStorageComputeWrite);
  351. }
  352. rpass.setWork([this, &ctx, passIdx = i](RenderPassWorkContext& rgraphCtx) {
  353. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  354. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  355. const Bool lastPass = passIdx == U32(m_atrousPassCount - 1);
  356. const U32 readRtIdx = (passIdx + 1) & 1;
  357. if(lastPass)
  358. {
  359. cmdb.bindShaderProgram(m_svgfAtrousLastPassGrProg.get());
  360. }
  361. else
  362. {
  363. cmdb.bindShaderProgram(m_svgfAtrousGrProg.get());
  364. }
  365. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_nearestNearestClamp.get());
  366. rgraphCtx.bindTexture(ANKI_REG(t0), getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  367. rgraphCtx.bindTexture(ANKI_REG(t1), m_runCtx.m_intermediateShadowsRts[readRtIdx]);
  368. rgraphCtx.bindTexture(ANKI_REG(t2), m_runCtx.m_varianceRts[readRtIdx]);
  369. if(!lastPass)
  370. {
  371. rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
  372. rgraphCtx.bindTexture(ANKI_REG(u1), m_runCtx.m_varianceRts[!readRtIdx]);
  373. }
  374. else
  375. {
  376. rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_historyRt);
  377. }
  378. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  379. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  380. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  381. });
  382. }
  383. }
  384. // Upscale
  385. {
  386. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Upscale");
  387. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledCompute);
  388. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledCompute);
  389. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  390. rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kStorageComputeWrite);
  391. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  392. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  393. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  394. cmdb.bindShaderProgram(m_upscaleGrProg.get());
  395. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_trilinearClamp.get());
  396. rgraphCtx.bindTexture(ANKI_REG(t0), m_runCtx.m_historyRt);
  397. rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_upscaledRt);
  398. rgraphCtx.bindTexture(ANKI_REG(t1), getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  399. rgraphCtx.bindTexture(ANKI_REG(t2), getRenderer().getGBuffer().getDepthRt());
  400. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  401. });
  402. }
  403. }
  404. void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx, Bool horizontal)
  405. {
  406. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  407. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  408. cmdb.bindShaderProgram((horizontal) ? m_grDenoiseHorizontalProg.get() : m_grDenoiseVerticalProg.get());
  409. cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_nearestNearestClamp.get());
  410. rgraphCtx.bindTexture(ANKI_REG(t0), m_runCtx.m_intermediateShadowsRts[(horizontal) ? 0 : 1]);
  411. rgraphCtx.bindTexture(ANKI_REG(t1), getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  412. rgraphCtx.bindTexture(ANKI_REG(t2), getRenderer().getGBuffer().getColorRt(2));
  413. rgraphCtx.bindTexture(ANKI_REG(t3), m_runCtx.m_currentMomentsRt);
  414. cmdb.bindTexture(ANKI_REG(t4), TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  415. rgraphCtx.bindTexture(ANKI_REG(u0), (horizontal) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
  416. RtShadowsDenoiseUniforms consts;
  417. consts.m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  418. consts.m_time = F32(GlobalFrameIndex::getSingleton().m_value % 0xFFFFu);
  419. consts.m_minSampleCount = 8;
  420. consts.m_maxSampleCount = 32;
  421. cmdb.setPushConstants(&consts, sizeof(consts));
  422. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  423. }
  424. void RtShadows::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  425. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  426. {
  427. handles[0] = m_runCtx.m_upscaledRt;
  428. }
  429. } // end namespace anki